Prodigy Duck's Beastiary and More (Allabar)

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Re: Prodigy Duck's Beastiary and More (4e Yeenoghu)

Postby prodigyduck » Tue Dec 15, 2009 11:54 am

GRAZ'ZT (PL 16, 421 total pp)

Ability Scores
STR 27 (+8), DEX 33 (+11), CON 22 (+6)
INT 22 (+6), WIS 27 (+8), CHA 33 (+11)

Combat
Attack +16, Damage +8 (unarmed), +11/19-20 (Wave of Sorrow)
Defense 26 (+16 base) flat-footed 18
Grapple +24, Initiative +11

Saves
TGH +16, Fort +11, Ref +21, Will +18

Skills
Bluff 16 (+27), Concentration 8 (+16), Diplomacy 16 (+27), Disguise 8 (+19), Gather Information 16 (+27), Intimidate 16 (+27), Knowledge: Arcane Lore 16 (+22), Knowledge: Current Events 8 (+14), Knowledge: Popular Culture 8 (+14), Notice 16 (+24), Search 16 (+22), Sense Motive 16 (+24)

Feats
Attractive, Benefit (Demon Prince of Azzagrat), Connected, Contacts, Distract (Bluff), Fascinate 3 (Bluff, Diplomacy, Intimidate), Luck 1, Power Attack, Ritualist, Sneak Attack 3, Taunt, Tough 10

Powers
Comprehend 4 (Languages) (8pp)
Device 3 (Wave of Sorrow; easy to remove) (9pp)
Drain Willpower Save 4 (“overwhelming domination” Extra: Alternate Save – Will, Linked, Range – Perception, Total Fade [16 rounds]) + Mind Control 16 (Extra: Conscious, Duration – Sustained, Independent, Total Fade [8 minutes]) (96pp)
AP – Area Cone (“sorrow cyclone” with Wave of Sorrow Strike) (1pp)
AP – Blast 16 (“unholy blight” Extra: Area – Burst) + Fatigue 16 (Extra: Area – Burst, Linked, Range – Ranged, Flaw: Fatigue only) (1pp)
Immunity 7 (Aging, Mind Control Effects, Sleep) (7pp)
Morph 8 (humanoid form) (16pp)
Super-Senses 2 (Darkvision) (2pp)
Teleport 6 (Power Feat: Change Direction, Easy, Extra: Accurate) (23pp)

WAVE OF SORROW
Strike 3 (Power Feat: Improved Critical, Mighty, Extra: Secondary Effect)
Teleport 1 (Power Feat: Change Direction, Trigger [when target is hit by Wave of Sorrow], Extra: Action – Free, Flaw: Limited – may only teleport to a square adjacent to the target hit)

Abilities 104 + Skills 40 (160 ranks) + Feats 25 + Powers 163 + Combat 64 + Saves 25 – Drawbacks 0 = 421

:arrow: Graz'zt the Dark Prince. A fine master villain. I particularly like the backstory they gave him for 4e. Demons are creatures of pure rage and destruction. They are not subtle beings. However, Graz'zt is an exception. He was once a devil - an agent of Asmodeus - who was sent to conquor the Abyss. He was delayed by Orcus and Demogorgon, and became corrupted by the chaotic influence of the Abyss; transforming into a demon himself.

:arrow: His sword, the Wave of Sorrow, is a wavy-bladed, acid-dripping greatsword that he wields in one hand.
Last edited by prodigyduck on Sun Apr 27, 2014 6:55 pm, edited 1 time in total.
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Re: Prodigy Duck's Beastiary and More (4e Graz'zt)

Postby prodigyduck » Wed Dec 16, 2009 11:40 am

YOCHLOL TEMPTER (PL 8, 193 total pp)

Ability Scores
STR 18 (+4), DEX 23 (+6), CON 14 (+2)
INT 19 (+4), WIS 21 (+5), CHA 14 (+2)

Combat
Attack +8, Damage +4 (unarmed), +8 (spider touch / venom bolt)
Defense 18 (+8 base) flat-footed 14
Grapple +14, Initiative +6

Saves
TGH +8, Fort +6, Ref +12, Will +11

Skills
Bluff 8 (+10), Concentration 6 (+11), Disguise 8 (+10), Intimidate 8 (+10), Knowledge: Theology / Philosophy 8 (+12), Language: 2 (Common, Elven [Abyssal is native]), Notice 8 (+13), Search 8 (+12), Stealth 8 (+14)

Feats
Grappling Finesse, Tough 6

Powers
Alternate Form 13 (Demon Form) (65pp)
AP – Alternate Form 12 (Drow Form) (1pp)
Immunity 3 (Aging, Poison, Sleep) (3pp)
Super-Movement 2 (Wall-Crawling 2) (4pp)
Super-Senses 2 (Darkvision) (2pp)

DEMON FORM
Additional Limb 2 (tentacles; Power Feat: Extended Reach)
Drain Willpower Save 4 (“amorphous fury” Extra: Total Fade)
Insubstantial 1
Snare 8 (“maddening web” Extra: Area – Burst) + Blast 8 (Extra: Alternate Save – Willpower, Area – Burst, Linked, Mental, Flaw: Limited – only affects those entangled in Snare)

DROW FORM
Stun 8 (“seductive glare” Extra: Alternate Save – Will, Range – Perception, Flaw: Sense-Dependent – Visual) + Mind Control 8 (Extra: Conscious, Duration – Sustained, Independent, Total Fade [32 rounds], Flaw: Senses-Dependent – Visual)
AP – Blast 8 (“venom bolt” Extra: Poison) + Paralyze 8 (Extra: Range – Ranged, Linked, Flaw: Slow)
AP – Strike 8 (“spider touch” Extra: Poison)

Abilities 49 + Skills 16 (64 ranks) + Feats 7 + Powers 75 + Combat 32 + Saves 14 – Drawbacks 0 = 193
Last edited by prodigyduck on Sun Apr 27, 2014 6:56 pm, edited 1 time in total.
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Re: Prodigy Duck's Beastiary and More (4e Graz'zt)

Postby MisterO » Wed Dec 16, 2009 1:21 pm

prodigyduck wrote:Image


Yeeech! That's going to haunt my Id!

Powers
Alternate Form 13 (Demon Form) (65pp)
AP – Alternate Form 12 (Drow Form) (1pp)

DEMON FORM
Additional Limb 2 (tentacles; Power Feat: Extended Reach)
Drain Willpower Save 4 (“amorphous fury” Extra: Total Fade)
Insubstantial 1
Snare 8 (“maddening web” Extra: Area – Burst) + Blast 8 (Extra: Alternate Save – Willpower, Area – Burst, Linked, Mental, Flaw: Limited – only affects those entangled in Snare)

DROW FORM
Stun 8 (“seductive glare” Extra: Alternate Save – Will, Range – Perception, Flaw: Sense-Dependent – Visual) + Mind Control 8 (Extra: Conscious, Duration – Sustained, Independent, Total Fade [32 rounds], Flaw: Senses-Dependent – Visual)
AP – Blast 8 (“venom bolt” Extra: Poison) + Paralyze 8 (Extra: Range – Ranged, Linked, Flaw: Slow)
AP – Strike 8 (“spider touch” Extra: Poison)


I'm a little confused: Which is its true form? Or doesn't have one?

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Re: Prodigy Duck's Beastiary and More (4e Graz'zt)

Postby prodigyduck » Wed Dec 16, 2009 2:26 pm

MisterO wrote:I'm a little confused: Which is its true form? Or doesn't have one?



The demon form should be counted as its "true form". A yochlol is always going to be using one form or another at any time.

I suppose I could add the Innate Power Feat to its demon form...
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Re: Prodigy Duck's Beastiary and More (4e Aboleth)

Postby prodigyduck » Sat Dec 19, 2009 12:58 am

ABOLETH LASHER (PL 8, 148 total pp)

Ability Scores
STR 26 (+8), DEX 16 (+3), CON 20 (+5)
INT 23 (+6), WIS 22 (+6), CHA 17 (+3)

Combat
Attack +7 (+8 base, -1 size), Damage +8 (unarmed)
Defense 17 (+8 base, -1 size), flat-footed 13
Grapple +20, Initiative +3

Saves
TGH +5, Fort +7, Ref +5, Will +12

Skills
Concentration 4 (+10), Knowledge: Arcane Lore 8 (+14), Knowledge: Earth Sciences 8 (+14), Language: 0 (Deep Speech is native), Notice 8 (+14), Search 8 (+14), Sense Motive 8 (+14), Swim 8 (+12)

Feats
Favored Environment (underwater)

Powers
(2) Environmental Control 3 (“mucus haze” hamper movement [one-half speed], Extra: Aura, Flaw: Limited -- underwater only, Range – Touch)
(13) Growth 4 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent)
(3) Immunity 3 (Cold, Drowning, High Pressure)
(8) Stun 8 (“tentacle” Extra: Linked to unarmed, Flaw: Daze)
(2) Super-Senses 2 (Darkvision)
(3) Swimming 3 (10 mph)
(9) Telepathy 2 (Power Feat: Subtle, Extra: Duration – Sustained) + Comprehend 1 (Languages; Extra: Linked)

Abilities 52 + Skills 13 (52 ranks) + Feats 1 + Powers 40 + Combat 32 + Saves 10 – Drawbacks 0 = 148

:idea: EDIT: Added underwater flaw to Environmental Control.
Last edited by prodigyduck on Sun Apr 27, 2014 6:56 pm, edited 2 times in total.
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Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (4e Beholder)

Postby prodigyduck » Sun Dec 20, 2009 2:11 am

BEHOLDER EYE OF FLAME (PL 8, 153 total pp)

Ability Scores
STR 10 (+0), DEX 20 (+5), CON 18 (+4)
INT 14 (+2), WIS 19 (+4), CHA 23 (+6)

Combat
Attack +5 (+6 base, -1 size), +10 ranged; Damage +0 (unarmed), +6 (fire ray)
Defense 20 (+6 base, +5 dodge focus, -1 size), flat-footed 12
Grapple +15, Initiative +5

Saves
TGH +6, Fort +6, Ref +7, Will +9

Skills
Language 0 (Deep Speech is native), Notice 8 (+12)

Feats
Attack Focus 5 (ranged), Dodge Focus 5, Grappling Finesse

Powers
(7) Blast 6 (“fire burst” Power Feat: Trigger [when eye of flame gains the staggered condition], Extra: Area – Burst, Flaw: Range – Touch, Uncontrolled)
(12+2) Blast 6 (“fire ray”)
AP – Emotion Control 6 (“fear ray” Flaw: Limited – fear only)
AP – Telekinesis 6 (“telekinesis ray”)
(4) Flight 1 (10 mph; Power Feat: Innate, Subtle)
(13) Growth 4 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent)
(2) Protection 2
(3) Super-Senses 3 (Darkvision, Radius Vision)
(36) Transform 6 (“central eye” Living creature into living creature with moderate fire vulnerability; Extra: Action – Free, Range – Perception, Independent, Total Fade [36 rounds], Flaw: Sense-Dependent – Visual)

Drawbacks
(-4) Disability (No hands [very common, moderate])

Abilities 32 + Skills 2 (8 ranks) + Feats 11 + Powers 79 + Combat 24 + Saves 9 – Drawbacks 4 = 153

:idea: Ah yes... the power to give someone the vulnerability to the effct you use... THATS FAIR! :roll:
Last edited by prodigyduck on Sun Apr 27, 2014 6:56 pm, edited 1 time in total.
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Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (4e Beholder)

Postby Libra » Sun Dec 20, 2009 9:03 am

Keep up the good work, oh Prodigious Duck! :D
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Re: Prodigy Duck's Beastiary and More (4e Aboleth)

Postby Gothenem » Sun Dec 20, 2009 7:42 pm

prodigyduck wrote:
ABOLETH LASHER (PL 8, 149 total pp)

Ability Scores
STR 26 (+8), DEX 16 (+3), CON 20 (+5)
INT 23 (+6), WIS 22 (+6), CHA 17 (+3)

Combat
Attack +7 (+8 base, -1 size), Damage +8 (unarmed)
Defense 17 (+8 base, -1 size), flat-footed 13
Grapple +20, Initiative +3

Saves
TGH +5, Fort +7, Ref +5, Will +12

Skills
Concentration 4 (+10), Knowledge: Arcane Lore 8 (+14), Knowledge: Earth Sciences 8 (+14), Language: 0 (Deep Speech is native), Notice 8 (+14), Search 8 (+14), Sense Motive 8 (+14), Swim 8 (+12)

Feats
Favored Environment (underwater)

Powers
(3) Environmental Control 3 (“mucus haze” hamper movement [one-half speed], Extra: Aura, Flaw: Range – Touch)
(13) Growth 4 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent)
(3) Immunity 3 (Cold, Drowning, High Pressure)
(8) Stun 8 (“tentacle” Extra: Linked to unarmed, Flaw: Daze)
(2) Super-Senses 2 (Darkvision)
(3) Swimming 3 (10 mph)
(9) Telepathy 2 (Power Feat: Subtle, Extra: Duration – Sustained) + Comprehend 1 (Languages; Extra: Linked)

Abilities 52 + Skills 13 (52 ranks) + Feats 1 + Powers 41 + Combat 32 + Saves 10 – Drawbacks 0 = 149


Hmmm, I don't have the 4e books, but shouldn't the Mucus Haze have Flaw: Limited [in water only] ???

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Re: Prodigy Duck's Beastiary and More (4e Aboleth)

Postby prodigyduck » Sun Dec 20, 2009 8:49 pm

Gothenem wrote:Hmmm, I don't have the 4e books, but shouldn't the Mucus Haze have Flaw: Limited [in water only] ???


Huh... funny that...
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Re: Prodigy Duck's Beastiary and More (4e Glabrezu)

Postby prodigyduck » Tue Dec 22, 2009 12:39 am

GLABREZU (PL 11, 231 total pp)

Ability Scores
STR 26 (+8), DEX 17 (+3), CON 20 (+5)
INT 24 (+7), WIS 14 (+2), CHA 16 (+3)

Combat
Attack +9 (+11 base, -2 size), Damage +8 (unarmed), +11 (abyssal blast / words)
Defense 19 (+11 base, -2 size), flat-footed 13
Grapple +27, Initiative +3

Saves
TGH +11, Fort +8, Ref +10, Will +9

Skills
Bluff 12 (+15), Concentration 7 (+9), Intimidate 12 (+19), Knowledge: Arcane Lore 12 (+19), Language 1 (Common [Abyssal is native]), Notice 8 (+10), Search 8 (+15)

Feats
Improved Critical (pincer), Improved Grab, Power Attack, Split Attack (pincer), Takedown Attack 2

Powers
(33+2) Blast 11 (“chaos word” Extra: Alternate Save – Fortitude, Area – Burst, Penetrating, Flaw: Range – Touch, Sense-Dependent – Hearing)
AP – Blast 11 (“abyssal bolt”)
AP – Blast 11 (“blasphemous word” Extra: Alternate Save – Willpower, Area – Burst, Flaw: Range – Touch, Sense-Dependent – Hearing)
(5) Flight 2 (25 mph; Power Feat: Subtle)
(25) Growth 8 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent)
(2) Immunity 2 (Aging, Sleep)
(5) Protection 5
(10) Super-Senses 10 (Truesight)
(35) Teleport 11 (Power Feat: Change Direction, Easy, Extra: Accurate)

Drawbacks
(-1) Power Loss (blasphemous word and chaos word; if unable to speak)

Abilities 33 + Skills 15 (60 ranks) + Feats 6 + Powers 117 + Combat 44 + Saves 17 – Drawbacks 1 = 231

:lol: I could not help but chuckle when converting this demon. The glabrezu is now all about his blasphemous words attack. I was thinking about role-playing the encounter and having the demon be this ultra-foul-mouthed thing that would make a gansta-rapper blush with its strings of obscenities.
Last edited by prodigyduck on Sun Apr 27, 2014 6:56 pm, edited 1 time in total.
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Re: Prodigy Duck's Beastiary and More (4e Glabrezu)

Postby Thorpacolypse » Tue Dec 22, 2009 10:08 pm

I just had this great mental movie of the Glabrezu sounding like Andrew Dice Clay! :D

I'm loving the 4E builds, Prodigyduck. Gonna have to steal a couple for a test, I think.
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Re: Prodigy Duck's Beastiary and More (4e Larva Mage)

Postby prodigyduck » Fri Dec 25, 2009 12:14 am

LARVA MAGE (PL 10, 185 total pp)

Ability Scores
STR 14 (+2), DEX 16 (+3), CON 20 (+5)
INT 26 (+8), WIS 14 (+2), CHA 15 (+2)

Combat
Attack +10, Damage +2 (unarmed), +10 (blast, stun, and strike)
Defense 20 (+10 base), flat-footed 15
Grapple +12, Initiative +11

Saves
TGH +10, Fort +5, Ref +6, Will +9

Skills
Concentration 10 (+12), Knowledge: Arcane Lore 10 (+18), Knowledge: History 10 (+18), Knowledge: Theology / Philosophy 10 (+18), Language 0 (Common is native), Notice 10 (+12), Search 10 (+18)

Feats
Fearsome Presence 2 (DC 12, 10 ft.), Improved Initiative 2, Ritualist

Powers
(6) Immunity 6 (Aging, Disease, Poison, Sleep, Suffocation)
(20) Immunity 40 (Lethal Physical Damage, Non-Lethal Physical Damage; Flaw: Limited – half-effect)
(5+2) Insubstantial 5 (“squeezing swarm”)
Linked – Super-Movement 1 (Slithering)
(30+4) Paralyze 10 (“horrific visage” Extra: Linked to Fearsome Presence, Range – Perception, Flaw: Sense-Dependent – Visual)
AP – Blast 10 (“ray of cold death”)
AP – Blast 10 (“withering flame” Extra: Area – Burst)
AP – Stun 10 (“worm’s feast” Extra: Range – Ranged)
AP – Strike 10 (“corrupting touch”)
(5) Protection 5

Drawbacks
(-3) Vulnerable (Area Damage [Common, Moderate])
(-2) Vulnerable (Radiant Damage [Uncommon, Moderate])

Abilities 45 + Skills 15 (60 ranks) + Feats 5 + Powers 72 + Combat 40 + Saves 13 – Drawbacks 5 = 185

:idea: Merry Christmas, everyone!
Last edited by prodigyduck on Sun Apr 27, 2014 6:57 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (4e Larva Mage)

Postby prodigyduck » Fri Jan 15, 2010 7:32 pm

Well folks, I know a lot of you have been asking for a pdf product or a book for my bestiary builds. You may get your wish soon. I am in the process of compiling several (but not all) of my builds into what I hope will be a Superlink product. The deal is of current interest to Supergenius games, but nothing is set in stone yet.

Even if they are interested, it will still be some time before I can get it finished, as I need to write all my own information on the individual creatures, as well as do all the art. Some of the art is already done and can be seen on my deviantArt account.

Hopefully I will have better informations soon, at which point I will start a thread for it in the Superlink Section of the ATT.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (4e Larva Mage)

Postby Thorpacolypse » Fri Jan 15, 2010 8:19 pm

Eeeeeeeeeeeeeeeeexcellent... 8)
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Re: Prodigy Duck's Beastiary and More (4e Larva Mage)

Postby MisterO » Fri Jan 15, 2010 8:22 pm

Three cheers for the prodigious one! :D :D :D


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