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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Re: Jab's Builds: Warbound, Four Kinds of Hulks!

Postby Jabroniville » Mon Nov 16, 2009 2:47 pm

Image

If Spidey loses to THE FLY, I think he should just retire.

THE FLY (Richard Deacon)
PL 9 (135)

That is one seriously crappy deformity
Villain of: Spider-Man
ST 26 (+8) DEX 20 (+5) CON 20 (+5) INT 12 (+1) WIS 12 (+1) CHA 12 (+1)

Skills:
Acrobatics 3 (+6)
Bluff 4 (+5)
Disable Device 4 (+5)
Gather Information 5 (+6)
Intimidate 5 (+6)
Knowledge (Streetwise) 7 (+8)
Notice 4 (+5)
Search 4 (+5)
Stealth 4 (+7)

Feats:
Dodge Focus 2, Endurance, Power Attack

Powers:
"Proportionate Strength & Abilities of a Common Housefly" ~~ Most Bad-Ass Power Name EVER!! ~~
Super-Strength 2 (heavy load: 3 tons) [4]
Protection 3 [3]
Super-Movement 2 (Wall-Crawling, Sure-Footed) [4]
Super-Senses 1 (Radius Sight) [1]

"Membrane Wings"
Flight 4 (Drawbacks: Winged, Noticeable "Buzzing") [7]
"Wind-Storm Wings" Air Control 8 (Drawbacks: If Wings are Bound) [16]
AP: Air Blast 8

Saves:
Toughness +8, Fortitude +7, Reflex +8, Will +4

Combat:
Attack +10, Damage +8 (+8 Air Control), Defense +8 (+10 Dodge), Initiative +5

Abilities: 42 / Skills: 40--10 / Feats: 4 / Powers: 35 / Saves: 8 / Combat: 36 (135)

-Alright, with the Hulks down, it's my next big project- more MARVEL VILLAINS! I did a bunch of these guys before, but this is a swack of others I missed. Mostly D-league stuff (I must be the first guy to stat SOME of 'em), but there's the occasional major-leaguers like Enchantress & Executioner here.

-Haha, THE FLY. I would've never known this guy even existed if not for buying one of those old "Official Handbooks", but what a classic "Mort" character. He's a short-lived Spider-Man foe that never went anywhere, getting injured in a gunfight and forcing the guy who did Hammerhead's steel-plated skull to turn him into something tougher. He's got Spidey-lite abilities, but when your main foe is SPIDER-MAN, going Spidey-Lite is probably a crap idea.

-Surprisingly, he makes full PL points-costs thanks to his assortment of powers and that handy Air Blast power that his wings allow. Otherwise, he's mini-Spidey in most ways. I do like the Radius Sight power though, as it makes him impossible to sneak up on from behind.
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Re: Jab's Builds: Warbound, Four Kinds of Hulks, The Fly

Postby Jabroniville » Tue Nov 17, 2009 11:17 am

Image

THE UNICORN (Milos Masaryk)
PL 10 (155)

Fifth-Rate Forgotten Villain
Villain of: Iron Man
ST 28 (+9) DEX 16 (+3) CON 20 (+5) INT 14 (+2) WIS 14 (+2) CHA 14 (+2)

Skills:
Bluff 6 (+9)
Computers 4 (+6)
Drive 2 (+5)
Gather Information 6 (+8)
Intimidate 4 (+6)
Investigate 5 (+7)
Knowledge (Current Events) 6 (+8)
Knowledge (History) 4 (+6)
Language (Russian, Czech, English) 1
Notice 5 (+7)
Pilot 4 (+7)
Search 4 (+6)
Stealth 2 (+5)
Survival 3 (+5)

Feats:
Diehard, Dodge Focus 3, Endurance, Improved Aim, Improved Critical (Horn Blast) 2, Power Attack

Powers:
"Physical Enhancements"
Super-Strength 5 (heavy load: 15 tons) [10]
Protection 6 (Extras: Impervious) [12]

"Unicorn Helmet" Device 5 (hard to lose) [20]
Radiation Control 11 (Feats: Variable Descriptor- Any Radiation) (24)
AP: Move Object 6

"Rocket Belt" Device 2 (hard to lose) [8]
Flight 5 (10)

Saves:
Toughness +11, Fortitude +8, Reflex +5, Will +4

Combat:
Attack +9, Damage +9 (+11 Horn Blast), Defense +6 (+9 Dodge), Initiative +3

Abilities: 46 / Skills: 56--14 / Feats: 9 / Powers: 50 / Saves: 6 / Combat: 30 (155)

-The Unicorn is so minor I've never even heard of him- it took a random "Handbook of the Marvel U" comic to feature a full-page bio of this guy. Turns out he's some random ex-Soviet spy who's been betrayed by his government and is now a mercenary/super-villain who often gets brought up against OTHER villains, and he's given Iron Man trouble from time-to-time. He's died and a few others have taken his place over the years.

-I was kinda expecting a D-Leaguer like this guy to be a PL 9 joke-threat, but his bio explicitly has him go up against Iron Man on good terms several times. This is a later version of the character, modified with Super-Strength and durability (enough to withstand Iron Man's Repulsor Rays), alongside a very powerful Blast effect and Flight, so he comes out to over PL 10's caps on points. He's also got the smarts of a KGB agent (though his super-strength eventually drove him foolishly insane) to go with his power, so he's not a totally trivial foe.
Last edited by Jabroniville on Tue Nov 17, 2009 12:05 pm, edited 2 times in total.
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Re: Jab's Builds: Warbound, Four Kinds of Hulks, The Fly

Postby Jabroniville » Tue Nov 17, 2009 11:20 am

Image

BLACKWING (Joseph Manfredi)
PL 8 (110)

Rips off Batman AND Green Goblin
Villain of: Daredevil, Captain America
ST 18 (+4) DEX 20 (+5) CON 18 (+4) INT 14 (+2) WIS 14 (+2) CHA 14 (+2)

Skills:
Acrobatics 2 (+7)
Bluff 6 (+8)
Gather Information 2 (+4)
Handle Animal 10 (+12)
Intimidate 4 (+6)
Knowledge (Streetwise) 8 (+10)
Notice 4 (+6)
Pilot 4 (+9)
Sense Motive 4 (+6)

Feats:
Dodge Focus 2, Equipment 3 (Body Armour +2, "Razor-Bats" as Shuriken, Pistol +4), Improved Aim, Improved Overrun, Minions 6 (25 Bats), Power Attack, Precise Shot

Powers:
"Batwing Jet" Device 1 (easy to lose) [3]
Flight 5 (Flaws: Platform) (5)

Saves:
Toughness +4 (+6 Armour), Fortitude +6, Reflex +7, Will +5

Combat:
Attack +10, Damage +4 (+3 Shuriken, +4 Pistol), Defense +8 (+10 Dodge), Initiative +5

Abilities: 38 / Skills: 44--11 / Feats: 15 / Powers: 3 / Saves: 7 / Combat: 36 (110)

-I've always been interested in the Blackwing character, ever since I read an old Captain America issue featuring him & Jack O'Lantern brawling with Cap out of nowhere when they were all searching the same location. Never got the second part, but obviously, Cap won :). Turns out, the guy's the son of SILVERMANE, one of Spidey's C-League enemies (written as a non-Kingpin crimelord for Spider-Man to tussle with once Daredevil co-opted Kingpin), using a Green Goblin rip-off schtick with his Goblin Glider-esque thingie, along with ripping off Batman's costume & design. He didn't do much, and went on to threaten the New Warriors in a new guise as a simple crime-boss of his own.

-Yeesh, no wonder he retired. This guy is in good shape and is pretty strong, but he just lacks the overall firepower to take out any half-decent hero. Good fighter, but his best weapon is a common Pistol and only his Defense keeps him at PL 8.
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Re: Jab's Builds: Warbound, Four Kinds of Hulks, The Fly

Postby Jabroniville » Tue Nov 17, 2009 11:23 am

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JACK O'LANTERN II (Mark Levins)
PL 9 (120)

Yet Another Green Goblin Rip-Off
Villain of: Captain America
ST 18 (+4) DEX 18 (+4) CON 18 (+4) INT 10 WIS 10 CHA 10

Skills:
Bluff 4 (+4)
Gather Information 4 (+4)
Intimidate 6 (+6)
Knowledge (Streetwise) 5 (+5)
Notice 4 (+4)

Feats:
Attack Focus (Ranged) 2, Dodge Focus 2, Favored Environment (Airborne) 2, Improved Aim, Improved Overrun, Power Attack

Powers:
"Flying Glider" Device 1 (easy to lose) [3]
Flight 5 (Flaws: Platform) (5)

"Jack O'Lantern Costume" Device 6 (hard to lose) [24]
Protection 4 (Extras: Impervious 5) (8)
"Wrist-Blaster" Electro-Blast 8 (16)
Super-Senses 2 (Radius Sight, Infravision) -- (27 points)

"Pumpkin Bombs" Device 6 (easy to lose) [18]
"Bomb" Blast 8 (Extras: Explosion) (28)
AP: "Hallucinogenic Gas" Confuse 8 (Extras: Fortitude Save +0, Area-Cloud)
AP: "Tear Gas" Nauseate 8 (Extras: Area-Cloud)
AP: "Sleep Gas" Sleep 5 (Extras: Area-Cloud)
AP: "Smoke Bombs" Obscure Visuals 8 (Extras: Area-Cloud)

Saves:
Toughness +4 (+8 Armour), Fortitude +6, Reflex +6, Will +4

Combat:
Attack +8 (+10 Ranged), Damage +4 (+8 Assorted Weaponry), Defense +8 (+10 Dodge), Initiative +4

Abilities: 24 / Skills: 24--6 / Feats: 7 / Powers: 45 / Saves: 6 / Combat: 32 (120)

-There've actually been FOUR Jack O'Lanterns, and mix-ups over which one is which led to this guy being named YEARS after his debut (Mark Levins, after Mark Gruenwald & Rik Levins, his creators). They're all pretty minor villains (only one, Jason Macendale, ever went anywhere, and that was under a different I.D.), but solidly D-List to appear as a minor threat once in a while. This poor guy ended up being killed, then resurrected as an evil Demon monster, then killed AGAIN by Ghost Rider.

-Jack O'Lantern isn't SO bad, but is still a limited PL 9-type character. He's got many varied attacks, most of which are the Cloud-Area Bombs (ripping off Green Goblin's arsenal), but he's also got a Wrist-Blaster and pretty decent armour, so he's not totally helpless out there.
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Re: Jab's Builds: Warbound, Four Kinds of Hulks, The Fly

Postby BARON » Tue Nov 17, 2009 11:24 am

oh man the unicorn. lol

"fifth rate" is generous
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Re: Jab's Builds: Four Hulks, The Fly, Unicorn, Jack O'Lantern

Postby Kreuzritter » Tue Nov 17, 2009 12:30 pm

proof of jack's lameness is that when he summoned a zombie horde, unlike those of a competant mockery of life, his zombies were so stupid they just bumped ino each other antripped over tombstones
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Re: Jab's Builds: Four Hulks, The Fly, Unicorn, Jack O'Lantern

Postby Thursdaze » Tue Nov 17, 2009 10:11 pm

I actually always liked the Jack O' Lantern. I think I have a soft spot for characters who have their head on fire, it shows a certain dedication to theme.
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Re: Jab's Builds: Four Hulks, The Fly, Unicorn, Jack O'Lantern

Postby Jabroniville » Wed Nov 18, 2009 12:20 am

Image

CUTTHROAT (Daniel "Danny" Leighton)
PL 9 (124)

Minor-League Assassin Guy
Villain of: Captain America
ST 18 (+4) DEX 22 (+6) CON 18 (+4) INT 12 (+1) WIS 12 (+1) CHA 10

Skills:
Acrobatics 5 (+11)
Bluff 4 (+4)
Disable Device 4 (+5)
Escape Artist 4 (+5)
Gather Information 4 (+5)
Intimidate 4 (+4)
Knowledge (Streetwise) 6 (+7)
Notice 6 (+7)
Pilot 2 (+8)
Search 4 (+5)
Stealth 5 (+11)

Feats:
Accurate Attack, All-Out Attack, Attack Focus (Melee) 2, Cunning Fighter, Damaging Escape, Defensive Attack, Defensive Roll 2, Dodge Focus 4, Equipment 2 (Arsenal of Blades, Body Armour), Grappling Finesse, Improved Critical (Knife) 2, Improved Defense, Improved Disarm, Power Attack, Ranged Pin (Knife), Takedown Attack, Uncanny Dodge (Hearing)

Powers:
"Rocket Gun" Device 4 (easy to lose) [12]
Blast 6 (Extras: Explosion) (19)
AP: Dazzle Hearing 6 (Extras: Area-Burst)

Equipment:
Knives of all Types, even Adamantium-Edged (Strike +1 to +2/Penetrating 4, Split Attack) (7)
Body Armour +2 (2)

Saves:
Toughness +4 (+6 Armour), Fortitude +6, Reflex +8, Will +4

Combat:
Attack +10 (+12 Melee), Damage +4 (+5-6 Knives), Defense +8 (+12 Dodge), Initiative +6

Abilities: 32 / Skills: 48--12 / Feats: 25 / Powers: 12 / Saves: 7 / Combat: 36 (124)

-Mark Gruenwald's run on Captain America was fascinating. While not being uber-heavy on legendary storylines and events, it was one of the most in-depth looks at the world of Super-Heroes & Super-Villains I've ever seen, with unbelievable amounts of thought put in to everything. It was one of the few books that used the Avengers as an actual organization with support staff, characters & planning (like when Cap requests assistance through his Secretary, who patches him through to various other Avengers or allies), and one of the few to show the VILLAINS' side of things, as they had to plan, team up, and do things together.

-Take the Skeleton Crew. Formed by the Red Skull, he frequently had to plan, scheme, etc., using them as his flunkies. Occasionally upon losing a member, he'd go recruiting. Danny here joined up as such (killing two other low-end costumed super-villains), and THEN we got a big bit on his training (via the Taskmaster), his induction into the team, etc. Then we found out he was Diamondback's brother who was previously victimized by Crossbones, but the Skull's top henchman beat & killed him savagely. So much for HIM. Having all that backstory only for that quick ending was one of those things Gruenwald went for that few writers ever did.

-Thanks to some messed-up accidental continuity, Cutthroat turned up alive on The Raft when Electro broke out all those super-villains during the Avengers' opening run in the 2000s. Oddly, despite Cap mentioning him in the "Bios" section of a Trade, his link to Diamondback would never get brought up, and he'd just be a background villain used in group shots of The Hood's gang. That'll happen when you're a really generic guy with blades as your gimmick.

-Cutthroat is pretty bare-bones. Just a martial artist-type fighter who's really good with Blades, he makes PL 9 offensively pretty easily, but is fairly low-pointed, failing to make many heroes quake in their boots. It makes sense- Crossbones KILLED HIM despite their history, and he's just an un-powered human as well, so even Hero Points couldn't save his Suck Force from making him lose. I'm not even sure if he ever squared off with Captain America himself, but I don't see him ever winning that fight.
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Re: Jab's Builds: Four Hulks, The Fly, Unicorn, Jack O'Lantern

Postby Jabroniville » Wed Nov 18, 2009 12:06 pm

Image

IRONCLAD (Michael Steel)
PL 10 (123)

Villain of: The Hulk
ST 12/34 (+1/+12) DEX 10 CON 12 (+1) INT 16 (+3) WIS 10 CHA 10

Skills:
Bluff 4 (+4)
Computers 2 (+5)
Craft (Mechanical) 8 (+11)
Disable Device 4 (+7)
Drive 2 (+2)
Intimidate 6 (+6)
Knowledge (Physical Sciences) 8 (+11)
Knowledge (Technology) 8 (+11)
Pilot 10 (+10)

Feats:
Attack Focus (Melee) 2, Crushing Pin, Dodge Focus 2, Improved Critical (Unarmed), Improved Grab, Improved Pin, Power Attack

Powers:
"Iron Form" Alternate Form 11 (Feats: Innate) (Extras: Continuous) (Flaws: Permanent) [56]
Density 11 (34)
(Strength +22, Imp.Toughness +5, Immovable & S.Strength 3)
AP: Flight 3 (Flaws: Hovering)
Protection 5 (Extras: Impervious 4) (9)
Super-Strength 2 (heavy load: 50 tons) (4)
Immovable 3 (Total 6) (4)
Immunity 3 (Aging, Disease, Poison, Hot, Cold) (5) -- (55 points)

Saves:
Toughness +1 (+11 Full Density), Fortitude +6, Reflex +3, Will +3

Combat:
Attack +6 (+8 Melee), Damage +1 (+12 Full Density), Defense +6 (+8 Dodge), Initiative +0

Abilities: 10 / Skills: 52--13 / Feats: 9 / Powers: 56 / Saves: 11 / Combat: 24 (123)

-Next up- The U-Foes! A foursome of villains who basically set out to copy the Fantastic Four's abilities, they nonetheless became Hulk-foes, making the most use of teamwork to be recurring B-Level threats to the guy. Ironclad here is pretty generic- just a big Brick to slug it out with the Green One until he got REALLY mad and started putting him to sleep.

-Standard Brick build, using the Density power as the key to most of his powers. He has an AP that allows him to float somewhat, but he's mainly just your everyday Powerhouse build. Hard to hurt, hits like The Thing, and is a low-pointed PL 10 overall. Also keeping him a bit apart is his rather high Intelligence, because he's apparently the team's resident Engineer/Mechanic.
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Re: Jab's Builds: Four Hulks, The Fly, Unicorn, Jack O'Lantern

Postby Jabroniville » Wed Nov 18, 2009 12:08 pm

Image

VAPOR (Ann Darnell)
PL 10 (128)

Villain of: The Hulk
ST 8 (-1) DEX 14 (+2) CON 12 (+1) INT 16 (+3) WIS 10 CHA 10

Skills:
Computers 4 (+7)
Concentration 4 (+4)
Craft (Mechanical) 3 (+6)
Intimidate 4 (+4)
Knowledge (Life Sciences) 5 (+8)
Knowledge (Technology) 5 (+8)
Notice 4 (+4)
Sense Motive 3 (+3)
Stealth 8 (+10)

Feats:
None

Powers:
"Gaseous Form" Alternate Form 14 (Feats: Innate) (Extras: Continuous) (Flaws: Permanent) [71]
Concealment 5 (All Visual Senses & Hearing) (10)
Insubstantial 2 (Feats: Innate) (Extras: Continuous) (Flaws: Permanent Without Concentration 1/2) (12)
Immunity 10 (Life Support, Own Methane Blast) (10)
Flight 3 (6)

"Carbon Monoxide" Suffocate 10 (Feats: Extended Reach 4) (Extras: Area-Cloud) (Flaws: Touch Range) (32)
AP: "Acidic Gas" Corrosion 10 (Feats: Extended Reach 4) (Extras: Area-Cloud) (Flaws: Touch Range)
AP: "Methane Gas" Blast 10 (Extras: Explosion) (Flaws: Source- Open Flame/Spark, Touch Range)
AP: "Mustard Gas" Nauseate 10 (Feats: Extended Reach 4) (Extras: Area-Cloud) (Flaws: Touch Range)
AP: "Smoke" Obscure Visuals 10 (Feats: Extended Reach 4) (Extras: Area-Cloud) (Flaws: Touch Range)
AP: "Ether Gas" Fatigue 10 (Feats: Extended Reach 4) (Extras: Area-Cloud) (Flaws: Touch Range)
AP: "Radon Gas" Drain Constitution 10 (Feats: Extended Reach 4) (Extras: Area-Cloud, Disease) (Flaws: Touch Range)
AP: "Hydrogen Sulphide" Paralyze 10 (Feats: Extended Reach 4) (Extras: Area-Cloud) (Flaws: Touch Range)
AP: "Ammonia" Dazzle Visuals 10 (Feats: Extended Reach 4) (Extras: Area-Cloud) (Flaws: Touch Range) -- (70 points)

Saves:
Toughness +1, Fortitude +2, Reflex +4, Will +3

Combat:
Attack +6, Damage -1 (+10 Gas Attacks), Defense +8 (+10 Dodge), Initiative +2

Drawbacks:
Involuntary Transformation (Dispersed, Wind Above Rank 4, Moderate, Uncommon) [-3]
Involuntary Transformation (Depending on Composition, Moderate, Uncommon) [-3]

Abilities: 10 / Skills: 40--10 / Feats: 9 / Powers: 71 / Saves: 6 / Combat: 28 / Drawbacks: -6 (128)

-Vapor is the "Team Chick", having a pretty original power, the ability to turn into nearly any type of gas imaginable. It's rare, of course, because figuring out how to beat her would be a pain in the ass, and it's rather undynamic for most action scenes to feature "Choking/Suffocation"-based powers.

-Thanks go out to Tattooed Man, who did some great U-Foes builds earlier, or I'd have nowhere to start with what she's capable of, as most bio sites I see don't mention much of what she's capable of. For the rest, I went to Google and typed in "Deadly gases" and typed in some possible effects for those (Disease on Radon is particularly sneaky). All the powers have an Area Effect (Cloud), in addition to being limited to her Touch Range- which of course is twenty feet out from her, as a dispersed gas, giving her slightly more range on them than normal. And yeah, she's vulnerable to alot of wind, and most energy attacks will affect her also.
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Re: Jab's Builds: Four Hulks, The Fly, Unicorn, Jack O'Lantern

Postby Jabroniville » Wed Nov 18, 2009 12:10 pm

Image

VECTOR (Simon Utrecht)
PL 10 (128)

Villain of: The Hulk
ST 12 (+1) DEX 14 (+2) CON 14 (+2) INT 16 (+3) WIS 14 (+2) CHA 14 (+2)

Skills:
Bluff 4 (+6)
Diplomacy 4 (+6)
Gather Information 4 (+6)
Intimidate 4 (+6)
Investigate 4 (+6)
Knowledge (Business) 8 (+11)
Knowledge (Current Events) 4 (+7)
Notice 4 (+6)
Sense Motive 4 (+6)

Feats:
Attack Focus (Ranged) 2, Benefit (Wealth) 2, Distract (Bluff), Dodge Focus 2, Leadership, Power Attack, Set-Up, Teamwork

Powers:
"Telekinetically Repel & Attract Matter" All Attacks Targetted
"Reflection Field" Deflect (All Attacks) 11 (Extras: Area-Burst) (Flaws: Touch Range) [37]
AP: "Repel Objects" Blast 11 (Extras: Autofire) (Flaws: Requires Objects)
AP: Telekinesis 12 (Extras: Psychokinesis) (Flaws: Limited to Attracting or Repelling Objects)
AP: Blast 11 (Extras: Burst) (Flaws: Requires Objects)
AP: Trip 11 (Extras: Area-Burst, Knockback)
Flight 5 [10]

Saves:
Toughness +2, Fortitude +4, Reflex +4, Will +5

Combat:
Attack +7 (+9 Ranged), Damage +1 (+11 TK Array), Defense +8 (+10 Dodge), Initiative +2

Abilities: 24 / Skills: 40--10 / Feats: 11 / Powers: 47 / Saves: 7 / Combat: 30 (130)

-Utrecht, aka "Vector", is the team's founder and leader, and oddly the others don't quite blame him for RUINING THEIR LIVES by turning them into permanent monstrosities (oh sure, they think it was because of Bruce Banner leading the ship back- but who PAID for the whole mission?). He's pretty much your everyday generic Evil Businessman, but with a pretty original power- attracting & repelling objects.

-Vector's pretty nasty, but ultimately still a jobber like the rest of his team, being way under-pointed. His attacks are quite powerful, being Area-Effecting Blasts & Trips (one Trip resulted in tearing the flesh off of the Hulk when he resisted), as well as one of the best uses of the Deflect Power ever, something capable of beating back the attacks of a veritable LEGION of super-heroes in one battle.
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Re: Jab's Builds: Four Hulks, The Fly, Unicorn, Jack O'Lantern

Postby Jabroniville » Wed Nov 18, 2009 12:11 pm

Image

X-RAY (James Darnell)
PL 10 (132)

Villain of: The Hulk
ST 12 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 10 CHA 10

Skills:
Acrobatics 3 (+6)
Computers 2 (+5)
Craft (Chemical) 7 (+10)
Intimidate 5 (+5)
Knowledge (Physical Sciences) 5 (+8)
Notice 2 (+2)

Feats:
Attack Focus (Ranged) 2, Distract (Intimidate), Dodge Focus 2, Improved Aim, Power Attack

Powers:
"X-Ray Radiation Body" Alternate Form 13 (Feats: Innate) (Extras: Continuous) (Flaws: Permanent) [66]
Flight 5 (10)
Radiation Control 12 (Feats: Split Attack, Improved Critical 2) (Extras: Penetrating) (45)
AP: Nullify 10 (All Radiation Powers)
AP: Insubstantial 3 (Drawbacks: Power Loss vs. Lead)
AP: Concealment 4 (Visuals)
AP: Drain Constitution 10 (Extras: Poison, Ranged)
AP: "Melt" Drain Toughness 10 (Flaws: Limited to Objects)
AP: Nauseate 10 (Extras: Ranged)
Immunity 9 (Life Support) (9) -- (64 points)

Saves:
Toughness +3, Fortitude +5, Reflex +6, Will +3

Combat:
Attack +6 (+8 Ranged), Damage +1 (+12 Radiation), Defense +8 (+10 Dodge), Initiative +3

Drawbacks:
Vulnerable (Radiation-Affecting Objects, Major, Uncommon) [-3]

Abilities: 20 / Skills: 24--6 / Feats: 7 / Powers: 66 / Saves: 8 / Combat: 28 / Drawbacks: -3 (132)

-X-Ray is a hot-headed moron of a villain (despite having an Engineering Degree and being the resident chemical expert of the team), tending to be the first member of the U-Foes to go sailing into battle without any kind of plan or strategy. Therefore, he gets KO'd alot.

-With some stuff I got from Tattooed Man, and my own observations on stuff I've read about this character, I came up with the most expensive member of the team, but still a very limited one. He can go Intangible, but can't use his other powers with it (since that's just dirty pool, and as T.Man said, he's interacted with the world regularly enough), can Fly, blast a HORRENDOUS amount of Radiation (enough to injure The Hulk), along with a few other Radiation/Heat-based APs. A rather powerful character, but again, limited by his accuracy and general stupidity.
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Re: Jab's Builds: Hulk, Fly, Unicorn, Jack O'Lantern, The U-Foes

Postby Jabroniville » Wed Nov 18, 2009 11:52 pm

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GYPSY MOTH (Sybil Dvorak)
PL 9 (92)

Villain of: Spider-Woman
ST 10 DEX 16 (+3) CON 12 (+1) INT 10 WIS 10 CHA 16 (+3)

Skills:
Acrobatics 6 (+9)
Bluff 5 (+8)
Disguise 4 (+7)
Knowledge (Pop Culture) 4 (+4)
Language (Roma, English) 1
Notice 4 (+4)

Feats:
Attack Specialization (Powers) 2, Attractive, Defensive Roll 2, Dodge Focus 2, Distract (Bluff), Fascintate (Bluff)

Powers:
"Low-Level Psychokinesis"
Disintegrate 4 (Feats: Precise) (Extras: Penetrating) [28]
AP: Snare 10 (Flaws: Medium- Clothing)
AP: "Close Off Windpipes" Suffocate 6 (Extras: Ranged)
AP: Move Object 3 (Feats: Precise)
Flight 2 (Drawbacks: Power Loss- Levitation Only Without Wings) [3]

Saves:
Toughness +1 (+3 D.Roll), Fortitude +3, Reflex +6, Will +3

Combat:
Attack +4 (+8 Powers), Damage +0 (+4 Disintegrate, +6 Suffocate, +10 Snare), Defense +8 (+10 Dodge), Initiative +3

Abilities: 14 / Skills: 24--6 / Feats: 9 / Powers: 31 / Saves: 8 / Combat: 24 (92)

-Gypsy Moth is a VERY minor character, being a Spider-Woman villain who came up against Captain America in the "Superia Stratagem" storyline (something I'm gathering a few D-list villains from). Her whole schtick was that she was a low-level telekinetic (able to carry a maximum of 120 pounds) who specialized in manipulating the molecules of fabric. This basically let her shred super-heroes' costumes, leaving them either half-nude or otherwise tripping them up, but she had a few other unique tricks as well. She's actually reappeared a few times as "Skein" or "Sybarite", but still gets written off as a minor character.

-Gypsy Moth has a very weird power-set that stats up rather oddly. She can unweave fabrics, or even the inner-workings of the human body (!), giving her a low-level form of Disintegration (able to Penetrate inside human bodies- such as her late lover, where it's implied he met his end via an obstructed blood vessel. This matches with a low-level Move Object (only 120 lbs. maximum), the ability to close off windpipes like a Force-User would, or simply ensnare people in their own clothing (and unless she's fighting Iron Man, that's pretty much everybody).

-She's not overly powerful with most of her attacks- her Snare is by far the most effective, and she's not even particularly fast for a Flier, but she's rather effective in a team situation- Snares & distracting stuff like that are positively LETHAL when you can set up heroes for other people to nail. So she's a VERY low-pointed PL 9, but PL 9 all the same. But it'll only take one shot from any half-decent hero to put this Toughness +1 dame down for the count.
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Re: Jab's Builds: Hulk, Fly, Unicorn, Jack O'Lantern, The U-Foes

Postby Jabroniville » Wed Nov 18, 2009 11:53 pm

Image

DRAGON MAN
PL 11 (178)

Villain of: The Fantastic Four
ST 32 (+11) DEX 12 (+1) CON 34 (+12) INT 3 (-4) WIS 8 (-1) CHA 4 (-3)

Skills:
Intimidate 13 (+10)
Notice 3 (+2)
Search 4 (+3)

Feats:
All-Out Attack, Crushing Pin, Diehard, Dodge Focus 2, Fearsome Presence 4, Grappling Block, Improved Critical (Unarmed), Improved Grab, Improved Grapple, Improved Pin, Improved Overrun, Power Attack, Rage, Startle, Takedown Attack 2

Powers:
"Android Design"
Growth 8 (Feats: Innate) (Flaws: Permanent) [17]
Immunity 3 (Aging, Disease, Poison) [3]
Impervious Toughness 8 [8]
Super-Strength 6 (heavy load: 60 tons) (Feats: Bracing, Groundstrike) [14]

"Dragon Implements"
Flight 2 (Drawbacks: Winged) [3]
"Tail" Additional Limb 1 [1]
"Methane Breath" Blast 13 (Extras: Penetrating, Area-Line/Targetted) (Flaws: Touch Range) [39]

Saves:
Toughness +12 (+8 Impervious), Fortitude --, Reflex +3, Will +0

Combat:
Attack +10 (+8 Size), Damage +11 (+13 Methane Breath), Defense +8 (+9 Dodge, +8 Size), Initiative +3

Drawbacks:
Vulnerable (Cold-Based Attacks, Moderate, Uncommon) [-2]
Weakness (High-Pitched Sonics, Moderate, Uncommon) [-2]

Abilities: 33 / Skills: 20--5 / Feats: 20 / Powers: 85 / Saves: 3 / Combat: 36 / Drawbacks: -4 (178)

-Dragon Man's one of those crazy 60s Kirby designs that's held up rather well in a goofy sort of way, but the poor guy's never been much of a contender. He generally gets revived by some sort of villain, who then pushes him into an animalistic frenzy where he attacks the story's heroes (generally the FF, sometimes Hercules or The Hulk), and he eventually gets beaten down or shut down or something. Just a "Goon" type villain, but a rather effective one.

-Dragon Man isn't too fancy, and only makes PL 10.5 status via his Dragon Breath, otherwise he's a PL 10 guy all-around. He's good enough to give the FF SOME trouble, but they're generally in no danger of losing to him anymore. Thus, he makes a good one-on-one opponent for another Super-Brick of similar PL, or even someone like Spider-Man, who has to throw out some heavy shots to even damage this monster.
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Re: Jab's Builds: Jack O'Lantern, U-Foes, Gypsy Moth, Dragon Man

Postby Tattooedman » Thu Nov 19, 2009 3:33 am

Nice run of D-List builds there Jab.

~tips hat~

Very nice indeed, and glad I could help you out with a couple of them too. :D
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