Nice innerworkings for Gen.Venom like a mix of Lelough(I will become the monster that unites the world), Apocalypse(Even when I lose I win in the end), with some Magneto for respect and Cobra Com. for style- very complex.
Nice list of mixes.
Something that I talked a lot about with John Polojac, one of my designers, is the difficulty of doing complex plans within the context of an RPG. With the Labyrinth, the player characters really will probably never know they're actually facing Taurus if they play him realistically but where's the fun in that?
But I'm a huge fan of
Gargoyles, which allows for grandiose manipulations on a personal level. TV tropes had a good way of describing the various types of plots our heroes and villains engage in.
Black Wing I and
Black Wing II engages in
Batman Gambits, appropriately enough. They come up with elaborate plots that usually give criminals just enough rope to hang themselves the swoop in to pick up the pieces.
Dame Michelle Holmes and
Death Mask III are
Manipulative B------- who are capable of forming complex and terrible plots of point, counterpoint, and counter point-point. Usually, you don't see the final stroke until it's coming down right on your head.
General Venom and
Cassius Mass are both capable of being
Magnificent B------- in that their plans have audacity to them that separates them from your average manipulative type. Death Mask III can take over a small European nation. General Venom may have Michael Spectre replaced with a hot, young, and daring Director who is totally against the House of Serpents. One that Dame Michelle Holmes will place as her successor.
That would be manipulative. It would be Magnicent, if it's
actually General Venom.
Writing a good
Xanatos Gambit is difficult but very rewarding. You're blessed when you're possessed of players who want to carry them out.
Back when you wrote about the Prismatic Warriors you mentioned that the original team was a gathering of masked adventures and supers rather than the armored-set that it is now. Was their specific info on the 1st members or did you leave that intentionally vague so we could have fun making our own founding members?
Intentionally vague. At heart, the team was meant to be a homage to
Gatchaman and highlight that the technology wasn't quite up to snuff like it was in the modern era. There were battlesuits in World War 2 but they were pretty much like Iron Man's original Korean-era costume. Totally unsuitable for fighting the monsters the Prismatic Warriors tended to face.
I did know they were founded by the
MYSTERIOUS DOCTOR ISHIKAWA! Pretty much an homage to all those Doctors who would sound off about Godzilla like he'd been studying him for years despite him only recently appearing.
Also Blackwing I :
1) What did his magic amulet do exactly?
2) And did he have a Jason Todd of his own?
Feel free to be as vague as you like.

1] The
Raven's Gem, also known as the Raven's Eye blessed Black Wing I with a cape that vaguely resembled wings. The cape was bullet proof (allowing George to simply move it in front of machine guns to absorb the fire aimed at him), bestowed upon him to glide along the sky even with no wind, and could slow his fall or allow him to "push" himself up in the air so that it was possible for him to make all of the stereotypical Batman dramatic entrances and exits. In addition to these useful but not overwhelming abilities, the Raven's Gem allowed Black Wing I to detect supernatural threats as well as "evil." So Black Wing I was always able to sense genuinely villainous people simply by being in their presence.
"Who knows what evil lurks in the hearts of men?"
"BLACK WING."
The Raven's Gem, as typical with mystical artifacts of the Halt Evil Doer! universe, fluctuated in power over the years. Black Wing I was, later in his career, able to generate Ravenwings and balls of blackish shadow force. He also gained the ability to see in complete darkness and with stunning visual acuity, easily equal to a bird in flight.
The Raven's Gem had other rumored powers like the ability to control flocks of birds, turn people into ravens, and bestow the ability to talk to them but George never unlocked these abilities.
2] George doesn't like to talk about it, but there actually was a sidekick after he 'fired' Alexander Timons known as
Twilight (no vampire jokes please).
Robert Timons was George Timons' nephew. The son of his estranged brother. Robert's father was murdered by
Montressor, the deformed gangster, on while the young boy looked on. George adopted Robert and began training him as a successor who could bring order to Falconcrest City without the kind of violence that was becoming commonplace during the Iron Age.
Robert Timons was from the very beginning a great deal more antagonistic than Alexander ever was. He was brash, overconfident, and had no real desire to hold back when dealing with his enemies. Twilight was actively hostile to Alexander and did his best to make the split between adoptive father and son permanent (a cynical person might believe it was to protect his inheritance). Maggie Lee, daughter of the Mayor and part-time superheroine
Crimson Wing, was driven away as part of Robert's attempts to dismantle the Wing family.
Twilight, despite all of his faults, wasn't a bad person. He merely was eager to be the foremost heir to George Timons. In the end, Robert died during a botched attempt by several amateur superheroes to kill a group of International Crime League engaged in a drug smugglers. He managed to get them to safety but was tortured for several days. George Timons came close to murdering Gang Lord Gorilla in retaliation and took three months hiatus as a result. The fact all of the amateurs were lionized in the papers for taking a tough stance against crime was especially hard for him to take. A few later became members of the Elite.
Twilight briefly returned as
Blood Wing II, a twisted mockery of his previous self resurrected by Death Mask III as a nanotechnological zombie. Alexander Timons never told this to his father, for obvious reasons. There's rumors a new Twilight is wandering the streets of Falconcrest City now.
Also your article on how the Laws/People relate to Metamen is probably the closest I've gotten to a believable explanation on how in a world that has such teams as the Avengers & FF only the X-men have to deal with crap like mutant haters and Sentinels.
Gracias.
In general, in Heroic Earth, people aren't afraid of Spiderman because everyone generally knows what Spiderman's abilities are. Even if he's constantly libeled by the Daily Bugle, no one expects Spiderman to be suddenly manifest the power to knock Earth out of its orbit. Talk show hosts and people like Paragon argue that's a constant threat from Metamen.
(In fact, Meta-powers don't work that way)