Prodigy Duck's Beastiary and More (Allabar)

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Dreaming Psion
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Re: Prodigy Duck's Beastiary and More (Ghost of Christmas Past)

Postby Dreaming Psion » Sun Aug 09, 2009 11:47 am

prodigyduck wrote:
Dreaming Psion wrote:Oooh, that's a really fun looking character! Though, he should be PL 10 b/c of his weapons.



Actually, PL8 is correct. His Attack Bonus is +4, with his heaviest weapons being +10 in rank.

4+10 = 14 / 2 = 7.

However, he also have Favored Environment at 2 ranks, which brings his total effective PL to 8.


(Non-targeted) Area attacks (as in the case of the Explosions generated by the plastic explosives and the rocket launcher) generally aren't affected by trade-offs, since they don't require an attack roll.
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Re: Prodigy Duck's Beastiary and More (Ghost of Christmas Past)

Postby Gothenem » Thu Aug 13, 2009 5:50 pm

And yet there is an option that allows for equipment to go above caps somewhat without affecting PL (Not sure which book, possibly UP, possibly Agents of Freedom)

I believe the cap is 2x the norm.

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Re: Prodigy Duck's Beastiary and More (Ghost of Christmas Past)

Postby prodigyduck » Sun Sep 06, 2009 1:17 am

Two months... no conversions...

Wow, I'm slacking... or just out of good ideas.
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Re: Prodigy Duck's Beastiary and More (Ghost of Christmas Past)

Postby Wasabi » Thu Sep 17, 2009 1:23 pm

How about showcasing/spot lighting characters (PC/NPC) from your different games?!?
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Re:

Postby Cinder » Wed Nov 04, 2009 3:17 pm

Michuru81 wrote:
prodigyduck wrote:
JoshuaDunlow wrote:Buffy vampires also breathe, i used to have the RPG for this.


Yeah, I noticed that bit of info from the Buffy RPG.

My only problem is in the first season of Buffy, when she is drowning, Angel mentions vampires "have no breath". Thus he could not give her CPR.

I just decided to spend the 2 points for no breathing on my build.

*shrug*


Don't some of the vampires on Buffy have a bit of a cigarette habit though? If they don't breathe, how do they smoke?



I know this is a long time ago, I was trying to come up with a Vampire Template for a Buffy game and it says in the Buffy RPG:

ASPHYXIATION: Being dead means never having to draw
breath. Vampires usually do some breathing, but that’s
just out of habit or because it’s much easier to speak with
some air in your lungs (the human voice is a wind instrument
after all). But you can put a vamp in a sealed room
and he won’t use up any oxygen. As a result, choking or
strangling are pretty useless attacks, and vamps can wear
tight corsets and other binding garments, smoke cigarettes
all day and hold their heads underwater for hours
without any ill effect. On the other hand, they suck at
giving mouth-to-mouth. A chokehold may knock a vampire
out, but by crushing its neck rather than through
suffocation.

I really liked your build. I think I may use something very similar.

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Re: Prodigy Duck's Beastiary and More (Ghost of Christmas Past)

Postby prodigyduck » Fri Nov 13, 2009 1:32 am

Thanks, I hope it works well for any projects you might have.
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Re: Prodigy Duck's Beastiary and More (Ghost of Christmas Pa

Postby prodigyduck » Fri Nov 13, 2009 2:19 am

ADHERER (PL 6, 66 total pp) (Minion Rank 5)

Ability Scores
STR 14 (+2), DEX 12 (+1), CON 12 (+1)
INT 4 (-3), WIS 11 (+0), CHA 11 (+0)

Combat
Attack +3 (+5 melee, +7 unarmed), Damage +2 (unarmed)
Defense 14 (+3 base, +1 dodge focus); 11 flat-footed
Grapple +5, Initiative +1

Saves
TGH +7, Fort +2, Ref +2, Will +4

Skills
Notice 4 (+4), Stealth 4 (+5)

Feats
Attack Focus 2 (melee), Attack Specialization (unarmed), Dodge Focus 1

Powers
Impervious Toughness 5 (Drawback: Power Loss [not vs. piercing weapons; common, minor; -2pp]) (3pp)
Protection 6 (6pp)
Snare 7 ("adhesive" Power Feat: Improved Grab, Extra: Aura [+1], Duration -- Continuous [+3], Flaw: Range -- Touch [-1], Drawback: Power Loss [not vs. stone, common, minor; -2pp) (34pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Disability (mute; very common, moderate) (-4pp)
Vulnerable (fire; common, moderate) (-3pp)

Ability Scores 4, Skills 2, Feats 4, Powers 45, Combat 12, Saves 6, Drawbacks –7 = 66

:arrow: Ah, 1st edition goodness...
Last edited by prodigyduck on Sun Apr 27, 2014 6:58 pm, edited 1 time in total.

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Re: Prodigy Duck's Beastiary and More (Kalarel)

Postby prodigyduck » Mon Dec 07, 2009 11:37 pm

KALAREL (PL 7, 141 total pp)

Ability Scores
STR 21 (+5), DEX 12 (+1), CON 21 (+5)
INT 10 (+0), WIS 21 (+5), CHA 12 (+1)

Combat
Attack +6, Damage +5 (unarmed), +8 (rod of ruin)
Defense 16 (flat-footed 13)
Grapple +11, Initiative +5

Saves
TGH +8, Fort +11, Ref +3, Will +11

Skills
Concentration 8 (+13), Intimidate 8 (+9), Knowledge: Arcane Lore 8 (+8), Knowledge: Theology / Philosophy 8 (+8), Language: 2 (Draconic, Goblin [Common is native]), Medicine 6 (+11), Notice 4 (+9)

Feats
Benefit (Scion of Orcus), Equipment 1, Fascinate (Intimidate), Improved Initiative, Luck 1, Ritualist, Startle

Powers
Device 2 (Rod of Ruin; easy to remove; Power Feat: Restricted – servants of Orcus only) (7pp)
Blast 8 (“decaying ray”) + Fatigue 8 (Extra: Linked, Range – Ranged) (40pp)
AP – Empowerment 5 (“touch of ruin” Extra: Action – Standard, Independent, Total Fade, Flaw: Limited – specific power [Nullify Healing, Power Resistance] only) (1pp)
AP – Healing 8 (“unlife to life” Extra: Action – Standard, Area – Burst, Flaw: Limited – undead only) (1pp)
AP – Paralyze 8 (“call of the grave” Extra: Range – Ranged) (1pp)

ROD OF RUIN
Strike 3 (Power Feat: Mighty 4, Extra: Secondary Effect [necrotic damage])

Equipment
Scale Mail Armor (Protection 3)

Drawbacks
Power Loss (decaying ray and array; if unable to speak or gesture) (-2pp)

Abilities 37 + Skills 11 (44 ranks) + Feats 7 + Powers 50 + Combat 24 + Saves 14 – Drawbacks 2 = 141

:idea: My first 4E conversion. A villain for anyone to share in a Warriors and Warlocks setting; Kalarel, the Scion of Orcus. This guy is the villain of the first 4e adventure (Keep on the Shadowfell).
Last edited by prodigyduck on Sun Apr 27, 2014 6:58 pm, edited 1 time in total.
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Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (4e Kalarel)

Postby prodigyduck » Tue Dec 08, 2009 12:48 am

ORCUS (PL 16, 452 total pp)

Ability Scores
STR 35 (+12), DEX 22 (+6), CON 33 (+11)
INT 25 (+7), WIS 25 (+7), CHA 30 (+10)

Combat
Attack +12 (+16 base, -4 size), +16 w/Wand of Orcus, Damage +12 (unarmed), +15 plus fatigue 16 (Wand of Orcus)
Defense 22 (+16 base, -4 size) (flat-footed 14)
Grapple +40, Initiative +14

Saves
TGH +11, Fort +16, Ref +16, Will +16

Skills
Concentration 16 (+23), Intimidate 16 (+32), Knowledge: Arcane Lore 16 (+23), Knowledge: History 16 (+23), Knowledge: Theology / Philosophy 16 (+23), Language: 1 (Common [Abyssal is native]), Notice 16 (+23), Sense Motive 15 (+22)

Feats
Artificer, Attack Specialization 2 (Wand of Orcus), Benefit 2 (Demon Prince of Undeath, Ruler of Thanatos), Connected, Contacts, Diehard, Fearless, Fearsome Presence 8 (DC 18, 40 ft.), Improved Initiative 2, Luck 1, Ritualist, Startle, Undead Empathy, Well-Informed

Powers
Device 8 (Wand of Orcus; easy to remove; Power Feat: Restricted 2) (26pp)
Energy Aura 10 (necrotic; Extra: Area – Burst) (50pp)
Flight 2 (25 mph; Power Loss [if wings are restricted]) (3pp)
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent) (37pp)
Immunity 5 (Aging, Disease, Poison, Necrotic Effects, Sleep) (5pp)
Regeneration 8 (“the dead rise” Resurrection 8 [1 round]; Extra: Action – Reaction, Affects Others [others only], Area – Burst, Flaw: Uncontrolled Reincarnation [as ghoul]) (8pp)
Strike 16 (“necrotic burst” Extra: Area – Burst) + Healing 16 (Extra: Action – Standard, Area – Burst, Flaw: Limited – undead only) (80pp)
AP – Strike 16 (“touch of death” Extra: Alternate Save – Fortitude) (2pp)
AP – with 35 Str (“tail lash” Power Feat: Improved Trip, Knockback, Sweeping Strike) (2pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)
Teleport 6 (Power Feat: Change Direction, Easy, Extra: Accurate) (23pp)

WAND OF ORCUS
Strike 3 (Power Feat: Mighty) + Fatigue 16 (Extra: Linked)
Regeneration 8 (“master of undeath” Resurrection 8 [1 round]; Extra: Action – Reaction upon being slain by Wand of Orcus, Affects Others [others only], Linked, Flaw: Uncontrolled Reincarnation [as wraith])

Abilities 74 + Skills 28 (112 ranks) + Feats 24 + Powers 237 + Combat 64 + Saves 25 – Drawbacks 0 = 452

:idea: The 4e version of Orcus. Much different than the previous incarnation, but still rather disgusting in his sheer power.
Last edited by prodigyduck on Sun Apr 27, 2014 6:58 pm, edited 1 time in total.
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Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (4e Villains)

Postby prodigyduck » Tue Dec 08, 2009 11:33 am

BALOR (PL 13, 282 total pp)

Ability Scores
STR 30 (+10), DEX 19 (+4), CON 32 (+11)
INT 12 (+1), WIS 21 (+5), CHA 14 (+2)

Combat
Attack +11 (+13 base, -2 size), +13 melee, Damage +10 (unarmed), +13 (flaming whip), +13/19-20 (lightning sword)
Defense 21 (+13 base, -2 size), flatfooted 14
Grapple +31, Initiative +12

Saves
TGH +11, Fort +15, Ref +12, Will +17

Skills
Bluff 12 (+14), Concentration 12 (+17), Intimidate 12 (+18), Knowledge: Arcane Lore 11 (+12), Language: 1 (Common, [Abyssal is native]), Notice 12 (+17), Search 12 (+13), Sense Motive 12 (+17)

Feats
Attack Focus 2 (melee), Fearless, Fearsome Presence 6 (DC 16, 30 ft.), Improved Initiative 2, Startle, Swift

Powers
Blast 13 (“death burst” Power Feat: Trigger [when slain], Extra: Area – Burst, Flaw: Range – Touch, Uncontrolled) (14pp)
Energy Aura 6 (flaming body; Power Feat: Extended Reach 1) (25pp)
Flight 2 (25 mph; Power Loss [if wings are restricted]) (3pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent) (25pp)
Immunity 1 (Aging) (1pp)
Nullify Fire 13 (Extra: Power Resistance) (39pp)
Strike 3 (“flame whip” Power Feat: Extended Reach 3, Improved Disarm, Improved Grab, Improved Trip, Mighty) (10pp)
Strike 3 (“lightning sword” Power Feat: Improved Critical, Mighty) (5pp)
Super-Senses 10 (Truesight) (10pp)

Abilities 44 + Skills 21 (84 ranks) + Feats 13 + Powers 132 + Combat 52 + Saves 20 – Drawbacks 0 = 282
Last edited by prodigyduck on Sun Apr 27, 2014 6:58 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (4e Villains)

Postby Arthur Eld » Tue Dec 08, 2009 11:35 am

Wow, those are some dangerous baddies. Great stuff, Pduck!

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Re: Prodigy Duck's Beastiary and More (4e Villains)

Postby MisterO » Tue Dec 08, 2009 3:04 pm

Nice to see you up and around Prodigy Duck! These new builds are very nice. I can't help but notice that in comparison to some of the previous "elite D&D monsters" these last few don't seem to have quite as many powers. Is this something common to 4e or is this just how you decided to interpret the monsters?

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Re: Prodigy Duck's Beastiary and More (4e Villains)

Postby Thorpacolypse » Tue Dec 08, 2009 8:39 pm

MisterO wrote:Nice to see you up and around Prodigy Duck! These new builds are very nice. I can't help but notice that in comparison to some of the previous "elite D&D monsters" these last few don't seem to have quite as many powers. Is this something common to 4e or is this just how you decided to interpret the monsters?


I concur! I've been waiting for you to do some 4E builds. I know some people don't like the system, but I actually do for the most part, even though MnM has stolen my heart from D&D overall. :wink:

Just to chime in MisterO, the monsters in 4E don't have as many powers as before, at least in most cases. They are far more straightforward in their roles and the ones that do have more varied powers can only use some of them once a day, something I loathe and love about 4E. As a PC, you have more options, but it sucks when you use your daily power and MISS, which takes away until the next day. :shock:

I SO want to test that Orcus against my latest Superman build...
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Re: Prodigy Duck's Beastiary and More (4e Villains)

Postby Kommando » Tue Dec 08, 2009 10:07 pm

*looks at your avatar* Must resist urge to request Yuki Nagato. :lol:
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Re: Prodigy Duck's Beastiary and More (4e Villains)

Postby prodigyduck » Wed Dec 09, 2009 12:28 am

Thorpacolypse wrote:
MisterO wrote:Nice to see you up and around Prodigy Duck! These new builds are very nice. I can't help but notice that in comparison to some of the previous "elite D&D monsters" these last few don't seem to have quite as many powers. Is this something common to 4e or is this just how you decided to interpret the monsters?


I concur! I've been waiting for you to do some 4E builds. I know some people don't like the system, but I actually do for the most part, even though MnM has stolen my heart from D&D overall. :wink:

Just to chime in MisterO, the monsters in 4E don't have as many powers as before, at least in most cases. They are far more straightforward in their roles and the ones that do have more varied powers can only use some of them once a day, something I loathe and love about 4E. As a PC, you have more options, but it sucks when you use your daily power and MISS, which takes away until the next day. :shock:

I SO want to test that Orcus against my latest Superman build...



Yeah, Thorpacolypse pretty much said it. The 4e builds are rather basic. They get the general idea of the creature across while not loading it down with a variety of spell-like abilities. As such, the 4e conversions will be rather light.

I'm pretty sure this was done to facilitate the D&D minis game (it's easier to fit all of the creature's abilities on a double-sded stat card if they only have a few abilities).

While I'm not a fan of 4e, I do love D&D. It will always hold a great place in my heart as the original Fantasy RPG, but I don't actually play it anymore... I play M&M and Pathfinder these days.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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