Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

JD's 2E Archives

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, M&M Line Developer, The Justice League

Post 591: Millennium Specific Feats

Postby JoshuaDunlow » Wed Sep 23, 2009 2:43 pm

Millennium Specific Feats

Descendant Feat [Specific]
The descendant feat means that the hero or villain in question has a strong genetic disposition for either a Verdant or Adverse tampering. Meaning they can use any equipment that requires being a T`khan or Maecian descriptor as if they were one.

Chimera Strand [Ranked]
The chimera strand, shows that the person has been tampered genetically by one of the Maecians. And has the genetic information of several beings, based on the number of ranks put into feat. The first benefit of this feat is that DNA identification becomes useless upon the person in question (great for villains). They will never have the same genetic code. The second rank in the Chimera Strand grants them a half immunity against any power than manipulates their own powers (such as Nullify, and Power Manipulation). At the same time any person with his feat, suffers a 50% increase in their saves against any Mental Power with a Maecian Descriptor.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Re: JD's Place (Millennium Power Classification, Setting Feats)

Postby Arthur Eld » Wed Sep 23, 2009 3:39 pm

I liked the power rankings, JD. Your Millenium Setting is a big favorite of mine here on the Tank. Any chance of seeing a build of Matthew Stack?
User avatar
Arthur Eld
Cosmic Entity
Cosmic Entity
 
Posts: 13356
Joined: Mon Sep 17, 2007 11:45 am

Post 592: Red

Postby JoshuaDunlow » Wed Sep 23, 2009 3:49 pm

Image

Red (PL 4/81pp)
Age: 2, Height: 2'0", Weight: 8 lbs, Eyes: Blue, Hair: Tabby Orange, Power Class: PE1

STR: -1 (8), DEX: +4 (18), CON: +4 (18), INT: +1 (12), WIS: +1 (12), CHA: -1 (8)

Tough: +4, Fort: +4, Ref: +6, Will: +1

Skills: Acrobatics 6 (+10), Climb 6 (+5), Notice 6 (+7), Stealth 6 (+18)

Feats: Benefit: Substitue Dex for Strength Checks, Dodge Focus 2, Master Plan

Powers:
Super Feline Physiology (Shrinking 8) (-2 size categories, 1/2 movement speed; Normal Abilities; Permanent)
Super-Senses 1 (low-light vision)
Leaping 4 (Jumping distance: x25)
Speed 2 (Speed: 25 mph, 220 ft./rnd)
Super-Movement 2 (wall-crawling 2 (full speed); Limited (Only while Running))
Invulnerable ((Saving Throw) Protection 4) (saving throw: toughness)
Bio-Energy Blast (Blast 4) (DC 19; Penetrating; Precise)
- Alt: Bio Energy Surge (Damage 4) (DC 19; Burst Area (20 ft. radius - General), Penetrating)
Comprehend 1 (languages - understand all)

Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: -7)

Attacks: Unarmed Attack, +4 (DC 14), Bio-Energy Blast (Blast 4), +4 (DC 19), Bio Energy Surge (Damage 4), +4 (DC Staged/Tou {ref multisave}{macro star}{ref})

Defense: +4 (Flat-footed: +1), Size: Tiny, Knockback: +0

Initiative: +4

Drawbacks: Disability (very common, moderate, Cannot Speak), Disability (very common, moderate, No Hands)

Languages: Feline

Totals: Abilities 16 + Skills 6 (24 ranks) + Feats 4 + Powers 61 + Combat 4 + Saves 2 - Drawbacks 8 = 85


Background Notes:
Here is the latest addition to the Millennium Verse.
Project Number 123R57 , code named Red. Was an experiment from an illegal genetics facility in Mexico, secretly run by Maecians. They were creating superior versions of animals, however instead of creating loyal creatures. Some of the animals escaped, and made their way to North America.

Red is a red tabby with bright blue eyes, that can disarm most people with his cute looks. However this "Cat" is a power house as far as animals are concerned. He is intelligent and shouldn't be under-estimated, and is immune to small caliber weapons and can emit intense bio-electrical energy from his eyes or his entire body. These blasts are a vibrant pale electric red color when they burst from his eyes or his body.

Builder's Notes:
Yes a meta-superior cat! That's right, your the first to see it :) This character used to be a joke character in my old Marvel RPG game, but i actually decided to take a more serious tone with the character. And put him into my Millenium Setting. There's not much that needs to be said here. But i think this would be an awesome character.
Last edited by JoshuaDunlow on Wed Sep 23, 2009 7:34 pm, edited 5 times in total.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Re: JD's Place (Millennium Power Classification, Setting Feats)

Postby JoshuaDunlow » Wed Sep 23, 2009 3:49 pm

Arthur Eld wrote:I liked the power rankings, JD. Your Millenium Setting is a big favorite of mine here on the Tank. Any chance of seeing a build of Matthew Stack?


Yes, i will get around to him eventually. He's been a character to create in the back of my mind for a long time, imagine a younger Gill Grissom. With a full beard, and super intelligent. That is Mathew Stack. My worlds version of Mr. Fantastic's Intellect.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Re: JD's Place (A whole bunch of Millennium Verse Stuff!!)

Postby JoshuaDunlow » Wed Sep 23, 2009 8:18 pm

At the very least you can now take a peek at a little magazine cover i whiped up for his character, when i get it stated up. viewtopic.php?p=610078#p610078
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Re: JD's Place (A whole bunch of Millennium Verse Stuff!!)

Postby Alexander » Thu Sep 24, 2009 2:25 am

He should be able to talk, or at least have some sort of telepathy. Then that cat would be totally playable :P

Also, loved the whole power categories thing.
User avatar
Alexander
Champion
Champion
 
Posts: 591
Joined: Fri Jul 27, 2007 11:15 am

Re: JD's Place (A whole bunch of Millennium Verse Stuff!!)

Postby JoshuaDunlow » Thu Sep 24, 2009 11:55 am

Alexander wrote:He should be able to talk, or at least have some sort of telepathy. Then that cat would be totally playable :P

Also, loved the whole power categories thing.


Eh, i like the fact he can't speak. It would totally ruin it for me i think.. The fact he can understand anyone, and could technically be communicated with, if their was a Telepath in the group.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Post 593: Aragorn W&W Style

Postby JoshuaDunlow » Thu Sep 24, 2009 8:26 pm

Image
"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil's son of Gondor. Here is the Sword that was Broken and is forged again! Will you aid me or thwart me? Choose swiftly!"
The Two Towers: "The Riders of Rohan," p. 36


Aragon, son of Arathorn (PL 7/121pp)
Race: Dunedain, Profession: Ranger, Family: Arathorn II (Father), Gilraen (Mother), Age: 87

STR: +2 (15), DEX: +2 (15), CON: +2 (15), INT: +2 (15), WIS: +4 (18), CHA: +4 (16/18)

Tough: +2/+4, Fort: +8, Ref: +6, Will: +8

Skills: Acrobatics 5 (+7), Bluff 3 (+7), Climb 5 (+7), Diplomacy 3 (+7), Gather Information 2 (+6), Handle Animal 4 (+8), Intimidate 2 (+6), Language 2 (+2), Medicine 5 (+9), Notice 5 (+9), Pilot 6 (+8), Ride 5 (+7), Search 3 (+5), Stealth 4 (+6), Survival 5 (+9), Swim 4 (+6), Profession (Herablist) 4 (+8), Knowledge (history) 3 (+5), Perform (singing) 1 (+5)

Feats: Equipment 1, Attack Focus (Melee) 2, Benefit (Elf Friend ), Improved Critical (Anduril "Flame of the West" (Device 4)) 3, Benefit (Status: Heir of Gondor), Endurance, Favored Environment (Woodlands), Improved Initiative, Leadership, Luck 2, Precise Shot, Sneak Attack, Takedown Attack, Track, Weapon Break, Dodge Focus, Defensive Roll, Inspire, Lionheart, Light Sleeper

Powers:
Numenor Power Suite
- Longevity (The Line of Numenor) (Features 1)
- The Grace of Numenor (Features 1)

Devices:
Anduril "Flame of the West" (Device 4) (easy to lose)
- Sword (Strike 5) (DC 22, Feats: Improved Critical (Anduril "Flame of the West") 3; Penetrating; Affects Insubstantial 2 (full power), Mighty)
- Rune Inscribed Sword Sheath ((Strength Bonus) Strike 2) (Penetrating; Incurable)

Equipment: Elven Cloak [Concealment 2, sense - sight; Blending; Close Range], Elf Stone Brooch [Enhanced Charisma 2, +2 CHA; Limited (Only with Elves)], Weapons Belt [No Cost] (Bow, Knife, Sword), Leather Armor [Protection 1], Ring of Barahir [Enhanced Trait 1, Feats: Inspire]

Attack Bonus: +5 (Ranged: +5, Melee: +7, Grapple: +9)

Attacks: Unarmed Attack, +7 (DC 17), Anduril (Strike 5), +7 (DC 22), Bow, +5 (DC 20), Knife, +7 (DC 18), Sword, +7 (DC 20)

Defense: +7 (Flat-footed: +3), Knockback: -2

Initiative: +6

Drawbacks: Disability, uncommon, minor, Poor

Languages: Westron, Elven, Dwarf

Totals: Abilities 34 + Skills 18 (71 ranks) + Feats 20 + Powers 14 + Combat 22 + Saves 14 - Drawbacks 1 = 121

Builder's Notes:
Here's aragon using W&W rules, the way his stats are at the moment. He is an effect PL 7 when it comes to attack and defense. However when in the woods, his combat maxes out to PL 8.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Re: JD's Place (A whole bunch of Millennium Verse Stuff!!)

Postby JoshuaDunlow » Thu Sep 24, 2009 11:22 pm

Image

Black Widow (Natasha Romanova)
Power Level: 10; Power Points Spent: 150/150

STR: +3 (16), DEX: +6 (23), CON: +4 (18), INT: +2 (14), WIS: +2 (15), CHA: +2 (14)

Tough: +4/+7, Fort: +7, Ref: +11, Will: +9

Skills: Acrobatics 10 (+16), Bluff 10 (+12), Climb 9 (+12), Computers 3 (+5), Concentration 4 (+6), Diplomacy 5 (+7), Disable Device 10 (+12), Disguise 2 (+4), Drive 2 (+8), Escape Artist 4 (+10), Gather Information 10 (+12), Intimidate 4 (+6), Investigate 4 (+6), Language 1 (+1), Notice 10 (+12), Search 10 (+12), Sense Motive 8 (+10), Sleight of Hand 3 (+9), Swim 4 (+7), Perform (dance) 4 (+6), Knowledge (behavioural science) 5 (+7), Knowledge (current events) 5 (+7), Knowledge (tactics) 5 (+7)

Feats: Equipment 10, Attack Focus (Ranged) 3, Attractive 2, Benefit (Shield Agent (Includes Security Clearance, Law Enforcement, and Rank)) 3, Acrobatic Bluff, Elusive Target, Evasion, Connected, Contacts, Fighting Style: Judo, Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Pin, Improved Trip, Stunning Attack, Teamwork, Improved Initiative, Dodge Focus 5

Powers:
Longevity (Features 1)

Equipment: Utility Belt (Dynamite, Camera, Binoculars, Commlink, Flashlight, Handcuffs, Night Vision Goggles), Widows Line [Super-Movement 1, swinging], Climbing Boots & Gloves [Super-Movement 1, wall-crawling 1 (half speed)], Widows Bite [Stun 6, DC 16; Range (ranged)], Body Costume [Protection 3, +3 Toughness]

Attack Bonus: +7 (Ranged: +10, Melee: +7, Grapple: +10)

Attacks: Unarmed Attack, +7 (DC 18), Dynamite, +7 (DC Ref 15), Stun 6, +10 (DC Fort/Staged 16)

Defense: +10 (Flat-footed: +3), Knockback: -3

Initiative: +10

Languages: Russian, English

Totals: Abilities 40 + Skills 33 (132 ranks) + Feats 37 + Powers 1 + Combat 24 + Saves 15 + Drawbacks 0 = 150
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Re: JD's Place (Black Widow)

Postby Alexander » Fri Sep 25, 2009 12:09 am

Aragorn and Black Widow, wow! Double dose of win :)
User avatar
Alexander
Champion
Champion
 
Posts: 591
Joined: Fri Jul 27, 2007 11:15 am

Re: JD's Place (Black Widow)

Postby Thorpacolypse » Fri Sep 25, 2009 7:34 pm

Alexander wrote:Aragorn and Black Widow, wow! Double dose of win :)


Here, here! Nice stuff and thanks for the Black Widow, JD!
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7218
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Post 595

Postby JoshuaDunlow » Sun Sep 27, 2009 7:31 pm

Emotion Control

Awe (3/rank) Adopts a Friendly Attitude; Counters Emotion Effect. Failure by 5 or more means the Target Suffers a -2 on attack rolls, saving throws, and checks. Failure by 10 or more means the target is overcome, and just stands there , unable to take any action. Awe can be countered by Despair, Calm, and Fear.

Desire (2/rank) Target adopts a friendly attitude; counters despair, hate, and fear (and visa-versa); Target thinks amorous thoughts towards the user of this power, and will TRY to bed the target of his affections. But wont do anything, he wouldn't normally do. Failure by 5 or more means the Targets attitude becomes helpful, and cannot help thinking amorous thoughts, and tries to culminate his or her desire by means they would normally not consider (as long as it does not go against their morals). Failure by 10 or more, means the targets attitude becomes fanatic and will do anything to culminate his or her desire (going against their normal personality). The drawback of this of course, is the source of affection will eventually have to culminate the targets “Desires”.


And here's a new power to add to the game, its just a modified Mental Transformation.
New Power

Obsession/Addiction
Effect: Mental Transformation
Type: Alteration
Saving Throw: Willpower
Action: Standard (active)
Duration: Sustained (lasting)
Cost: 4/rank


Target becomes obsessed with what ever the user of this power desires, and must act according to an Obsession or Addiction Complication. Target is considered immediately “Fanatical” and suffers from a Minor weakness if he cannot get to his obsession. Failure by 5 or more, instills a Moderate Weakness if he cannot get to his obsession. Failure by 10 or more, instills a Major Weakness if he cannot get to his obsession.

Flaw:
Limited (The User of this power can only instill desire towards the user)

User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Post 596

Postby JoshuaDunlow » Mon Sep 28, 2009 11:15 pm

Image

Beorn (from the Hobbit)
Power Level: 7; Power Points Spent: 107/105

STR: +6 (18/22), DEX: +0 (10), CON: +4 (16/18), INT: +1 (13), WIS: +3 (17), CHA: +1 (12)

Tough: +7, Fort: +11, Ref: +2, Will: +7

Skills: Climb 8 (+12/14), Handle Animal 11 (+12), Intimidate 7 (+10), Medicine 1 (+4), Notice 7 (+10), Search 4 (+5), Sense Motive 3 (+6), Survival 9 (+12), Swim 6 (+10/12)

Feats: Animal Empathy, Attack Specialization (Bite or Claw (Damage 1)), Power Attack, All-Out Attack, Improved Critical (Two Handed Forester Axe (Damage 4)), Crushing Pin, Powerhouse

Powers:
Animal Empathy (Comprehend 2) (animals - speak to, animals - understand)
Imposing Height (Growth 4) (+8 STR, +4 CON, +1 size category; Permanent; Innate)
Skin Changer (bear) (Alternate Form 4)
Bear Form (Alternate Form) (Feats: Attack Specialization (Bite or Claw (Damage 1)))
- Protection 3 (+3 Toughness)
- Super-Senses 2 (scent, low-light vision)
- Growth 2 (+4 STR, +2 CON)
- Super-Strength 1 (+5 STR carry capacity, heavy load: 2.1k lbs; +1 STR to some checks)
- Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
- Bite or Claw (Damage 1) (DC 22; Mighty (+6 to hit))
- Insulation (Features 1)


Equipment: Two Handed Foresters Axe [No Cost] [DC 20, Feats: Improved Critical (Two Handed Forester Axe (Damage 4)); Mighty (+1 to hit), Thrown (Range: 50 ft., incr 10 ft.); Lethal]

Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +16/+17)

Attacks: Unarmed Attack, +5 (DC 21), Bite or Claw (Damage 1), +7 (DC Staged/Tou {ref multisave}{macro star}{ref}), Two Handed Forester Axe (Damage 4), +5 (DC Staged/Tou {ref multisave}{macro star}{ref})

Defense: +5 (Flat-footed: +3), Size: Large, Knockback: -9

Initiative: +0

Languages: Westron

Totals: Abilities 14 + Skills 14 (56 ranks) + Feats 5 + Powers 37 + Combat 24 + Saves 13 + Drawbacks 0 = 107

Background Notes:
Beorn was a skin-changer, a man who could assume the appearance of a bear. He lived with his tame horses in a wooden house between the Misty Mountains and Mirkwood, to the east of the Great River of Wilderland. His origins lay in the distant past, and Gandalf suspected he and his people had originally come from the mountains.

Beorn named the Carrock and created the steps that led from its base to the flat top.

During the Quest of Erebor, Beorn received Gandalf, Bilbo Baggins, and the thirteen Dwarves and gave the Dwarves and Bilbo help in their quest. In the Battle of Five Armies, Beorn rescued Thorin Oakenshield from the Goblins and killed their leader Bolg.

By the time of the War of the Ring, Beorn had become a leader of Men which included other skin-changers, and woodmen. His people were known as the Beornings, and they helped defend Thranduil's kingdom of northern Mirkwood. He died some time before the War of the Ring itself began, and was succeeded by his son Grimbeorn the Old.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Re: JD's Place (Beorn)

Postby dwellerofthedeep » Tue Sep 29, 2009 3:38 am

Woot Beorn! He was my favorite side character from the Hobbit as a kid. Giant bear-man with penchant for killing goblins. What's not to like?
Character Carnival!
My Blog
"If I have to give up a kidney I'll be okay because I'll still have Mutants and Masterminds."
User avatar
dwellerofthedeep
Zealot
Zealot
 
Posts: 1472
Joined: Sun Nov 26, 2006 11:34 am
Location: Minnesota

Post 597

Postby JoshuaDunlow » Tue Sep 29, 2009 6:15 pm

Image
"Got a problem? Didn't think so.. "

Armis Sarel (Realms of Karmyth; PL 6/90pp)
Race: Human (Endrian), Profession: Mercenary, Residence: Night Ridge, Marital Status: Single, Age: 23, Height: 6'0", Weight: 220 lbs, Eyes: Grey, Hair: Black, Other Features: Armis has a scar that runs above his left eye, cutting his brow slightly in half. And he keeps a neatly trimmed mustache and goatee., Marital Status: Single, Family: 2 Sisters ( Alaine 22/Tessa 19), and 3 Brother (Jaimis-21/Mikael –19/Elias -16); 2 Uncles (Henrich-42, Dael-40), Mother (Mareth), Father (Gerard) , and 1 Grand Mother (Jasmine). Allegiances: Family, Mercenary Group (The Black Riders) , Motivation: Justice, Goals: To kill the lycan that killed his lord. Complications: Hated of Lycans, Enemy (the lycan that killed his group)

STR: +3 (15/17), DEX: +2 (14), CON: +3 (16), INT: +1 (12), WIS: +2 (14), CHA: +2 (14)

Tough: +3/+6, Fort: +5, Ref: +3, Will: +4

Skills: Acrobatics 5 (+7), Bluff 2 (+4), Climb 4 (+7), Drive 3 (+5), Gather Information 3 (+5), Handle Animal 3 (+5), Intimidate 7 (+9), Language 1 (+1), Notice 2 (+4), Ride 4 (+6), Search 4 (+5), Survival 3 (+5), Swim 1 (+4), Craft (Smithing) 3 (+4), Knowledge (current events) 1 (+2), Profession (Merchant) 4 (+6)

Feats: Favored Opponent (Werewolves), Attack Specialization (Sword), Power House, Benefit (Use strength for Intimidate Checks), Improved Critical (Sword), Power Attack (Variant), Takedown Attack, Minions 3 (+1 Extra Minions), Benefit (Mercenary Rank: Sergeant), Martial Strike (bonus to unarmed damage), Improved Critical (Wolves Bane (Device 2)), Animal Empathy (with dogs and horses), All-Out Attack, Improved Block, Improved Sunder, Two Handed Attack, Wallop

Powers:
Birth Sign: The Wolf (Major) (Container, Passive 1)
- Enhanced Trait 3 (Traits: Strength +2 (17, +3), Feats: Martial Strike (bonus to unarmed damage))
- Super-Senses 2 (tracking: Choose Sense 1 (half speed), low-light vision)
Wolves Bane Sword(Device 2) (easy to lose)
- Linked Powers -
-- Damage 3 (Linked; DC 21, Feats: Improved Critical (Wolves Bane (Device 2)); Penetrating; Limited (Penetrating only against Werewolves); Mighty (+3 to hit))
--Wolves Bane (Drain 2) (Linked; drains: single trait - toughness, DC 12; No Saving Throw; Limited (Only against Werewolves))
Immunity 2 (uncommon descriptor: Lycanthrope)

Equipment: Weapons Belt [No Cost] (Sword, Knife, Crossbow), Armor Set [No Cost] (Small Metal Shield, Chain-Mail), Dwarf Lock Pistol [No Cost] [No Cost] [Damage 4, DC 19; Accurate (+2)]

Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +7)

Attacks: Unarmed Attack, +4 (DC 19), Sword, +6 (DC 21), Knife, +4 (DC 19), Crossbow, +4 (DC 18), Damage 4, +6 (DC Staged/Tou {ref multisave}{macro star}{ref}), Damage 3, +4 (DC Staged/Tou {ref multisave}{macro star}{ref}), Wolves Bane (Drain 2), +4 (DC Fort/Staged 12)

Defense: +6 (Flat-footed: +3), Knockback: -3

Initiative: +2

Drawbacks: Disability, common, minor, Bad right eye (-2 to ranged attacks, and poor depth perception)

Languages: Endrian (common), Noldan (Dwarf)

Totals: Abilities 25 + Skills 13 (50 ranks) + Feats 18 + Powers 13 + Combat 18 + Saves 5 - Drawbacks 2 = 90

Minion: Light War Horse
Power Level: 6; Power Points Spent: 41/45
STR: +6 (22), DEX: +1 (13), CON: +4 (19), INT: -4 (3), WIS: +1 (12), CHA: -2 (6)
Tough: +5, Fort: +8, Ref: +4, Will: +2
Skills: Notice 4 (+5)
Powers:
Protection 1 (+1 Toughness)
Super-Senses 2 (extended: Vision 1 (x10), low-light vision)
Growth 4 (+8 STR, +4 CON, +1 size category; Permanent; Innate)
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Protection 1 (+1 Toughness)
Equipment: Leather Barding [No Cost] [No Cost] [Protection 1, +1 Toughness], Spiked Nuzzle [No Cost] [No Cost] [Damage 1, DC 22; Mighty (+6 to hit)]
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +15)
Attacks: Unarmed Attack, +4 (DC 21), Damage 1, +4 (DC Staged/Tou {ref multisave}{macro star}{ref})
Defense: +4 (Flat-footed: +2), Size: Large, Knockback: -6
Initiative: +1
Drawbacks: Disability, very common, moderate, Cannot Speak, Disability, very common, moderate, No Hands
Totals: Abilities 3 + Skills 1 (4 ranks) + Feats 0 + Powers 17 + Combat 20 + Saves 8 - Drawbacks 8 = 41


Minion: War Dog
Power Level: 6; Power Points Spent: 27/45
STR: +3 (16), DEX: +2 (15), CON: +3 (16), INT: -4 (2), WIS: +1 (12), CHA: -2 (6)
Tough: +3/+4, Fort: +6, Ref: +5, Will: +1
Skills: Notice 4 (+5), Swim 2 (+5)
Feats: Equipment 1
Powers:
Super-Senses 3 (scent, ultra-hearing, tracking: Choose Sense 1 (half speed))
Equipment: Leather War Halter [Protection 1, +1 Toughness]
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +7)
Attacks: Unarmed Attack, +4 (DC 18)
Defense: +4 (Flat-footed: +2), Knockback: -2
Initiative: +2
Drawbacks: Disability, very common, moderate, Can't Speak, Disability, very common, moderate, No Hands
Totals: Abilities 7 + Skills 2 (6 ranks) + Feats 1 + Powers 3 + Combat 16 + Saves 6 - Drawbacks 8 = 27


Background:
Armis's father, Gerard, is a merchant, who deals in weapons. His house runs a successful market for flint lock fire arms, and other weapons. Who has been rather successful so far. Armis grew up in a rather extended family (as one can see). Growing up around merchants and mercenaries, he had a love for the adventuring lifestyle. Especially when it came to fighting. Among his normal duties helping around the smithy he picked up many other skills, including unarmed combat and swordmanship. And has always had a love for particular animals, dogs and horses to be specific. He has worked and trained with them, since a young child.

During his first campaign under the command of the local militia unity of Night Ridge at the age of 16, he earned respect and position and since then has led a decent military career. He rose up in the ranks to Sergeant within three years, and commanded a small company of men. But when his captain and several men under his command were killed by a pack of were-wolves, Armis made it his personal quest to hunt down weapons that he could use in his fight against them. Under normal circumstances Armis would have died along with his unit, but the fact that his birth sign was the wolf he survived. And was not cursed with Lycanthrope, instead he gained immunity to it! And the power of his Birth Sign grew. He could see in the dark, and his senses enhanced.

Recently armis gained the honor of joining one of the most elite mercenary groups in the area, called the Black Riders. Led by a fiersome dark haired woman known as Talia Thorne.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7071
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: Kreuzritter and 6 guests