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Emerald Flame's Builds 2nd Edition

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Re: Emerald Flame's Builds (Massive Centurions Package)

Postby Emerald Flame » Thu Sep 10, 2009 6:09 pm

BARRACUDA WEAPON SYSTEM

Aqua-Blazer Cannons (Blast) [8] - DC:23:tough\
(EX) Autofire +2
Usual placement is on the left forearm

Battle Blades (Strike) [8] - DC:23:tough
(EX) Penetrating
(PF) Mighty
(PF) Enviromental Adaptation: Aquatic
Usual placement is on the right forearm

Barracuda Torpedoes [10] - DC:25:tough
(EX) Area: Blast
(PF) Improved Range
Placement of the dual torpedoes is on the back.

Targeting Computer (Enhanced Feat) [3]
* Accurate Attack
* Attack Focus (Ranged) [+2]
Placement of the chest unit

Aqua-thrusters (Swimming) [6]
(AP) Flight [3]
Usual placement of the thrusters is on both lower legs.

Enviromental Adaptation: Aquatic

Force Field [10]

Helmet (device) [4]
* Immunity: Breathing [1]
* Immunity: Visual Dazzle Effects [5]
* Communication (2000 miles) [8]
(PF) Subtle (Super-encryption)
* Super-Senses: [3]
>Infra-vision, Time Sense, Direction Sense,
__________________________________________________
The Barracuda Combat System is the Aquatic Response system used by Amber.

* Aqua-Blazer Cannons - A forearm mounted rapid-fire cannon that has been atuned to function both underwater and above water..
* Battle Blade - A large curved mono-edged blade that mounts on the forearm. The Mono-crystalline blade edge is sharp enough to slice through armor with ease.
* Tactical Computer - This is an on-board system that uses fuzzy-logic software to enhance the user's combat skills. It incorporates a targeting computer and target recognition system that allows the user to engage multiple targets quickly and effectively.
* Barracuda Torpedoes- The back-pack system houses a pair of torpedo launchers. These torpedoes are high-speed weapons with high-yield warheads.
* Aqua Thrusters- These are a pair of high-yield thrusters that are mounted on the user's legs. These thrusters can be used for moving at high speed in the water. The thrusters can also function out of water, allowing for limited flight capabilities.
* Helmet - The helmet incorporates a breathing unit and a visual compensation unit that protects the user from extremely bright lights and also grants Infra-red vision. The heads-up-display also has a built in chronometer and Distance Finder. The communication system is hyper-encrypted allowing for secure communication between Amber and Doc Terror.
Last edited by Emerald Flame on Fri Apr 22, 2011 7:51 am, edited 1 time in total.
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Re: Emerald Flame's Builds (Massive Centurions Package)

Postby Emerald Flame » Thu Sep 10, 2009 6:51 pm

MONGOOSE Weapon System

Dual-Phase Pulse Lasers (Blast) [8] - DC:23:tough
(EX) Penetrating
(EX) Autofire +2
Usual placement is over the left and right shoulders.

Combat Computer (Device) [1]
* Accurate Attack (Enhanced Feat)
* Attack Focus (Ranged) [+2] (Enhanced Feat)
* Danger Sense (Notice -vs- DC 15 = not surprised) [1]
Placement of this system is in the small chest housing.

Speed [5], (@ 250 mph)
* Must maintain contact with ground

Protective Armored Shell (Protection) [10]
Placement is on the back of the user.

Wolf-Pack' Cluster Missles [10] - DC:25:tough
(EX) Area: Blast
(PF) Improved Range
(PF) Homing +2
(PF) Split Attack +3
Placement of this unit is incorporated into the Protective Armored Shell / user's back.

Helmet (Device) [3]
* Immunity: Breathing [1]
* Immunity: Visual Dazzle Effects [5]
* Communication (2000 miles) [8]
(PF) Subtle (Super-encryption)

_________________________________________________________________________
The Mongoose is a design that is built to combat the Wild Weasel System. Unlike the Wild Weasel, the Mongoose is operated from a reclined position, not too far from a land Luge position. The missle system, that is housed in the back-pack,folds up when in the high-speed mode. The combat system is designed primarily for high-speed land-based combat.
________________________________________________________________________
The Mongoose Combat System is the high-speed, Land-based system used by Amber.

* Dual=Phase Pulse Lasers - A pair of laser cannons mounted over the shoulders..
* Combat Computer - This is an advanced on-board system that uses fuzzy-logic software to enhance the user's combat skills. It incorporates a targeting computer and target recognition system that allows the user to engage multiple targets quickly and effectively. The computer also takes the sensor information and creates a series of probable actions which allows Amber to 'correctly' anticipate her attacks' actions.
* 'Wolf-Pack' Missle System- This back-pack weapon system is the pinicle of offensive missle systems. The 'Wolf Pack' fires a salvo of multiple warheads against multiple targets. The missles then independently engage their targets. If the missle misses the target it then re-engages and attempts to hit several more times, until it's propulsion fuel is exhausted.
* Helmet - The helmet incorporates a breathing unit and a visual compensation unit that protects the user from extremely bright lights and also grants Infra-red vision. The heads-up-display also has a built in chronometer and Distance Finder. The communication system is hyper-encrypted allowing for secure communication between Amber and Doc Terror.
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Re: Emerald Flame's Builds (Massive Centurions Package)

Postby Emerald Flame » Fri Sep 11, 2009 6:42 am

With the posting of the Mongoose, I have come to the end of what I wanted to do with the Centurions. Since I do not play them in a game, I am limited in information. I have opted to stop here and move on to something else. If the Centurions Muse strikes again, then I will revisit them.

Now....


The return of the Horseman!!!
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Re: Emerald Flame's Builds (Massive Centurions Package)

Postby Emerald Flame » Sun Sep 13, 2009 2:10 pm

Image

HORSEMAN 4.0_ The REBIRTH!

PL: 11 (255 pp)

ABILITIES: STR: 33 (+11) DEX: 28 (+9) CON: 25 (+7) INT: 25 (+7) WIS: 20 (+5) CHA: 16 (+3)

SKILLS: Acrobatics 2 (+8), Bluff 3 (+6), Climb (+11), Computers 5 (+10), Concentration 2 (+7), Electronic 7 (+12), Mechanical 7 (+12), Diplomacy (+3), Disable Device 4 (+9), Disguise 20 (+23), Drive 2 (+8), Escape Artist (+6), Gather Info 6 (+9), Handle Animal (+3), Intimidate 4 (+7), Investigate 3 (+8), Business 8 (+13), Technology 6 (+11), Streetwise 6 (+11), Technology 6 (+11), Civics 6 (+11), Medicine 3 (+8), Notice 5 (+10), Pilot 4 (+10), Pro: Industrialist 6 (+11), Ride 4 (+10), Search 4 (+9), Sense Motive (+5), Stealth 4 (+10), Survival (+5), Swim 2 (+13)

FEATS: Accurate Attack, Improvised Tools, Attack Focus (Melee) (1), Inventor, Power Attack, Second Chance (1), Benefit (8), Equipment (3), Quick Change (1), Evasion (1), Improved Initiative (1), Precise Shot (1), Favored Environment (1)

POWERS:
Horseman v-4.0.1 (Device; Hard to lose; 145 pp) [29]
* Enhanced STR (15); DEX (5); CON (10) [30]
* Enhanced Feats (SEE FEATS) [5]
* Protection [6]
> Impervious [5]
* Flight (Dynamic) [8]
DAP: Super-Strength [8]
* Super-Senses [3]
>Detect Weakness (Visual, Ranged, Acute, Analytical), Infravision, Ultravision, Radio, Ladar
* Immunity (Life Support, Nullify Electronics (Device only) [10]
* Concealment (Radar, Sonar) [3]
*Environmental Configuration (Adaption - 15 pts) [3]
****************************************
WEAPON SYSTEMS:
* Kinetic Pulse Weapon (Blast) [10] - DC:25:tough
*(AP) Energy Blade Axe (Strike) [10] - DC:25:tough
*(AP) Mini-Rocke-pedoes (Blast: Explosion) [10] - DC:25:tough
(FLAW) Unreliable (6 shots)
*(AP) Focused Plasma 'Pumpkin' Grenades(Blast) [11] - DC:26:tough
(EX) Area: Explosion
(Flaw) Range: Thrown
*(AP) Mini-Gun (Blast) [8] - DC:23:tough
(EX) Autofire +2
*(AP) Light Anti-Personnel Weapon [8] - DC:23:tough
(PF) Split Attack
*(AP) Steel Binders (Snare) [8] - DC:18:ref
*****************************************
*Sentient Armor (Linked to Armor: Minion) [5]
Abilities: Int 20, Wis 10, Cha 10
Skills: Computers 10(+15), Notice 10(+10), Search 10(+15), Sense Motive 10(+10)
Saves: Toughness +30 (as Device), Fort--, Ref--, Will -2
*****************************************
Internalized Nano-latice Bodysuit (Device; Hard to Lose) [4]
* Datalink (PF) Machine Control [6]
* Regeneration [4]
(Recovery Rate: Bruised 1, Injured 1, Disabled 1)
(PF) Persistent
(PF) Regrowth
* Enhanced Dexterity, Intelligence [4]

COMBAT: Attack 6 [Unarmed +11 (Bruise), Energy Weapon 10 (Lethal)] Defense 16 (13 flat-footed) Init 13

SAVES: Toughness 13 (13 flat-footed) Fortitude 10 Reflex 12 Will 8

DRAWBACKS: Normal Identity -Power Armor Suit [Freq DC 5] [Sev DC 15], Noticeable -6 1/2 ft tall [Freq DC 5] [Sev DC 10]

COSTS: Abilities 47 + Skills 28 (112 ranks) + Feats 24 + Powers 132 + Combat 24 + Saves 9 – Drawbacks -9 = 255 / 255

:arrow: Some minor tweaks here and there. 4.0 does not radically change the Horseman as some other versions have. This is what the Horseman will probably be like for a while. A suit of armor that is a monster and is capable of meeting most foes head on and smashing them... Most that is... except Ghost Tiger!!

:arrow: I am currently working on a story that will fill in what happened after the last encounter with Ghost Tiger and the present.
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Re: Emerald Flame's Builds (Massive Centurions Package)

Postby Emerald Flame » Sun Sep 13, 2009 9:04 pm

I completed Horseman 4.0 and I will soon be posting a small story that will fill in some of the blanks as to what happened between the last fateful encounter with Ghost Tiger and the return of the Horseman.

There might even be a new villian in town with a familiar face but a terrible new personality!! :twisted:
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Re: Emerald Flame's Builds (Horseman )

Postby Emerald Flame » Tue Sep 15, 2009 10:29 am

Jason glimpsed the fist of Ghost Tiger coming at him and then the world went black. The internal nano-latice had already started to knit his wounds together, but even its advanced life-support functions could not handle the sheer amount of damage that had been delivered. Jason lay unconscious and unable to react. A man in a metal shell.

Ghost Tiger grabbed hold of the Horseman and hefted him above his head. He carried the armored suit out over the coastal waters and dropped him into the water. He watched his motionless body drop into the water and sink into the darkness.
“Goodbye my dear Horseman… Your power-less armor will now be your coffin. Enjoy oblivion!!”

The Horseman armor slowly sank deeper and deeper into the water… fading further from sight.

*************************************

The calm darkness surrounded Jason. The pain was gone and he was at peace. Jason felt himself floating… drifting. He now felt as if he were just suspended in the darkness. Ever-so-softly at first, but building steadily, was a sound. The sound slowly grew louder and louder. The sound was then joined by something else….. pain!
Jason slowly opened his eyes to the world that he was in. Inside the armor, claxons were sounding and he could now feel the pain that the battle had caused. He struggled to move but the suit’s power systems were greatly diminished. He also felt a cold sensation moving over his body. In an instant, he realized what this was… the suit was leaking. He needed to work fast before he drowned inside the suit. He fought against the suit and finally was able to activate the emergency jettison system. A series of latches disengaged, opening the suit up like a morning flower. There was a sudden rush of cold as the water flooded in. Jason pulled free of the suit and started to half-swim/ half-float to the surface. The suit’s auto-destruct system started counting down.
He breached the surface and gasped for air. His broken ribs screaming as his lungs expanded. He allowed himself to float on the surface for a while, until he gained the strength to swim. The nano-latice in his body had already started to heal his wounds and in a short time, he was able to slowly swim to shore. It was dark by the time he pulled himself ashore and collapsed. Shortly afterwards, he staggered to a near-by diner, where he placed a call to a friend, Katrina.
About thirty minutes later a car pulled up in-front-of the diner. Katrina ran over to Jason and hugged him tightly. She helped him back to her car. Jason stared blankly ahead as they drove in silence. Later that evening Jason crawled into bed in his New York apartment and let sleep envelop him. He awoke the following afternoon. Katrina was on the couch watching the television when he walked out.
“Glad to see you are back in the land of the living.” Katrina said as she smiled at him.
Thank you for coming for me. I didn’t know who to call.” Jason replied.
Katrina stood up and walked over to Jason, He hugged him softly and kissed him on the cheek.
“I will always be there.” She whispered in his ear. There was a moment of silence and then she turned.
“I’m hungry.. I’ll run out and get lunch. What do you want?”
Katrina gathered her items and left. Jason sat in silence and then pulled out his computer. He logged on to his secure server and accessed the main frame back in Freedom City. He activated the lab’s systems and started to run a construction program. He also requested a pick up by the Sky Stable. The ‘Stable was dispatched moments later to pick him up.
Katrina arrived a short time later with their lunch. They sat and ate lunch and then Jason told her of his ride. Katrina did not approve of him returning to his lab as she knew what it would mean. He would start to work again with the suits. The ‘Stable arrived and Jason climbed aboard. Katrina initially told him that she would not go back with him, but then she changed her mind at the last minute.
Once back in Freedom City, Jason went immediately to his lab. He sat down and started to write down everything that he could remember. The automated assembly systems were already preparing another suit. His body was still sore and he had to take frequent breaks to relax. Katrina stayed with him and helped out with whatever she could. Her experience with the Corsair suit allowed her to have a good idea as to what he needed.
___________________________________________

In the dark silence , resting on the sea floor, the badly damaged Horseman Armor sat silently. The only light coming from a small count-down indicator.

5….4….3…..

Then there was a small flicker of light from the helmet’s display. The auto-distruct system stopped and powered down. The on-board systems started to run through a self-initiated diagnostic. ‘Ichibod’, the suit’s on-board system started to gather information about it’s current condition. The sensors, that were still functioning showed a grim picture.
“Diagnostic Error…”
“Cur <tzzt> rent Suit condition is at 5% func <tzzt> olity <”
“Hors <tzzt> Horseman Armor is showing numerous hull breeches.”
“Initiate Self-Repair protocols.”

Ichibod’s systems had been damaged and somewhere in the mess of wires and circuits, Ichibod experienced a sudden surge.

******************************************************************

Jason started to design a new system. He worked on the weapon system and used the last battle as a source of information. He took the full-body cloaking system out of the unit and used the space to add a Steel-Binders launcher. Jason determined that the ability to immobilize and enemy was something that he was lacking. Slowly, Horseman 4.0 took shape.

******************************************************************

In the dark silence, the damaged Horseman Armor slowly rebuilt itself. Suddenly, the panels closed up and the optic relays of the helmet started to glow. The suit slowly stood up. Moving it’s arms and legs to make sure all systems were functional. Inside, the empty space was taken up with water. Ichibod started to run through it’s mission parameters.

******************************************************************


Jason eased himself into the support harness and then synchronized his nano-latice with the suit’s on-board controls. The sensation was the same each time and each time it felt strange. Like his body suddenly disappearing and the armor becoming his skin. There was a rush of information from his environment, fed directly to his brain through the suit’s sensors. Once the effect was over, he mentally commanded the suit to close up. The suit’s panels folded in and joined together. There was a slight hiss as the armor sealed itself.

******************************************************************

The Horseman activated it’s thrusters and launched upwards. There was an explosion of water as the suit broke the water's surface. It landed on the beach, startling the unaware beach-goers. Ichibod immediately synchronized it’s chronometer with the local network. He patched into the GPS system and determined his location. He opened the leg vents and allowed the water to pour out. Once the water was gone, the suit sealed up again and spoke…

“I am the Horseman!! I am the right hand of vengeance, I'm
death incarnate and the last living thing that they are ever going
to see.
God sent me!"


The Horseman then took off into the sky.

******************************************************************

Jason walked around the lab testing the feel of the new armor. He ran through a series of tests for the suit and then powered it down. His body was almost healed, thanks to the nano-latice, but he still felt weak.

Jason locked the suit down and went to bed.


:arrow: This is the story of the rebirth of the Horseman... I'm not a Poet Laureate so please forgive me if the story-telling is less than wonderful. :roll:

:arrow: I played with the idea of having the Horseman return as more of a supernatural design, but then I realized that it was the power armor design that I originally fell in love with waaaaaaaaaaaay back.

:arrow: I read over this a few times and I am pretty happy with it. This is going to be the launching point for the rest of my builds. Enjoy
Last edited by Emerald Flame on Tue Sep 15, 2009 11:08 am, edited 1 time in total.
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Re: Emerald Flame's Builds (Massive Centurions Package)

Postby Emerald Flame » Tue Sep 15, 2009 11:06 am

Image


ICHIBOD.... the DARK HORSEMANN


PL: 10 (200 pp)

ABILITIES: STR: 15 (+2) DEX: 15 (+2) CON: NA INT: 20 (+5) WIS: 15 (+2) CHA: 10 (0)

SKILLS: Bluff 1 (+1), Climb (+2), Computers 10 (+15), Concentration (+2), Electronic 4 (+9), Mechanical 4 (+9), Disable Device 2 (+7), Disguise 20 (+20), Escape Artist (+2), Gather Info 3 (+3), Intimidate 1 (+1), Investigate 1 (+6), Business 3 (+8), Technology 8 (+13), Streetwise 2 (+7), Current Event 5 (+10), Notice 10 (+12), Pilot 2 (+4), Pro: Industrialist 4 (+6), Ride 2 (+4), Search 10 (+15), Sense Motive 10 (+12), Stealth 2 (+4), Survival (+2), Swim (+2)

FEATS: Ambidexterity, Assessment, Attack Focus (Ranged) (10), Critical Strike, Eidetic Memory, Evasion (2), Favored Environment (1), Favored Opponent (1), Fearless, Improved Critical (), Improved Initiative (1), Improved Sunder, Master Plan, Precise Shot (1)

POWERS:

Dark Horseman Armor. (Device; Hard to lose; 140 pp) [28]
* Enhanced STR (15); DEX (15) [30]
* Enhanced Feats (SEE FEATS) [5]
* Protection [6]
> Impervious [5]
* Flight (Dynamic) [8]
DAP: Super-Strength [8]
* Super-Senses [3]
(Detect Weakness (Visual, Ranged, Acute, Analytical), Infravision, Ultravision, Radio, Ladar)
* Immunity (Life Support, Nullify Electronics (Device only) [10]
* Concealment (Radar, Sonar) [2]
* Concealment (Visual) (Photonic Light Refraction System) [4]
* Environmental Configuration (Adaption - 15 pts) [3]

****************************************
WEAPON SYSTEMS

Gas-Phase Iodine Laser (PGIL) (Blast) [10] - DC:25:tough
(AP) Energy Blade Axe (Strike) [10] - DC:25:tough
(AP) Mini-Rocke-pedoes (Blast: Explosion) [10] - DC:25:tough
> (FLAW) Unreliable (6 shots)
(AP) Focused Plasma Charge Grenades(Blast) [11] - DC:26:tough
> (EX) Area: Explosion
> (Flaw) Range: Thrown
(AP) Focuses Array Gatler (Blast) [8] - DC:23:tough
> (EX) Autofire +2
(AP) Light Anti-Personnel Weapon [8] - DC:23:tough
> (PF) Split Attack,

COMBAT: Attack 6 [Unarmed +2 (Bruise), Energy Weapon 10 (Lethal)] Defense 16 (13 flat-footed) Init 6

SAVES: Toughness 12 (12 flat-footed) Fortitude 0 Reflex 7 Will 3

DRAWBACKS: Noticeable -Damaged Unoccupied armor [Freq DC 5] [Sev DC 15], Noticeable -7 ft tall [Freq DC 5] [Sev DC 10]

COSTS: Abilities 15 + Skills 22 (87 ranks) + Feats 24 + Powers 112 + Combat 24 + Saves 12 – Drawbacks -9 = 200 / 200

:arrow: This is the 'Ichibod' Dark Horsemann armor. This represents a damaged suit of armor that has reformed itself and has gained sentient thought. I (re)built it as a Construct, to represent that there is no longer a fleshy pilot inside of it. Maybe as the suit evolves, then the concept of switching it from a construct to a character will come into play.

:arrow: I don't see this as an evil character but rather a borderline one. It is not evil, yet does not have the human compassion aspects of the pilot to restrain it's actions. It thinks like a machine.... that thinks it is more than it is. It belives itself to be THE HORSEMAN. This cannot end well... :twisted:
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Re: Emerald Flame's Builds (The HORSEMAN Reborn!!)

Postby Emerald Flame » Tue Sep 15, 2009 11:13 am

I just posted the Horseman Reborn story as well as a new character.... Ichibod, the Dark Horseman.

Hope you enjoy it.
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Re: Emerald Flame's Builds (Yellow Jacket!)

Postby Emerald Flame » Tue Sep 15, 2009 11:31 am

Image

YELLOW JACKET BATTLE SUIT

PL: 10 (200 pp)

ABILITIES: STR: 14 (+2) DEX: 17 (+3) CON: 16 (+3) INT: 18 (+4) WIS: 18 (+4) CHA: 16 (+3)

SKILLS: Acrobatics 4 (+7), Bluff 1 (+4), Climb (+2), Computers 5 (+9), Concentration (+4), Electronic 4 (+8), Diplomacy (+3), Disable Device 2 (+6), Disguise (+3), Drive 1 (+4), Escape Artist (+3), Gather Info 3 (+6), Handle Animal (+3), Intimidate (+3), Physical Sciences 8 (+12), Technology 8 (+12), Spacial Dynamics 8 (+12), Medicine 5 (+9), Notice 4 (+8), Pilot 2 (+5), Search 2 (+6), Sense Motive (+4), Stealth (+3), Survival (+4), Swim (+2)

FEATS: Attractive (2), Attack Focus (Ranged) (1), Critical Strike, Defensive Attack, Defensive Roll (1), Dodge Focus (2), Eidetic Memory, Elusive Target, Favored Environment (2), Improvised Tools, Inventor, Second Chance (2), Sneak Attack (3)

POWERS:
YELLOW JACKET BATTLE ARMOR
*Growth (Medium - Gargantuan) [12]
(PF) Growth Strike
*(AP) Shrinking (Medium - Fine) [16]
****************************************
FINE
Atk/Def Bonus +8
Grapple -16
Stealth +16
Intimidation -8
Space 6 in.
Reach 0 ft.
Carrying Cap. X 1/8
****************************************
GARGANTUAN
Atk/Def Bonus -4
Grapple +16
Stealth -12
Intimidation +6
Space 20 ft
Reach 15 ft.
Carrying Cap. +15 STR
****************************************

*Flight [5]
(Flaw) Power Loss: If wings are restrained
*Protectection [10]
> Impervious [5]
*Super-Senses [3]
>Detect Weakness (Visual, Ranged, Acute, Analytical), Infravision, Ultravision, Radio, Ladar
*Immunity (Life Support, Nullify Electronics (Device only) [10]
*Concealment (Radar, Sonar) [2]

*Yellow Jacket Sting (Blast) [10]
(EX) Penetrating,

COMBAT: Attack 4 [Unarmed +2 (Bruise), Yellow Jacket Sting (Blast) 10 (Bruise)] Defense 17 (12 flat-footed) Init 3

SAVES: Toughness 4 (3 flat-footed) Fortitude 5 Reflex 6 Will 6

COSTS: Abilities 39 + Skills 15 (58 ranks) + Feats 19 + Powers 102 + Combat 18 + Saves 7 – Drawbacks 0 = 200 / 200


:arrow: This is my homage to Wasp from Marvel comics. I admit that I never took the shrinking character with all that much seriousness, but after reading more, I have to say that I like the idea. SO... I found a picture and built a Battle Suit that is .... Was... err... I mean YELLOW JACKET. :wink:

:arrow: This design gives the Yellow Jacket the ability to shrink and grow. It can shrink down to 'FINE' size and then grow to 'GARGANTUAN' size. This is the best of both worlds. She can shrink down to the size of a Yellow Jacket Wasp (@ 1") and then grow to 30+ ft tall.

:arrow: The character is very intelligent and is skilled with advanced sciences. I wrote up a personality profile that indicates that she holds a double-doctorate in Spacial Dynamics and Quantum Engineering... I said she was smart. She does not like to talk about her intelligence and can actually become defensive when accussed of being smart. She prefers to simply do her job to the best of her abilities.
Her father is a famous scientist that invented the VanDyne field generator that allows for the reduction in the size of the battle suit.
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Re: Emerald Flame's Builds (The HORSEMAN Reborn!!)

Postby Emerald Flame » Fri Sep 25, 2009 9:30 am

WHAT IF.....
HORSEMAN ZETA _ Maximum Response System

Image


PL: 15 (330 pp)

ABILITIES: STR: 48 (+19) DEX: 28 (+9) CON: 29 (+9) INT: 25 (+7) WIS: 20 (+5) CHA: 16 (+3)

SKILLS: Acrobatics 2 (+8), Bluff 3 (+6), Climb (+19), Computers 5 (+10), Concentration 2 (+7), Electronic 7 (+12), Mechanical 7 (+12), Diplomacy (+3), Disable Device 4 (+9), Disguise 20 (+23), Drive 2 (+8), Escape Artist (+6), Gather Info 6 (+9), Handle Animal (+3), Intimidate 4 (+7), Investigate 3 (+8), Business 8 (+13), Technology 6 (+11), Streetwise 6 (+11), Technology 6 (+11), Civics 6 (+11), Medicine 3 (+8), Notice 5 (+10), Pilot 4 (+10), Pro: Industrialist 6 (+11), Ride 4 (+10), Search 4 (+9), Sense Motive (+5), Stealth 4 (+10), Survival (+5), Swim 2 (+21)

FEATS: Accurate Attack, Improvised Tools, Attack Focus (Melee) (1), Inventor, Power Attack, Second Chance (1), Benefit (8), Equipment (3), Quick Change (1), Evasion (1), Improved Initiative (1), Precise Shot (1), Favored Environment (1), Diehard

POWERS:
Horseman Armor (Device; Hard to lose) [48] 240
* Enhanced STR (30); DEX (5); CON (14) [49]
* Enhanced Feats (SEE FEATS) [5]
* Protection [10]
> Impervious [5]
* Flight (Dynamic) [10]
> DAP: Super-Strength [10]
* Super-Senses [3]
(Detect Weakness [Visual, Ranged, Acute, Analytical], Infravision, Ultravision, Radio, Ladar)
* Immunity (Life Support, Nullify Electronics (Device only) [10]
* Concealment (Radar, Sonar) [3]
*Environmental Configuration (Adaption - 15 pts) [3]
****************************************
*Missle Pack (Blast) [15] - DC:30:tough
(PF) Improved Range
(EX) Area: Blast
*Kinetic Pulse Weapon (Blast) [15] - DC:30:tough
*(AP) Energy Blade Axe (Strike) [15] - DC:30:tough
*(AP) Mini-Rocke-pedoes (Blast: Explosion) [15] - DC:30:tough
(FLAW) Unreliable (6 shots)
*(AP) Focused Plasma 'Pumpkin' Grenades(Blast) [15] - DC:30:tough
(EX) Area: Explosion
(Flaw) Range: Thrown
*(AP) Mini-Gun (Blast) [12] - DC:27:tough
(EX) Autofire +2
*(AP) Light Anti-Personnel Weapon [8] - DC:23:tough
(PF) Split Attack
*(AP) Steel Binders (Snare) [12] - DC:22:ref
***************************************
*Gestalt [30], 450
> Unit #1 Horseman Battle Armor
> Unit #2 Knightmare Cyber Steed
*Growth [4]
(PF) Innate

COMBAT: Attack 8 [Unarmed 15 (Bruise), Energy Weapon 15 (Lethal)] Defense 18 (14 flat-footed) Init 13

SAVES: Toughness 19 (19 flat-footed) Fortitude 14 Reflex 14 Will 10

DRAWBACKS: Normal Identity -Power Armor Suit [Freq DC 5] [Sev DC 15], Noticeable -6 1/2 ft tall [Freq DC 5] [Sev DC 10]

COSTS: Abilities 47 + Skills 28 (112 ranks) + Feats 25 + Powers 192 + Combat 32 + Saves 15 – Drawbacks -9 = 330 / 330

__________________________________________________________________-

:arrow: This is an idea that has been in my head for a while. Since I gave up the modular design of the original battle-suit I have been toying with the idea of making another combiner. This is the design that I envisioned. When the Horseman combines with Knightmare, he is effectively a super-powered battle suit. Knightmare becomes heavy armor around the core suit. It also amplifies the weapons and boosts them to a higher damage level as well as providing a high-yield missle system. The new configuration also provides high-output thrusters which grant the suit high-speed flight capabilities.

:arrow: This is a "What If" design and I doubt I would ever use it in an actual game.
Last edited by Emerald Flame on Tue Sep 29, 2009 10:40 am, edited 2 times in total.
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Re: Emerald Flame's Builds (The HORSEMAN Reborn!!)

Postby Thorpacolypse » Fri Sep 25, 2009 7:27 pm

I like the battlesuit work, Emerald. Lots of good ideas to...homage... :wink:

Keep up the good work!
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Re: Emerald Flame's Builds (The HORSEMAN Reborn!!)

Postby Emerald Flame » Sat Sep 26, 2009 3:35 am

Thorpacolypse wrote:I like the battlesuit work, Emerald. Lots of good ideas to...homage... :wink:

Keep up the good work!



LOL... 'Homage' away!! Most of my ideas have at least a tinge of 'Homage' in them.

If you like the design and want to use it go right ahead. I'm glad people like my designs.
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Re: Emerald Flame's Builds (The HORSEMAN Reborn!!)

Postby Emerald Flame » Tue Sep 29, 2009 9:47 am

WHAT IF.....
HORSEMAN X: Temporally Augmented Rapid Deployment Incident Suit

Image


PL: 11 (260 pp)

ABILITIES: STR: 33 (+11) DEX: 28 (+9) CON: 25 (+7) INT: 25 (+7) WIS: 20 (+5) CHA: 16 (+3)

SKILLS: Acrobatics 2 (+8), Bluff 3 (+6), Climb (+11), Computers 5 (+10), Concentration 2 (+7), Electronic 7 (+12), Mechanical 7 (+12), Diplomacy (+3), Disable Device 4 (+9), Disguise 20 (+23), Drive 2 (+8), Escape Artist (+6), Gather Info 6 (+9), Handle Animal (+3), Intimidate 4 (+7), Investigate 3 (+8), Business 8 (+13), Technology 6 (+11), Streetwise 6 (+11), Technology 6 (+11), Civics 6 (+11), Medicine 3 (+8), Notice 5 (+10), Pilot 4 (+10), Pro: Industrialist 6 (+11), Ride 4 (+10), Search 4 (+9), Sense Motive (+5), Stealth 4 (+10), Survival (+5), Swim 2 (+13), Temporal Mechanics.. 4 (+9)

FEATS: Accurate Attack, Improvised Tools, Attack Focus (Melee) (1), Inventor, Power Attack, Second Chance (1), Benefit (8), Equipment (3), Quick Change (1), Evasion (1), Improved Initiative (1), Precise Shot (1), Favored Environment (1)

POWERS:
Horseman X: Temporally Augumented Rapid Deployement Incident Suit (Device; Hard to lose; 150 pp) [30]
Enhanced STR (15); DEX (5); CON (10) [30]
Enhanced Feats (SEE FEATS) [5]
Protection [6]
* Impervious [5]
Flight (Dynamic) [8]
* DAP: Super-Strength [8]
Super-Senses [3]
(Detect Weakness [Visual, Ranged, Acute, Analytical], Infravision, Ultravision, Radio, Ladar)
* Immunity (Life Support, Nullify Electronics (Device only) [10]
* Concealment (Radar, Sonar) [3]
*Environmental Configuration (Adaption - 15 pts) [3]

Temporal Manipulation System (Time Control) [5]
* Super-Speed
> Rapid Attack (25 ft radius) [5]
* Quickness (x 25) [5]
* Speed (250 mph/Move) [5]
(Flaw) Limited - Only usable by self) [5]
> (AP) Temporal Micro-Vortex Weapon (Blast) [10] - DC:25:tough

> (AP) Energy Blade Axe (Strike) [10] - DC:25:tough
> (AP) Mini-Rocke-pedoes (Blast: Explosion) [10] - DC:25:tough
(FLAW) Unreliable (6 shots)
> (AP) Mini-Gun (Blast) [8] - DC:23:tough
(EX) Autofire +2
> (AP) Light Anti-Personnel Weapon [8] - DC:23:tough
(PF) Split Attack
> (AP) Temporal Binder (Snare) [8] - DC:18:ref

Sentient Armor (Linked to Armor: Minion) [5]
Abilities: Int 20, Wis 10, Cha 10
Skills: Computers 10(+15), Notice 10(+10), Search 10(+15)Sense Motive 10(+10)
Saves: Toughness +30 (as Device), Fort--, Ref--, Will -2
**********************************************************************
*Internalized Nano-latice Bodysuit (Device; Hard to Lose) [4]
* Datalink (PF) Machine Control [6]
* Regeneration [4]
(Recovery Rate: Bruised 1, Injured 1, Disabled 1)
(PF) Persistent, Regrowth
* Enhanced Dexterity, Intelligence [4]

COMBAT: Attack 6 [Unarmed +11 (Bruise), Energy Weapon 10 (Lethal)] Defense 16 (13 flat-footed) Init 13

SAVES: Toughness 13 (13 flat-footed) Fortitude 10 Reflex 12 Will 8

DRAWBACKS: Normal Identity -Power Armor Suit [Freq DC 5] [Sev DC 15], Noticeable -6 1/2 ft tall [Freq DC 5] [Sev DC 10]

COSTS: Abilities 47 + Skills 29 (116 ranks) + Feats 24 + Powers 136 + Combat 24 + Saves 9 – Drawbacks -9 = 260 / 260

_____________________________________________________________

:arrow: Here is another "What If" concept that is actually a combination of the Horseman and an older T.A.R.D.I.S. Suit design that I made. I took the Temporal Manipulation system from that suit and plugged it into the HORSEMAN. As a What If, this suit will probably never see the use in an actual game, but it does seem like fun.
Now for some fluffy stuff .....

:arrow: As the Horseman, Jason has had the opportunity to fight with and against numerous individuals that use advanced tech. One of those Villians was Nano-Clik. This woman used a Temporal control system that was based off of tech that she had stolen. She had been able to work it into her costume and then used it to commit crimes. When activated, she was able to manipulate temporal energies to a small extend. She could envelope herself in a "time bubble" that effectively sped her up. She could move at incredible speeds and could focus a blast of temporal energy with a touch that could "age" an item to a point that it broke. After a particularly nasty fight, Jason was able to short out the system and then ripped it free. Jason did not however destroy the unit... He instead kept it and took it back to his lab. After months of reverse engineering on the unit, he was finally able to create a working version of his own. He incorporated the unit into the Horseman armor and tweaked the system enough to weaponize it. He can project micro-temporal vortex "bolts" that damage the target. As with the original unit, the Horseman is surrounded by a temporal field that allows him to move at a higher rate of speed that leaves a slight blur effect to those watching him.

:arrow: As you can see, this effectively turns the Horseman into a low-level Speedster.... Yikes!! :shock:
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Re: Emerald Flame's Builds (The HORSEMAN Reborn!!)

Postby MisterO » Tue Sep 29, 2009 5:26 pm

Your intricately detailed tech-hero builds never cease to amaze me Emerald Flame. Keep up the good work!
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Re: Emerald Flame's Builds (The HORSEMAN Reborn!!)

Postby Emerald Flame » Tue Sep 29, 2009 10:33 pm

NANO-CLIK

Image
Awesome picture by LORD NEPHALIM from Deviantart.com

PL: 10 (165 pp)

ABILITIES: STR: 16 (+3) DEX: 20 (+5) CON: 16 (+3) INT: 15 (+2) WIS: 14 (+2) CHA: 16 (+3)

SKILLS: Acrobatics 3 (+8), Bluff 5 (+8), Climb (+3), Computers 5 (+7), Concentration (+2), Mechanical 4 (+6), Diplomacy 5 (+8), Disable Device 7 (+9), Disguise (+3), Drive 3 (+8), Escape Artist 5 (+10), Gather Info 6 (+9), Handle Animal (+3), Intimidate 5 (+8), Current Event 6 (+8), Popular Culture 6 (+8), Streetwise 8 (+10), Notice 5 (+7), Search 4 (+6), Sense Motive 8 (+10), Sleight of Hand 10 (+15), Stealth 2 (+7), Survival (+2), Swim (+3)

FEATS: Improved Initiative (10), Attack Focus (Melee) (2), Connected, Contacts, Defensive Roll (2), Diehard, Distract (2), Elusive Target, Evasion (2), Fast Overrun, Improved Disarm (2), Instant Up, Move-by Action, Seize Initiative, Uncanny Dodge

POWERS:
Speed Suit (Device: Hard to Lose) [13]
Super-Speed [10]
* Quickness (Perform tasks 1000x faster) [10]
* Speed [10]
Speed Array
*Deflect (Deflect Slow and Fast Projectiles) [10]
* Rapid Attack (Melee attack everyone in 50 ft radius) [10] - DC:25:tough
* Wall run (Super-movement: Wall Crawling) [10]
(Flaw) Only while Running
* Water run (Super-Movement: Water Walking) [10]
(Flaw) Only while Running
* Strike [10] - DC:25:tough
* Stun [10] - DC:20:fort
* Take Away (Disarm-STR 10 - 50 ft Radius) [10]
* Whirlwind Attack (Melee Atk- 50 ft Radius +7 Dam) [10] - DC:25:tough
* Bullet (Blast) [10] - DC:25:tough

Concealment (Visual) [4]
(Flaw) Partial: Blurry Image

Protection [5]

COMBAT: Attack 4 [Unarmed +3 (Bruise)] Defense 16 (13 flat-footed) Init 85

SAVES: Toughness 10 (8 flat-footed) Fortitude 6 Reflex 11 Will 5

COSTS: Abilities 37 + Skills 25 (100 ranks) + Feats 19 + Powers 52 + Combat 20 + Saves 12 – Drawbacks 0 = 165 / 165
_________________________________________________________

Nano-Clik started out life as a regualar street-kid. She ran with the "wrong crowd" and eventually ended up in trouble with the law. She was sent to a "home for wayward children" from which she regularly escaped. Living on the streets, she fell in with a roving gypsy group that taught her how to "read people" and pick-pockets. She started making a living stealing whatever she could.... then one day she stole something that would change her life forever.
She had been watching an apartment for a while and had planned to break in. One morning, after the owner had gone to work, she crept into the apartment and started grabbing what she could. She suddenly heard the door open and the owner walked in. In a panic, she jumped through a window and ran. The owner jumped after her and started to chase her. She ducked in and out of buildings and finally lost him when she ducked into an open door of a non-descript building. Inside the building she saw a large amount of technical equipment including some marked 'experimental'. The building's guards had not seen her and she seized the opportunity to grab something to sell. She grabbed a suitcase that looked expensive and made her get-away.
Later, in her apartment, she forced open the case and found a wierd suit with a helmet and a small backpack. She tried the suit on for the fun of it and found that the suit suddenly form-fitted to her body. She donned the rest of the gear and checked it out. The left forearm had a small control panel on it. She pushed the green button and suddenly the world slowed down. She saw a fly slowly moving through the air. Outside, cars crawled along the streets while birds slowly flew by. She ran out of her apartment and started to explore her new.... slow.... world. Later she would determine that the world was not slow, it was in-fact her that sped up. The suit had somehow made her very very fast. Realizing the possibilities, Karen started out on a crime spree of robberies. Nano-Clik was born!!

:arrow: A classic Speedster with the "fluff" that her suit uses a Temporal Field Generator that encompasses her and alters time. In effect, she hyper-accelerates in the bystander's perspective, but to her, the bystanders slow down. This allows for her to move at high speeds without the fear of running into things and reduces friction issues.

:arrow: This is the hero that the Horseman eventually comes across and after a battle, the T.F.G. is taken from her and later incorporated into the Horseman X.
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