Keeping that Thunderbolts line rolling, here is another new item for Aisle 2.
You think I'm tough, you should meet my wife, Mrs. X. Grandpa X was no pushover, either.
12 (180 pp) – OPL:
STR: 24 (+7) DEX: 24 (+7) CON: 24 (+7) INT: 16 (+3) WIS: 14 (+2) CHA: 14 (+2)
Acrobatics 6 (+13), Bluff 7 (+9), Climb (+7), Concentration (+2), Diplomacy (+2), Disguise (+2), Escape Artist (+7), Gather Info 6 (+8), Handle Animal (+2), Intimidate 6 (+8), Knowledge [Tactics] 9 (+12), Notice 8 (+10), Search (+3), Sense Motive 8 (+10/+18) [Assessment, Combat Clarity, Fast Assessment, Read Situation
], Stealth 4 (+11), Survival (+2), Swim (+7)
Ambidexterity, Assessment, Attack Specialization (1) [Unarmed
], Blind-Fight, Cunning Fighter, Defensive Attack, Dodge Focus (5), Equipment (4), First Strike, Improved Block (1), Improved Critical (3) [Unarmed, Swords, Shuriken
], Improved Disarm (1), Improved Pin, Improved Throw, Move-by Action, Power Attack, Stunning Attack, Sweeping Strike, Takedown Attack (2), Unbalancing Strike
Attack Focus (Melee) (2), Challenges (3) [Combat Clarity, Fast Assessment, Read Situation
], Defensive Roll (2), Dodge Focus (2), Evasion (2), Improved Critical (2) [Unarmed x2
], Improved Defense (1), Improved Initiative (1)
Mind Reading 10 (10pp) 
X Factor (Container [25pp traits]; 25pp) 
Immunity 5 (Interaction Skills [5pp]) 
Super Senses 1 (Danger Sense [Mental], Uncanny Dodge [Visual, Auditory]; 3pp) 
Enhanced Feats 15 (see Feats [15pp]) 
Enhanced Skills 2 (Sense Motive 8 ranks [2pp]) 
Cell Phone (1ep)
Sub Machine Gun (12ep)  – DC:19:tough
Twin Swords (PF: Split Attack [1ep])  – DC:25:tough
Escrima Sticks (1ep)  – DC:24:tough
Knife (1ep)  – DC:23:tough
Shuriken (1ep)  – DC:16:tough
Base Attack +11, Melee +13, Ranged +11, Unarmed +15, Grapple +20 [Unarmed +7, 17-20 Critical (Bruise); Sub Machine Gun +4, Auto-Fire
(Lethal); Twin Swords +10, 18-20 Critical (Lethal); Escrima Sticks +9 (Bruise); Knife +8, 19-20 Critical (Lethal); Shuriken +1, 19-20 Critical, Auto-Fire
(Lethal)]; Defense 25 (14 flat-footed); Init +11; Knockback -4
Toughness +9 (+7 flat-footed), Fortitude +7, Reflex +10 (Evasion x2
), Will +7
Power Loss -Mind Reading; against raging opponents (uncommon, minor; -1), Power Loss -X-Factor; when unsuccessful at Mind Reading (uncommon, minor; -1)
Abilities 56 + Skills 15 (60 ranks) + Feats 45 + Powers 20 + Combat 38 + Saves 8 – Drawbacks -2 = 180 / 180
So Mister X here is an interesting chap. He is a Wolverine villain who has peak human abilities and is a master martial artist. He also the mutant ability to read opponents minds which allows him to anticipate their moves, making him almost unbeatable in melee combat. He took Wolvie to school and only got beat because Logan went into a berserker rage where he wasn’t thinking, giving X nothing to work with and he was able finally beat him. He was gone for a while, but has showed up on the cover of the new Thunderbolts, even though he hasn’t actually been involved yet. Apparently Osborn’s plan is to have a group of folks available for usage in certain situations, like him and Nuke, and he’ll be called up shortly as I believe the latest book has the team looking for him.
The way I built him, if X scores with a Mind Read, he can utilize the container I called the Mr. X Factor, which is chocked full of combat feats, immunity to interaction effects and other goodies. With all that going, he’s a really tough out for other fighters as a full PL12. Without it, he’s still a competent PL10, but not unbeatable. I really want to run him against my FTF group.