HORSEMAN-WRAITH
PL: 11 (255 pp)
ABILITIES: STR: 33 (+11) DEX: 28 (+9) CON: 25 (+7) INT: 25 (+7) WIS: 20 (+5) CHA: 16 (+3)
SKILLS: Acrobatics 2 (+8), Bluff 3 (+6), Climb (+11), Computers 5 (+10), Concentration 2 (+7), Electronic 7 (+12), Mechanical 7 (+12), Diplomacy (+3), Disable Device 4 (+9), Disguise 20 (+23), Drive 2 (+8), Escape Artist (+6), Gather Info 6 (+9), Handle Animal (+3), Intimidate 4 (+7), Investigate 3 (+8), Business 8 (+13), Technology 6 (+11), Streetwise 6 (+11), Technology 6 (+11), Civics 6 (+11), Medicine 3 (+8), Notice 5 (+10), Pilot 4 (+10), Pro: Industrialist 6 (+11), Ride 4 (+10), Search 4 (+9), Sense Motive (+5), Stealth 4 (+10), Survival (+5), Swim 2 (+13)
FEATS: Accurate Attack, Improvised Tools, Attack Focus (Melee) (1), Inventor, Power Attack, Second Chance (1), Benefit (8), Equipment (3), Quick Change (1), Evasion (1), Improved Initiative (1), Precise Shot (1), Favored Environment (1)
POWERS:
Horseman-Wraith (Device; Hard to lose; 155 pp) [29]
* Enhanced STR (15); DEX (5); CON (10) [30]
* Enhanced Feats (SEE FEATS) [5]
* Protection [6]
> Impervious [5]
* Flight (Dynamic) [8]
(PF) Subtle
DAP: Super-Strength [8]
* Super-Senses [3]
(Detect Weakness [Visual, Ranged, Acute, Analytical], Infravision, Ultravision, Radio, Ladar)
Immunity (Life Support, Nullify Electronics (Device only) [10]
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Stealth Systems* Concealment (Radar, Sonar, Electronics) [4]
* Concealment (All Senses, Except Tactile) [10]
* Quick Change (Deploy/Retract cloak)
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Weapon Systems* Focused Gas Phase Iodine Laser (Blast) [10] - DC:25:tough
(PF) Subtle
*(AP) Energy Blade Axe (Strike) [10] - DC:25:tough
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*Sentient Armor (Linked to Armor: Minion) [5]
Abilities: Int 20, Wis 10, Cha 10
Skills: Computers 10(+15), Notice 10(+10), Search 10(+15)Sense Motive 10(+10)
Saves: Toughness +30 (as Device), Fort--, Ref--, Will -2
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Internalized Nano-latice Bodysuit (Device; Hard to Lose) [4]
* Datalink (PF) Machine Control [6]
* Regeneration [4], (Recovery Rate: Bruised 1, Injured 1, Disabled 1)
(PF) Persistent, Regrowth
* Enhanced Dexterity, Intelligence [4]
COMBAT: Attack 6 [Unarmed +11 (Bruise), Energy Weapon 10 (Lethal)] Defense 16 (13 flat-footed) Init 13
SAVES: Toughness 13 (13 flat-footed) Fortitude 10 Reflex 12 Will 8
DRAWBACKS: Normal Identity -Power Armor Suit [Freq DC 5] [Sev DC 15], Noticeable -6 1/2 ft tall [Freq DC 5] [Sev DC 10]
COSTS: Abilities 47 + Skills 28 (112 ranks) + Feats 24 + Powers 132 + Combat 24 + Saves 9 – Drawbacks -9 = 255 / 255
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Horseman-Wraith is the latest in designs that Jason has put into service. After designing the
Horseman MXLD, Jason Crane realized that it represented the epitomy of "Lack of Subtlety'. He then set out to design a suit that balanced the preverbial scales.... The Horseman-Wraith is that suit.
The Wraith lacks the array of weapons that the standard Horseman suit carries. The Horseman-Wraith only carries a GPIL and an Energy Axe. The Horseman-Wraith however does sport state-of-the-art systems that can render the suit all but invisible to almost all senses. The suit uses an advanced liquid-crystal matrix to render it invisible to sight, while advanced dampners eliminate noise. Odors are eliminated by "air scrubbers" that the eliminate odors given off by the suit. The only sense that could not be concealed against was tactile. The suit's flight systems use "anti-noise" generators to mask the noise generated by the thrusters.
One small external change that Jason made was to made the "fabric" cloak out of a nano-mesh that can retract and extend as needed. For maximum 'stealth configuration' the cloak is retracted into the back of the armor. If Jason decides to reveal his presense, he can then extend the cloak and retain the Horseman's image. The suit allows Jason to perform covert ops and intelligence gathering.