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Notes wrote:Finally got it all worked out.
Basically my idea on Greystone’s Shapeshift here is that he stays in human shape but adds whatever he thinks would best be helpful, claws, wings, enhanced strength, enhanced dexterity, fins, gills, a tail, improved toughness and so on. I was thinking that as time went on he could develop abilities based on animals or something along those lines.
His “normal” form is tougher and stronger than he would look and mostly due to his living on the streets and scrounging for scraps to eat has allowed Greystone to pretty much eat anything he wants to. Finally the Shifting Skin Feature is something Greystone plays with a lot, it allows him to change the pigments of his skin and it’s feel. It also lets him give himself tattoos of his own design, something he does just for fun and to mess with other students and teachers from time to time.
the updates: 11/08/10 wrote:I've been working to spend those pp we earned as well as making a few changes to Jack's build. There were a couple skills & feats that really didn't fit how he's ended up playing out (teamwork? set-up? what was I thinking???), and I increased some of his combat abilities since he's been working on that so much with Vlad.
So I've finally gotten the build where I'm liking it. So some skill & feat changes as well as a small boost in the Will save plus I got a pic worked up of what Jack would look like in comics.(I figured I might as well use the pic that gave me the original idea for the character.....). So here's Jack in all his re-worked glory, if I don't hear anything from Mich about the build I'll figure it's all good and will update the original character post.
Updates wrote:
Greystone:
PL: 8
Str 12 (+1) Dex 10 (+0) Con 13 (+1) Int 10 (+0) Wis 14 (+2) Cha 14 (+2)
Skills: Craft (Art) 6 (+6), Diplomacy 4 (+6), Intimidate 8 (+10), Languages [German; Spanish], Notice 6 (+8.), Sense Motive 6 (+8.), Stealth 8 (+8.)
Feats: Attack Focus 2, Challenge [Improved Demoralize], Equipment, Improved Initiative, Lionheart, Power Attack, Startle
Powers: Features 2 [Iron Stomach; Shiftable Skin]
Shapeshift 8 [40 pt. pool] (Flaw: Limited [Humanoids Only])
Saves: Toughness +3*/+1 [*Vindicators Uniform]
Fort +5
Ref +4
Will +8 [+12 vs. fear]
Combat: Attack +4/+6 (melee)
Damage [Varies]
Defense +7 (+3 flat-footed)
Initiative +4
Equipment: Vindicators Uniform: +2 Toughness; Comlink; Immunity 2 [cold & heat]
Costs: Attributes 13+ Skills 10+ Feats 9+ Powers 58+ Saves 14+ Combat 22= 126 pts.
Update: 5/14/11 wrote:
Greystone:
PL: 8
Str 12 (+1) Dex 10 (+0) Con 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 14 (+2)
Skills: Craft (Art) 6 (+6), Diplomacy 4 (+6), Intimidate 8 (+10), Languages 2 [German; Spanish], Notice 6 (+8.), Sense Motive 6 (+8.), Stealth 8 (+8.)
Feats: Attack Focus [Melee] 3, Challenge [Improved Demoralize], Equipment 2, Improved Initiative, Lionheart, Power Attack, Startle
Powers: Features 2 [Iron Stomach; Shiftable Skin]
Shapeshift 8 [40 pt. pool] (Flaw: Limited [Humanoids Only])
Saves: Toughness +4*/+2 [*Vindicators Uniform]
Fort +6
Ref +4
Will +8 [+12 vs. fear]
Combat: Attack +4/+7 (Melee)
Damage [Varies]
Defense +7 (+3 flat-footed)
Initiative +4
Equipment: Vindicators Uniform: +2 Toughness; Comlink; Immunity 2 [cold & heat]
Cell Phone
MP3 player
-3 ep not used
Costs: Attributes 14+ Skills 10+ Feats 11+ Powers 58+ Saves 14+ Combat 22= 129 pts.
__________________________________________
-I went ahead and gave Jack 1 rank in Equipment to get him a cell phone (for those times he's not in uniform and needs to get ahold of someone.
-Then I went bumped his Attack Focus [Melee] up another rank and increased his Constitution score by 1 since he's still hitting the Wreck Room so much.
Way Late Updates wrote:
Greystone:
PL: 8
Str 14 (+2) Dex 11 (+0) Con 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 14 (+2)
Skills: Craft [Art] 6 (+6), Diplomacy 4 (+6), Intimidate 8 (+10), Languages [German; Spanish], Notice 6 (+8.), Sense Motive 6 (+8.), Stealth 8 (+8.)
Feats: Attack Focus [Melee] 4, Challenge [Improved Demoralize], Equipment 2, Improved Initiative, Lionheart, Power Attack, Startle
Powers: Features 2 [Iron Stomach; Shiftable Skin]
Shapeshift 8 [40 pt. pool] (Flaw: Limited [Humanoids Only])
Sample Traits:
-Aquatic Form [11 pts]:[/color] Enhanced Feat 1 [Environmental Adaptation (Aquatic)]
Immunity 3 [Environmental Cold, Environmental Pressure, Underwater Suffocation]
Super-Senses 3 [Sonar]
Swimming 4
-Bat Radar [3 pts]:[/color] Super-Senses 3 [Sonar]
-Claws [11 pts]:[/color] Strike 6 (Power Feats: Improved Critical 4, Mighty)
-Cloven Legs [9 pts]:[/color] Enhanced Feat 1 [Endurance]
Speed 4
Super-Movement 2 [Sure-Footed 2]
-Wings [4 pts]:[/color] Flight 4 (Flaw: Limited [Winged])
-Increased Muscle Mass [18 pts]:[/color] Enhanced Strength 12 & Super Strength 2
-Sensitive Nose [4 pts]:[/color] Super-Senses 3 [Analytical, Extended, Radius, Tracking Scent]
-Toughened Skin: [4 pts][/color] Protection 4
-Toxic Frog Skin [8 pts]:[/color] Drain Constitution 8
-Electric Eel Glands [16 pts]:[/color] Strike 8 [electrical] (Extra: Aura)
Saves: Toughness +4*/+2 [*Vindicators Uniform]
Fort +7
Ref +4
Will +8 [+12 vs. fear]
Combat: Attack +4/+8 (Melee)
Damage [Varies]
Defense +7 (+3 flat-footed)
Initiative +4
Equipment: Vindicators Uniform: +2 Toughness; Comlink; Immunity 2 [cold & heat], Morphic [adjusts to different forms]
Cell Phone
MP3 player
-2 ep not used
Costs: Attributes 17+ Skills 10+ Feats 11+ Powers 58+ Saves 15+ Combat 22= 133 pts.
1 pp unspent.
>>>
Somehow I've forgotten to update Jack's build here for a long while now, sorry Mich. I'm sure everyone can spot all the subtle changes that have happened, most of the pp have been spent on improving Jack's combat ability for the most part but at the moment I can't recall everything.
Plus I finally got a chance to use that excellent pic Arkrite was kind enough to get that included Jack in it.![]()
















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