INVINCIBLE (Mark Grayson)
(Rookie)
PL 9 (135)
ST 31 (+10) DEX 16 (+3) CON 25 (+7) INT 10 WIS 12 (+1) CHA 14 (+2)
Skills:
Diplomacy 4 (+6)
Intimidate 3 (+5)
Knowledge (Pop Culture) 4 (+4)
Notice 4 (+5)
Sense Motive 1 (+2)
Feats:
Attack Focus (Melee) 3, Attractive, Dodge Focus 4, Improved Grab, Improved Initiative, Improved Overrun, Interpose, Power Attack
Powers:
"Viltrumite Power Set"
Immunity 8 (Aging, Life Support Minus Radiation & Starvation) [8]
Protection 2 [2]
Regeneration 2 (Feats: Regrowth) (Disabled 2) [3]
Super-Strength 5 [10]
Flight 8 [17]
AP: Space Travel 3
Saves:
Toughness +9, Fortitude +8, Reflex +7, Will +6
Combat:
Attack +5 (+8 Melee), Damage +10, Defense +5 (+9 Dodge), Initiative +7
Complications:
Responsibility (Mother & Father)
Abilities: 48 / Skills: 16--4 / Feats: 13 / Powers: 40 / Saves: 10 / Combat: 20 (135)
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INVINCIBLE (Mark Grayson)
(Intermediate)
PL 10 (150)
ST 34 (+12) DEX 16 (+3) CON 26 (+8) INT 10 WIS 12 (+1) CHA 14 (+2)
Skills:
Diplomacy 4 (+6)
Intimidate 3 (+5)
Knowledge (Pop Culture) 4 (+4)
Notice 4 (+5)
Sense Motive 1 (+2)
Feats:
Attack Focus (Melee) 3, Attractive, Dodge Focus 4, Improved Grab, Improved Initiative, Improved Overrun, Interpose, Power Attack
Powers:
"Viltrumite Power Set"
Immunity 8 (Aging, Life Support Minus Radiation & Starvation) [8]
Protection 2 [2]
Regeneration 2 (Feats: Regrowth) (Recovery +2, Disabled 2) [5]
Super-Strength 7 (Feats: Groundstrike) [15]
Flight 10 [21]
AP: Space Travel 5
Saves:
Toughness +10, Fortitude +9, Reflex +7, Will +6
Combat:
Attack +5 (+8 Melee), Damage +12, Defense +5 (+9 Dodge), Initiative +7
Complications:
Guilt (Father's Betrayal)
Responsibility (Family- Mother)
Responsibility (Protect Earth From the Viltrumite Invasion)
Responsibility (Loves Amber)
Abilities: 52 / Skills: 16--4 / Feats: 13 / Powers: 51 / Saves: 10 / Combat: 20 (150)
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INVINCIBLE (Mark Grayson)
(Experienced)
PL 11 (165)
ST 36 (+13) DEX 16 (+3) CON 28 (+9) INT 10 WIS 12 (+1) CHA 14 (+2)
Skills:
Diplomacy 4 (+6)
Intimidate 3 (+5)
Knowledge (Pop Culture) 4 (+4)
Notice 4 (+5)
Sense Motive 1 (+2)
Feats:
Attack Focus (Melee) 4, Attractive, Dodge Focus 4, Improved Grab, Improved Initiative, Improved Overrun, Interpose, Power Attack
Powers:
"Viltrumite Power Set"
Immunity 8 (Aging, Life Support Minus Radiation & Starvation) [8]
Protection 4 [4]
Regeneration 2 (Feats: Regrowth) (Recovery +2, Disabled 2) [5]
Super-Strength 9 (Feats: Groundstrike) [19]
Flight 13 [27]
AP: Space Travel 5
Saves:
Toughness +13, Fortitude +10, Reflex +7, Will +6
Combat:
Attack +5 (+9 Melee), Damage +13, Defense +5 (+9 Dodge), Initiative +7
Complications:
Guilt (Father's Betrayal)
Responsibility (Family- Mother & Oliver)
Responsibility (Protect Earth From the Viltrumite Invasion)
Responsibility (Loves Amber, Then Eve)
Enemy (Levi Angstrom)
Rivalry (The Immortal, Global Guardians, Cecil)
Abilities: 56 / Skills: 16--4 / Feats: 14 / Powers: 62 / Saves: 9 / Combat: 20 (165)
-Obviously, I'll start out the Invincible builds with Mark Grayson himself. As the main character, he's obviously had the most to do, starting out as a young newbie hero and learning the ropes with his dad, then the massive "Wham Episode" featuring (spoilers here, because really, you can hardly describe the series at ANY length these days without at least spoiling this bit) his dad revealing that he's been a sleeper agent, meaning to knock over the Earth for his masters after all this time. The resulting battle leads to a whole new era, with more friends gained, friends killed, and other mass-murder and mayhem in one of the bloodiest series I've EVER read. Writer Robert Kirkman and artist Ryan Ottley REALLY REALLY love blood, gore, brain-splattering and violence, and it shows. Now, I'm pretty far outside the "Mortal Kombat" era of my childhood, so I don't get my rocks off on that anymore, but they certainly are fans of showing just how messy comic books fights could be without 'no-kill physics' in place.
-So Mark is a very combat-focused hero, lacking alot of the Skills normally necessary for a solo hero. It makes sense, though- he's skipped out on school to a huge degree to focus on world-saving, he's diplomatic but no master at any social skills, relatively easy to fool, even by those closest to him, and he hasn't any real technical skills. Figuring out his PL throughout the eras (because yes, there are differing levels- this series takes a LOT from Dragon Ball Z in the way that he hero grows in strength over time) is kinda tough, but I just settled on a fairly low-accuracy guy who's a monster-powerhouse. By #60, Mark is capable of tearing a building apart with his bare hands, but he's no martial artist. And apparently he can't really use his super-speed to hit people dozens of times, because he's never done it, ever.
-The issue of Regeneration in my opinion comes up because the series has one of the largest cases of "Hero Battle Damage" I've ever seen, and it's established that they recover real fast. Hell, one Viltrumite has his guts torn out, and it's implied he survives. So he has the Regrowth Feat, with a couple ranks of Disabled recovery to fix that up. With his Con score and Recovery Bonus, he usually can take a beating. Note that he has to Impervious Toughness, unlike many other bricks, because he ALWAYS takes Battle Damage, often bleeding from more minor threats as well.
-All things considered, Mark is pretty much just a Flying Brick of high power, especially later on in the series, kept in check PL-wise by relatively low accuracy. He's good enough too, that 90% of his villains roster hasn't a hope against him in combat: He's pummelled the second-string villain squad senseless numerous times, and it took DOZENS of super-strong Mauler Twins clones to threaten his life.