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MDSnowman: Tears of Taija Act 5 Updates, Mira

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Re: MDSnowman 2: Aglin, The Wall, The 3rd Special Ops Legion

Postby Psistrike » Mon Oct 26, 2009 4:14 pm

Looks like Petra is going to need a Penetrating attack soon. :twisted:
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Re: MDSnowman 2: Aglin, The Wall, The 3rd Special Ops Legion

Postby Arthur Eld » Mon Oct 26, 2009 5:45 pm

As always your originals never fail to impress. And the pictures are cool too. May I ask where you found the ones for Nora and Erika?
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Re: MDSnowman 2: Aglin, The Wall, The 3rd Special Ops Legion

Postby MDSnowman » Mon Oct 26, 2009 6:27 pm

I got a PM asking this same question. They're from a Japanese computer game, I don't know the name, I'd need to dig around for the name though I get the idea that it's a little naughty because one picture I wanted to use for a character would have violated Terms of Service here.
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Re: MDSnowman 2: Aglin, The Wall, The 3rd Special Ops Legion

Postby Libra » Tue Oct 27, 2009 1:24 pm

Keep up the good work MD Snowman! :D
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Postby MDSnowman » Fri Oct 30, 2009 1:57 pm

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Jander Sunstar

PL:
14 (216pp)

Abilities: STR: 30 (+10) DEX: 28 (+9) CON: -- (+0) INT: 16 (+3) WIS: 16 (+3) CHA: 24 (+7)

Skills: Bluff 8 (+15/+20), Disguise 8 (+15), Gather Information 8 (+15), Knowledge [Arcane Lore] 8 (+11), Knowledge [Life Sciences] 12 (+15), Knowledge [Theology & Philosophy] 6 (+9), Notice 8 (+11), Perform [Wind Instruments] 8 (+15), Ride 8 (+17), Sense Motive 8 (+11), Stealth 12 (+19), Survival 12 (+15), Languages (Fareun Common, Balok, Falkovian, Vaasi, Darkonese, Moderntish; Base: Elvish)

Feats: Ambidexterity, Attractive, Cat’s Feet, Critical Strike [Undead], Dodge Focus (2), Eagle Eyes, Favored Opponent [Undead] (4), Improved Initiative, Low-Light Vision, Power Attack, Precise Shot, Rain of Arrows, Track, Uncanny Dodge [Hearing]

Powers:
Immunity 30 (Fortitude Effects; 30pp), Drain [Constitution] 6 (Flaw: Requires Grapple [-1]; 3pp), Super Senses 1 (Scent; 1pp)
Regeneration 14 (Recovery Bonus: 5, Bruised: Standard Action [2], Injured: Standard Action [5]; Resurrection: 1/day [2]; Flaw: Source – Blood [-1]; 7pp)
Black Thumb [Corrosion 4 (Flaw: Limited – Plants [-2], Uncontrolled [-1]; 2pp)]
Vampire Magic (Mind Control 10 (Flaw: Sense Dependent – Hearing; 13pp)
Alternate Powers:
→ Gaseous Form (Insubstantial 2)
→ Wolf Form (Morph 2 (Dire Wolf; Extra: Linked – Speed 3)
→ Dire Bat (Morph 2 (Dire Bat; Extras: Shrinking 4; Flight 2 (Power Drawback: Wings)


Combat: Attack +14 [Unarmed +10, Sword +13; 19-20 Crit, Longbow +8] Defense 24 (16 flat-footed) Init +13

Saves: Toughness +14 (14 flat-footed) Fortitude +NA Reflex +12 Will +10

Equipment: Long Sword [+3 Damage; Mighty; Improved Critical; 5ep], Composite Longbow [+3 Damage; Mighty [5]; 11ep], Wooden Flute [0ep], Wooden Stakes [0ep]

Drawbacks: Weakness [Dependence on Blood; Common Occurrence, Minor Intensity; 2pp], Weakness [Running Water; -1 Toughness per Round; Can Kill; 6pp], Weakness [Sunlight; Minor per Round; Dead after 10 Rounds; 8pp]

Abilities 54 + Skills 28 (112 Ranks) + Feats 18 + Powers 56 + Combat 52 + Saves 24 – Drawbacks 16 = 216pp

Complications: Addiction [Blood], Enemy [Count Strahd von Zarovich], Hatred [Vampires], Honor, Prejudice [Vampire], Temper


Happy Halloween ATT!

This Halloween my rummaging through old Ravenloft materials has netted you a build of quite possibly the only “good” vampire in the setting, Jander Sunstar. Jander began his life as a Gold Elf Ranger in the Forgotten Realms setting. He adventured for years with several people before being turned into a vampire by an old enemy. He managed to free himself from his master’s thrall and spent hundreds of years trying to find a cure for his disease as he fed on animals. A cure never came, but he eventually met a woman in an insane asylum named “Ana” who claimed to be from a land called “Barovia” and Jander grew to love her. Sickness eventually gripped her and she died in his arms, in blinding grief Jander changed into a wolf and killed everyone in the immediate area, passing out in the aftermath.

When he awoke he was in Barovia, in Ravenloft, there he was met by the infamous Count Strahd. The two formed something of a friendship for hundreds of years. During his years he tried to track down the person who shattered Ana’s mind in order to take revenge. Jander, having centuries more experience as a vampire than the Count taught Strahd the ropes of his state even as he discovered he could no longer survive on the blood of animals. During his time Jander’s blonde hair, and deeply bronzed skin accidently started the Barovian Church of the Morning Lord.

Eventually Jander discovered the truth, “Ana” was some sort of remnant of Tatyana, Strahd’s obsession… the woman for whom he’d killed his own brother, and became a vampire. In doing so he drove the innocent young woman insane. Jander, filled with righteous fury, allied himself with a group of vampire hunters armed with the fabled Holy Symbol of Ravenkind and assaulted the Count. The hunters fell and eventually Jander picked up the Holy Symbol himself turning it against the Count. The holy magic burned his hand and nearly killed the count, but in the end the Count escaped due to his magical power.

Jander, realizing he’d become a pawn in the dark games surrounding Count Strahd, was filled with despair. He dropped the holy symbol and went to the roof of Castle Ravenloft and watched the sun rise, waiting for oblivion to claim him.

The Dark Powers of Ravenloft had other plans for him however.

The mists engulfed him just before the sun hit him and whisked him away from its deadly embrace. Spared death Jander dedicated himself to the hunting and killing of vampires all over the dark domains of Ravenloft. Since that day, long ago, Jander has traveled Ravenloft by night hunting all manner of vampiric monsters while trying his best to contain the darkness within himself… sometimes with mixed results.

:arrow: At over 700 years old Jander is easily one of the oldest and most powerful Vampires in Ravenloft. Arguably he’s the oldest, and as such he’s free of many of the weaknesses normally associated with his kind and very physically powerful. As such he’s a terror in combat, and damn hard to kill. If he had any glaring weakness (you know aside from the 16 points in drawbacks) it’s the fact that he’s not a weapon master at heart. He’s got no Takedown Attack, no All-out Attack, or anything like that. He’s generally relying on his the brute strength of his PL to bring down his foes. Heck, he needs to rely a lot on his Favored Opponent feat to meet his caps.
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Re: MDSnowman 2: Halloween Surprise!

Postby luketheduke86 » Fri Oct 30, 2009 6:46 pm

Man I wasn't expecting Jander at all for your Halloween Suprise! Jander is quite a beast and really dangerous character, love the build Snowman. I really liked The Vampire of the Mists book and I never knew what happened to him afterwards, so that was a pleasant surprise too!
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Re: MDSnowman 2: Halloween Surprise!

Postby Taliesin » Fri Oct 30, 2009 6:49 pm

Ooh, going old school on us, MDS! Two black thumbs up!
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Re: MDSnowman 2: Halloween Surprise!

Postby MDSnowman » Fri Oct 30, 2009 9:03 pm

luketheduke86 wrote:Man I wasn't expecting Jander at all for your Halloween Suprise! Jander is quite a beast and really dangerous character, love the build Snowman. I really liked The Vampire of the Mists book and I never knew what happened to him afterwards, so that was a pleasant surprise too!

Yeah they brought him back in the Accessory Children of the Night: Vampires. Vampire of the Mists was the first Ravenloft Novel I read and I freakin' loved it. So I was really tickled at the idea of Jander still being alive (so to speak) and hunting vampires.
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Re: MDSnowman 2: Halloween Surprise!

Postby luketheduke86 » Sat Oct 31, 2009 4:12 am

MDSnowman wrote:Yeah they brought him back in the Accessory Children of the Night: Vampires. Vampire of the Mists was the first Ravenloft Novel I read and I freakin' loved it. So I was really tickled at the idea of Jander still being alive (so to speak) and hunting vampires.


I'm going to have to try and find that supplement and check it out, thanks. Oh and Vampire of the Mists is definitely my favorite Ravenloft book, though Knight of the Black Rose is a close second mostly cause I think Soth is a badass :D.
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Re: MDSnowman 2: Halloween Surprise!

Postby MDSnowman » Sat Oct 31, 2009 7:26 am

luketheduke86 wrote:
MDSnowman wrote:Yeah they brought him back in the Accessory Children of the Night: Vampires. Vampire of the Mists was the first Ravenloft Novel I read and I freakin' loved it. So I was really tickled at the idea of Jander still being alive (so to speak) and hunting vampires.


I'm going to have to try and find that supplement and check it out, thanks. Oh and Vampire of the Mists is definitely my favorite Ravenloft book, though Knight of the Black Rose is a close second mostly cause I think Soth is a badass :D.

I always loved Spectre of the Black Rose, (despite the ending...I have issues with Weis and Hickman for stealing Soth from Ravenloft) and Scholar of Decay came out of left field to be awesome as well.
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547 & 548

Postby MDSnowman » Sat Oct 31, 2009 8:09 am

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Laurie Weathermay-Foxgrove

PL:
6 (105pp)

Abilities: STR: 10 (+0) DEX: 16 (+3) CON: 10 (+0) INT: 16 (+3) WIS: 14 (+2) CHA: 16 (+3)

Skills: Acrobatics 2 (+5), Climb 4 (+4), Craft [Mechanical] 4 (+7), Diplomacy 4 (+7), Disable Device 4 (+7), Gather Information 8 (+11), Knowledge [Arcane Lore] 4 (+7), Knowledge [Civics] 4 (+7), Knowledge [History] 8 (+11), Knowledge [Tactics] 9 (+12), Knowledge [Theology & Philosophy] 8 (+11), Profession [Herbalist] 4 (+6), Ride 8 (+11), Sense Motive 6 (+8) (Languages: Balok, Darkonese, Lamordian; Base: Mordentish)

Feats: Benefit (3) [Wealth x2, Status], Contacts, Connected, Defensive Roll (3), Improved Disarm, Improved Initiative (2), Leadership, Master Plan, Quickdraw, Set-Up, Teamwork, Weapon Finesse

Powers:
Device 2 [Parthian Rapier; Easy to Lose; Strike 3 (Extra: Secondary Effect [+1]; Power Feats: Mighty, Improved Critical [3]; 6pp]

Combat: Attack +6 [Unarmed +0, Parthian Rapier +6; 17-20 Crit] Defense 18 (14 flat-footed) Init +11

Saves: Toughness +4 (1 flat-footed) Fortitude +4 Reflex +7 Will +6

Equipment: Black powder Pistol [+3 Damage; 6ep], Dagger [+1 Damage; Mighty; Improved Critical; Thrown; 4ep], Fox Hunting Outfit [+1 Toughness; 1ep… just awesome]

Abilities 22 + Skills 20 (80 Ranks) + Feats 17 + Powers 6 + Combat 28 + Saves 12 – Drawbacks 0 = 105pp


Gennifer Weathermay-Foxgrove

PL:
6 (105pp)

Abilities: STR: 10 (+0) DEX: 14 (+2) CON: 10 (+0) INT: 18 (+4) WIS: 14 (+2) CHA: 16 (+3)

Skills: Concentration 8 (+10), Craft [Artistic] 9 (+13), Craft [Chemical] 9 (+13), Diplomacy 10 (+13), Gather Information 10 (+13), Knowledge [Arcane Lore] 11 (+15), Knowledge [Civics] 8 (+10), Knowledge [Theology & Philosophy] 8 (+12), Profession [Herbalist] 8 (+10), Ride 4 (+6), Sense Motive 8 (+10), Languages (Darkonese, Draconic, Vaasi; Base: Mordentish)

Feats: Artificer, Attack Specialization [Wizardry], Benefit (3) [Wealth x2, Status], Contacts, Connected, Inspire, Well-Informed

Powers:
Wizardry 8 (Magic Missile [Blast 4 (Extra: Range – Perception [+1], Learned Caster [+1]; 13pp)
Alternate Powers:
→ Disrupt Undead [Blast 8 (Extra: Learned Caster [+1]; Flaw: Limited – Undead [-2])]
→ Burning Hands [Strike 6 (Extra: Area-Cone [+1], Learned Caster [+1])]
→ Magic Weapon [Boost 4 (Strike; Extra: Total Fade [+1]; Flaws: Only on Weapons [-1])]
→ Animate Rope [Snare 6 (Extra: Learned Caster [+1]; Flaw: Requires Rope)]
→ Mage Sight [Super Senses 3 (Magic Awareness, Shapechanger Awareness, Undead Awareness)]
Mage Armor [Protection 4 (Power Feat: Subtle; 5pp)]

Combat: Attack +4 [+6 Wizardry] [Unarmed +0, Black Powder Pistol +3] Defense 18 (14 flat-footed) Init +2

Saves: Toughness +4 (4 flat-footed) Fortitude +3 Reflex +4 Will +8

Equipment: Van Richten’s Herbalist Shop [Size: Small; Toughness: 10; Features: Infirmary, Laboratory, Library, Living Space, Workshop; 6ep], Black Powder Pistol [+3 Damage; 6ep]

Drawbacks: Involuntary Transformation [Werewolf; Uncommon Occurrence, Major Intensity; 3pp]

Abilities 22 + Skills 24 (96 Ranks) + Feats 9 + Powers 18 + Combat 24 + Saves 11 – Drawbacks 3 = 105pp

Complications: Fame [Unattached Noble Babes], Honor, Reputation [Monster Hunters], Responsibility [Close to the Head of Mordentish Nobility, Preserving Van Richten’s legacy]


:arrow: Upon the tragic demise of the Legendary Doctor Rudolph Van Richten in the adventure Bleak House his legacy as the greatest monster hunter in Ravenloft was picked up by two twin girls, Gennifer and Laurie Weathermay-Foxgrove. These two girls, a breath away from ruling the town of Mordentshire, were raised around Dr. Van Richten’s herbalist shop, and on stories of their own Uncle George’s heroic adventures. So when they grew up they took up the fight as well. This manifested in Gennifer learning arcane magic, and Laurie learning the way of the sword. Gennifer is the more demure and lady-like of the pair, while Laurie fights evil in a fox hunting outfit and is an unapologetic tomboy.

Using Van Richten’s old herbalist shop as a base of operations the twins have established a network of Monster Hunters throughout Ravenloft who, by and large, work together because of van Richten’s example as a scholarly hero.

Of course not everything is sunshine and rainbows in their lives. As their grandfather grows older and more infirm people have begun to worry about who will take over the rulership of Mordentshire. George Weathermay is the next in line, but he’s on the other side of the core totally dedicated to fighting monsters. That leaves one of the twins as the most likely to take up the job, though neither of them wants it.

What no one besides George Weathermay suspects however is that Gennifer was infected by a Werewolf as a child and carries the affliction inside of her even now. Whatever the trigger to her transformation Gennifer has yet to be exposed to it, but George is purposely avoiding his family hunting the source of Gennifer’s infection in hopes of curing her before she changes for the first time and takes lives.

:arrow: In combat Gennifer is largely stuck using her spells, but has flexibility with her artificer feat. She’ll use it to prepare magic scrolls and potions. Laurie uses her Parthian Rapier, a trick sword with a pistol built into the hilt allowing one to fire a round into a foe’s body after hitting with the sword (hence the secondary effect extra). Also…

New Feat:
Weapon Finesse: Your melee attacks are aimed towards your enemies most exposed weak points. You add your dexterity bonus instead of strength bonus as damage to melee attacks, limited by PL. You still use strength for grappling, skills, ect.

...or as I call it Zen Strike, only with Dexterity.
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Re: MDSnowman 2: Halloween Surprise!

Postby luketheduke86 » Sat Oct 31, 2009 12:18 pm

MDSnowman wrote:
luketheduke86 wrote:
MDSnowman wrote:Yeah they brought him back in the Accessory Children of the Night: Vampires. Vampire of the Mists was the first Ravenloft Novel I read and I freakin' loved it. So I was really tickled at the idea of Jander still being alive (so to speak) and hunting vampires.


I'm going to have to try and find that supplement and check it out, thanks. Oh and Vampire of the Mists is definitely my favorite Ravenloft book, though Knight of the Black Rose is a close second mostly cause I think Soth is a badass :D.

I always loved Spectre of the Black Rose, (despite the ending...I have issues with Weis and Hickman for stealing Soth from Ravenloft) and Scholar of Decay came out of left field to be awesome as well.


Ugh.. yea I was disappointed with how it was done in Spectre, one of the only downsides to a great book. I haven't read Scholar of Decay yet, I'll have to look for it next time I'm on a book binge at Half-price books :D.
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Re: MDSnowman 2: Halloween Surprise!

Postby MDSnowman » Sat Oct 31, 2009 2:13 pm

luketheduke86 wrote:Ugh.. yea I was disappointed with how it was done in Spectre, one of the only downsides to a great book. I haven't read Scholar of Decay yet, I'll have to look for it next time I'm on a book binge at Half-price books :D.

Yeah I simply adored the ideas behind the Whispering Beast and the Bloody Cobbler! They'd make good Bogeymen now that Soth is gone, but terrorizing children doesn't fit with their MOs.
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Re: MDSnowman 2: Halloween Surprise!.. part 2!

Postby MDSnowman » Sat Oct 31, 2009 2:17 pm

Just a fair warning, I read Scholar of Decay and Death of a Darklord during a two day stay of In School Suspension in high school. It might be just how bad Death of a Darklord was that made Scholar of decay awesome.
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Postby MDSnowman » Sat Oct 31, 2009 3:43 pm

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Irvyne Wolfe “The Red Wolf”

PL:
7 (120pp)

Abilities: STR: 16 (+3) DEX: 12 (+1) CON: 18 (+4) INT: 14 (+2) WIS: 14 (+2) CHA: 16 (+3)

Skills: Climb 8 (+11), Bluff 8 (+11), Craft [Black Smithing] 9 (+11), Diplomacy 8 (+11/+15), Gather Information 8 (+11/+15), Handle Animal 6 (+9), Knowledge [Tactics] 10 (+12), Medicine 4 (+6), Notice 8 (+10), Search 6 (+8), Sense Motive 10 (+12), Stealth 10 (+11), Survival 8 (+10), Swim 8 (+11) (Languages: Balok; Base: Nidalan)

Feats: All-Out Attack, Benefit [Status: Knight of the Shadows], Diehard, Endurance, Hero of the People, Hide in Plain Sight, Improved Critical [Long Sword], Improved Initiative, Inspire (3), Leadership, Lionheart, Luck, Minions (7) [50 Guerilla Fighters], Power Attack, Takedown Attack

Powers: None

Combat: Attack +8 [Unarmed +3, Long Sword +6; 18-20 Crit] Defense 16 (12 flat-footed) Init +5

Saves: Toughness +8 (8 flat-footed) Fortitude +8 Reflex +5 Will +7

Equipment: Breast Plate Armor [+4 Toughness; Feature: Light Weight; 5ep], Silver Long Sword [+3 Damage; Mighty; Improved Critical; 5ep], Medium Metal Shield [+2 Defense; +2 Block Rolls; Feature: Light Weight; 5ep]

Abilities 30 + Skills 28 (112 Ranks) + Feats 24 + Powers 0 + Combat 24 + Saves 14 – Drawbacks 0 = 120pp

Complications: Enemy [Elena Faith-hold], Fame [Red Wolf of Nidala], Hatred [Tyrants], Honor, Reputation [Dangerous Rebel], Responsibility [Family, The Pack, Knight of the Shadows], Secret [The Escape from Faith-Hold’s Dungeon]


Guerilla Fighter
PL:
3 (30pp)
Abilities: STR: 10 (+0) DEX: 12 (+1) CON: 12 (+1) INT: 10 (+0) WIS: 12 (+1) CHA: (+0)
Skills: Climb 4 (+4), Notice 4 (+5), Stealth 4 (+5), Survival 4 (+5)
Feats: Sneak Attack
Powers: None
Combat: Attack +3 [Unarmed +0] Defense 13 (12 flat-footed) Init +1
Saves: Toughness +3 (3 flat-footed) Fortitude +2 Reflex +4 Will +3
Equipment: Sword [+3 Damage; 19-20 Crit; Mighty; 5ep], Studded Leather Armor [+2 Defense; 2ep], Long Bow [+3 Damage; Mighty [3]; 9ep]
Abilities 6 + Skills 4 (16 Ranks) + Feats 1 + Powers 0 + Combat 12 + Saves 7 – Drawbacks 0 = 30pp


Appearance
Irvyne is a study in opposites. His breastplate armor and shield are perfectly kept, not a scratch or dent in them, but he does not keep himself as well groomed. His blonde hair has grown into a mop of wild tendrils, and his face is tanned from time outdoors and is covered in dark stubble. At his side is his trusty silver long sword, which has served him against most evils. His shield bears his personal device; a wolf’s head, red, and thrown back into a howl. Fluttering behind him in the breeze is the trademark yellow and black cape of his order, clasped by the eclipsed moon emblem.

Background
Born and raised in Nidala, Irvyne Oakheart always dreamed of becoming a paladin like his land’s ruler, Lady Elena Faith-hold. He held Elena in such high regard that the little boy ignored all the talk of her torturing people; obviously, they were lies created by those elements of society that Elena sought to destroy, or so thought the young Irvyne. Irvyne thus spent his entire childhood training with wooden swords and exercising tirelessly in hopes that he would someday be worthy of becoming one of Elena’s warriors.

All this changed on the morn of Irvyne’s seventeenth birthday. Elena Faith-hold had just returned from hunting a beast that had laid waste to a small farming community. She strode through town on her black unicorn, her woodsmen falling in behind her. The whole town lined the streets to watch her come through, including young Irvyne. When the procession reached the center of town, Irvyne decided to present himself in the most noble and knightly way he could manage. He stepped before Lady Elena and got down on one knee. With his head bowed, he spoke in a humble voice.

“My Lady, I am Irvyne Oakheart. I am but a poor farm boy, but if you would have one such as I, I would serve you until every ounce of my blood has run dry.”

There was a prolonged silence as all the townspeople held their breath. Elena’s eyes widened, for where the townspeople saw the love and adoration Irvyne held for Elena, all she could see was pure evil. Not being a fool, Elena invited Irvyne to return with her to her castle. The boy happily followed her vanguard until they came to Faith Hold. Once securely inside the castle walls, Irvyne was promptly imprisoned and subjected to the torture he had always thought of as myth.

What followed was three years of every type of torture imaginable. The torturers would ask questions that Irvyne had no answers to. As hard as they tried, the torturers could not break Irvine’s body or his will. Every day inside the dungeons made him harder to break.

From the moment he had been placed in the dungeons, Irvyne had his sights set on escape from those cursed pits of torture. But the security was so tight there seemed no chance for escape.

But on one moonless night Irvyne did escape with a small group of prisoners. Irvyne knew how hard it would be to hide from Faith-hold and her troops in eastern Nidala, so the band fled deep into the western forests.

When the fugitives finally stopped, they had traveled well into the forests. After a few days rest Irvyne decided to explore even further west. He went so far west that he entered the Phantasmal Forest, and from there, the domain of Avonleigh, with the standing stones that mark the gathering spot for the Knights of the Shadows. Only one Knight of the Shadows was present to greet Irvine’s arrival. His name was Greger, and his task was to guard the standing stones. Greger was impressed by the young man’s harrowing story and decided to train him to become a Knight of the Shadows. The training was intense and forced Irvyne to new heights in combat. He was trained to forge weapons and armor, and Greger also taught him the art of guerilla warfare.

When Irvyne returned to the refugees a year later, they saw not the boy that had left them, but a warrior clad in gleaming armor.

The fugitives had suffered through the past year, however. They had lost half their number to hunger, disease or Faith-hold’s woodsmen. Irvyne wasted no time teaching them how to forge weapons and armor, how to fight from the shadows, and how to use to forest as cover, as a weapon, and as a means of food and shelter. During the next year Irvyne and his rag-tag strike force drove Faith-hold’s warriors out of the forest completely. Then Irvyne and his warriors began to ambush detachments of Faith-hold’s men outside the forests.

Six months later it came to Irvine’s attention that a young priestess of almost saintly virtue had arrived from a far distant realm, and was now staying in a distant village. Knowing that Faith-hold would seek to make her a servant or a victim, Irvyne acted at once. He and his raiders rode into that village and found the woman. Next they took the young woman to their forest encampment and explained the realities of Nidala to her. The woman, named Nadia Wolfe, felt that Irvyne and his warriors were serving good causes and joined them. It wasn’t long before Nadia and Irvyne fell in love. They were wed on a warm summer eve, and Irvyne took his wife’s surname, as is custom in his realm, though the idea seemed odd to Nadia. His men began calling him the Red Wolf, and he in turn began referring to them as the Pack.

A few weeks after the wedding, a group of wagons appeared outside the Pack’s secret stronghold. Irvyne was terrified, but his concern turned out to be without cause. These people were the Vistani and were no friends of Faith-hold’s. Many of the Pack enjoyed the diversion that the Vistani brought, including Irvyne and Nadia, who both had their futures told. Both received the same odd message.

“The Warrior of Light shall be born the in the land of the Unholy Knight, to a pious woman and a righteous man.”

The newlyweds consulted with the Pack’s resident mage, Maeve, on the meaning of the prophecy and came to conclusion that it meant that Nadia was meant to give birth to this “Warrior of Light” who would quite possibly become a true holy warrior.

Over the next nine months Irvyne stepped up his attacks against Faith-hold sure that he had to work harder to make the world fit for his coming child. The result was disastorous leading to the deaths of several of the original pack members. Irvyne pulled back on the intensity of his attacks and remained relatively quiet until Nadia gave birth to a baby girl, Kateri Wolfe. Even as Irvyne celebrated the birth of his child Faith-hold’s minions discovered the Pack’s camp. They were forced to flee taking as much with them as they could carry.

For the past eight years the Pack has remained a thorn in Faith-hold’s side, but Irvyne has decided that it’s wiser, tactically, to try and stay alive rather than deliver bloody vengeance. He was loath to admit it, but the more he confronts Faith-hold’s the better she understands his tactics and the closer she gets to defeating him. So to counter this Irvyne has been searching for new and unexpected tactics to use against her.

During this time baby Kateri has grown into a happy little girl. She knows that her family, who she sees as both her parents and the rest of the pack, a huge collection of aunts and uncles, are fighting for a good cause and that someday she’s like to join them. Kateri hasn’t been told about the prophecy. While the little girl has yet to display any supernatural powers her extended family still dotes on her. Prophesied child or not, she is still their dear.

:arrow: So way back in the mists of 1999 I wrote a submission for the Kargante’s Book of Shadows netbook. This was the character that got accepted, making him a pseudo-canon character in the setting. He’s known to a tiny portion of Ravenloft fans all over the world, and he’s all mine. Before you hop on me for the writing style this is largely copied and pasted from an article I wrote 10 years ago. I changed his description a little bit, blood red armor is awesome when you're 19... it just felt silly now. I extended his background to account for the 8+ years that have passed in game since I first created him. He’s a bit like a medieval Captain America. He can fight well, and inspire his troops in battle. Also since I was feeling creative….

New Feat:
Hero of the People: Amongst the people of your homeland you’re held in the highest regards. To natives of your home domain you receive a +4 to Diplomacy and Gather Information checks, limited by your PL.
Last edited by MDSnowman on Sat Oct 31, 2009 9:58 pm, edited 3 times in total.
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MDSnowman
Harbinger of Doom
Harbinger of Doom
 
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