I do love the ring setup, but I borrowed your previous iteration (
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Jabroniville wrote:Nice Rings there, man. I always find it funny that despite being one of the CORE superhuman power-sets ever, the GL Rings are nonetheless the most complicated and varied build-structures you could possibly do in nearly every game. Not only is it a huge batch of APs half the time, but it can talk to the user, detect ANYTHING, communicate with all species (and all GLs across the universe), etc. There are any number of builds shooting from 60 pp to 100 pp of the things, and nearly any of them could be argued as accurate!
The only thing that seems to be missing is a GL's ability to extend his Life Support (at least in space) to others within his fields. I usually just shove that into a Dynamic Array for the core powers.


Thorpacolypse wrote:I'm personally still giggling about Bang...man, I NEVER want to grow up!![]()
I do love the ring setup, but I borrowed your previous iteration (spell check!) and I thought it was kinda hard to play. I hadn't read up on Power Reserve that much, but even after, it was a challenge (for me though, and I'm admittedly not that bright) to keep reallocating the Power Reserve PP during combat, shifting between bumping up the blast and then the force field, etc, on top of changing the APs. I love the flavor of giving each GL his own style, but I thought it was kind of difficult to play. I'll give it another shot, though.





FreeJaffa wrote:You have some good material here. You even informed me of some details about a few of these characters that I never noticed before, like Clint Barton having hearing problems.
If you're familiar with Amalgam Comics, I'd be interested to see your takes on some of those characters.



Lao Jiu (Minion Rank 1)
Power Level: 3 (15pp)
Abilities: STR: 10 [1] (-5), DEX: 12 (+1), CON: 14 (+2), INT: 2 (-4), WIS: 12 (+1), CHA: 6 (-2)
Skills: Climb 4 (+5), Notice 4 (+5)
Feats: Benefit (substitute Dexterity for Strength for skill checks)
Powers:
Shrinking 16 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 17pp)
Super-Senses 2 (Low-Light Vision, Scent; 2pp)
Combat: Attack +0 [+8]; Damage -5 (Unarmed); Defense +0 [+8] (+4 flat-footed); Initiative +1
Saves: Toughness +2 [-2], Fortitude +3, Reflex +4, Will +2
Drawbacks: Disability (mute; Very Common, Moderate; -4pp), Disability (no hands; Very Common, Moderate; -4pp)
Abilities -4 + Skills 2 (8 ranks) + Feats 1 + Powers 19 + Combat 0 + Saves 5 – Drawbacks 8 = Total 15


Taliesin wrote:FreeJaffa wrote:You have some good material here. You even informed me of some details about a few of these characters that I never noticed before, like Clint Barton having hearing problems.
If you're familiar with Amalgam Comics, I'd be interested to see your takes on some of those characters.
I don't remember much from Amalgam, actually, having not read those comics since they were first published...what, 10 years ago?










Taliesin wrote:Sorry I didn't reply to any posts the last week. Went on vacation and internet access was $0.50 a minute and slow. Will catch up this weekend.


Mega Marvel wrote:First off, awesome builds, love them; second was wondering if you could do a couple builds like: Holocaust (X-Men), Electro (Spiderman), and maybe Bastion (X-Men).


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