
A knight is sworn to valor.
His heart knows only virtue.
His blade defends the helpless.
His might upholds the weak.
His word speaks only truth.
His wrath undoes the wicked.
Sir Bowen
Power Level: 8 (96pp)
Abilities: STR: 16 (+3), DEX: 14 (+2), CON: 16 (+3), INT: 12 (+1), WIS: 14 (+2), CHA: 14 (+2)
Skills: Bluff 4 (+6), Climb 4 (+7), Craft (Metal working) 2 (+3), Diplomacy 3 (+5), Handle Animal 1 (+3), Intimidate 4 (+6), Knowledge (current events) 3 (+4), Knowledge (tactics) 5 (+6), Language 1 (Latin; Native: Old english), Medicine 1 (+3), Notice 3 (+5), Ride 4 (+6), Search 3 (+4), Sense Motive 3 (+5), Stealth 3 (+5), Survival 4 (+6), Swim 4 (+7)
Feats: All-out attack, Attack focus 1 (Melee), Benefit 1 (Status: Knight), Cunning fighter, Dedication, Favored opponent 3 (Dragons), Hunter 3 (Dragons), Equipment 4, Improved block 1, Improved disarm 1, Improved initiative 1, Light sleeper, Lionheart 1, Minion 3 (Horse), Power attack, Rallying cry, Track, Vetreran fighter, Weapon bind
Equipment: Chaimail (Protection 3; 3ep), Kite shield (Shield 2; Dedicated dodge; 3ep)
Weapons (Array; 11pp)
- Bastard sword (+3 slashing damage; crit 19; Adaptable, Mighty)
- Lance (+3 piecing damage; crit 20; Extended reach 2 [10'], Mighty, Mounted weapon)
- Short bow (+3 piercing damage; crit 20; 30'; Mighty 3)
Combat: Attack +5 (+7 Melee); Damage +3 (Unarmed), or by weapon of choice; Defense +7/+5 without shield (+3 Flat-footed); Initiative +6
Saves: Toughness +6/+3 without armor, Fortitude +6, Reflex +4, Will +5
Abilities 26 + Skills 13 (52 ranks) + Feats 29 + Powers 0 + Combat 20 + Saves 8 + Drawbacks 0 = 96
Complications: Guilt (Einon's master of arms), Hatred (Dragons), Honor (knight of the Old Code)
New feat: Hunter (combat, ranked)
Choose one kind of opponent when you acquire this feat (according to the guidelines of Favored opponent), you get a +1 bonus per rank of this feat to the Toughness and Reflex saves against that oponent attacks. At GM discretion the Reflex bonus can be shifted on another save according to the nature of the opponent (e.g. a Will bonus against psionics, a Fortitude bonus against poisonous creatures etc.). All these bonuses are PL capped.
New weapon feature: Mounted
A mounted weapon can only be used properly when you are horseback, if you attempt to use it when you are on foot you suffer a -4 penality to attack and must halve the total damage (including any possible Strength bonus). On the other hand when you use the weapon chargin from horseback you can use the mount strength bonus or your own, whichever is higher, to determine damage. The mount strength can exceed PL caps.













