Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2095

Post by Kreuzritter » Sat Jul 04, 2009 7:00 am

Image

Blackout

PL: 12 (180)

abilities: (8)
STR 38 DEX 14 CON 24 INT 10 WIS 14 CHA 10

Combat: (40)
+6 init, +12/8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+14/14/10/8 DMG (unarmed/chopper/shockwave/minigun)

saves: (10)
TOU +14 FORT +10 REF +5 WILL +6

Skills (11/44)
computers +8
intimidate +10
knowledge: tactics +6
notice +8
search +8
sense motive +4

feats (8)
all-out attack, atk spec: chopper blades, diehard, dodge 2, fearless, improved initiative, move-by action

Powers (103)
datalink +6 (flaw: touch -1) (3)
blast "shockwave" +10 (extra: area-line +0, extra: penetrating +1) (32)
- ap: Blast "minigun" +9 (feat: accurate 3, extra: autofire +1) [30]
- ap: strike "chopper blades" +14 (feats: improved crit 2) [30]
Growth +14 (feat: innate, extra: continuous +1, flaw: permanent -1) (43)
immunity +10 (age, life support) (10)
morph +3 (feat: metamorph) (4)
Protection +7 (7)
superstrength +2 (4)

costs
abilities 8 + combat 40 + saves 10 + skills 11/44 + feats 8 + powers 103 = 180 pts

:arrow: i really tried my best to bring him down to pl10, but blackout (or his RoTF repaint, Grindor, who is actualy pictured) was the 'con who got to stretch his legs the most in the first flick, so he's pretty much earned the right, and means policy will be adjusted once i start talkin about the triumverate.

:arrow: y'know, i look at grindor, and i can't help but notice that he's almost the exact colors of a Hind-D assault helicopter. as such, i am sorely tempted to loan him out to the boys at FOXHOUND, but then i remember they've already got a heaping complement of super-powred allies/fellow minions thanks to mantis. So, if they manage to come out of MGK alive, I think i'll give em grindor (and maybe brawl) as a reward so they can go freelance
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions


Arthur Eld
Cosmic Entity
Cosmic Entity
Posts: 15591
Joined: Mon Sep 17, 2007 11:45 am
Contact:

Post by Arthur Eld » Sat Jul 04, 2009 8:54 pm

Obviously, Kruez, with your #1 ranking of sheer number of builds on the boards, you don't exactly have a lot of time to do fights, but what you do is still amazing. Bravo, and for your sake, I'll try to keep MGK going. Do the words Bane and Marv, together, mean anything to you?

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Sat Jul 04, 2009 9:18 pm

i'd like to remind you marcus wright and sonny are also running around the base free of mind control
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Arthur Eld
Cosmic Entity
Cosmic Entity
Posts: 15591
Joined: Mon Sep 17, 2007 11:45 am
Contact:

Re: Kreuz Control - Mad World

Post by Arthur Eld » Mon Jul 06, 2009 5:55 pm

Alas, I have yet to see the newest Terminator movie, so don't expect to see any Marcus action. I do however have plans for Sonny, along with a certain mild-mannered Doctor, his angry green side, as well as massive throw-down between what some might call the ultimate heroes and the greatest example of the Silver Age ever to be put in a video game.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2096

Post by Kreuzritter » Mon Jul 06, 2009 6:09 pm

Image

John White

PL: 8 (120)

abilities: (32)
STR 14 DEX 16 CON 16 INT 16 WIS 14 CHA 16

Combat: (28)
+7 init, +12/10/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2/4 DMG (unarmed/pistol)

saves: (10)
TOU +6/3 FORT +6 REF +6 WILL +6

Skills (32/128)
bluff +8
climb +4
computers +8
concentration +6
diplomacy +6
drive +6
gather info +8
investigate +6
intimidate +8
knowledge: current events +6
knowledge: streetwise +6
knowledge: technology +4
notice +8
profession: agent +6
search +8
sense motive +8
sleight of hand +4
stealth +8
survival +6
swim +4

feats (18)
assessment, atk focus: range 4, atk spec: pistol, benefit (security clearance) contacts, def roll 3, diehard, dodge 2, elusive target, evasion, improved initiative, move-by action, well-informed

equipment
heavy pistol +4 [8]

costs
abilities 32 + combat 28 + saves 10 + skills 32/128 + feats 18 = 120 pts

:arrow: both player and Mcguffin in the story of Infamous, John's a secret agent who's spent moths undercover within the First Sons. as a result, he's one of the few characters in the game who knows what's going on, and naturally, there's a lot of people who want to know what he does, or keepp him out of the hands of everyone else
Last edited by Kreuzritter on Mon Jul 06, 2009 6:26 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Arthur Eld
Cosmic Entity
Cosmic Entity
Posts: 15591
Joined: Mon Sep 17, 2007 11:45 am
Contact:

Re: Kreuz Control - Mad World

Post by Arthur Eld » Mon Jul 06, 2009 6:12 pm

Might just be a typo on your part, but he has an attack bonus listed of +12 (doesn't say for what) and I don't see how that's possible. +6 base, +4 for attack focus (range), right?

And he has 18 feats.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2097

Post by Kreuzritter » Mon Jul 06, 2009 6:18 pm

Image

Dust golem

PL: 10 (150)

abilities: (-14)
STR 38 DEX 18 CON n/a INT n/a WIS 10 CHA n/a

Combat: (32)
+8 init, +12/6 ATK, +6 DEF (-2 size, +3 flat-footed)
+14/8 DMG (unarmed/scrap bullets)

saves: (3)
TOU +14 FORT n/a REF +7 WILL n/a

Skills (5/20)
climb +8
notice +6
search +6

feats (10)
all-out attack, fast overrun, improved grab, improved grapple, improved initiative, improved pin, move-by action, power attack, takedown attack 2

Powers (114)
blast "scrap bullets" +8 (feat: accurate 3, extra: autofire +1) (27)
growth +10 (feat: innate, extra: continuous +1, flaw: permanent -1) (31)
immovable +3 (extra: unstoppable +1) (6)
immunity +30 (fort) (30)
impervious TOU +7 (7)
protection +10 (10)
superstrength +1 (feat: groundstrike) (3)

costs
abilities -14 + combat 32 + saves 3 + skills 5/20 + feats 10 + powers 114 = 150 pts

:arrow: The Secret weapon of the Dustmen, dust golems are towering constructs animated through the power of the Ray Sphere. hte exact details of their creation and maintenence aren't covered in game, but what is clear is that they do exist independently of their creator/master, Alden
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2098

Post by Kreuzritter » Mon Jul 06, 2009 6:25 pm

Image

Giant Conduit

PL: 10 (150)

abilities: (34)
STR 38/18 DEX 16 CON 28/18 INT 14 WIS 14 CHA 14

Combat: (32)
+7 init, +6 ATK, +8 DEF (+2 dodge, + flat-footed)
+4/14 DMG (unarmed/full size)

saves: (10)
TOU +12/9/7/4 FORT +12/7 REF +6 WILL +6

Skills (21/84)
climb +6
computers +4
contentration +8
disable device +6
drive +4
gather info +4
intimidate +10
investigate +4
knowledge: tactics +4
notice +6
pilot +4
search +6
sense motive +4
sleight of hand +4
stealth +6
swim +4

feats (27)
all-out attack, assessment, def roll 3, diehard, dodge 2, improved grab, improved grapple, fast overrun, fearsome prescence 4, improved initiative, improved pin, move-by action, power attack, takedown attack 2, set-up, startle, uncanny dodge

Powers (29)
growth +10 (drawback: full power) (29)

costs
abilities 34 + combat 32 + saves 10 + skills 21/84 + feats 27 + powers 29 = 150 pts

:arrow: while they aren't the juggernauts the dust Golems are, these Conduits are perhaps more dangerous, working in tandem with other conduits and other First Sons agents
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2099

Post by Kreuzritter » Mon Jul 06, 2009 6:33 pm

Image

Stealth conduit

PL: 7 (105)

abilities: (30)
STR 16 DEX 16 CON 16 INT 14 WIS 14 CHA 14

Combat: (24)
+7 init, +9/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+2/5 DMG (unarmed/shotgun)

saves: (9)
TOU +6/3 FORT +6 REF +6 WILL +5

Skills (14/56)
climb +4
computers +4
disable device +6
drive +4
gather info +4
intimidate +6
investigate +4
knowledge: tactics +4
notice +6
pilot +4
search +6
sense motive +4
sleight of hand +4
stealth +8
swim +4

feats (20)
assessment, atk focus: range 3, chokehold, dodge 2, equipment 4, improved grab, improved initiative, move by action, set-up, startle, teamwork 3, takedown attack

Powers (8)
invisibility +2 (8)

equipment
Shotgun +5 [15]
commlink [1]
gasmask [1]
body armor +3 [3]

costs
abilities 30 + combat 24 + saves 9 + skills 14/56 + feats 20 + powers 8 = 105 pts

:arrow: Stealth Conduits got the shrt end of the stick when the Ray Sphere threw ou the powers, but considering they were already highly trained paramilitary commandos, the ability to cloak themselves is a power they can use to devastating effect
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2100

Post by Kreuzritter » Tue Jul 07, 2009 7:07 am

Image

Wong Fei Hung

PL: 10 (150)

abilities: (38)
STR 16 DEX 22 CON 18 INT 14 WIS 14 CHA 14

Combat: (32)
+10 init, +14/12/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+6 DMG (unarmed)

saves: (9)
TOU +7/4 FORT +6 REF +9 WILL +6

Skills (32/128)
acrobatics +8
bluff +6
climb +6
concentration +8
diplomacy +8
escape artist +6
gather info +6
intimidate +6
investigate +4
knowledge: art +6
knowledge: current events +6
languages: english, french, japanese, mandarin (native: cantonese)
medicine +8
notice +8
profession: doctor +8
ride +4
search +8
sense motive +8
stealth +6
swim +4

feats (39)
acrobatic bluff, all-out attack, assessment, atk focus: melee 4, atk spec: unarmed, combat awareness, cunning fighter, defensive attack, def roll 3, diehard, dodge 5, elusive target, evasion, improved disarm, improved initiative, improved crit: unarmed, improved trip, improved block, lionheart, martial strike 3, move-by action, power attack, stunning attack, takedown attack 2, tiger leap, uncanny dodge, well-informed

costs
abilities 38 + combat 32 + saves 9 + skills 32/128 + feats 39 = 150 pts

:arrow: there are men, whose exploits in real life are so famous that their names have been adopted as shorthand in the fiction community. when you see their name, weird and./or wild [CENSORED] is about to go down. There is no reason for a writer to throw in a reference to Nikolai Tesla, for example, unless they want to later have a death-ray or giant killer robot or just some sort of weird science in general. Similarly, if you see Aleister Crowley show up in a story, you know that there’s going to be magic involved, or possibly cults. And for martial artists, such a name is Wong Fei Hung, the "tiger after the ten tigers", the doctor and revolutionary who taught the masters who taught luminares such as Jackie Chan, immortalized countless times in Hong Kong cinema, most popularly by jet li (pictured) in the "once upon a time in china" series.

:arrow: Wong Fei hung's legacy can even be seen in the "Kill Bill " movies, as the actor who played him was cast ast both the leader of the Crazy 88s, and in an ironic turn, Wong Fei Hung's greatest enemy, Li Pai Mei.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2101

Post by Kreuzritter » Tue Jul 07, 2009 7:54 am

Image

Jazz

PL: 10 (150)

abilities: (26)
STR 30 DEX 24 CON 24 INT 10 WIS 14 CHA 14

Combat: (32)
+11 init, +10/6 ATK, +10 DEF (+4 dodge, -2 size, + flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +10 FORT +10 REF +10 WILL +6

Skills (13/52)
arcobatics +8
bluff +8
disable device +4
drive +8
knowledge: tactics +6
notice +6
search +6
sense motive +6

feats (17)
all-out attack, atk focus: melee 4, acrobatic bluff, diehard, dodge 4, elusive target, evasion, improved initiative, move-by action, power attack, taunt

Powers (52)
growth +10 (feat: innate, extra: continuous +1, flaw: permanent -1) (31)
immunity +10 (age, life support) (10)
morph +3 (feat: metamorph +1) (4)
protection +3 (3)
superstrength +2 (4)

costs
abilities 26 + combat 32 + saves 10 + skills 13/52 + feats 17 + powers 52 = 150 pts

:arrow: One of the most popular autobots (and the only first gen to survive the 80's movie), Jazz was unceremoniously killed off in the 2007 live action feature when megatron ripped him in half and (at least according to a prelast minute script change) devoured his spark.

:arrow: I wanted to keep Jazz to a pl10, so he's missing his armament, but considering he fought brawl bare-servo'd, i decided to make him their melee specialist
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2102

Post by Kreuzritter » Tue Jul 07, 2009 9:38 am

Image

Master Roshi

PL: 9 (135)

abilities: (40)
STR 18 DEX 20 CON 18 INT 14 WIS 16 CHA 14

Combat: (26)
+9 init, +14/8/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+4/10 DMG (unarmed/kamehameha)

saves: (9)
TOU +6/4 FORT +7 REF +8 WILL +6

Skills (14/56)
acrobatics +6
bluff +6
concentration +8
diplomacy +4
gather info +6
knowledge: arcane +8
notice +6
search +6
sense motive +6

feats (24)
all-out attack, atk spec: unarmed 3, atk focus: melee 2, def roll 2, diehard, dodge 4, elusive target, evasion, improved block, improved initiative, improved trip, move-by action, power attack, ritualist, stunning attack, takedown attack, uncanny dodge

Powers (22)
blast "Kamehameha" +10 (20)
leaping +2 (2)

costs
abilities 40 + combat 26 + saves 9 + skills 14/56 + feats 24 + powers 22 = 135 pts

:arrow: Dragonball evolution had many, many problems, but i enjoyed it at the time, partly due to the notion of Chow-yun fat playing a lecherous wuxia mentor. granted, even that failed to live up to the ideal, but Cow-yun did what he could and thus roshi was one of he better parts.

: I was originally aiming to make Roshi PL8, but upon seeing my point totals and recalling that roshi wasn't too far behind goku and piccolo, i made him pl9 instead
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2103

Post by Kreuzritter » Tue Jul 07, 2009 9:44 am

Image

"With this Dragon Ball, I take my vengeance upon the Earth."

Lord Piccolo

PL: 10 (150)

abilities: (48)
STR 34 DEX 20 CON 24 INT 14 WIS 14 CHA 16

Combat: (28)
+9 init, +8 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12/12/8 DMG (unarmed/ki blast/telekinesis)

saves: (10)
TOU +12 FORT +10 REF +8 WILL +6

Skills (14/56)
concentration +8
intimidate +8
knowledge: history +8
knowledge: arcane +8
notice +6
search +6
sense motive +8

feats (13)
All-out attack, diehard, dodge 2, fearless, improved demoralize, improved initiative, move-by action, power attack, ritualist, takedown attack, startle, uncanny dodge

Powers (37)
Blast "Ki blast"+12 (26)
- telekinesis +8 (extra: damaging +1) [24]
- ap: enhanced STR +14 [14]
flight +3 (6)
protection +5 (5)

costs
abilities 48 + combat 28 + saves 10 + skills 14/56 + feats 13 + powers 37 = 150 pts

:arrow: An alien sorceror-king, Lord Piccolo is the heavy and dragonball Evolution, and while it's flaws are... many, i found it an entertaining flick, and James Marsters was at least able to provide the namekian warlord with some class and prescence.

:arrow: mechanicly, Piccolo may seem underowered for a warlord of his stature, but there are a few takes on this: one, cinematic settings tend towards pl8 at best. two, this build is Piccolo after the movie's end, having lost much of his power as he recovers from a condition of "Mostly dead". finally and most likely, had the picture not bombed, a sequel probably would have revealed piccolo was the front man for somebody like Frieza
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2104

Post by Kreuzritter » Tue Jul 07, 2009 9:45 am

Image

*inarticulate roar*

Oozaru

PL: 10 (150)

abilities: (54)
STR 38 DEX 24 CON 30 INT 10 WIS 14 CHA 12

Combat: (24)
+11 init, +6 ATK, +6 DEF (+3 flat-footed)
+14 DMG (unarmed)

saves: (10)
TOU +14 FORT +13 REF +10 WILL +6

Skills (10/40)
climb +6
intimidate +8
notice +8
search +8
sense motive +4
survival +6

feats (18)
all-out attack, fast overrun, fearless, fearsome prescence 4, improved grab, improved grapple, diehard, improved initiative, improved overrun, interpose, move-by action, power attack, takedown attack 2, uncanny dodge

Powers (38)
enhanced STR +14 (14)
flight +3 (6)
immovable +1 (extra: unstoppable +1) (2)
Protection +4 (4)
superstrength +3 (feats: groundstrike, shockwave, thunderclap) (9)
supersenses +3 (scent, track, lowlight vision) (3)

drawback
mute (-4)

costs
abilities 54 + combat 24 + saves 10 + skills 10/40 + feats 18 + powers 38 - drawback 4 = 150 pts

:arrow: Lord Piccolo's loyal enforcer and meat sheild, Oozaru is equal parts hulking brute and savage man-beast. and while Oozaru was dealt with in the movie, comic book superscience and sorcery has shown numerous ways to bring him back to his master's side.

:arrow: I confess, it's been several months since i saw the film, so I pretty much built Oozaruu from scratch as i can't really remember much of his scene. so, for narrative purposes, presume Piccolo managed to pick up a new one somewhere
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Locked