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* The spontaneous Extra is basically the Action Extra; But it’s a half extra, and only applies to specific powers within the array. In this case curing powers. Such as Healing and Nullify.
Bear Form (Alternate Form) (Feats: Attack Specialization (Bite or Claw (Damage 1)))
- Protection 3 (+3 Toughness)
- Super-Senses 2 (scent, low-light vision)
- Growth 2 (+4 STR, +2 CON)
- Super-Strength 1 (+5 STR carry capacity, heavy load: 2.1k lbs; +1 STR to some checks)
- Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
- Bite or Claw (Damage 1) (DC 22; Mighty (+6 to hit))
- Insulation (Features 1)
A note about magical devices of legend: 3rd Age items can be mage available to just about anyone, especially elves, and dwarves. Thoug even humans could have one (especially if they are descended of great people),while hobbits may just find one. The House of Mathoms in Michel Delving, is a store house of unique equipment, that could allow access to more powerful equipment.
Here is a general guide to the power ranks based on an items legacy. Item of the 3rd Age, can range have powers generally from 1 to 3 in rank. Items of the 2nd Age, can have powers that generally range from 3 to 6. While Items of the 1st age, can have powers and traits that range from rank 7 and above.
Effects of Shrinking:
+1 Stealth, +1 Attack/+1 Defense, +2 Str, (x 1.25 Mass)
To answer your question, here’s an update of the One Ring. Perhaps it will help, all information is taken from Wikipedia of course. Though the quick answer to it is this.The Ring's primary power was control of the other Rings of Power, including "mastery over [their] powers" and domination of the wills of their users. By extension, the Ring also conferred the power to dominate the wills of other beings whether they were wearing Rings or not. However, this is its least accessible power since it granted this ability in proportion to the user's natural capacity. In the same way, it amplified any inherent power its owner possessed.
The One Ring (X-Trait Device)
A long time ago Sauron the Deceiver, gave to the races of man, elf, and dwarf. Rings of magic and might, to help rule their kingdoms. With man this became the ability to Rule their people. With dwarves this became the ability to become more wealthy. And with the elves? I do not recall what the gift to them was for their rings. Why didn't the elves fall into ruin? Because the elves had a measure of the gods themselves in them, and could hide them from the eye of Sauron. But Sauron being the deceiver as he was made the master ring, to rule over all rings so he could take over the world. He jealously coveted the earth and wanted it for himself, since he was cast down from the stars of heaven.
Now in general the more powerful an individual is, the more he can do with the ring. So its mostly up to the game master to decide how to handle that. But I suggest the following: (however a hobbit, can only access the long life, the ability enhancement and the Invisibility power). The rings powers are not limited to the power rank limits.
Long Life: All those who wear the ring have their life extended gaining the Immunity (Aging) power, with the limited effect.
Ability Enhancement: The one ring grants Enhanced Ability 4, which will bestow a +4 bonus to any one ability score, usually the best one the character has.
Invisibility: The ring bestows the power of Invisibility (concealment from all visual sense), by entering a shadowy world that makes one more visible to the servants of power. This invisibility does not work on incorporeal creatures such as the ring wraiths. While invisible the players sight is dimmed, reducing any vision related tasks by increasing the DC by +2. Or reducing the range of visual based attacks by 1 rank.
Command: The ring bestows the power of Mind Control 10 [Extras: Sensory Link, Flaw: limited to your own race].
Great Power: The ring provides the power of Boost 4 (All Mystical powers; No Fade). If the bearer does not have any mystical powers, he gains Sorcery at half his power level in rank. This boost can raise the rank of a bearer's mystical powers above his power level limit.
Superior Senses: Super Senses [Extended Hearing]
Telepathy: It’s quite possible the bearer of the ring can utilize the ability to Read Minds, and to Comprehend ancient and unknown languages. Telepathy 6 + Comprehend [Languages]
Menacing Countenance: The ring can protect the wearer through the use of its terrible power, creating the most fearsome presence to those that behold the bearer. Emotion Control 10 [Extras: Area (Burst), Selective Attack; Flaws: Fear Only, Sense Dependant (Vision)]
The Master Ring: The one has command and control over all other rings ,and in turn those who wear them. Those who know of these abilities can perform a Mind Control 10 [Extra: No save], Nullify 10 [Powers of Any Ring], Power Control [Flaw: Limited to those wearing a ring]
Detection: Each time the bearer uses one of the powers of the ring, the agents of darkness can detect its use. And are drawn towards the bearer. There is nothing that the bearer can do about this either, though he can spend a hero point to prolong the use of the ring before being detected. Proximity may play importance here.
Corruption/Sentient Intelligence: The more the ring is used, the greater the chance the ring will attempt to control the bearer. The character must make a willpower save against a DC of 15 to resist temptation. Each time a bearer fails, he gets 1 corruption point. And is prone to taking an action he does not want to do. Spending a hero point can negate this affect. Should this total exceed the characters wisdom score, he turns to evil. The game master should dictate when these rolls should be made, usually during circumstances when an agent of darkness is around.
Proximity: The closer the ring gets to Mordor, the more powerful it becomes. And the greater the will it can exert over its bearer, it can also grant its abilities without actually having to put it on. Increase the DC to resist the Corrupting effects by +5 within proximity of Mordor.
Now the ring is always trying to get back to Sauron, so when someone more powerful or easier to control comes around (someone with a lower will save and a higher power level than the bearer). The game master can use Game Masters Fiat to make things worse for the bearer. Making it easier for the ring to be taken away from the bearer. A hero does not get a hero point for this, because of the nature of the ring.