Another special threat for the 10000th threadviews.
Father and son, we live on the Meifumadō
, the road to hell.Lone Wolf and CubOgami IttōPower Level: 7 (141pp)
Abilities: STR: 16 (+3), DEX: 16 (+3), CON: 16 (+3), INT: 14 (+2), WIS: 18 (+4), CHA: 16 (+3)
Skills: Acrobatics 5 (+8), Bluff 3 (+6), Climb 5 (+8), Concentration 6 (+10), Craft [Weaponsmith] 5 (+7), Diplomacy 4 (+7), Disable device 3 (+5), Gather informations 2 (+5), Handle animal 3 (+6), Intimidate 7 (+10), Investigate 2 (+4), Knowledge [Current events] 7 (+9), Knowledge [History] 6 (+8), Knowledge [Theology & Philosophy] 7 (+9), Language - (Native: Japanese), Medicine 1 (+5), Notice 4 (+8), Ride 4 (+7), Search 4 (+6), Sense motive 6 (+10), Stealth 4 (+7), Survival 2 (+6), Swim 5 (+8)
Feats: Assessement, Blind fight, Endurance 1, Equipment 6, Fearsome presence 5, Improvised weapons 1, Lightsleeper, Lionhearth 1, Luck 1, Quick draw 1 (Drawing), Sense murderous intent, Sidekick 5 (Daigorō), Startle, Uncanny dodge (mental)
Suiō-ryu (Fighting style): Defensive roll 3, Dodge focus 3, Improved block 1, Improved disarm 1, Improved sunder, Takedown attack 2, Throw 1 (Melee weapons), Weapon bind, Weapon break, Wave slicing stroke*, Zanbato*
*Signature moves (see notes)Equipment:Weapons (Equipment array; 10ep)
- Dotanuki (+3 slashing damage; Crit 18; Adaptable, Mighty)
- Nagamaki (+3 slashing damage; crit 19; Extended reach 1, Mighty)
- Nage-yari (+2 piercing damage; crit 20; Mighty, Throw 2)
- Yari (+3 piercing damage; crit 20; Extended reach 2, Mighty)Vehicle: Babycart (Medium, STR 10; TOU: 8; Features: Hidden compartments; Speed 2 [25 mph; Flaw: Limited (Downhill only)])
Powers:
Repeating rifle [+5 ballistic damage; Extra: Area (Cone, targeted), Autofire 1; Flaw: Unreliable (5 uses)]
AP: Metal plate (Deflect 8 [Fast and slow projectiles]; Flaw: Limited [Frontal attacks]); 16ep)
4ep in mission specific equipment
Combat: Attack +8; Damage +3 (Unarmed), or by weapon of choice; Defense +8 (+3 Flat-footed); Initiative +3
Saves: Toughness +6 (+3 Flat-footed), Fortitude +8, Reflex +6, Will +8
Abilities 36 + Skills 24 (96 ranks) + Feats 43 + Powers 0 + Combat 26 + Saves 12 + Drawbacks 0 = 141Complications: Code of honor (Way of the assassin), Enemy (Yagyu Retsudo), Reputation (Assassin, former Kogi-kaishakunin)

the true monster Ittō is quite possibly the most skilled and dangerous "realistic" assassin I can think of, he put his life at stake with every commision without fear of the consequences. I didn't think, even for a moment, about making him Cost/PL playable

Ittō generally faces two kind of combat situations, single opponents (or a small group) with a level of skill close to his own or hordes of minions. Against the first he can hit hard and fast and possess an vast pool of combat options, while against the last the combination of Reach weapons, Takedown attack and Zanbato make him a true lawnmover

the two signature moves of Ittō where handled through the guidelines of W&W
Wave slicing stroke: adds Subtle and Extended reach 1 to Melee weapons attacks, but only when Itto is able to hide the blade of the weapon under water, snow, tall grass or some similar form of cover.
Zanbato: is an inherent array feat, based on Ittō's DEX score, that adds Penetrating 6 to melee weapon attacks

the Babycart Deflect power simulate the metal plating inserted on the bottom, in several occasions it was used to block arrows and musket bullets and since it requires Itto to dodge behind the tipped over cart it makes the use of the repeating rifle impractical

about the rifle I gave it the Unreliable flaw because it is inside the cart and so quite difficult to reload, at the same time in the few occasions Ittō used it in combat it was shown to be able to fire multiple bursts rather than a single one (quite possibly a multiple charges mechanism, where different bullets and charges awere loaded on next to the other and exploded through different mechanisms)

despite all his skill and coolness what truly made Ittō's story memorable was the presence of his son, Daigorō. Despite his age (4 at the end of the story), Daigorō is extremly sturdy and quite skilled, plus he has reached the
Shishogan, a form of illumination that makes him completly fearless
Ogami Daigorō
Power Level: 2 (25pp/Sidekick rank 4)
Abilities: STR: 6 (-2), DEX: 8 (-1), CON: 10 (+0), INT: 8 (-1), WIS: 14 (+2), CHA: 10 (+0)
Feats: Attack focus 1 (Melee), Dodge focus 2, Fearless, Improved initiative 1, Sense Murderrous Intent
Powers:
Child (Shrinking 4; PF: Innate; Extra: Durantion 1 [Continuous], Normal toughness; Flaw: Permanent; 9pp)
Combat: Attack +1 (+2 Melee); Damage -2 (Unarmed), or by weapon of choice; Defense +3 (+1 Flat-footed); Initiative +3
Saves: Toughness +0, Fortitude +4, Reflex +2, Will +5
Abilities 0 + Skills 0 (0 ranks) + Feats 6 + Powers 9 + Combat 0 + Saves 10 – Drawbacks 0 = Total 25