
And on a school night, too...
YAKUZA THUG
PL: 3 (38 pp) – OPL: 3; DPL: 3
ABILITIES: STR: 12 (+1) DEX: 14 (+2) CON: 14 (+2) INT: 10 (0) WIS: 11 (0) CHA: 10 (0)
SKILLS: Acrobatics 2 (+4), Bluff 3 (+3), Climb (+1), Craft [Mechanical] 2 (+2), Drive 1 (+3), Escape Artist (+2), Gather Info 3 (+3), Intimidate 3 (+3), Knowledge [Streetwise] 3 (+3), Languages 1 (Japanese, Base: English), Notice 2 (+2), Sense Motive 2 (+2), Stealth 2 (+4), Swim (+1)
FEATS: Attack Focus (Melee) (1), Dodge Focus (1), Equipment (4)
POWERS:
None
EQUIPMENT:
(20ep)
Light Undercover Vest (Protection, PF: Subtle [2ep]) [1]
Cell Phone, Standard (Diminutive [1ep])
Arsenal (15ep):
Mini-Submachine Gun (Ballistic Blast 4, Extra: Auto-Fire; 40 ft range, Small [12ep]) [4]
Light Pistol (Ballistic Blast 4; 40ft range, Small [1ep]) [4]
Nunchakus (Bludgeoning Strike 2, PF: Mighty; Small [1ep]) [2] - DC:17:tough
Sai (Piercing Strike 1, PF: Mighty, Improved Critical, Improved Disarm x2, Thrown; 10 ft range, Small [1ep]) [1] - DC:16:tough
COMBAT: Base Attack +2, Melee +3, Ranged +2, Grapple +4 [Unarmed +1 (Bruise); Sai +2, 19-20 Critical (Lethal); Mini-Submachine Gun +4, Auto-Fire (Lethal); Light Pistol +4 (Lethal); Nunchakus +3 (Bruise/Lethal)]; Defense 13 (11 flat-footed); Init +2; Knockback -1
SAVES: Toughness +3 (+3 flat-footed), Fortitude +4, Reflex +4, Will +3
DRAWBACKS:
Abilities 11 + Skills 6 (24 ranks) + Feats 6 + Powers 0 + Combat 8 + Saves 7 – Drawbacks 0 = 38 / 38
Comments: As I work up more archetypes, I am going to be posting different versions of thugs/minions of different types. Thinking along the lines of Deadliest Warrior, each type of gang, Mafia, Yakuza, Cosa Nostra, Bloods, etc. favors different types of weapons and slightly different styles so as the mood strikes me, I am going to whip them up.
I did the Yakuza first because these guys are going to playing with my PCs in my upcoming FTF game as a Yakuza boss is going to be a major player in the whole thing, ala John Marcone in the Chicago Dresdenverse. And no Yakuza boss is going to be without plenty of minions to get between him and the PCs and/or a horde of zombies. I tried to outfit them with the same gear as they tested them with in Deadliest Warrior, with a few tweaks, of course and not all of them would use all that equipment, but some would be armed with each and it’s just easier to put them all as options and let the GM sort it out.













