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Mr.O Presents an Incomplete Brawl!

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Re: Mr. O Presents: Venus the Queen of Space, Modern Venus

Postby MisterO » Tue Jan 26, 2010 1:51 pm

I think I may have gotten some things mixed up in the build honestly. It's supposed to be Morph (single form: human female). But I mean the jig is up when you turn invisible infront of someone or grow extra arms so having the disguise still working doesn't make that much sense.
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Re: Mr. O Presents: Venus the Queen of Space, Modern Venus

Postby MisterO » Wed Jan 27, 2010 2:07 pm

I'm going to put the Venus Archvillains on hold for now since I now have a nice batch of builds just about ready to go. I've found that it is easier to build a character if I have a foil for that character. So I've put together a team of heroines from the world of CK Comics...

Valorous:
Infinite Womyn (PL11) - Dimension controlling leader
Inxekt (PL11) - Mighty, mass controlling survivalist
Scarlet Savior (PL11) - Cybernetic warrior
Materia (PL11) - The spirit of inanimate matter
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Re: Mr. O Presents: Venus the Queen of Space, Modern Venus

Postby MorningKnight » Wed Jan 27, 2010 2:09 pm

CK comics? Oh, I so wish there were such a beast.
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Re: Mr. O Presents: Venus the Queen of Space, Modern Venus

Postby MisterO » Wed Jan 27, 2010 3:47 pm

On the world of Tellus, a world just next to our own, the great cats dominated the world and the course of time they evolved into MEN! They built a civilization that rivaled that of the simian descendants of our world but this mighty empire of feline-Humans was not to last. A great plague swept the world changing it forevor. In the terrible wars that ensued a new race was born...a race of WOMYN! Their world is not like our own but they hold one thing in common: HEROES!
--Introduction to Wonder Tales #11 "The Infinite Womyn!", CK Comics April 12, 1967.


Infinite Womyn

Power Level 11


Abilities: Strength 18 (+4), Dexterity 18 (+4), Constitution 20 (+5), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 16 (+3)

Saves: Toughness +5/+8, Fortitude +7, Reflex +10, Will +5

Skills: Acrobatics 4 (+8), Bluff 7 (+10), Disguise 3 (+6), Gather Information 8 (+11), Intimidate 9 (+12), Investigate 5 (+8), Notice 12 (+14), Sense Motive 10 (+12), Stealth 10 (+14)

Feats: Accurate Attack, Assessment, Attack Focus (melee) 4, Defensive Attack, Dodge Focus 3, Equipment 1, Improved Block, Improved Defense 2, Improved Disarm, Improved Grapple, Improved Initiative, Improved Sunder, Leadership, Lionheart, Powerhouse, Rapid Healing, Sneak Attack 2, Swift, Tiger Leap, Weapon Bind

Enhanced Feats: Diehard, Hardy, Rapid Healing

Powers:
Dimensional Control 15 (1-Dimensional; Alternate Forms: 2-Dimensional, 4-Dimensional)
Enhanced Feats 3 (unknown symbiont)

Power Settings:
1-Dimensional (Powers: Concealment 4 [all visual senses], Insubstantial 4 [Flaw: Limited to openings and spaces -1], Super-Senses 2 [Radius Vision])
2-Dimensional (Powers: Concealment 4 [all visual senses; Flaw: Limited to one side only -1], Insubstantial 1 [Flaw: Limited by width -1], Penetrating Unarmed Attack 4, Strike 3 [Power Feats: Mighty; Extras: Penetrating +1], Super-Movement 5 [permeate (half speed), slithering, wall-crawling 3)
4-Dimensional (Powers: Insubstantial 4 [Alternate Powers: Nauseate 10 (gutwrencher), No Saving Throw Unarmed Attack 10 (internal assault)], Super-Senses 8 [Penetrates Concealment (hearing and sight)])

Equipment: Armored Jumpsuit +3

Combat:
Attack +8 (Melee +12, Grapple +16),
Damage +4 unarmed, +4 internal attack, +10 gutwrencher, +7 razor hand
Defense +13 (Flat-footed +5), Knockback -4, Initiative +8

Totals: Abilities 42 + Skills 17 (68 ranks) + Feats 27 + Powers 35 + Combat 36 + Saves 11 + Drawbacks 0 = 168

Background:
Resa Bastosa is the daughter of a retired warrior of a secret society and the head of the city's military police. The two together taught their daughter in the fighting arts and to value justice. After a strange incident with a mirror in an abandoned laboratory in the Great Wastes, a deadly expanse of desert lays just out side the city, Resa was given strange power over her own dimensional geometry. Revealing these powers to her parents they decided to combine Resa's strange powers with her Police Chief mother's information on the criminal underground, to wage a campaign of their own in the everlasting war on crime.

Description:
Resa is a powerfully young womyn being roughly 20 hands tall (~6'8") and weighing almost 19 stone (~260 lbs.). Her coloration betrays her mixed heritage being a tawny gold color with broken stripes down her back and a smattering of dark spots on her brow. Her sharp eyes are a brilliant gold with green streaks. She takes after her warrior mother, Beth, in not wearing shoes often in her civilian identity, a cultural affectation that has brought negative attention to herself on many occasions.

Costume:
As Infinite Womyn, Resa wears a dark blue body-suit with metallic silver gauntlets. Her in built cape is edged with silver ribbon and bears a large infinity symbol in silver thread. Over her head she wears a featureless silver helmet. The helmet has two parts, the silver dome that is tear-drop shaped and a neck cowl that it shuts down over. The helmet and suit was an unused prototype found in an abandoned military factory in the Great Wastes.
Last edited by MisterO on Wed Jan 27, 2010 8:28 pm, edited 3 times in total.
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Re: Mr. O Presents: Venus the Queen of Space, Modern Venus

Postby MisterO » Wed Jan 27, 2010 4:04 pm

Tellus, the World of Womyn.

Glossary:
Places:
The Great Wastes: ten thousand square miles of blasted, in-arable land. It was in this cursed place that the weapons known as Nightmare Matrices were used. It is now only habitable by Anti-Men, horrific creations of the Skull Emperor.
The Temple of the Emperor
The Shield
Waste Town

People:
Skull Emperor: The ruler of the Skull Empire, economic and political rival of the Allovan Federation of City-States (AFCS). The Skull Emperor claims to be the only living male Tellurian in the world. He is married to Her Royal Highness Empress Atallia and has one child, Princess Zalia.
Anti-Men: The sole native inhabitants of the Great Wastes. If they can be called "native" as they were not born there. THeir true birthplace is within the lab-prisons of the Skull Empire. They are the failed attempts of the Skull Emperor to bring back the male race. After many years of failure the Skull Emperor released the Anti-Men into the Great Wastes to harry the inhabitants of the hated nation of Helios.

Things:
Nightmare Matrices: These weapons were developed during the latter years of the Infection Wars. These weapons were designed to transmute matter at a molecular level into whatever the designer wished. They could be made to affect areas as large as a city or a small has a single human. They saw limited use for many years due to how powerful, and expensive, they were to use. But one day a scientist devised a way to produce Matrices virtually at will. This secret was sold to the three warring states of Vitchia, Cerak, and Graz. The three nations had each conquered a portion of the nation once known as Wallia and using the Nightmare Matrices they soon turned the once verdant land into the Great Wastes.
Ceran Symbiont: The most common symbiont variant among the populace of Tellus. It increases the immune system of the host.
Vitchian Symbiont: The rarest of symbiont variants and the one with the greatest effect upon the host organism. It releases an enzyme that retards the aging process and can temporarily take over the function of other internal organs.
Grazian Symbiont: The effect of this symbiont variant is to increase the production of stem cells in the host organism allowing for the regeneration of damaged cellular structures.
Ovanian Symbiont: This symbiont, and its variants, is present within all Tellurian womyn and allows them to reproduce through a process called "ova transference".
Last edited by MisterO on Thu Feb 04, 2010 12:22 pm, edited 1 time in total.
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Re: Mr. O Presents: Infinite Womyn

Postby MisterO » Wed Jan 27, 2010 4:54 pm

Nightmare Girl

Power Level 11


Abilities: Strength N/A, Dexterity N/A, Constitution N/A, Intelligence 26 (+8), Wisdom 10 (+0), Charisma 12 (+1)

Saves: Toughness +0, Fortitude Immune, Reflex +0, Will +8

Skills: Knowledge (physical sciences) 12 (+20)

Feats: Attack Specialization (dissolution field) 6, Attack Specialization (matter reorganization) 6, Eidetic Memory

Powers:
Environmental Control 12 (mix-and-match 3, Radius: 25000 ft.; Extras: Affects Corporeal +1)
Alternate Power: Create Object 11 (Max Size: 11x 5' cubes; Extras: Affects Corporeal +1, Movable +1)
Alternate Power: Transform Inanimate to Inanimate 8 (Transforms: 250 lbs.; Extras: Affects Corporeal +1)
Flight 1 (Speed: 10 mph)
Insubstantial 4 (Incorporeal; Extras: Permanent +0)
Telekinesis 10 (magneto-gravitic field control; Extras: Affects Corporeal +1, Damaging +1, Perception +1)
Alternate Power: Energy Aura 10 (dissolution field; Extras: Affects Corporeal +1)
Alternate Power: Healing 10 (matter reorganization; Extras: Affects Corporeal +1, Total +1, Range [ranged] +1)
Alternate Power: Nauseate 10 (neural shock; Extras: Affects Corporeal +1, Range [perception] +2)
Alternate Power: Stun 10 (synaptic disruption; Extras: Affects Corporeal +1, Range [perception] +2, )

Combat:
Attack +0 (Energy Aura +12, Transform +12)
Damage N/A unarmed, +10 dissolution field, +10 magneto-gravitic field control, +10 neural shock, +10 synaptic disruption, +8 molecular reorganization
Defense +0 (Flat-footed +0), Knockback +0, Initiative +0

Drawbacks: Involuntary Transformation (uncommon, major, Destruction Matrix K099) -3

Totals: Abilities -12 + Skills 3 (12 ranks) + Feats 13 + Powers 126 + Combat 0 + Saves 38 - Drawbacks 3 = 165

Background:
What happens when a super-weapon gains sentience?

This strangely charming little ghost girl is the result of a rogue Nightmare Matrix bonding with the body of a dying child. Together they have traveled to the great city-state of Helios and is now learning about the ways of humans. However there are those that wish to exploit this innocent goddess, or do harm to her friends, and so she must use her immense powers over the material world to win out over evil.

However, deep within this innocent child is lies the cold, merciless programing that originally guided the Nightmare Matrix's life. In certain stressful situations Nightmare Girl will become Destruction Matrix K099 and unleash untold destruction upon the world.

Description:
Nightmare Girl normally appears as a young girl of about twelve years old. She has a soft gray coloring to her skin with darker gray stripes over her body. When she uses her powers her body glows in a myriad of colors but it is usually pink or yellow.
Last edited by MisterO on Wed Jan 27, 2010 8:24 pm, edited 2 times in total.
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl

Postby Thorpacolypse » Wed Jan 27, 2010 5:36 pm

That's an interesting Nightmare Girl build, but if she's insubstantial all the time, you'll need to add Affects Corporeal to those powers if you want them to affect the normal world.
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl

Postby MisterO » Wed Jan 27, 2010 8:08 pm

Thorpacolypse wrote:That's an interesting Nightmare Girl build, but if she's insubstantial all the time, you'll need to add Affects Corporeal to those powers if you want them to affect the normal world.


Ah thank you.
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl

Postby MisterO » Wed Jan 27, 2010 8:49 pm

Scarlet Savior

Power Level 11


Abilities: Strength 10/18 (+0/+4), Dexterity 22 (+6), Constitution 16 (+3), Intelligence 14 (+2), Wisdom 18 (+4), Charisma 16 (+3)

Saves: Toughness +3/+6, Fortitude +6, Reflex +12, Will +6

Skills: Acrobatics 12 (+18), Bluff 11 (+14), Climb 4 (+8), Diplomacy 7 (+10), Drive 2 (+8), Gather Information 7 (+10), Intimidate 9 (+12), Investigate 6 (+8), Knowledge (civics) 4 (+6), Knowledge (current events) 4 (+6), Knowledge (streetwise) 6 (+8), Notice 6 (+10), Search 6 (+8), Sense Motive 10 (+14), Stealth 10 (+16)

Feats: Accurate Attack, Acrobatic Bluff, Ambidexterity, Bishonen, Cat's Feet, Defensive Roll 3, Elusive Target, Evasion 2, Fearless, Improved Defense 2, Improved Disarm, Instant Up, Move-by Action, Ninja Run, Prehensile Feet, Seize Initiative, Set-Up, Takedown Attack 2, Task Focus (Intimidation [interogating suspects]), Taunt, Two-Handed Attack, Uncanny Dodge (hearing), Up The Wall, Weapon Bind, Weapon Break, Well-Informed

Enhanced Feats: Hardy

Powers:
Device 5 (cybernetic arms; Hard to lose; Power Feats: Only you can use)
Enhanced Feat 1 (ceran symbiote)

Cybernetic arm Powers:
Enhanced Strength 8
Strike 12 (super knuckle; Power Drawbacks: Full Power -1, Temporary Disability [cannot use arm for one hour] -1; Alternate Powers: Elongation 5, Speed 2 [Extras: Linked to Super-Movement 3 (swinging, wall-crawling 2 [full speed])
Super-Strength 2 (heavy load: 1.2k lbs; Alternate Powers: Leaping 4 [x25], Shield 4)

Combat:
Attack +10, Grapple +14/+21
Damage +4 unarmed attack, +12 super knuckle
Defense +10 (Flat-footed +5), Knockback -3, Initiative +6

Drawbacks: Disability (uncommon, minor, No arms) -1

Totals: Abilities 36 + Skills 26 (104 ranks) + Feats 32 + Powers 22 + Combat 40 + Saves 11 - Drawbacks 1 = 166

Background:

Description:

Costume:
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl, Inxekt

Postby MorningKnight » Wed Jan 27, 2010 10:06 pm

Impatiently awaiting Inxekt.
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl, Inxekt

Postby MisterO » Thu Jan 28, 2010 4:26 pm

[b]Inxekt

Power Level 11[/b]

Abilities: Strength 10/30 (+0/+10), Dexterity 18 (+4), Constitution 20 (+5), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 12 (+1)

Saves: Toughness +5/+10*, Fortitude +7, Reflex +10, Will +5
*5 Impervious

Skills: Acrobatics 6 (+10), Handle Animal 5 (+6), Intimidate 13 (+14), Navigate 10 (+10), Notice 8 (+10), Survival 10 (+12)

Feats: All-Out Attack, Attack Specialization (Grapple) 2, Attack Specialization (Unarmed Attack) 2, Fast Overrun, Grappling Finesse, Improved Grab, Improved Grapple, Improved Initiative, Improved Overrun, Improved Pin, Improved Throw, Improved Trip, Instant Up, Interpose, Lionheart, Low Profile, Move-by Action, Power Attack, Rage, Startle, Track

Powers:
Density 10 (+20 STR, Weight Multiplier: x10, Adds: Immovable 3, Protection 5 [Extras: Impervious +1], Super-Strength 3; Extras: Duration [continuous], Linked to Morph 8 +0)
Alternate Power: Shrinking 10 (Extras: Linked to Morph 8 +0, Mass Decrease +3*)
Morph 8 (inxekt)
Super-Movement 2 (wall-crawling 2 [full speed]; Limited only while running -1)
Super-Senses 3 (tremorsense, uncanny dodge [tremorsense])

Combat:
Attack +8 (Unarmed +12 Grapple: +22/+25)
Damage +0 unarmed, +10 unarmed max density
Defense +12 (Flat-footed +6), Knockback -7/-10, Initiative +8

Totals: Abilities 24 + Skills 13 (52 ranks) + Feats 23 + Powers 54 + Combat 40 + Saves 11 + Drawbacks 0 = 165

Background:
The strange womyn known as Inxekt was not born in the usual way. Her mother created her out of the remains of her own miscarried daughter as a scientist enslaved to the Skull Emperor. One day the strange young creature escaped into the wilds of the Great Wastes and learned how to survive. Many years later she was hired as a guide by a band of refugees whose homeland had been annexed by the Skull Empire and were making a desperate exodus to the city-state of Helios. The band had many adventures and daring escapes by the forces of the Skull Empire who sought to capture and punish the escapees. The band of vultures was lead by the fearsome, one-eyed Grand General Kivok who soon learned that the desperate refugees were being protected and guided by Inxekt, an escaped experiment. General Kivok brought in the creator of Inxekt to help capture her using a chemical that she said would completely dissolve Inxekt. Instead the injection awakened her nascent powers and allowed Inxekt to defeat the General's forces which facilitated the escape of the refugees. Now Inxekt lives on the streets of Helios, fighting for her own place in this strange world.

Description:
Before her injection Inxekt's skin was a translucent green with her bone structure completely visible. After her injection she took on an appearance not unlike her mother's, black skin with bright golden eyes. When she transforms into Inxekt she appears quite arthropod like with large antennae branching out from her brow and a thick, glossy carapace. There is a curious aperture in the middle of her chest while in this form, suggesting that something was suppose to go there.

Notes:
Mass Decrease is an extra I came up with to describe Inxekt's ability to reduce her mass. At full ranks she has Leaping 6, Flight 4 (Flaw: Gliding -1) and Speed 4; her penalties in this state are Strength -10 and Knockback +8. These features are preliminary until I get a better handle on just what I want it to do.
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl, Inxekt

Postby MorningKnight » Thu Jan 28, 2010 5:14 pm

Oh my god, she's as wonderful as I'd hoped. :D
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl, Inxekt

Postby dwellerofthedeep » Thu Jan 28, 2010 6:47 pm

Neat builds, and interesting flavor. How does one pronounce a name like Inxekt? Is it like insect?
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl, Inxekt

Postby MisterO » Thu Jan 28, 2010 8:42 pm

dwellerofthedeep wrote:Neat builds, and interesting flavor. How does one pronounce a name like Inxekt? Is it like insect?


In all honesty I just kind of threw the name together. I wanted something a little more like what you would see for a Tokusatsu hero (you know Kamen Rider, Guyver, or similar cool sounding but virtually meaningless names) but I drew a blank. As to how to pronounce it, yes it is like insect but with a harder 'K' sound and the 'x' is prounounced like a 'z' so "InZzeKt", or something like that.
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Re: Mr. O Presents: Infinite Womyn, Nightmare Girl, Inxekt

Postby Libra » Fri Jan 29, 2010 3:53 pm

Keep up the good work Mister O! :D
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