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JD's 2E fantasy: LOTR stuff

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Re: JD's W&W Builds (Legolas, Boromir, Denethor II)

Postby Libra » Wed Oct 14, 2009 11:53 am

Keep up the good work Joshua Dunlow! :D
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Re: JD's W&W Builds (Legolas, Boromir, Denethor II)

Postby JoshuaDunlow » Wed Oct 14, 2009 4:38 pm

The Ilethryl Knight wrote:Great work, as always, on the characters from LOTR. Also, I really like Sensuali Amoris. What a great name! Very fitting.


Hey thanks IK, LOTR is my passion i have to admit. And thanks on Sensuali, granted there's info still missing on that build. And i still have two more builds to do related to her, so should be pretty interesting.


Libra wrote:Keep up the good work Joshua Dunlow! :D

Don't i always? ;)
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Re: JD's W&W Builds (Legolas, Boromir, Denethor II)

Postby JoshuaDunlow » Wed Oct 14, 2009 6:48 pm

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Come , bring your pretty face to my axe!

Gimli son of Gloin, the Lock bearer (PL 7/109pp)
Race: Dwarf, Concept: Warrior, Marital Status: Single, Family: Gloin (father), Mother unknown, Trade Offs: -1 Attack, +1 DC, -1 Defense, +1 Toughness

Abilities [26pp]:
Strength 17 (+3), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 13 (+1), Wisdom 15 (+2), Charisma 12 (+1)

Saves [13pp]: Toughness +4/8, Fortitude 6 (+10), Reflexes 2 (+2), Willpower 5 (+7)

Combat [20pp]: Base Attack 5 (+6 with Orcs [melee]), Base Defense +6 (+2 flatfooted), Initiative 0, Grapple +8, Knockback -2/-4, Hero Points 2

Attacks (dc): Unarmed +5 (dc 18)), Dwarven Axe +5/+6 [dc 22; 17-20 critical] , Situational (+1 damage with orcs)

Skills [12pp]: Concentration 1 (+3), Craft: Stone 6 (+11), Handle Animals 2 (+4), Intimidate 6 (+7), Knowledge: Geography 5 (+6), Knowledge: Lonely Mountain 6 (+7), Knowledge: Moria 4 (+5), Languages 1 (Dwarf, Common), Notice 4 (+6), Ride: Horse 1 (+1), Search 6 (+7), Survival 4 (+5),

Feats [19pp]: All out Attack, Benefit 3 (Royal Blood, Elf Friend, Wealth 1), Dodge Focus 1, Endurance, Equipment 2, Favored Opponents 1 (Orc), Finishing Blow, Hardy, Luck 1, Power Attack, Startle, Stubborn, Takedown Attack, Tough, Unbalancing Strike, Weapon Break

Powers [19pp]:
Dwarf Physiology Power Suite (10pp)
- Feature 1 [Longevity]
- Shrinking 1 [Extras: Compression (grants density 1), Normal Strength, Normal Toughness, Continuous; PF: Innate)
- Super Senses 1 [Low light vision]

Axe Mastery 2 [Array; Linked (to weapon use); Power Loss (must have a weapon); Improved Critical 2, Split Attack] (9pp)
- Base: Null (No points spent)
- Alt: Agonizing Strike [Nauseate 4 (slow only)]
- Alt: Crippling Blow [Paralyze 4]
- Alt: Finding the Weak Spot [Penetrating 4]


Equipment [9ep]: Galadriel's Gift, Dwarf Axe [+3, 19-20 critical (5)], Pack , Dwarf Steel Corselet [Protection 3, Impervious 2], Elven Cloak [Concealment 2 (Normal sight; Power Feats: Close Range, Subtle; Flaws: Blending) ]

Complications: The Stubborness of Dwarves,
Last edited by JoshuaDunlow on Mon Jun 07, 2010 9:43 pm, edited 2 times in total.
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Re: JD's W&W Builds (Legolas, Boromir, Denethor II, Gimli)

Postby Woodclaw » Thu Oct 15, 2009 12:57 am

Nice Gimli, I like to see that you put him on the same Pl of Legolas (even if the last costs more fo all his Elven abilities), I've see too much kids that, after seeing the movies, consider him just a sort of appendage to Aragorn and Legolas.
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Re: JD's W&W Builds (Legolas, Boromir, Denethor II, Gimli)

Postby JoshuaDunlow » Thu Oct 15, 2009 8:29 am

Woodclaw wrote:Nice Gimli, I like to see that you put him on the same Pl of Legolas (even if the last costs more fo all his Elven abilities), I've see too much kids that, after seeing the movies, consider him just a sort of appendage to Aragorn and Legolas.


The first time i had ever stated Gimli up he did turn out like that, and then while doing the new builds i realized. Gimli should be able to hang around with the best them. Besides to stay true to each character in LOTR, i was not going to try and limit them to PL/pp costs.
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Re: JD's W&W Builds (Legolas, Boromir, Denethor II, Gimli)

Postby JoshuaDunlow » Sun Oct 18, 2009 4:19 pm

Image
“Yes, my precious. We wants it. “

Gollum (PL 6/ 98pp)
Race: Hobbit (Harfoot), Concept: Sneak, Stinker, Age: 588 at the time of his death.
Effective Attack Level: 4, Effect Defense Level: 6

Abilities [16pp]: Strength 12 (+1), Dexterity 18 (+4), Constitution 13 (+1), Intelligence 8 (-1), Wisdom 15 (+2), Charisma 6 (-2)

Saves [11pp]: Toughness +3 (+1 flatfooted), Fortitude 3 (+4), Reflexes 5 (+9), Willpower 3 (+5)

Combat [20pp]: Base Attack +4, Base Defense +9 (+3 flatfooted), Initiative +4, Grapple +6, Knockback -2

Attack (dc): Unarmed +4 (dc 16), Sneaking (+2 to unarmed dc), Dirty Fighting (+1 unarmed dc from a concealed location)

Skills [19pp]: Acrobatics 6 (+10), Bluff 7 (+5), Climbing 6 (+10), Escape Artist 6 (+10), Knowledge: The Dark Lands 5 (+4), Notice 6 (+8), Pilot: Boat 8 (+12), Search 9 (+8), Stealth 8 (+14), Survival 7 (+9), Swimming 6 (+10)

Feats [21pp]: Acrobatic Bluff, Benefit (use dex for climb/swim checks), Chokehold, Crushing Pin, Defensive Roll 2, Dirty Fighting 1, Dodge Focus 3, Grappling Finesse, Instant Up, Monkey Climber, Slippery, Shadow Resistance, Sneak Attack 2, Taunt, Track, Trap Sense 1, Ultimate Effort (Stealth)

Powers [13pp]:
Hobbit Physiology (5pp)
- Shrinking 2 [Flaws: Permanent; (-2 str, +2 stealth, -2 grapple, -1 intimidate)]

Spread too Thin Power Suite [Taint of the Ring] (7pp)
The taint of the ring has spread Gollum’s spirit way to thin. But his own innate resistance to the rings powers, had created a surprising change in him (instead of becoming a wraith).
- Immunity 1 [Aging (½ save)]
- Super Movement 1 [Sure Footed]
- Super Senses 4 [low light vision, Detect (the one ring, extended 2) ]

Twisted Power Suite (1pp)
- Feature: +4 bonus against the corruption and control of the ring.

Drawbacks [-2]: Poor (-2)
Equipment [0 ep]: Nothing of Consequence.
Complications: Gollum (split personality), Obsessed with the Ring.


Builder's Notes:
Gollum is always a tough one to put down into perspective, despite the fact he is a hobbit. He is a superb waterman and sneak thief. And is especially good at striking from concealment to great effect, often enough to make him a challenge to even a skilled ORC or Aragorn for that matter.

New Feats:
Slippery [Combat]: The target gains a +4 bonus to escaping grapples; as long as the the hero is smaller than the person attempting to grappling him. He only gains a +2 bonus against those of the same size.
Last edited by JoshuaDunlow on Mon Oct 19, 2009 9:33 am, edited 1 time in total.
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Re: JD's W&W Builds (Boromir, Denethor II, Gimli, Gollum )

Postby Woodclaw » Mon Oct 19, 2009 1:04 am

Wow, great Gollum, I was about to ask if he shouldn't have a sort of Requires grapple strike, given his preference for strangling, but I think that the combination of Sneak attack and Chockehold is more than enough (maybe adding Crushing pin to the mix can be useful).
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Re: JD's W&W Builds (Boromir, Denethor II, Gimli, Gollum )

Postby Kal'El Wayne » Mon Oct 19, 2009 2:30 am

:shock: You statted the second D&D Movie? :D While I'm on the subject, are you going to stat Damodar, by any chance at all? Please?
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...And is there any chance of stats for the first movie? (Mostly Marina, Ridley, Snails and Profion?)
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Re: JD's W&W Builds (Boromir, Denethor II, Gimli, Gollum )

Postby JoshuaDunlow » Mon Oct 19, 2009 9:30 am

Kal'El Wayne wrote::shock: You statted the second D&D Movie? :D While I'm on the subject, are you going to stat Damodar, by any chance at all? Please?
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...And is there any chance of stats for the first movie? (Mostly Marina, Ridley, Snails and Profion?)


Ah ha, i knew i had forgotten someone. I have stats for Damodar, i just didn't finish converting him. And i don't know if i will be doing any 1st movie conversions.

Woodclaw wrote: Wow, great Gollum, I was about to ask if he shouldn't have a sort of Requires grapple strike, given his preference for strangling, but I think that the combination of Sneak attack and Chockehold is more than enough (maybe adding Crushing pin to the mix can be useful).


Crushing Pin, looks like a good addition.
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Re: JD's W&W Builds (Boromir, Denethor II, Gimli, Gollum )

Postby Arthur Eld » Mon Oct 19, 2009 10:10 am

Great stuff, JD! Any chance of seeing some Uruk-hai write-ups?
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Re: JD's W&W Builds (Boromir, Denethor II, Gimli, Gollum )

Postby JoshuaDunlow » Mon Oct 19, 2009 10:21 am

Arthur Eld wrote:Great stuff, JD! Any chance of seeing some Uruk-hai write-ups?


Yes you will , :)
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Re: JD's W&W Builds (Boromir, Denethor II, Gimli, Gollum )

Postby JoshuaDunlow » Mon Oct 19, 2009 6:31 pm

Image

“The Orb of Falazure is Mine”


Damodar, Undead Militant Wizard (PL 10/237pp)
Offensive PL : 9.5, Defensive PL : 9

Abilities [31pp]: Strength 18 (+4), Dexterity 12 (+1), Constitution -, Intelligence 17 (+3), Wisdom 17 (+3), Charisma 17 (+3)

Saves [17pp]: Toughness +11, Fortitude -, Reflexes 4 (+5), Willpower 10 (+13 )

Combat [30pp]: Base Attack +7 [+8 with magic, +11 in Melee], Base Defense +8 [+3 Defense], Initiative +5, Grapple +14 , Knock Back -5

Attack (dc): Unarmed +11 (dc 17), Bastard Sword +11 (dc 23), Magic (see below)

Skills [19pp]: Athletics 7 (+11), Bluff 4 (+7), Climb 5 (+9), Concentration 8 (+11), Diplomacy 4 (+7), Intimidate 11 (+14), Knowledge: Civics 3 (+6), Knowledge: Arcane 10 (+13), Knowledge: The Planes 5 (+8), Notice 7 (+10), Ride 5 (+6), Sense Motive 4 (+7)

Feats [39pp]: Accurate Attack, All out Attack, Attack Focus 4 (Melee), Attack Focus 1 (magic), Defensive Attack, Die Hard, Dodge Focus 2, Equipment 3, Fearsome Presence 5, Finishing Blow, Grappling Block, Improved Block, Improved Disarm, Improved Initiative, Minion 10 [PL 5 Half Orc, Fanatic], Power Attack, Takedown Attack, Taunt , Veteran Fighter

Powers [75pp]:
Undead Physiology 11 [Passive Container; PF: Innate]
· Super Strength 2
· Protection 7 [Extras: Impervious 3, Flaw: Limited (3 Ranks lost against Magical items, )];
· Immunity 38 [Fortitude Saves; Cold and Hot Temperatures, Aging, Need for Sleep, Suffocation, Critical Hits]
· Impervious Will Save 3
· Super Senses 3 [Dark Vision, Extended hearing]

Inherent Strength Based Array 0 [PF: 2 Alts]
· Alt: Agonizing Strike 2
· Alt: Crippling Blow 4

Magic 8 [Array; PF: 4 Alts; Flaws: Distracting, Check Required (Arcane); Drawbacks: Power loss (cannot cast spells if bound and gagged)]
· Base: Teleportation 7 [Flaws: Distracting, Check Required, Long Distances; Extra: Portal]
· Alt: Ward Undead 5
· Give Damodar 3 more Alternate Powers to flesh him out

Devices [30pp]:
The Orb of Falazure 10 [Easy to loose ]
· Variable Power 10 (Any one trait at a time; Pool of 50 pp; Flaw: Distracting, Action (+1 step)]

Equipment [11ep]: Scale Mail Armor [+4 Toughness Bonus]; Bastard Sword [Strike +4 (Power feats: Mighty, Improved Critical)]

Drawbacks [4pp]: Vulnerable [To divine powers and weapons; Moderate Intensity (+50%), Common Frequency]

Builder’s Notes:
Damodar Really doesn't use much magic either.. so didn't really know what to do here, all I have ever seen him do is use a teleport spell honestly. So that’s all I gave him <.< The fact of the matter is, even with the orb. The only magic he uses, is the cursing of Melora , the bone trap, and probably the enervating blast of energy he shoots at Berek. Oh yeah and summoning a white dragon. Over all, using the orb is pretty slow. So this gives a chance for the heroes’ to act against him. Overall I took a few liberties with Damodar to make him more of a threat , his attack and defensive abilities are much higher than I would have done. Because it seems to me that between the first and second movie, Damodar went from a Warrior to a Undead Wizard of sorts.

The Orb of Falazure
From what i can tell, the orb removed his undead curse but to what affect. There is a scene that shows his henchmen still feeding him blood through the slot in his back. So I’m just going to guess, the orb made Damodar whole again. And took away the undead weaknesses he might normally have. The orb is mostly a plot device otherwise, able to contain the powers of the Falazure the Night Dragon and keep him in suspended animation. It also contains the power of the Night Dragon itself at the disposal of those crazy enough to use it. In essence the Orb will grant the wielder the Variable Power.

Anyways as far as villains go, i can only say that Damodar sucked. lol. For all his "might" with the orb of Falazure you don’t see him do much. So I suggest that the GM, give Damodar a few alternate powers for magic to flesh him out.


Next builds coming...
Uruk-Hai, Orcs, and Goblins, oh my!
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Re: JD's W&W Builds (Damodar)

Postby JoshuaDunlow » Wed Oct 21, 2009 1:25 pm

Image
"Come on now, give us a kiss. "

Orcs of the White Hand (PL 5/60pp/Minion 4)
Abilities [11pp]: Strength 17 (+3), Dexterity 12 (+1), Constitution 15 (+2), Intelligence 12 (+1), Wisdom 13 (+1), Charisma 8 (-1)
Saves [9pp]: Toughness +2/+5 in Armor, Fortitude 3 (+5), Reflexes 2 (+3), Willpower 4 (+5)
Combat [16pp]: Base Attack +4 (+5 to either melee/ranged), Base Defense +4/+5 with shield [+2 flatfooted], Initiative +1, Grapple +7
Attack (dc): Unarmed +4/+5 (dc 17), Orc Sword +4/+5 (dc21), Orc Bow +4/+5 (dc20)
Skills [8pp]: Athletics 4 (+7), Climb 5 (+7), Intimidate 6 (+5), Languages 2 (Black speech, Common, Orc), Notice 7 (+8), Survival 6 (+7)
Feats [9pp]: All out Attack, Attack Focus (melee or ranged) 1, Die Hard, Dirty Fighting, Endurance, Finishing Blow, Power Attack, Startle, Takedown Attack
Powers [7pp]:
Orc Physiology Power Suite (7pp)
· Super Senses 3 [Scent, Dark Vision; Power Feat: Innate]
· Growth 1 [Extra: Permanent (+0)]
Equipment [0ep]: Orc Sword (+3 damage; 19-20 critical), Chain Mail (+3 toughness), Orc Bow (+2, mighty, improved critical), Small Shield (+1 dodge/ +2 block)


Image

Regular Orc (Pl 4/45pp/Minion 3)
Abilities [7pp]: Strength 13 (+1), Dexterity 12 (+1), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 8 (-1)
Saves [9pp]: Toughness +1/+3 in Armor, Fortitude 2 (+3), Reflexes 1 (+2), Willpower 2 (+3)
Combat [12pp]: Base Attack +3 (+4 to either melee/ranged), Base Defense +3/+4 with shield [+2 flatfooted], Initiative +1, Grapple +7
Attack (dc): Unarmed +3/+4 (dc 16), Orc Sword +4 (dc19), Orc Bow +3/+3 (dc18)
Skills [8pp]: Athletics 4 (+5), Climb 5 (+7), Intimidate 5 (+4), Languages 2 (Black speech, Common, Orc), Notice 7 (+8), Survival 6 (+7)
Feats [8pp]: All out Attack, Attack Focus (melee or ranged) 1, Dirty Fighting, Endurance, Finishing Blow, Startle, Takedown Attack
Powers [4pp]:
Orc Physiology Power Suite (4pp)
· Super Senses 3 [Scent, Dark Vision; Power Feat: Innate]
Equipment [0ep]: Orc Sword (+3 damage; 19-20 critical), Reinforced Leather (+2 toughness), Orc Bow (+2, mighty, improved critical), Small Shield (+1 dodge/ +2 block)
Drawback [-4pp]: Prone to Sunlight (Moderate/Very Common , -1 to all checks, attack, defense)


Image
Orc Scout/Rider (Pl 4/50pp/Minion 4)
Abilities [8pp]: Strength 12 (+1), Dexterity 14 (+2), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 8 (-1)
Saves [9pp]: Toughness +4/+3 flat, Fortitude 2 (+3), Reflexes 2 (+4), Willpower 2 (+3)
Combat [12pp]: Base Attack +3 (+4 to either melee/ranged), Base Defense +3/+4 with shield [+2 flatfooted], Initiative +1, Grapple +7
Attack (dc): Unarmed +3/+4 (dc 16), Orc Spear +3/+4 (dc 19), Orc Sword +4 (dc19), Orc Bow +3/+3 (dc18), +1 dc bonus from a sneak attack
Skills [11pp]: Animal Handling 4 (+3), Athletics 4 (+5), Climb 5 (+7), Intimidate 5 (+4), Languages 2 (Black speech, Common, Orc), Notice 7 (+8), Ride: Warg 4 (+6), Stealth 4 (+6), Survival 6 (+7)
Feats [10pp]: All out Attack, Attack Focus (melee or ranged) 1, Defensive Roll 1, Dirty Fighting, Endurance, Finishing Blow, Startle, Sneak Attack 1, Takedown Attack, Track
Powers [4pp]:
Orc Physiology Power Suite (4pp)
· Super Senses 3 [Scent, Dark Vision; Power Feat: Innate]
Equipment [0ep]: Orc Spear (+3 damage, Mighty, Improved Critical)), Orc Sword (+3 damage; 19-20 critical), Reinforced Leather (+2 toughness), Orc Bow (+2, mighty, improved critical), Small Shield (+1 dodge/ +2 block)
Drawback [-4pp]: Prone to Sunlight (Moderate/Very Common , -1 to all checks, attack, defense)


Image

Warg (PL 4 /33pp/ Minion 3 )
Abilities [5pp]: Str 19 (+4), Dex 17 (+3), Con 15 (+2), Int 2-4), Wis 12 (+1), Cha 6 (-2)
Saves [2pp]: Toughness +3, Fortitude 3 (+5), Reflexes 2 (+5), Willpower 0 (+1 )
Combat [20pp]: Attack +5 [+4 with size], Dodge +5 [+4 with size], Initiative +2
Attack (dc): Bite/Claw +4 (dc 19)
Skills [4pp]: Athletics 4 (+7), Intimidate 2 (+2), Notice 3 (+4), Stealth 3 (+4), Survival 4 (+4)
Powers [10pp]:
· Growth 2 [Large; Power Feats: Innate; Flaw: Permanent (+0)],
· Super Senses 3 (lowlight vision, scent, track)
Drawbacks [-8]: No Hands, Cannot Speak



Builder’s Notes
There are many types of Orcs in the World of Middle Earth. That it would be insane to categorize them all, however as a simple way of doing this. If you want to make different tribes of orcs different, you can give them 1 or 2 ranks in a unique physical characteristic. Including Shrinking.
Last edited by JoshuaDunlow on Fri Oct 23, 2009 11:34 pm, edited 3 times in total.
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Re: JD's W&W Builds (Damodar, LOTR Orcs)

Postby peteyrock » Thu Oct 22, 2009 12:40 pm

Wow. I was expecting one orc, and we got three. Very cool! Would you say that you'd stat the orcs/goblins of Moria differently? Ooh! I'd like to see what you do with trolls as well! Glee!
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Re: JD's W&W Builds (Damodar, LOTR Orcs)

Postby JoshuaDunlow » Thu Oct 22, 2009 12:54 pm

peteyrock wrote:Wow. I was expecting one orc, and we got three. Very cool! Would you say that you'd stat the orcs/goblins of Moria differently? Ooh! I'd like to see what you do with trolls as well! Glee!


Yes i would do them slightly different.
I would change their Low Llight Vision to Dark Vision Completely.
And to make goblins, i would simply attach 1 or 2 ranks of shrinking onto that.
Now depending if you wanted to go by the movie, id give Moria Orcs 1 rank in Super Movement 1 (wall-crawling).
Moria orcs are also the toughest, and perhaps combat ready of the orcs (save orcs from the black land where Sauron dwells). Along side the orcs of Angmar.So i'd probably up ther PL another rank, and give them a bonus to attack and defense.

Orcs from Orthank, generally have growth ranging from 1 to 2 ranks.

I believe i have a troll build around here somewhere waiting to be converted :)
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