THE FROG (Power Level 10)
: Pierre Money
Height / Weight
: 5’7” / 146 lbs.
Hair / Eyes
: Brown / Green
Place of Birth
: Soissons, Picardie, France (June 14, 1916)
: Vindicators #1
: Pierre is otherwise ordinary in appearance; he is a mustachioed man with hollow cheekbones who prefers baggy clothes—including the basic uniform he wore as a Vindicator.
: On July 1, 1940, the Free French government-in-exile created its own intelligence service. The Service de Renseignements, which worked with MI6, was commanded by Major Dewavrin and amongst their number was a young spymaster by the name of Pierre Money.
Pierre was renowned for being able to get into and out of the most guarded of places without detection. It wasn’t until 1943, when Majors Henri Giraud and Charles de Gaulle reconciled that Pierre came out about his unique talent…
Pierre explained to them that he, like his father before him, had certain abilities that put him above ordinary men. It wasn’t until two years later that this sect of humanity had a name: Neo-Sapiens.
Pierre’s physiology mostly resembled that of a frog’s. Most notable were his extraordinary leaping prowess and his long, prehensile tongue. Giving these abilities to the service of his homeland, Pierre continued to serve as a spy of unequal caliber.
When Johann Meinstein made his attack on September 8, 1945, the French government called on their son for a new mission: as the Frog, Pierre represented France on the Vindicators—the world’s premier super-hero team. The Frog was charged with a secret mission on their inaugural battle: General Giraud did not believe it safe to allow Meinstein to live and the Frog took a service pistol with him to Germany…
While he failed to assassinate the Fuhrer of the Fourth Reich, the Frog and his comrades stood victorious over the villains and opted to stay together and defend the world from the other super-powered threats that the Fuhrer had simply been the forerunner for.
On March 21, 1947, President Harry S. Truman signed Executive Order 9835—a loyalty program designed to root out communist influence within varying departments of the U.S. federal government.
In 1948, the Department of Justice deemed the Vindicators subversive and campaigned for the heroes—Uncle Sam, Crusader, the Frog, Tiānmìng and the Iron Curtain—to submit to loyalty review thanks to the presence of a Russian and a Chinese man on the team.
A year later Uncle Sam was killed in action, Tiānmìng had died of natural causes and Senator Joseph McCarthy dug his teeth into the Iron Curtain. America pressured the United Nations into terminating the Soviet’s son from the Vindicators and, grudgingly, the powers that be buckled.
The Iron Curtain was ousted and Crusader responded by quitting in disgust. The Frog remained as the lone member of the world’s premier super-hero team… but a new incarnation was soon to follow…
April 4, 1949, the North Atlantic Treaty Organization was formed. NATO served as military alliance that vowed to defend each other in the event of an attack on any member. As a sign of faith each country presented a national super-powered being to represent them in the second incarnation of the Vindicators.
The United States of America named Liberty as their champion while the United Kingdom brought forth the Templar.
Once more the Frog stepped forward to represent his homeland of France while Canada sent their son, Captain Canada. Advocating the Netherlands was Falkenburg while Lodestone represented Portugal.
Hailing from Denmark was Cecaelia and from Belgium came Trappist. From Luxembourg came the Archmagus, from Norway came Tick-Tock and from Italy came Murmillo.
Though Iceland joined NATO under the clause that they did not have to keep a military, they supplied a hero of their own: Iceland sent forth Absolute Zero.
During this period the Frog found himself frequently facing one of his former friends: in answer to NATO’s Vindicators, a team of Communist super-heroes—the Cold Warriors—was formed under the leadership of the Iron Curtain. Both teams responded to a distress call from Iraq that combatants from the Battle of Dhi Qar (c. 609) were rising from the sands… On September 8, 1957, the Vindicators and the Cold Warriors formed a truce as they moved to engage the undead hordes…
Many of them were never seen again…
- STR 13, DEX 20, CON 14, INT 15 (+2), WIS 14 (+2), CHA 9 (-1)
SKILLS: Acrobatics 4 (+9), Bluff 6 (+5), Gather Information 8 (+7), Knowledge (tactics) 2 (+4), Language 2 (English, French [base], German), Notice 6 (+8), Pilot 4 (+9), Profession (spymaster) 8 (+10), Search 6 (+8), Sense Motive 6 (+8), Stealth 8 (+13)
FEATS: Acrobatic Bluff, Attack Focus (melee) 4, Attack Specialization (tongue) 3, Benefit 2 (Status [BCRA, Vindicators]), Defensive Roll 10, Dodge Focus 4, Improved Initiative 1, Grappling Finesse, Move-by Action, Teamwork 2, Well-Informed
POWERS: Additional Limbs 1 (tongue) Burrowing 1, Concealment 2 (visual; Flaws: Blending [-1]), Elongation 3 (x25; Flaws: Limited [tongue, -1]), Features 1 (frog call [voice can travel up to 1 mile]), Immunity 1 (suffocation [underwater]), Leaping 5 (x50), Paralyze 5 (epibatidine; Extras: Aura [+1], Duration [Sustained, +2]), Strike 3 (tongue lashing; Power Feats: Mighty) Super-Movement 1 (Wall-Crawling 1; Drawbacks: Power Loss [when wet, -1 point]), Swimming 1
COMBAT: Attack +4 (+8 melee, +14 tongue), Grapple +13, Damage +1 (+6 strike), Defense +14 (+2 flat-footed), Knockback -3 (-1 flat-footed), Initiative +9
SAVES: Toughness +6 (+2 flat-footed), Fortitude +5, Reflex +12, Will +5
COMPLICATIONS: Prejudice (Neo-Sapien)
Abilities 25 + Skills 15 (60 ranks) + Feats 30 + Powers 44 + Combat 16 + Saves 13 = 143/150 points
Michuru81 wrote:It took a while to get me here (no, not to post another build) but Pierre wraps up the original Vindicators. I know I'm normally faithful to taxonomy when I do an animal-esque build but having the powers of various frogs isn't the genetic lottery so Pierre pulls from many different species... Most stuff should speak for itself but...
Pierre's tongue should be rank 4 given how it's flawed to a 2 rank/1 point ratio BUT a 50' tongue is a bit absurd and I wanted at least rank 3 to allow him to move with his tongue. As for the flaw... it's just there to prevent whoever's in control of his character from elongating his arms, legs, neck, whatever...
Pierre's powers take from the best of the frog world: the Australian rocket frog can leap fifty times its body length, the poison dart frog contains a painkiller two-hundred times more potent than morphine, and the Pacific tree frog can change its color. Ultimately, Pierre's abilities are borrowed from many different genus... just so he doesn't completely suck.
Lastly, the frog's call: frogs have multiple vocal sacs that allow a mating call/distress signal to be heard up to a mile away. It's a fairly pointless feature but included in case a creative player can figure out how to make use of it.
Lastly, I debated with giving Pierre some mild form of Absorption to let him pretty much eat water attacks. I also considered adding on a vulnerability to attacks that draw water from him. I still might; I dunno.