DOC SEISMIC (Name Unknown)
PL 10 (127)
ST 10 DEX 10 CON 10 INT 20 (+5) WIS 14 (+2) CHA 10
Skills:
Bluff 4 (+4)
Computers 4 (+9)
Craft (Electronic) 6 (+11)
Craft (Mechanical) 6 (+11)
Disable Device 5 (+10)
Drive 4 (+4)
Gather Information 4 (+9)
Handle Animal 10 (+10)
Knowledge (Earth Sciences) 9 (+14)
Knowledge (Life Sciences) 3 (+8)
Knowledge (Physical Sciences) 7 (+12)
Knowledge (Technology) 4 (+9)
Notice 4 (+6)
Pilot 4 (+4)
Search 4 (+6)
Survival 6 (+8)
Feats:
Minions 15 (50 Underground Monsters)
Powers:
"Seismic Gauntlets" Device 11 (hard to lose) [44]
Disintegration 10 (Extras: Area-Burst) (Flaws: Objects Only) (51)
AP: Trip 10 (Extras: Area-Burst, Knockback)
Communication 5 (Tactile) (5) -- (56 points)
Super-Senses 3 (Tremorsense) [3]
Saves:
Toughness +0, Fortitude +2, Reflex +2, Will +4
Combat:
Attack +6, Damage +0 (+10 Seismic Attack), Defense +6, Initiative +0
Complications:
Responsibility (Underground Monsters)
Abilities: 14 / Skills: 84--21 / Feats: 15 / Powers: 47 / Saves: 6 / Combat: 24 (127)
GENERIC UNDERGROUND MONSTER
PL 10 (127), Minion Rank 9
ST 42 (+16) DEX 10 CON 30 (+10) INT 2 (-4) WIS 10 CHA 4 (-3)
Skills:
Intimidate 8 (+5)
Survival 4 (+4)
Feats:
All-Out Attack, Fearsome Presence 3, Improved Grab, Power Attack
Powers:
Growth 16 (Feats: Innate) (Flaws: Permanent) [33]
Super-Senses 5 (Tremorsense, Ranged 2) [5]
"Extra Limbs & Rock-Tongues" Additional Limbs 4 [4]
Burrowing 8 [8]
Super-Movement 1 (Slithering) [2]
"Chitinous Plates" Protection 5 (Extras: Impervious) [10]
Saves:
Toughness +15, Fortitude +14, Reflex +2, Will +0
Combat:
Attack +12 (+4 Size), Damage +16, Defense +12 (+4 Size), Initiative +0
Drawbacks:
No Hands [-4]
Mute [-4]
Abilities: -10 / Skills: 12--3 / Feats: 6 / Powers: 62 / Saves: 6 / Combat: 48 / Drawbacks: -8 (127)
-Doc Seismic shows up from time to time as a pretty dime-a-dozen "mad scientist" type, a failed villain in an almost Venture Brothers-esque vein. He's old, decrepit and desperate to be recognized, but it wasn't until he made friends (via his control of vibrations) with several Underground Monsters (tm) that he became a real threat. Most recently, he's led an entire army of super-beasts against the ENTIRETY of the heroes in America, capturing every single one of them and bringing them to his base. He lost, of course, but even INVINCIBLE would've been screwed if not for the timely intervention of Darkwing II and the Reanimen. He's not much on his own, but with an army like ten-dozen mini-Godzillas at his beck and call...
-Doc Seismic's pretty weak on his own, with a powerful Trip/Disintegration array, but he can't blow up PEOPLE with his tricks, just knock buildings over onto them and stuff. Otherwise, he's useless in a fistfight, and is a TOTAL glass cannon, so nobody'd be too afraid, especially hyper-durable types. The MONSTERS, on the other hand, are pretty tough. Each one is around PL 10, can move incredibly fast underground, hit with multiple limbs (most of the time), and has good enough Tremorsense to pick out super-heroes' bases and underground lairs from miles away. Also, they're huge, tough and strong. Just one is pretty scary, but the fact that there's upwards of FIFTY of the bastards makes for an epic battle.
The stats for the "Monster" are pretty generic for the really big ones, but there were various other types. You can pretty easily modify them with the following:
Big Spider Thing- Growth 12, Snare 12, Damage & Toughness 11
Magma Men- Magma Aura 5, Normal size
Rock Snake- No Limbs, higher Protection, Weaker