Something I was keeping for a special occasion, in this case to celebrate the Forum's new look.
"Sundered from us by gulfs of time and stranger dimensions dreams the ancient world of Nehwon with its towers and skulls and jewels, its swords and sorceries. Nehwon's known realms crowd about the Inner Sea: northward the green-forested fierce Land of the Eight Cities, eastward the steppe-dwelling Mingol horsemen and the desert where caravans creep from the rich Eastern Lands and the River Tilth. But southward, linked to the desert only by the Sinking Land and further warded by the Great Dike and the Mountains of Hunger, are the rich grain fields and walled cities of Lankhmar, eldest and chiefest of Nehwon's lands. Dominating the Land of Lankhmar and crouching at the silty mouth of the River Hlal in a secure corner between the grain fields, the Great Salt Marsh, and the Inner Sea is the massive-walled and mazy-alleyed metropolis of Lankhmar, thick with thieves and shaven priests, lean-framed magicians and fat-bellied merchants - Lankhmar the Imperishable, the City of the Black Toga."—From "Induction" by Fritz Lieber
Fafhrd the RedEven a duke must butter up a king, and demigods the gods. We butter no one. We go our own way, chasing our own adventures -- and our own follies. Better freedom and a chilly road than a warm hearth and servitude.Power Level: 6 (91pp)
Abilities: STR: 18 (+4), DEX: 14 (+2), CON: 18 (+4), INT: 12 (+1), WIS: 16 (+3), CHA: 14 (+2)
Skills: Acrobatics 4 (+6), Bluff 2 (+4), Climb 4 (+8), Diplomacy 3 (+5), Disable device 4 (+5), Disguise 2 (+4), Escape artist 3 (+5), Gamble 2 (+5), Gather information 3 (+5), Handle animal 4 (+6), Intimidate 3 (+7), Knowledge [streetwise] 3 (+4), Knowledge [theology & phylosophy] 4 (+5), Languages 1 (Lankmar; Native: Northen), Medicine 2 (+5), Notice 3 (+6), Perform [singing] 5 (+7), Ride 4 (+6), Search 4 (+5), Sense motive 2 (+5), Sleight of hand 2 (+4), Stealth 4 (+6), Survival 4 (+7), Swim 4 (+8)
Feats: All-out attack, Benefit (Bruiser [Intimidate is based on Strength]), Chockehold, Defensive attack, Diehard, Distract (Intimidate), Endurance, Equipment 3, Fascinate (Perform), Fast overrun, Improved pin, Improved sunder, Startle, Stunning attack, Takedown attack 1, Track, Weapon break
Equipment: Rope (0ep), Chaimail (Protection 3; 3ep)
Weapons (Array; 8ep)
- Graywand (Longsword; +4 slashing damage; crit 19; Mighty, Two-handed)
- Heartseeker (Poignard; +1 piercing damage; crit 19; Mighty, Throw 1)
- Hand axe (+2 slashing damage; crit 20; mighty, Throw 2)4ep in adventure equipment
Combat: Attack +4; Damage +4 (Unarmed), or by weapon of choice; Defense +5 (+3 Flat-footed); Initiative +2
Saves: Toughness +7/+4 without chainmail, Fortitude +5, Reflex +3, Will +4
Abilities 32 + Skills 19 (76 ranks) + Feats 19 + Powers 0 + Combat 18 + Saves 3 – Drawbacks 0 = Total 91Complications: Debt (to Ningauble of the Seven Eyes), Enemies (many including the incarnation of Death), Reputation (Hero, Thief and Mercenary)
The Gray MouserWhy did you have to turn up, you great lout? I was about to die heroically, or else slay in mass combat the seven greatest sword-rats in all of Lankhmar Below!Power Level: 6 (91pp)
Abilities: STR: 14 (+2), DEX: 18 (+4), CON: 14 (+2), INT: 16 (+3), WIS: 16 (+3), CHA: 18 (+4)
Skills: Acrobatics 2 (+6), Bluff 4 (+8), Climb 3 (+5), Diplomacy 2 (+6), Disable device 3 (+6), Disguise 1 (+5), Escape artist 2 (+6), Gamble 4 (+7), Gather information 3 (+7), Intimidate 4 (8), Knowledge [arcane lore] 1 (+4), Knowledge [streetwise] 3 (+6), Languages 1 (Another Newhon dialect; Native: Lankmar), Medicine 1 (+4), Notice 2 (+5), Ride 1 (+5), Search 3 (+6), Sense motive 4 (+7), Sleight of hand 3 (+7), Stealth 4 (+8), Survival 2 (+5), Swim 3 (+5)
Feats: Ambidexterity, Attack specialization 1 (Scalpel), Defensive roll 1, Dodge focus 2, Equipment 3, Improved trick, Ritualist, Skill mastery 1 (Bluff, Disable device, Sleight of hand, Stealth), Sneak attack, Split attack (two weapons), Two weapon mastery 2
Equipment: Rope (0ep), Masterwork lockpicks (1ep), Leather armor (Protection 1; 1ep)
Scalpel (Rapier; +2 piercing damage; crit 18; Mighty; 5ep)
Cat's claw (Dirk; +1 piercing damage; crit 19; Mighty, Throw 2; 5ep)
3ep in adventure equipment
Combat: Attack +6 (+8 with Scalpel); Damage +2 (Unarmed), or by weapon of choice; Defense +8 (+3 Flat-footed); Initiative +4
Saves: Toughness +4/+3 without armor (+3/+2 Flat-footed), Fortitude +3, Reflex +5, Will +4
Abilities 36 + Skills 13 (52 ranks) + Feats 15 + Powers 0 + Combat 24 + Saves 3 – Drawbacks 0 = Total 91Complications: Debt (to Sheelba of the Eyeless Face), Enemies (many including the incarnation of Death), Reputation (Hero, Thief and Mercenary)

the godfathers of every D&D thief, rogue and misfit, created by the awersome imagination of the late Fritz Leiber

this version is just a first draft I'm going to refine them using Warrior & Warlocks in a few days

contrary to my habits I tried to make them playable, rather than 100% accurate

the weapons of the Mouser aren't arrayed since he usually fight with two weapons, while Fafhrd prefers to use his longsword (which is not a D&D longsword)

I decided to leave Fafhrd's bow and the Mouser's sling aside, since they weren't iconic of the characters until the late adventures of the pair