Mindmistress
Power Level 10STR: +7 (10/24),
DEX: +4 (18),
CON: +1 (12),
INT: +15 (40),
WIS: +4 (18),
CHA: +2 (14)
Toughness +1/+7,
Fortitude +4,
Reflex +8,
Will +10
Skills: Acrobatics 8 (+12), Bluff 10 (+12), Computers 15 (+30), Concentration 8 (+12), Craft (artistic, chemical, electronic, mechanical, structural) 1 (+16), Diplomacy 6 (+8), Disable Device 11 (+26), Disguise 6 (+8), Escape Artist 8 (+12), Gather Information 14 (+16), Handle Animal 4 (+6), Investigate 5 (+20), Knowledge (life sciences, physical sciences, technology) 15 (+30), Medicine 12 (+16), Notice 12 (+28), Search 3 (+18), Sense Motive 8 (+12), Stealth 4 (+8), Survival 8 (+12)
Feats: Attack Focus (
Melee) 2, Attack Specialization (
Psyche Staff) 2, Benefit (
Insight)*, Blind-Fight, Connected, Contacts, Dodge Focus 4, Eidetic Memory, Elusive Target, Grappling Finesse, Improved Disarm, Improved Trip, Inventor, Jack-of-All-Trades, Luck, Master Plan, Quick Change, Seize Initiative, Skill Mastery (
Computers, Disable Device, Gather Information, Knowledge [life sciences, physical sciences, technology], Medicine, Notice) 2, Sidekick 20 (
Vicki PL7), Speed of Thought, Ultimate Effort (
Intelligence checks, Knowledge checks) 4, Uncanny Dodge (
Visual), Weapon Bind, Weapon Break, Well-Informed
*Insight: Use Intelligence bonus for Notice checksPowers:Device 21 (battlesuit, hard to lose)
Device 7 (psyche staff, easy to lose)
Comprehend 3 (languages - read all, languages - speak all, languages - understand all)
Super-Senses 1 (rapid [x10, visual])
BattlesuitDeflect 11 (fast projectiles; Extras: Automatic +1, Action [reaction] +3; Extended Reach [5 ft.])
Enhanced Strength 14Illusion 10 (visual)
Protection 6Speed 1 (Speed: 10 mph)
Super-Strength 4 (+20 STR carry capacity, heavy load: 5.6 tons; +4 STR to some checks)
Psyche Staff Paralyze 10 (Range [ranged])
Alternate Power: Confuse 10 Alternate Power: Strike 1 (Power Feats: Extended Reach [5 ft.], Mighty)
Combat: Attack +6 (Melee: +8, Psyche Staff +10, Grapple +15/+19), Defense +13 (Flat-footed +5), Knockback -3, Initiative +15
DamageUnarmed Attack +7 (DC 22)
Paralyze 10 (DC Staged/Will 20)
Confuse 10 (DC Will 20)
Psyche Staff (Strike 1) (DC 23)
Drawbacks: Normal Identity (common, must use locket to change identities), Weakness (uncommon, major, will develop brain cancer if she remains Mindmistress for more than two weeks) -3
Totals: Abilities 52 + Skills 48 (192 ranks) + Feats 53 + Powers 112 + Combat 30 + Saves 13 - Drawbacks 4 = 305

Mindmistress comes from the eponymous web-comic by Al Schroeder. It tells the story of Lorelei Lyons a girl with moderate mental disabilities, whose genius mother gave her a special locket. Within the owl-shaped locket is a device that makes who ever wears it, and can turn it just so, into a post-human intellect. Lorelei in this form is a completely different person, Sophia, who uses her massive intellect to build miraculous devices primarily as a means of expressing her mental capabilities. She has used these devices to put a stop to other technologically advanced criminals such as Bloodlust, Anansi, and her only intellectual superior Foresight (he was Lorelei's mother's assistant who built intelligence boosting device).
The series has both literary and mythological inspirations. Olaf Stapledon's "Odd John", "Flower's for Algernon", and a number of Greek myths (could list them all here but most of the major ones show up in one form or another) with a very unique protagonist. It really explores what having superhuman intelligence would be like and its consequences. The art won't WOW you but the stories will.
I'll be doing builds of her various allies, enemies and weapons.