THE GREEN KNIGHT
PL: 10 (180 pp)ABILITIES
: STR: 31 (+10) DEX: 27 (+8) CON: 21 (+5) INT: 20 (+5) WIS: 14 (+2) CHA: 14 (+2)SKILLS
: Bluff 3 (+5), Climb (+10), Computers 4 (+6), Concentration (+2), Electronic 6 (+8), Mechanical 6 (+8), Diplomacy (+2), Disable Device 4 (+6), Disguise 20 (+22), Drive 2 (+8), Escape Artist (+6), Gather Info 5 (+7), Handle Animal (+2), Intimidate 3 (+5), Investigate 3 (+5), Business 5 (+7), Technology 5 (+7), Streetwise 4 (+6), Notice 5 (+7), Pilot 4 (+10), Pro: Industrialist 6 (+8), Ride 4 (+10), Search 4 (+6), Sense Motive (+2), Stealth 4 (+10), Survival (+2), Swim (+10) FEATS
: Accurate Attack, Attack Focus (Melee) (1), Attack Focus (Ranged) (1), Benefit (6) [Wealth_Filthy Rich], Equipment (3) [Base], Evasion (1), Favored Environment (1), Improved Initiative (1), Improvised Tools, Inventor, Power Attack, Precise Shot (1), Quick Change (1), Second Chance (1) POWERS
: ARMOR OF THE GREEN KNIGHT
(Device; Hard to lose; 100 pp)
* Enhanced STR (10); DEX (5); CON (5) 
* Regeneration 
Recovery Bonus +7
> Bruised - No Action
> Disabled - No Action
> Injured - Standard Action
> Staggered - Standard Action
> Resurrection (Instant)
(PF) Persistant, Regrowth
* Protection 
* Super-Senses 
* Detect Weakness (Visual, Ranged, Acute, Analytical, Infravision, Ultravision, Radio, Detect Magic)
* Immunity (Life Support) AXE OF THE GREEN KNIGHT
(Device -Easy to Lose) 
*Blade of the Valient (Strike) 
(EX) Autofire +1
(PF) Affects Insubstantial
(AP) Bolt of the Virtuous (Blast)  COMBAT
: Attack 5 [Unarmed +10 (Bruise), Energy Weapon 10 (Lethal)] Defense 15 (12 flat-footed) Init 12
SAVES: Toughness 11 (11 flat-footed) Fortitude 7 Reflex 8 Will 3DRAWBACKS
: Normal Identity -Power Armor Suit [Freq DC 5] [Sev DC 15] COSTS
: Abilities 32 + Skills 20 (80 ranks) + Feats 21 + Powers 89 + Combat 20 + Saves 3 – Drawbacks -5 = 180 / 180
Harper Bercilak spent his youth on his family's sprawling estate in the countryside. The local workers would tell stories of history of the area, including the tales of the Green Chapel, the legendary home of the Green Knight of Authurian legend. Early one spring morning, Harper set out to see if he could find the Green Chapel. Deep within the woods, he came to a clearing that he did not remember seeing before. At one side of the clearing there was a fallen tree that formed, what looked like a large wooden thrown. A small brook ran through the middle of the clearing with crystal clear water. Harper cupped out some water with his hand and drank. It was cool and refreshing. The entire area was eerily quiet. As it was near lunch time, Harper pulled out his lunch and looked around for a place to sit. He opted to sit in the "throne". He sat down and ate his lunch. At some time, he fell asleep. He dreamed of a large meeting hall, a large table with knights and a Green Knight.
Harper awoke with a startle when he heard somebody call his name. He looked around but did not see anybody. He looked at his watch and realized that he had been asleep for hours. He gathered his stuff and prepared to leave. As he was walking out a glint off of something metal caught his attention. It came from a small pool at the top of the brook. He walked over to the pool and looked in. He could see something in the bottom of the pool. He saw his reflection on the surface of the water, but for an instant he thought he saw an armored warrior behind him. He spun around and found nobody. He looked back into the pool and saw a small metal handle, wrapped in leather and metal braid. He reached into the pool but found that it was freezing cold, he hand started to go numbe the second he plunged it in. He bit his lip and pushed down deeper. Suddenly his hand touch metal. He grabbed hold and started to pull. The metal was part of a handle of an ornately crafted axe. As Harper held it he started to feel an "energy" from the axe, as if it were humming. He swung the axe and it flew with lightning speed and split a large log with ease. Harper's mind raced with questions. Was this the axe of the Green Knight? Harper did not know what to do so he wrapped the axe in an old shirt and took it home.
Over the next weeks, Harper returned to the clearing and practiced with the axe. As fall and then winter came, Harper found it harder to return to the clearing. The following spring, he went back into the woods and found the clearing again. The following summer was spent practicing and training himself. He prepared himself physically and mentally for the future. For the first time in his life, he had a desire... a drive to push him.
Harper was sent away to a boarding school, where all the members of his family had gone. Everyday, he dreamt of the clearing and longed to get back to it. After graduation, Harper returned to the clearing. He was now a young adult. Harper stood in the middle of the clearing, practicing with the axe. As had happened so long ago, he was startled with the sound of somebody calling his name. He spun around and found a man in armor behind him. The man hefted a large axe and swung it at Harper. Harper raised his own axe to defend himself only to find that he was only holding a large wood branch. The branch splintered and Harper dove for cover. The knight stepped out of the shadows and into the light. It wore a suit of intricately etched and worked armor that gave the impression of the armor being made of leaves and twigs and such. The knight swung again and again. Harper's mind was racing and then he remembered one of the stories that he had been told when he was younger. He stopped and stood in-front-of the armored knight. The knight swung it's axe at Harper. The blade sung through the air but stopped a fraction of an inch from Haprer's head. The knight took a step back and nodded to him. Vines suddenly burst forth from the ground surrounding the wooden "throne" and the armor was pulled apart and drug back to the "throne". The pieces were neatly stacked by the "throne" with the helmet resting in the middle of the seat. Harper went to the armor and picked it up... His courage had been tested and he had passed... the armor was his.
Later Harper made some additions to the armor, such as the addition of a a radio, but the suit's abilities continue to grow and evolve as Harper serves as the Green Knight. Lady Britania met with and recruited Harper shortly after the founding of the Protectors.