BIGFIST
Quote: "Gonna beat you down!"
Power Level: 5
Concept: Unstable brawler
Occupation: Professional criminal
Real Name: Jeremiah Jones III
Legal Status: Citizen of the United States with a criminal record
Identity: Public
Place of Birth: Trenton, New Jersey
Marital Status: Single
Living Relatives: Jeremiah Jones I (grandfather), Delilah Jones (mother), Ezra Jones (brother)
Height: 6 ft. 1 in.
Weight: 180 lbs.
Eyes: Light brown
Hair: Black
Notes: Jeremiah Jones was never going to be an A student. Mild mental retardation combined with a mathematics learning disability saw to that. Still, he was studious and, above all, obedient. Jeremiah knew he was different from his peers, and he knew he had to try extra hard to perform in school in order to make his grandfather and mother proud. Most of all, he had to be a good role model for his younger brother Ezra, who had a bad habit of picking the wrong people for friends. The proudest day of Jeremiah's life was when he finished high school. He got a job as a short order cook in a local diner and did his part to help out his family.
Unfortunately, Ezra just wouldn't follow Jeremiah's example. Ezra became increasingly truant from school as he fell in with a local gang. Before long, he wasn't going to school at all, he was breaking curfew, and he was even stealing from his mother. Through the grapevine, Jeremiah heard that Ezra was going to be officially initiated into the gang. Ezra's initiation task? To kill a security guard at one of the town's chemical processing plants.
Jeremiah intervened, saving the guard and keeping his brother from becoming a murderer. In the process, however, that single gunshot struck a pipe, the contents of which were under high pressure. Noxious chemicals sprayed into Jeremiah's face, soaking him from head to belt. Jeremiah nearly died. The incident was enough to scare Ezra straight. It was also enough to mutate Jeremiah and drastically alter his personality. The studious, selfless role model is now a thuggish, volatile criminal.
Unstable molecules make up Bigfist's body. As a result, his physical form is highly elastic. He can elongate parts of his body up to 50 feet. By flattening, compressing, or stretching his body in different ways, he can climb across sheer and horizontal surfaces, glide like a parasail, slither quickly, and coil into a spring for amazing leaps. By swelling up his fists, Bigfist can punch with impressive force. His unstable form reacts when he feels extreme anger. For a short period of time, Bigfist's molecules actually reconfigure so as to temporarily heal injuries.
STR 13/17* (+1/+3*);
DEX 22 (+6);
CON 13 (+1);
INT 8 (-1);
WIS 8 (-1);
CHA 10 (+0)
TOU +5;
FORT +4/+6*;
REF +10;
WILL +2/+4*;
INIT +3;
KNOCKBACK -2
MELEE +3/+5 with Really Big Fists;
RANGE +3;
GRAPPLE +13;
DAMAGE +1/+3* unarmed, +3/+5* Really Big Fists;
DEFENSE +5/+3*
* When raging.
Skills (Ranks): Acrobatics +10 (4), Escape Artist +14 (4), Intimidate +6 (6), Notice +5 (6), Profession (short order cook) +4 (5), Sleight of Hand +9 (3)
Feats: Grappling Finesse, Improved Throw, Improved Trip, Rage 2 (10 rounds), Power Attack, Startle
Powers:
Molecularly Unstable Body
* Elasticity 4 (
Effect: 50 ft. stretch, +4 grapple and Escape Artist);
APs: Cling-Wrap (
Effect: Super-Movement [wall-crawling] 2), Parasail (
Effect: Gliding Flight 4), Sure-Slithering (
Effect: Super-Movement [slithering, sure-footed] 2), Springing (
Effect: Leaping 4)
* Enhanced Dexterity 12
* "I Ain't Hurt!" Healing 10; (
Power Feat: Triggered via Rage;
Extra: Total [+1];
Flaws: Self Only [-1], Temporary [-1];
Drawbacks: Power Loss [for 1 hour after use, -2 pp], Temporary [1 minute, -3 pp])
* Protection 4
* "Really Big Fists" Strike 2 (
Power Feat: Accurate, Mighty)
Attack/Damage Tradeoff: +0/-0
Defense/Toughness Tradeoff: +0/-0
Abilities 2 + Skills 7 (28 ranks) + Feats 7 + Powers 33 + Combat 16 + Saves 10 = 75