When I think modern supers, I think immediatly of Titans, X-Men, and so on.Aaron Sullivan wrote:Gender imbalance also very prevalent - I'm used to more females in superhero works, modern comics strike an almost 50-50 ratio
Not altogether sure I agree with this. You'd have to show me some figures. Majority of the heroes AND villains from either Marvel or DC that come to my mind are male.
Then I start thinking Rogue, Storm, Sage, Psylocke, Raven, Starfire, Wonder Girl, Emma Frost, and so on, along with Gambit, Wolverine, Cyclops, Bishop, Robin, Changeling, Impulse, Nightcrawler, and so on.
Who you remember from a team says a lot, and I find gender imbalances very common in gaming products across the board. For example, in the premiere D&D Kingdoms of Kalamar module 'Root of All Evil', there are several cases where all the women in a scene are unamed servants, daughters, and so on. There's a tavern where males who have no speaking parts or role in the plot beyond filling the room have names and backgrounds - but not one of the women in the room is even named. The only women named in the entire module in fact were two villains - one the main, one a conviving noble decieving her comrades.
That sort of thing is common in the hobby.
The gender imbalance in this book was not as severe as it could be, but was a 1 for 2 ratio - which I simply noted did not match my observation of current hot comic titles.
Aaron Sullivan wrote:The rule variant to turn base defense into a dodge bonus (p. 39) sounds like a bad idea... Perhaps with a flaw. The writer notes how it could disrupt a game.
I'll have to look when I get home (as I don't have the book on me), but that isn't supposed to be read as base defense, but as base defense bonus.
That's what I mean, and it's pretty severe to take a character down to 10. I don't recall other d20 games doing that, but I'd have to check. In the supers genre - that's a game killer variant.
On the superspeed variant - it makes a major change in the balance of play for speedsters. To balance it, a speedster should also not be allowed to use any speed based attack against another like-speed speedster.
For example, if I have a whirlwind attack, a sonic boom, a mach one punch, or some kind of autofire idea based on the theory of hitting them several times in a second, etc... I should not be allowed to use it against someone moving just as fast if the defense bonus variant is introduced.
Otherwise you have a play imbalance.