Irvyne Wolfe “The Red Wolf”
PL: 7 (120pp)
Abilities: STR: 16 (+3) DEX: 12 (+1) CON: 18 (+4) INT: 14 (+2) WIS: 14 (+2) CHA: 16 (+3)
Skills: Climb 8 (+11), Bluff 8 (+11), Craft [Black Smithing] 9 (+11), Diplomacy 8 (+11/+15), Gather Information 8 (+11/+15), Handle Animal 6 (+9), Knowledge [Tactics] 10 (+12), Medicine 4 (+6), Notice 8 (+10), Search 6 (+8), Sense Motive 10 (+12), Stealth 10 (+11), Survival 8 (+10), Swim 8 (+11) (Languages: Balok; Base: Nidalan)
Feats: All-Out Attack, Benefit [Status: Knight of the Shadows], Diehard, Endurance, Hero of the People, Hide in Plain Sight, Improved Critical [Long Sword], Improved Initiative, Inspire (3), Leadership, Lionheart, Luck, Minions (7) [50 Guerilla Fighters], Power Attack, Takedown Attack
Powers: None
Combat: Attack +8 [Unarmed +3, Long Sword +6; 18-20 Crit] Defense 16 (12 flat-footed) Init +5
Saves: Toughness +8 (8 flat-footed) Fortitude +8 Reflex +5 Will +7
Equipment: Breast Plate Armor [+4 Toughness; Feature: Light Weight; 5ep], Silver Long Sword [+3 Damage; Mighty; Improved Critical; 5ep], Medium Metal Shield [+2 Defense; +2 Block Rolls; Feature: Light Weight; 5ep]
Abilities 30 + Skills 28 (112 Ranks) + Feats 24 + Powers 0 + Combat 24 + Saves 14 – Drawbacks 0 = 120pp
Complications: Enemy [Elena Faith-hold], Fame [Red Wolf of Nidala], Hatred [Tyrants], Honor, Reputation [Dangerous Rebel], Responsibility [Family, The Pack, Knight of the Shadows], Secret [The Escape from Faith-Hold’s Dungeon]Guerilla Fighter
PL: 3 (30pp)
Abilities: STR: 10 (+0) DEX: 12 (+1) CON: 12 (+1) INT: 10 (+0) WIS: 12 (+1) CHA: (+0)
Skills: Climb 4 (+4), Notice 4 (+5), Stealth 4 (+5), Survival 4 (+5)
Feats: Sneak Attack
Powers: None
Combat: Attack +3 [Unarmed +0] Defense 13 (12 flat-footed) Init +1
Saves: Toughness +3 (3 flat-footed) Fortitude +2 Reflex +4 Will +3
Equipment: Sword [+3 Damage; 19-20 Crit; Mighty; 5ep], Studded Leather Armor [+2 Defense; 2ep], Long Bow [+3 Damage; Mighty [3]; 9ep]
Abilities 6 + Skills 4 (16 Ranks) + Feats 1 + Powers 0 + Combat 12 + Saves 7 – Drawbacks 0 = 30ppAppearanceIrvyne is a study in opposites. His breastplate armor and shield are perfectly kept, not a scratch or dent in them, but he does not keep himself as well groomed. His blonde hair has grown into a mop of wild tendrils, and his face is tanned from time outdoors and is covered in dark stubble. At his side is his trusty silver long sword, which has served him against most evils. His shield bears his personal device; a wolf’s head, red, and thrown back into a howl. Fluttering behind him in the breeze is the trademark yellow and black cape of his order, clasped by the eclipsed moon emblem.
BackgroundBorn and raised in Nidala, Irvyne Oakheart always dreamed of becoming a paladin like his land’s ruler, Lady Elena Faith-hold. He held Elena in such high regard that the little boy ignored all the talk of her torturing people; obviously, they were lies created by those elements of society that Elena sought to destroy, or so thought the young Irvyne. Irvyne thus spent his entire childhood training with wooden swords and exercising tirelessly in hopes that he would someday be worthy of becoming one of Elena’s warriors.
All this changed on the morn of Irvyne’s seventeenth birthday. Elena Faith-hold had just returned from hunting a beast that had laid waste to a small farming community. She strode through town on her black unicorn, her woodsmen falling in behind her. The whole town lined the streets to watch her come through, including young Irvyne. When the procession reached the center of town, Irvyne decided to present himself in the most noble and knightly way he could manage. He stepped before Lady Elena and got down on one knee. With his head bowed, he spoke in a humble voice.
“My Lady, I am Irvyne Oakheart. I am but a poor farm boy, but if you would have one such as I, I would serve you until every ounce of my blood has run dry.”
There was a prolonged silence as all the townspeople held their breath. Elena’s eyes widened, for where the townspeople saw the love and adoration Irvyne held for Elena, all she could see was pure evil. Not being a fool, Elena invited Irvyne to return with her to her castle. The boy happily followed her vanguard until they came to Faith Hold. Once securely inside the castle walls, Irvyne was promptly imprisoned and subjected to the torture he had always thought of as myth.
What followed was three years of every type of torture imaginable. The torturers would ask questions that Irvyne had no answers to. As hard as they tried, the torturers could not break Irvine’s body or his will. Every day inside the dungeons made him harder to break.
From the moment he had been placed in the dungeons, Irvyne had his sights set on escape from those cursed pits of torture. But the security was so tight there seemed no chance for escape.
But on one moonless night Irvyne did escape with a small group of prisoners. Irvyne knew how hard it would be to hide from Faith-hold and her troops in eastern Nidala, so the band fled deep into the western forests.
When the fugitives finally stopped, they had traveled well into the forests. After a few days rest Irvyne decided to explore even further west. He went so far west that he entered the Phantasmal Forest, and from there, the domain of Avonleigh, with the standing stones that mark the gathering spot for the Knights of the Shadows. Only one Knight of the Shadows was present to greet Irvine’s arrival. His name was Greger, and his task was to guard the standing stones. Greger was impressed by the young man’s harrowing story and decided to train him to become a Knight of the Shadows. The training was intense and forced Irvyne to new heights in combat. He was trained to forge weapons and armor, and Greger also taught him the art of guerilla warfare.
When Irvyne returned to the refugees a year later, they saw not the boy that had left them, but a warrior clad in gleaming armor.
The fugitives had suffered through the past year, however. They had lost half their number to hunger, disease or Faith-hold’s woodsmen. Irvyne wasted no time teaching them how to forge weapons and armor, how to fight from the shadows, and how to use to forest as cover, as a weapon, and as a means of food and shelter. During the next year Irvyne and his rag-tag strike force drove Faith-hold’s warriors out of the forest completely. Then Irvyne and his warriors began to ambush detachments of Faith-hold’s men outside the forests.
Six months later it came to Irvine’s attention that a young priestess of almost saintly virtue had arrived from a far distant realm, and was now staying in a distant village. Knowing that Faith-hold would seek to make her a servant or a victim, Irvyne acted at once. He and his raiders rode into that village and found the woman. Next they took the young woman to their forest encampment and explained the realities of Nidala to her. The woman, named Nadia Wolfe, felt that Irvyne and his warriors were serving good causes and joined them. It wasn’t long before Nadia and Irvyne fell in love. They were wed on a warm summer eve, and Irvyne took his wife’s surname, as is custom in his realm, though the idea seemed odd to Nadia. His men began calling him the Red Wolf, and he in turn began referring to them as the Pack.
A few weeks after the wedding, a group of wagons appeared outside the Pack’s secret stronghold. Irvyne was terrified, but his concern turned out to be without cause. These people were the Vistani and were no friends of Faith-hold’s. Many of the Pack enjoyed the diversion that the Vistani brought, including Irvyne and Nadia, who both had their futures told. Both received the same odd message.
“The Warrior of Light shall be born the in the land of the Unholy Knight, to a pious woman and a righteous man.”
The newlyweds consulted with the Pack’s resident mage, Maeve, on the meaning of the prophecy and came to conclusion that it meant that Nadia was meant to give birth to this “Warrior of Light” who would quite possibly become a true holy warrior.
Over the next nine months Irvyne stepped up his attacks against Faith-hold sure that he had to work harder to make the world fit for his coming child. The result was disastorous leading to the deaths of several of the original pack members. Irvyne pulled back on the intensity of his attacks and remained relatively quiet until Nadia gave birth to a baby girl, Kateri Wolfe. Even as Irvyne celebrated the birth of his child Faith-hold’s minions discovered the Pack’s camp. They were forced to flee taking as much with them as they could carry.
For the past eight years the Pack has remained a thorn in Faith-hold’s side, but Irvyne has decided that it’s wiser, tactically, to try and stay alive rather than deliver bloody vengeance. He was loath to admit it, but the more he confronts Faith-hold’s the better she understands his tactics and the closer she gets to defeating him. So to counter this Irvyne has been searching for new and unexpected tactics to use against her.
During this time baby Kateri has grown into a happy little girl. She knows that her family, who she sees as both her parents and the rest of the pack, a huge collection of aunts and uncles, are fighting for a good cause and that someday she’s like to join them. Kateri hasn’t been told about the prophecy. While the little girl has yet to display any supernatural powers her extended family still dotes on her. Prophesied child or not, she is still their dear.

So way back in the mists of 1999 I wrote a submission for the Kargante’s Book of Shadows netbook. This was the character that got accepted, making him a pseudo-canon character in the setting. He’s known to a tiny portion of Ravenloft fans all over the world, and he’s all mine. Before you hop on me for the writing style this is largely copied and pasted from an article I wrote 10 years ago. I changed his description a little bit, blood red armor is awesome when you're 19... it just felt silly now. I extended his background to account for the 8+ years that have passed in game since I first created him. He’s a bit like a medieval Captain America. He can fight well, and inspire his troops in battle. Also since I was feeling creative….
New Feat:Hero of the People: Amongst the people of your homeland you’re held in the highest regards. To natives of your home domain you receive a +4 to Diplomacy and Gather Information checks, limited by your PL.