"Curiouser and curiouser."
THE MAD HATTER
Real Name: Jervis Tetch
Occupation: Former Psychologist
Mental Problems: Obsession with Alice in Wonderland, Women, & Mind Control
First Appearance: "Mad as a Hatter"
Finest Moment: Sending Batman into a dreamlike fantasy world where life was perfect.
Voice Actor: Roddy McDowall
PL 8 (98)
ST 10 DEX 10 CON 10 INT 20 (+5) WIS 16 (+3) CHA 8 (-1)
Skills:
Bluff 5 (+4)
Computers 5 (+10)
Craft (Electronic) 8 (+13)
Craft (Mechanical) 4 (+9)
Gather Information 4 (+3)
Knowledge (Behavioral Sciences) 8 (+13)
Knowledge (Current Events) 4 (+9)
Knowledge (Technology) 5 (+10)
Notice 4 (+7)
Sense Motive 4 (+7)
Sleight of Hand 5 (+5)
Feats:
Equipment 5 (Gas, Axe, Gadgetry), Minions 5 (3 Goons), Ultimate Electronics Skill
Powers:
"Mind-Control Hat & Chips" Device 8 (easy to lose) [32]
Mind Control 10 (Extras: Duration- Permanent 2, Conscious) (Flaws: Touch Range -2) (Drawbacks: Noticeable- Zombie-Like) (29)
Boost Strength 7 & Toughness 3 (Feats: Slow Fade 3) (Flaws: Others Only) (8)
Saves:
Toughness +0, Fortitude +2, Reflex +2, Will +4
Combat:
Attack +5, Damage +0 (+10 Mind Control), Defense +6, Initiative +7
Complications:
Responsibility (Lewis Carroll Obsession)
Enemy (Batman)
Abilities: 14 / Skills: 56--14 / Feats: 11 / Powers: 32 / Saves: 5 / Combat: 22 (98)
-The Mad Hatter was a bit of a weak Batman villain in theory, as he was a weiner of a man who couldn't fight, was weak-willed, and one of the less-popular bad guys in the Rogues Gallery. His advantage in the show was getting good episodes out of his rare (for Batman) "Mind Control" concept. Using his Worry Men or Dream Helmet stuff, he managed to show us the fantasy aspects of Bruce Wayne's life. "Perchance to Dream", where Bruce finds a fantasy world where he's married to Selina Kyle, and Batman is someone else, are among the greatest looks into Batman's mind ever seen, far different from the obsessed vigilante you see elsewhere. So Tetch became a very useful concept, if not a great character (the "I'm obsessed with Alice in Wonderland" gimmick was always pretty weak given his competition for Bat-villains).
-Tetch is one of the lower-level Bat-villains, and it shows. Low on points, but with a very powerful Mind Control weapon. But still, he's got to TOUCH YOU to use it. It does boost Strength & Toughness however, so is a bit more useful, especially once he starts turning the civilians against Batman, who doesn't want to hurt them. Using a Touch-Range Mind Control is tricky rules-wise, because I'm not sure how to stat being able to disarm the CHIPS from people. I'll house-rule it that since it's Touch-Range (a -2 Flaw already), you can disarm it like a regular easy-to-lose Device, in addition to being able to disarm the Hat from Tetch. The Hat frees ALL victims, the card-chip things free just the one inflicted, and they can't break out until freed (Permanent Duration).











