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Arthur Eld wrote:I liked the power rankings, JD. Your Millenium Setting is a big favorite of mine here on the Tank. Any chance of seeing a build of Matthew Stack?




Alexander wrote:He should be able to talk, or at least have some sort of telepathy. Then that cat would be totally playable![]()
Also, loved the whole power categories thing.







Alexander wrote:Aragorn and Black Widow, wow! Double dose of win

Obsession/Addiction
Effect: Mental Transformation
Type: Alteration
Saving Throw: Willpower
Action: Standard (active)
Duration: Sustained (lasting)
Cost: 4/rank
Target becomes obsessed with what ever the user of this power desires, and must act according to an Obsession or Addiction Complication. Target is considered immediately “Fanatical” and suffers from a Minor weakness if he cannot get to his obsession. Failure by 5 or more, instills a Moderate Weakness if he cannot get to his obsession. Failure by 10 or more, instills a Major Weakness if he cannot get to his obsession.
Flaw:
Limited (The User of this power can only instill desire towards the user)


Bear Form (Alternate Form) (Feats: Attack Specialization (Bite or Claw (Damage 1)))
- Protection 3 (+3 Toughness)
- Super-Senses 2 (scent, low-light vision)
- Growth 2 (+4 STR, +2 CON)
- Super-Strength 1 (+5 STR carry capacity, heavy load: 2.1k lbs; +1 STR to some checks)
- Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
- Bite or Claw (Damage 1) (DC 22; Mighty (+6 to hit))
- Insulation (Features 1)



Minion: Light War Horse
Power Level: 6; Power Points Spent: 41/45
STR: +6 (22), DEX: +1 (13), CON: +4 (19), INT: -4 (3), WIS: +1 (12), CHA: -2 (6)
Tough: +5, Fort: +8, Ref: +4, Will: +2
Skills: Notice 4 (+5)
Powers:
Protection 1 (+1 Toughness)
Super-Senses 2 (extended: Vision 1 (x10), low-light vision)
Growth 4 (+8 STR, +4 CON, +1 size category; Permanent; Innate)
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Protection 1 (+1 Toughness)
Equipment: Leather Barding [No Cost] [No Cost] [Protection 1, +1 Toughness], Spiked Nuzzle [No Cost] [No Cost] [Damage 1, DC 22; Mighty (+6 to hit)]
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +15)
Attacks: Unarmed Attack, +4 (DC 21), Damage 1, +4 (DC Staged/Tou {ref multisave}{macro star}{ref})
Defense: +4 (Flat-footed: +2), Size: Large, Knockback: -6
Initiative: +1
Drawbacks: Disability, very common, moderate, Cannot Speak, Disability, very common, moderate, No Hands
Totals: Abilities 3 + Skills 1 (4 ranks) + Feats 0 + Powers 17 + Combat 20 + Saves 8 - Drawbacks 8 = 41
Minion: War Dog
Power Level: 6; Power Points Spent: 27/45
STR: +3 (16), DEX: +2 (15), CON: +3 (16), INT: -4 (2), WIS: +1 (12), CHA: -2 (6)
Tough: +3/+4, Fort: +6, Ref: +5, Will: +1
Skills: Notice 4 (+5), Swim 2 (+5)
Feats: Equipment 1
Powers:
Super-Senses 3 (scent, ultra-hearing, tracking: Choose Sense 1 (half speed))
Equipment: Leather War Halter [Protection 1, +1 Toughness]
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +7)
Attacks: Unarmed Attack, +4 (DC 18)
Defense: +4 (Flat-footed: +2), Knockback: -2
Initiative: +2
Drawbacks: Disability, very common, moderate, Can't Speak, Disability, very common, moderate, No Hands
Totals: Abilities 7 + Skills 2 (6 ranks) + Feats 1 + Powers 3 + Combat 16 + Saves 6 - Drawbacks 8 = 27

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