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J-Mart I 2E: Green Scar Hulk, Mandrill, Nekra

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Postby Thorpacolypse » Sat Jun 27, 2009 10:46 pm

MorningKnight wrote:These guys, Wolverson, Bullseye, Mac Gargan, AND Ares under his boot?

F-word.

Tony better REALLY make up with Thor and the New Avengers, or else poop's gonna rain.


Several of them are only in because they're being forced and it won't be long before Doom and Namor get tired of messing with him and take him out. But he'll probably implode before that.

The big thing is that he has The Sentry totally under his sway and he's getting ready to go all Superboy Prime on the Marvel U just like I predicted a while ago.
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Postby Captain Liberty » Mon Jun 29, 2009 3:46 pm

What is up with the cold vulnerabilities on your Transformers builds? For instance, your Megatron build says:

DRAWBACKS:Vulnerable - Cold (10 degrees or colder) [Freq DC15]

Isn't space really, really, cold?
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Postby Thorpacolypse » Mon Jun 29, 2009 5:01 pm

Captain Liberty wrote:What is up with the cold vulnerabilities on your Transformers builds? For instance, your Megatron build says:

DRAWBACKS:Vulnerable - Cold (10 degrees or colder) [Freq DC15]

Isn't space really, really, cold?


True, but they're in their space travel thingys when they space travel, I believe. I was noting that because of the frozen Megatron at the base and the fact he couldn't seem to pull himself together when frozen in the arctic. It's iffy, though.
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Postby Arthur Eld » Tue Jun 30, 2009 9:02 am

I was actually thinking about that the other day, pondering doing my own Transformers builds, and you might wanna go Temperature extremes instead of just cold. They are made of metal, after all.
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Postby JoshuaDunlow » Tue Jun 30, 2009 10:25 am

Well here's a Marvel character i had done, that i didn't add to the JMART. And we must correct this mistake, so without further ado. The Most dangerous woman in the Universe.

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GAMORA (PL17/324pp)
Concept: Most Dangerous Woman in the Universe, Race: Zen Whoberi, Trade: -3 Attack, +3 DC, -3 Defense, +3 Toughness

Abilities [84pp]: Strength 30 (+10), Dexterity 30 (+10), Constitution 30 (+9), Intelligence 16 (+3), Wisdom 18 (+4), Charisma 20 (+5)
Saves [22pp]: Toughness +9 (+20), Fortitude 6 (+15), Reflexes 5 (+15), Willpower 11 (+15)
Combat [56pp]: Base Attack +14, Base Defense +14 (+7 flat), Initiative +18, Grapple +22, Knock Back -4, Hero Points 1
Attack (Dc): Unarmed Combat (dc 25, 17-20 crit), God Slayer (dc 35 + dc 25 death touch)
Skills [32pp]: Acrobatics 16 (+26), Bluff 12 (+17/+23 when attractive), Climb 10 (+2), Disable Device 12 (+15), Escape Artist 10 (+20), Gather Information 10 (+15), Intimidate 10 (+15), Medicine 5 (+8), Notice 16 (+20), Search 12 (+15), Stealth +12 (+22)
Feats [29pp]: Acrobatic Bluff, All out Attack, Ambidexterity, Assessment, Attractive 2, Defensive Attack, Defensive Roll 4, Fearless, Improved Block, Improved Critical (unarmed) 3, Improved Disarm, Improved Initiative 2, Improved Sunder, Instant Up, Power Attack, Sneak Attack 3, Startle, Take down Attack, Taunt, Uncanny Dodge 1 (hearing)
Powers [74pp]:
Martial Arts Techniques 7 [Array; PF: 3 Alternate Powers, Extras: Linked to Unarmed Strikes (+1)]
- AP: Paralyzing 10 [Alternate Save (fort)]
- AP: Death Touch 9 [Slow Fade 3; Disease]
- AP: Penetrating 14
Cybernetic Enhancements 10 [Container, Passive] = 45
- Super Strength 7
- Protection 6 [Extra: Impervious]
- Impervious Toughness 4
- Enhanced Speed 6
- Regeneration 11 [PF: Persistant, Die Hard, Re-growth; Bruised 1, Injured 1, Staggered 2, Disabled 2, Resurrection 5 (cut head off)]
Devices [27pp]:
God Slayer 9 [Easy to Remove Device]
- LP: Strike +10 [PF: Mighty, Improved Critical 5, Extra: Penetrating 10, Penetrating Strength 5]
- LP: Death Touch 15

Builders Notes:
Didn't really know enough to fill out her skills enough, but i think i got everything built in a nut-shell. And i used my thanos build, to help define some of her Enhancements. I know her PL is pretty high, but not so much. I was going to aim for PL 16 overall. With her unarmed combat, all out attack, power attack, and a surpise attack she can do up to +18 damage.
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Postby Thorpacolypse » Tue Jun 30, 2009 11:23 am

Arthur Eld wrote:I was actually thinking about that the other day, pondering doing my own Transformers builds, and you might wanna go Temperature extremes instead of just cold. They are made of metal, after all.


I like that. How about this for a standard set of drawbacks for our friends (and enemies) from Cybertron?

DRAWBACKS: Vulnerable - Temperature extremes (uncommon, major; -3), Vulnerable - Magnetic Attacks (uncommon, major; -3), Power Loss - Impervious Protection against cold/heat attacks (uncommon, minor; -1)


Or does that second drawback seem like a double dip? It just seemed like Bumblee's "torture" in the Hoover Dam thing by those cryo-blasters, the military's use of Sabot rounds at Lennox's advice and Lennox's statement that they seemed vulnerable to extreme heat would support both drawbacks. The power loss would cover physical attacks and the vulnerability would cover fortitude, will and environmental situations.

Again, I'm not completely sold on either drawback, though, so suggestions are welcome. I'm not dead set on holding them to 15pp per PL, so PP's not really an issue, I'm shooting more for accuracy based on their incarnations in the movies.
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Postby Arthur Eld » Thu Jul 02, 2009 11:36 am

I like it, but I think you should drop the Impervious drawback and just keep things like the Sabot rounds Penetrating. But some sort of plasma attack could be both Penetrating and mess Transformers up due to the heat.
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Postby Captain Liberty » Fri Jul 03, 2009 6:07 am

I see on your Optimus Prime you have listed: Growth 12 (E: Continuous; F: Permanent; PF: Innate)

However, when I try to feed this through Hero Lab it gives me a validation error when I try to add Continuous and Permanent. It is basically saying you cannot have both on a power. It says you cannot change the duration of a permanent power. What gives?

Also, you have him listed as PL 14 with a 256 pt build. PL 14 in the book is actually 210 pts and PL 15 is only 225. Can you please explain this to me?
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Postby Ecalsneerg » Fri Jul 03, 2009 6:27 am

The book at no point says you must have 15 pp / PL. Heck, Agents of Freedom recommends 20 pp / PL. So that build is intended either as an NPC, or as a PC in a game with a looser pp limit.
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Postby Woodclaw » Fri Jul 03, 2009 6:37 am

Captain Liberty wrote:I see on your Optimus Prime you have listed: Growth 12 (E: Continuous; F: Permanent; PF: Innate)

However, when I try to feed this through Hero Lab it gives me a validation error when I try to add Continuous and Permanent. It is basically saying you cannot have both on a power. It says you cannot change the duration of a permanent power. What gives?


The last version of Herolab automaticly move the duration of a power to Continuous before adding Permanent, so there is no more the need to manually modifying the power duration.

Captain Liberty wrote:Also, you have him listed as PL 14 with a 256 pt build. PL 14 in the book is actually 210 pts and PL 15 is only 225. Can you please explain this to me?


NPCs' power level is based on their stats not their PP total, so when you build an NPC you can made him using any number of PP, his PL will be based on his combat or skill caps, whichever is higher.
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Postby Thorpacolypse » Fri Jul 03, 2009 10:09 am

Ecalsneerg wrote:The book at no point says you must have 15 pp / PL. Heck, Agents of Freedom recommends 20 pp / PL. So that build is intended either as an NPC, or as a PC in a game with a looser pp limit.


I don't have Herolab, so thanks Woodclaw for answering that one. And thanks to both you an Ecalsneerg for answering the PP question.

I did build Optimus as an NPC/loose PP per PL and version at PL14/210pp just because I like having versions of characters I really like in different versions. That usually means I have one at PL10/150, one at whatever I feel is an appropriate PL if it differs from PL10 at 15pp per PL and one at at what I feel is their appropriate PL and however many PP I want to give them to build them as I see them, whether it is more or less than 15pp per PL.
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Postby Captain Liberty » Fri Jul 03, 2009 3:22 pm

I figured that was probably the case. However, the reason I downloaded these builds and wanted to use them in Hero Lab is I was hoping most of them could be used as player characters in a game. Having different characters at different power point totals under the same power level will throw off the game balance.
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Postby Captain Liberty » Fri Jul 03, 2009 6:20 pm

Another thing: You have the Growth power listed on his robot form for Optimus Prime and on his alt form as well, the semi. Wouldn't only the semi need the Growth power since it grows larger to the robot form? The robot form doesn't grow any larger at all.

I am having a REALLY tough time feeding these stats into Hero Lab to make my own Transformers game. It doesn't seem to like some of the things in these builds.
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Postby Thorpacolypse » Fri Jul 03, 2009 6:47 pm

Captain Liberty wrote:Another thing: You have the Growth power listed on his robot form for Optimus Prime and on his alt form as well, the semi. Wouldn't only the semi need the Growth power since it grows larger to the robot form? The robot form doesn't grow any larger at all.

I am having a REALLY tough time feeding these stats into Hero Lab to make my own Transformers game. It doesn't seem to like some of the things in these builds.


The Metamorph feat on Morph basically allows you to create a different character for the character with the Morph ability. All I did to make it easy on myself was do a trimmed down version of said "different character" form on those early builds. I am eliminating that on my upcoming revisions, allowing whoever may want to use those builds to make that Alt Form however they want and just putting in the Morph ranks with Metamorph and calling it good. If you look at Wordmaker's Transformers builds, he did go ahead and build their alternate forms all the way, I just didn't choose to do that. If you want to take Growth off of either form, feel free.

Like I said, I don't use Hero Lab, but from experience with other character builders for other games, not everything we build freestyle will work with it.
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Postby Thorpacolypse » Fri Jul 03, 2009 6:54 pm

Hitting the Aisle 1 shelves is a new addition to our Villains Line.

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And that's for all those Goldmember jokes!

GOLDFACE
PL:
9 (135 pp) – OPL: 9; DPL: 9

ABILITIES: STR: 30 (+10/0) DEX: 16 (+3/0) CON: 26 (+8/+1) INT: 16 (+3) WIS: 15 (+2) CHA: 12 (+1)

SKILLS: Bluff 5 (+6), Climb (+10), Concentration (+2), Craft [Chemical] 6 (+9), Diplomacy (+1), Disguise (+1), Escape Artist (+3), Gather Info (+1), Handle Animal (+1), Intimidate 7 (+8), Knowledge [Life Sciences] 5 (+8), Knowledge [Streetwise] 6 (+9), Notice 3 (+5), Search (+3), Sense Motive (+2), Stealth (+3), Survival (+2), Swim (+10)

FEATS: All-out Attack, Attack Specialization (1) [Blaster Pistol], Dodge Focus (1), Equipment (2), Improved Initiative (1), Takedown Attack (1)

POWERS:
Gold Body (Container [55pp]) [11]
Enhanced Strength (20pp) [20]
Enhanced Constitution (14pp) [14]
Enhanced Dexterity (5pp) [5]
Impervious Toughness (6pp) [6]
Protection (Extra: Impervious [10pp]) [5]
Midas Touch (Petrification [Turn to gold]; Flaw: Touch Range [20pp]) [10] - DC:20:fort


EQUIPMENT:
(10ep)

Blaster Pistol (10ep) [5] - DC:20:tough

COMBAT: Base Attack +8, Melee +8, Ranged +8, Grapple +18 [Unarmed +10 (Bruise); Blaster Pistol +5 (Lethal/Bruise)]; Defense 15 (12 flat-footed); Init +7; Knockback -12

SAVES: Toughness +13 (+13 flat-footed, +11 Impervious), Fortitude +9, Reflex +4, Will +5

DRAWBACKS:

Abilities 16 + Skills 8 (32 ranks) + Feats 7 + Powers 75 + Combat 24 + Saves 5 – Drawbacks 0 = 135 / 135

[b]Comments:
Goldface is another jobber that caught my eye in JLU. He was originally a Green Lantern villain back when Hal’s ring couldn’t effect yellow. Given that he was gold colored and super strong, he gave Hal quite a hard time at first. Then after jobbing to Hal and Flash, he turned a new leaf and became an ally of the Flash and remains so to this day. However, in JLU, he’s part of Luthor/Grodd’s Secret Society and has the added power of turning people to gold with a touch. So this build is an amalgam of both incarnations.
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