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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Re: Jab's Builds: The Office (Andy, Dwight, Angela, Entire Cast)

Postby marcoasalazarm » Tue Feb 02, 2010 2:28 am

Most of the cast of The Office... hell, man, THAT is a labor of love.

Now.... to find an adventure where these guys can be shoved in...
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Re: Jab's Builds: The Office Builds (Andy, Dwight, Angela)

Postby luketheduke86 » Tue Feb 02, 2010 4:29 am

Jabroniville wrote:-Roy is the biggest, toughest Office worker around, able to beat the snot out of pretty much everyone else unless he's maced in the face or something.


Easily one of my favorite Office moments and episodes! Great job on the Office builds Jab.

Since you mentioned Daredevil and Elektra, is it safe to assume you'll be doing a build of Bullseye as well? I'm also anxious to see your take on Amadeus Cho. I've really enjoyed his character in the Incredible Herc series!
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.
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Re: Jab's Builds: The Office (Andy, Dwight, Angela, Entire Cast)

Postby Jabroniville » Tue Feb 02, 2010 2:22 pm

Image

Don't worry, DD- you don't know it yet, but this guy's a jobber!

MAN-BULL (William Taurens)
Some guys are D-Leaguers. This guy's in the E-League.
Villain of: Daredevil, Others
PL 8 (92)

ST 28 (+9) DEX 12 (+1) CON 20 (+5) INT 4 (-3) WIS 8 (-1) CHA 4 (-3)

Skills:
Intimidate 10 (+7)
Notice 5 (+4)
Survival 5 (+4)

Feats:
All-Out Attack, Attack Focus (Melee) 4, Crushing Pin, Dodge Focus 2, Endurance, Fast Overrun, Improved Critical (Gore), Improved Grab, Improved Overrun, Power Attack, Rage, Startle

Powers:
"Bull Physiology"
Super-Strength 5 (heavy load: 24 tons) [10]
Protection 5 [5]
Super-Senses 1 (Low-Light Vision) [1]

"Gore!"
Immovable 5 (Extras: Unstoppable) [10]
"Horns" Strike +1 (Feats: Mighty) (Extras: Penetrating 6) [8]
Speed 2 [2]

Saves:
Toughness +10, Fortitude +8, Reflex +3, Will +1

Combat:
Attack +2 (+6 Melee), Damage +9 (+10 Horns), Defense +4 (+6 Dodge), Initiative +2

Complications:
Reputation (Either Retarded or Just Unable to Speak)

Abilities: 16 / Skills: 20--5 / Feats: 16 / Powers: 36 / Saves: 7 / Combat: 12 (92)

-Some villains only KINDA suck, but this guy REALLY sucks. Basically a do-nothing Animal-Themed villain (lotsa those in comics already), The Man-Bull was a Daredevil foe at first, but basically got thrown into the mix of "random henchman villain" for the rest of the Marvel Universe to use, often coming up against Spider-Man or whomever else needed a big dumb brick to pound on. He's one of those guys who's so minor that writers can't keep straight whether he can even TALK or not.

-Just your average Powerhouse build, shrank down to under-pointed PL 8 quality. He's got a pretty dangerous Gore attack, some speed, and an Unstoppable charge (along with some appropriate Feats), but he's so inaccurate that guys like Spider-Man (and I've seen this personally in the "Chaos in Calgary" comic I got Turbine & the Right-Riders from) can basically leap around him all day and make fun of him. I left him with the ability to speak, but he occasionally loses even THAT, becoming just an animal.
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Re: Jab's Builds: The Office (Andy, Dwight, Angela, Entire Cast)

Postby Jabroniville » Tue Feb 02, 2010 2:23 pm

Image

Wow, that's one seriously crappy outfit.

MACHETE (Ferdinand Lopez)
On a team with Zaran the Weaponmaster, why would you need a guy who uses only one weapon?
Villain of: Captain America
PL 8 (108)

ST 18 (+4) DEX 16 (+3) CON 20 (+5) INT 12 (+1) WIS 12 (+1) CHA 12 (+1)

Skills:
Acrobatics 4 (+7)
Bluff 4 (+5)
Diplomacy 4 (+5)
Escape Artist 4 (+7)
Gather Information 4 (+5)
Intimidate 5 (+6)
Knowledge (Current Events) 5 (+6)
Knowledge (History) 4 (+5)
Knowledge (Streetwise) 5 (+6)
Language (Spanish, English) 1
Notice 5 (+6)
Pilot 4 (+7)
Profession (Mercenary) 6 (+7)
Search 4 (+5)
Sense Motive 2 (+3)
Sleight of Hand 4 (+7)
Stealth 3 (+6)
Survival 4 (+5)

Feats:
Accurate Attack, All-Out Attack, Ambidexterity, Assessment, Attack Specialization 2 (Machetes, Throwing Knives), Chokehold, Cunning Fighter, Defensive Roll, Dodge Focus 2, Equipment 2 (Machetes & Throwing Knives), Follow-Up Strike, Improved Critical (Machete) 2, Improved Disarm, Improved Sunder, Power Attack, Quick Draw, Ranged Pin (Machete), Takedown Attack, Teamwork, Twin Weapon Proficiency (Machetes)

Equipment:
"Machete" (Strike +3, Mighty, Penetrating 5) (10)
AP: "Throwing Knives" (Strike +1, Mighty, Thrown 3, Autofire 1)

Saves:
Toughness +5 (+6 D.Roll), Fortitude +6, Reflex +6, Will +3

Combat:
Attack +7 (+9 Machetes), Damage +4 (+7 Machetes), Defense +8 (+10 Dodge), Initiative +3

Complications:
None

Abilities: 30 / Skills: 72--18 / Feats: 24 / Powers: 0 / Saves: 6 / Combat: 30 (108)

-Machete's part of Batroc's Brigade, a team of pretty goofy melee fighters to challenge Captain America (like most heroes, he usually fights guys in his own weight class with similar abilities). I remember the Marvel SAGA RPG system and it's humorous "Reed Richards Guide to Everything" for optional and additional rules actually asking the questioning "Why does Batroc's Brigade need BOTH guys if Zaran the WEAPON-MASTER also presumably knows how to use Machetes?" The answer: Though Zaran can use machetes, and even use them with more skill than Machete, he might need Machete to chop stuff up while he's using other, more useful weapons. Not that that explanation doens't make Machete out be an even BIGGER loser, but it's Machete, so who gives a crap? By the way, this guy died and got replaced with a suddenly-added-brother (TV Tropes calls this a Suspiciously Similar Substitute- and is generally frowned upon).

-Machete's a PL 8 melee fighter who's limited to using his chosen weapon, but it does quite a bit of damage. He's not terribly fancy, and is more of a speed-bump to someone on Cap's level, so he needs to have his buddies around to be worthwhile. Despite being fairly low-level, though, he's got a LOT of options in combat, able to modify most of his caps, and he can do +12 damage if he goes all-out.
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Re: Jab's Builds: The Office (Entire Cast), Man-Bull, Machete

Postby Libra » Tue Feb 02, 2010 5:16 pm

She's not as pretty as Jenna Fischer.


Possibly or possibly not, but in my considered opinion she's far sexier - the lady I refer to recieves a standing ovation wherever she goes even if everyone's sitting down. 8)
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Re: Jab's Builds: The Office (Entire Cast), Man-Bull, Machete

Postby Jabroniville » Wed Feb 03, 2010 12:17 am

Image

First rule of fashion: Black goes with everything.
Second rule of fashion: Don't over-accessorize.


ZARAN THE WEAPONS MASTER (Maximillian Zaran)
Master of All Weapons, Loser to Everyone
Villain of: Shang Chi
PL 8 (112)

ST 18 (+4) DEX 16 (+3) CON 20 (+5) INT 12 (+1) WIS 12 (+1) CHA 12 (+1)

Skills:
Acrobatics 4 (+7)
Bluff 4 (+5)
Diplomacy 4 (+5)
Escape Artist 4 (+7)
Gather Information 4 (+5)
Intimidate 5 (+6)
Knowledge (Current Events) 5 (+6)
Knowledge (History) 4 (+5)
Knowledge (Streetwise) 5 (+6)
Language (Spanish, English) 1
Notice 5 (+6)
Pilot 4 (+7)
Profession (Mercenary) 6 (+7)
Search 4 (+5)
Sense Motive 2 (+3)
Sleight of Hand 4 (+7)
Stealth 3 (+6)
Survival 4 (+5)

Feats:
Accurate Attack, All-Out Attack, Ambidexterity, Assessment, Chokehold, Cunning Fighter, Defensive Attack, Defensive Roll, Dodge Focus 3, Equipment 4 (Arsenal), Improved Critical 3 (Bo Staff, Sais, Rifle), Improved Disarm, Improved Trip, Power Attack, Quick Draw, Set-Up, Takedown Attack

Equipment:
"Arsenal" (Blow Gun, Rifle +5, Bo Staff +2, Sais +2, etc.)

Saves:
Toughness +5 (+6 D.Roll), Fortitude +6, Reflex +6, Will +3

Combat:
Attack +10, Damage +4 (+5 Rifle, +6 Most Weapons), Defense +7 (+10 Dodge), Initiative +3

Complications:
None

Abilities: 30 / Skills: 72--18 / Feats: 24 / Powers: 0 / Saves: 6 / Combat: 34 (112)

-Zaran the Weapons Master is a Shang Chi villain who translated over into mainstream comics, becoming a mercenary gun-for-hire alongside Batroc & Machete. Having the affectation that he can use every known weapon perfectly well, he's proven that over-specializing isn't worth much if you STILL can't beat any superheroes in combat. The guy's racked up a pretty huge record of losses, and is generally kind of a wuss. The weird facemask doesn't help.

-Zaran, being a fellow mercenary with similar skills, is virtually a carbon-copy of Machete at first (identical Abilities & Skills), but is less specialized with one weapon: He's just +10 to attack, and has less damaging weapons than Machete does, with makes him more accurate. His lack of Attack Specialization amps his cost up a bit, so he's overall much more useful.

-His unique trait (Weapons Master) is one of those things that would be neat to transfer into M&M, but alas, it has no effect for his stats. There IS an option for it in the Mastermind's Manual, but honestly, I don't like using it, because it actually DETRACTS from "Melee Fighter" types of characters. Think- in a normal M&M game, everyone can just use every weapon with no modifiers. But if you add that Feat, you make it so you HAVE to take a brand-new Feat to be good at using all weapons, and then you're actually penalizing the Weapons guys, because they now have to spend another pp for something they'd have normally had for free. So I end up not using it: I generally would have a "rule of thumb" in the games that unless your character's backstory features him using a weapon, he's not very good with it, using it almost as an Improvised Weapon. It seems like a fair thing- not forcing the Weapons guys to buy Feats, but making players write in their 'fluff' backstory properly to use certain items.
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Re: Jab's Builds: The Office (Entire Cast), Man-Bull, Machete

Postby Jabroniville » Wed Feb 03, 2010 12:18 am

SHATTERFIST (Real Name Unknown)
Amazingly, there's a DC Guy with the same stupid name
Villain of: Thor
PL 8 (79)

ST 18 (+4) DEX 16 (+3) CON 20 (+5) INT 8 (-1) WIS 10 CHA 10

Skills:
Acrobatics 2 (+5)
Intimidate 4 (+4)
Knowledge (Streetwise) 4 (+3)
Notice 2 (+2)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Dodge Focus 2, Improved Grab, Improved Overrun, Power Attack, Rage, Takedown Attack, Twin Weapon Proficiency (Power Gloves)

Powers:
"Power Gloves" Device 5 (hard to lose) [20]
Strike 10 (Feats: Improved Critical 2) (Extras: Penetrating 10) (22)

Saves:
Toughness +5, Fortitude +6, Reflex +4, Will +1

Combat:
Attack +4 (+6 Melee), Damage +4 (+10 Power Gloves), Defense +6 (+8 Dodge), Initiative +3

Complications:
Reputation (Loser Villain)

Abilities: 22 / Skills: 12--3 / Feats: 11 / Powers: 20 / Saves: 3 / Combat: 20 (79)

-Hah, now here's a straight-up loser. I only know him from the bios section at the back of the first "Dark Reign" trade, and he's so minor he doesn't even have a Real Name yet! Just some aimless thug with a Device on him, there's no explanation of his origin, where he got those Power Gloves, and what the hell he thought he was doing fighting THOR of all people. Even his bios tend to make fun of how sucky he is! Pretty much a contender for "Worst Supervillain Ever".

-Just an awful PL 8, he costs less points than most Young X-Men characters. His full-on Punch is actually QUITE dangerous if it hits, but he's barely more capable than a henchman in terms of accuracy, so he's still pretty low-level. All-Out & Power Attack might help a BIT to help him dish out the damage, but he sure sucks all-around.
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Re: Jab's Builds: The Office Cast, Machete, Zaran, Shatterfist

Postby RhimeFyre » Wed Feb 03, 2010 11:05 pm

Keep up the amazing work, Jab! I thoroughly enjoyed your Office builds (I find that show hilarious), and your other builds too. Keep up the great work! :D
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Re: Jab's Builds: The Office Cast, Machete, Zaran, Shatterfist

Postby Jabroniville » Wed Feb 03, 2010 11:55 pm

Image

DIAMONDHEAD (Arch Dyker)
Ha hah, his head is funny on top.
Villain of: Nova (Richard Rider)
PL 9 (118)

ST 30 (+10) DEX 10 CON -- INT 10 WIS 10 CHA 10

Skills:
Bluff 5 (+5)
Disable Device 6 (+6)
Gather Information 4 (+4)
Intimidate 5 (+5)
Knowledge (Streetwise) 5 (+5)
Notice 3 (+3)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Chokehold, Crushing Pin, Dodge Focus, Improved Grab, Improved Pin, Power Attack

Powers:
"Diamond Body"
Super-Strength 5 (heavy load: 24 tons) [10]
Immovable 4 [4]
Protection 11 (Extras: Impervious 8.) [19]
Immunity 30 (Fortitude Effects) [30]
Regeneration 3 (Feats: Regrowth) (Recovery +2, Disabled 1) [4]

Saves:
Toughness +11 (+8 Impervious), Fortitude --, Reflex +2, Will +3

Combat:
Attack +5 (+7 Melee), Damage +10, Defense +5 (+6 Dodge), Initiative +0

Complications:
Reputation (Crappy Villain)
Enemy (Nova)

Abilities: 10 / Skills: 28--7 / Feats: 9 / Powers: 67 / Saves: 5 / Combat: 18 (118)

-Diamondhead's pretty much a piece of crap villain, being a common criminal who got turned into a super-strong diamond-hard dude after being shot by a "Diamond-Powered Laser"... not sure how that works, but it looks like the Nova series in general was kind of goofy stuff. There's a reason why Richard Rider (don't call him Dick... it makes his name way too hilarious) vanished from comics until 1991, and then again until 2002. He was downgraded as a threat so much that by the time Nova Prime came back to Earth, he dusted off Diamondhead in about two seconds with a hand-shattering Gravimetric Pulse. Totally a joke villain- not sure if he was ever anything else.

-He was gonna be a PL 9 threat, but I ultimately realized he was just way too crappy for that. Nova pretty much beat him with one punch, and even though he's a PL 12 super-god now, Diamondhead likely wouldn't fare too well against any other super-hero... but his Attack just seemed to low for a guy who IS a super-villain, so I boosted him up to +7 Attack, +6 Dodge, making him a PL 8.5 overall. Good enough- he'd lose to most of the Young X-Men, but he's still okay enough to do some damage.
Last edited by Jabroniville on Fri Feb 05, 2010 3:11 pm, edited 1 time in total.
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Re: Jab's Builds: The Office Cast, Machete, Zaran, Shatterfist

Postby Jabroniville » Wed Feb 03, 2010 11:56 pm

Image

DEATHWATCH
He waches people die.
Villain of: Ghost Rider
PL 10 (180)

ST 21/25 (+5/+7) DEX 16/20 (+3/+5) CON 16/22 (+3/+6) INT 14 (+2) WIS 14 (+2) CHA 16 (+3)

Skills:
Acrobatics 6 (+11)
Bluff 4 (+7)
Climb 2 (+9)
Concentration 4 (+6)
Craft (Chemical) 4 (+6)
Disable Device 4 (+6)
Escape Artist 5 (+10)
Gather Information 4 (+7)
Intimidate 6 (+9)
Investigate 2 (+4)
Knowledge (Arcane Lore) 4 (+6)
Knowledge (Current Events) 4 (+6)
Knowledge (Streetwise) 6 (+8)
Notice 6 (+8)
Profession (Ninja) 7 (+9)
Search 4 (+6)
Sense Motive 4 (+6)
Stealth 4 (+9)

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Focus (Melee) 4, Blind-Fight, Chokehold, Defensive Attack, Defensive Throw, Diehard, Dodge Focus 4, Endurance, Evasion, Follow-Up Strike, Grappling Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Initiative, Improved Pin, Minions 8 (Enclave of Ninjas), Power Attack, Uncanny Dodge (Hearing)

Powers:
"Translord Powers"
"Enhanced Attributes" Container 4 (Flaws: Must Drain Life First) [16]
Super-Strength 3 (6)
Enhanced Strength 4 (4)
Enhanced Dexterity 4 (4)
Enhanced Constitution 6 (6) -- (20 points)

"Organ Disruption" Stun 10 (Drawbacks: Inaccurate) [21]
AP: "Life Drain" Drain Constitution 9 (Feats: Slow Fade 5)
AP: "Read Memories" Mind-Reading 9 (Flaws: Touch Range -2, Limited to Inserting Fingers in Others' Brains)
Super-Senses 2 (Detect Pain, Ranged) [2]

Saves:
Toughness +3 (+6 Enhanced), Fortitude +6/+9, Reflex +6/+8, Will +6

Combat:
Attack +7 (+11 Melee, +9 Stun), Damage +5 (+7 Enhanced, +9 Drain, +10 Stun), Defense +8 (+12 Dodge), Initiative +7/+9

Complications:
Addiction (Gaining Pleasure From Proximity to Death)
Enemy (Ghost Rider)

Abilities: 45 / Skills: 80--20 / Feats: 35 / Powers: 39 / Saves: 10 / Combat: 30 (180)

-Deathwatch is one of those 90s villains who's more based around murder and sociopathy than the more Silver & Bronze-age "Money and/or Revenge" set-ups. He basically spent the decade as Ghost Rider's official nemesis (since let's face it, every hero needs AT LEAST one). He's a ninja master from another dimension who draws pleasure from being in proximity to dead people, so of course he goes out to personally murder as many people as he can. If that ain't a '90s villain, I don't know what is (hell, in the 90s, a bunch of HEROES could have that as their motivation). He looked pretty cool, and I liked the Marvel Card (Series 2 FTW!) I had of him, but I've never actually read him in anything. Once the bottom fell out of the Iron Age of Comics, Ghost Rider's book was the first big casualty, so not many people are knowledgeable of Deathwatch these days.

-Kinda wasn't expecting Deathwatch to be so expensive, but that'll happen when you're a Minion-leading Drain-based super-baddie with tons of ninja skillz on top of vague levels of super-human strength. He needs to get his Drain On before he can start hitting at full-force, which makes his PL all over the place: Standard- PL 8. Enhanced- PL 9. Stun- PL 9.5. Drain- PL 10. He's got a ton of Combat Feats going for him, and he's enough to challenge Ghost Rider in hand-to-hand.
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Re: Jab's Builds: The Office, Zaran, Diamondhead, Deathwatch

Postby Jabroniville » Thu Feb 04, 2010 4:09 pm

Image

HAG
Your everyday typical 90s Bad Grrl
Villain of: Ghost Rider
PL 9 (123)

ST 22 (+6) DEX 16 (+3) CON 20 (+5) INT 10 WIS 10 CHA 12 (+1)

Skills:
Acrobatics 3 (+6)
Bluff 4 (+5)
Climb 2 (+8)
Escape Artist 3 (+6)
Gather Information 4 (+5)
Intimidate 6 (+7)
Knowledge (Arcane Lore) 3 (+3)
Knowledge (Streetwise) 4 (+4)
Notice 4 (+4)
Search 4 (+4)
Stealth 3 (+6)

Feats:
All-Out Attack, Attack Focus (Melee) 3, Chokehold, Diehard, Dodge Focus 3, Endurance, Improved Grab, Improved Initiative, Improved Pin, Power Attack, Set-Up, Rage, Teamwork

Powers:
Super-Strength 1 [2]
"Life Drain" Drain Constitution 8 (Feats: Slow Fade 5) [13]
Hypnosis 9 [18]

Saves:
Toughness +5, Fortitude +7, Reflex +5, Will +3

Combat:
Attack +6 (+9 Melee), Damage +6 (+8 Drain), Defense +7 (+10 Dodge), Initiative +7

Complications:
Responsibility (Brother, Troll)
Enemy (Ghost Rider)

Abilities: 30 / Skills: 40--10 / Feats: 17 / Powers: 33 / Saves: 7 / Combat: 26 (123)

TROLL
He doesn't look much like a Troll to me...
Villain of: Ghost Rider
PL 9 (127)

ST 25 (+7) DEX 16 (+3) CON 20 (+5) INT 12 (+1) WIS 14 (+2) CHA 15 (+2)

Skills:
Acrobatics 2 (+5)
Bluff 3 (+5)
Escape Artist 2 (+5)
Gather Information 4 (+6)
Intimidate 4 (+6)
Knowledge (Arcane Lore) 3 (+4)
Knowledge (Streetwise) 5 (+6)
Notice 4 (+6)
Search 4 (+6)
Stealth 2 (+5)

Feats:
Ambidexterity, Attack Focus (Melee) 4, Chokehold, Diehard, Dodge Focus 2, Fearsome Presence 2, Endurance, Improved Grab, Improved Grapple, Improved Initiative, Improved Pin, Power Attack, Rage, Teamwork

Powers:
Super-Strength 2 [4]
"Life Drain With Tentacle Arm" Drain Constitution 7 (Feats: Extended Reach 3, Slow Fade 5) [15]
"Tentacle Arm" Strike +0 (Feats: Mighty, Extended Reach 3) [4]
Protection 2 [2]

Saves:
Toughness +7, Fortitude +8, Reflex +5, Will +3

Combat:
Attack +6 (+10 Melee), Damage +7 (+8 Drain), Defense +7 (+9 Dodge), Initiative +7

Complications:
Responsibility (Brother, Troll)
Enemy (Ghost Rider)

Abilities: 40 / Skills: 36--9 / Feats: 19 / Powers: 25 / Saves: 6 / Combat: 26 (127)

-Hag & Troll were the unofficial top flunkies of Deathwatch, and stuck around the Ghost Rider-verse for months trying to revive him and kill GR. They were pretty weird demons, being a little bit super-strong, and packing some nasty Life Draining capabilities, but were mostly just jobbers. They were tricky if they ganged up on the heroes of the day (usually Ghost Rider & Johnny Blaze, back when they teamed up), but were ultimately not that great. They were beaten in a giant Web of Spider-Man/Venom/Spirits of Vengeance cross-over after Venom (in his "Protector of Innocents" phase as an anti-hero) found them killing some Guardsmen, taken into custody, and then never seen again.

-Hag & Troll aren't entirely pushovers, being PL 8.5 guys with Death Touches and some pretty hefty Ability Scores. They're a good challenge as a duo for most PL 9 or 10 heroes in small numbers, and play off each other well. Troll is stronger than Hag, and has a longer range on his Drain (it comes from his arm converting to a long tentacle that can grapple people as well), but Hag has All-Out Attack and a Hypnosis power to make up for some lower Ability Scores across the board. Troll is a bit more sensible, and Hag more crazy, but they're still pretty much a one-time threat for most characters.
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Re: Jab's Builds: The Office, Zaran, Diamondhead, Deathwatch

Postby BARON » Thu Feb 04, 2010 4:39 pm

thank you for reminding me why i hated the iron age so so so much.
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Re: Jab's Builds: The Office, Zaran, Diamondhead, Deathwatch

Postby RhimeFyre » Thu Feb 04, 2010 4:51 pm

BARON wrote:thank you for reminding me why i hated the iron age so so so much.

Oh come on, it had its own particular charm... :D
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Re: Jab's Builds: The Office, Zaran, Diamondhead, Deathwatch

Postby Jabroniville » Thu Feb 04, 2010 4:56 pm

Image

BLACKOUT II
Your everyday psychotic murderer of a 90s villain
Villain of: Ghost Rider
PL 10 (135)

ST 26 (+8) DEX 16 (+3) CON 24 (+7) INT 10 WIS 12 (+1) CHA 10

Skills:
Climb 2 (+10)
Escape Artist 2 (+5)
Gather Information 6 (+6)
Intimidate 8 (+8)
Knowledge (Streetwise) 4 (+4)
Notice 5 (+6)
Search 5 (+6)
Stealth 4 (+7)

Feats:
All-Out Attack, Ambidexterity, Attack Focus (Melee) 4, Blind-Fight, Chokehold, Diehard, Dodge Focus 4, Endurance, Fearsome Presence 2, Improved Critical (Claws & Teeth), Improved Initiative, Improved Grab, Improved Pin, Power Attack, Rage, Startle, Taunt, Twin Weapon Proficiency (Claws & Teeth)

Powers:
Super-Strength 3 (heavy load: 3 tons) [6]
Protection 1 [1]
Speed 1 [1]
Leaping 1 [1]
"Metal Prosthetics on Fingernails & Teeth" Strike +1 (Feats: Mighty, Split Attack) [3]
Super-Senses 2 (Darkvision) [2]

"Blackout Field" Obscure Visual Senses 10 [20]

Saves:
Toughness +8, Fortitude +9, Reflex +6, Will +5

Combat:
Attack +6 (+10 Melee), Damage +8 (+9 Claws), Defense +6 (+10 Dodge), Initiative +7

Drawbacks:
Weakness (Natural Light, Very Common, Minor) [-3]

Complications:
Enemy (Ghost Rider)

Abilities: 38 / Skills: 36--9 / Feats: 25 / Powers: 33 / Saves: 9 / Combat: 24 / Drawbacks: -3 (135)

-Blackout's just one of those guys- Ghost Rider needed a full-on Rogues Gallery to coincide with his solo resurgence in the early-90s, and hence we had a guy like Blackout for when Deathwatch wasn't available. Basically looking like a vampire, and possessing a Darkness Field that dampens all light in his immediate vicinity, Blackout's a psychotic murderer, killing a ton of GR's supporting cast (including his comatose sister), and generally being that type of 90s villain where the "Hero That Kills" trope is actually valid and necessary. Pretty much a bad character, though- just a meaningless monster who does nothing but kill and destroy. Nowadays he's pretty much a jobber.

-Blackout's actually a pretty serious threat, having PL 9.5 attacks on him, plus a nasty Obscure Field power. He's man enough to go toe-to-toe with Ghost Rider, packs some nasty physical abilities, and is quite the melee fighter, judging by his Feats. He's pretty limited to fighting at night unless his powers are active, but is otherwise a good threat for many characters. Nowadays that Ghost Rider's kind of an unsuccessful character, Blackout's more likely to be involved in mass-combat scenes and being drummed out quickly- but this suits his more potent 90s incarnation. Now, he's probably a PL 9 flat-out.
Jabroniville
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Re: Jab's Builds: The Office, Zaran, Diamondhead, Deathwatch

Postby Jabroniville » Thu Feb 04, 2010 5:00 pm

Image

Well, obviously this guy was meant to be insane. Just look at his sense of fashion.

BLACKOUT I (Marcus Daniels)
So D-League That Someone Co-Opted His Name
Villain of: Nova
PL 9 (103)

ST 14 (+2) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 10 CHA 10

Skills:
Bluff 3 (+3)
Computers 2 (+5)
Craft (Mechanical) 4 (+7)
Craft (Electronic) 3 (+6)
Disable Device 4 (+7)
Escape Artist 2 (+5)
Intimidate 4 (+4)
Knowledge (Physical Sciences) 4 (+7)
Notice 2 (+2)

Feats:
All-Out Attack, Attack Specialization (Darkforce Bolt), Blind-Fight, Dodge Focus 2, Improved Aim, Power Attack

Powers:
"Darkforce Powers"
Create Object 10 (Extras: Moveable) (Flaws: All PowersUncontrolled) [28]
Dynamic AP: Flight 5 (Flaws: Platform)
Dynamic AP: Snare 10 (Feats: Reversible, Chokehold)
Dynamic AP: Darkforce Bolt 10 (Feats: Split Attack)
Dynamic AP: Super-Movement 1 (Dimensional Travel- Darkforce Dimension) (Extras: Portal +2)

"Blackout Costume" Device 3 (hard to lose) [12]
Removes Uncontrolled Flaw (10)
Protection 2 (Extras: Impervious 3) (5)

Saves:
Toughness +3 (+5 Costume, +3 Impervious), Fortitude +5, Reflex +5, Will +2

Combat:
Attack +6 (+8 Darkforce Bolt), Damage +2 (+10 Darkforce Bolt), Defense +6 (+8 Dodge), Initiative +3

Drawbacks:
Involuntary Transformation (Comatose or Insane Person, Moderate, Common) [-3]

Complications:
Responsibility (Questionable Sanity)

Abilities: 22 / Skills: 28--7 / Feats: 7 / Powers: 40 / Saves: 6 / Combat: 24 / Drawbacks: -3 (103)

-I'd never even heard of the first Blackout until I did a Wiki-search of the GR villain I was familiar with- this guy's a complete jobber, more noteable for going nuts on a regular basis than for his powers, which are basic Darkforcey stuff. And the fact that his outfit looks like someone decided to make Electro's outfit more badass (ie. black), but forgot how to design a decent mask. He kicked around with the Thunderbolts for a bit, but appears to have had a very mediocre career, with a young Nova being his only victory.

-Some pretty standard Darkforce-based powers with nothing fancy, Blackout can Snare, Create Objects and Blast, but also teleport people into the Darkforce Dimension. He needs his costume to avoid going bonkers with his powers, but ultimately he's just another PL 9 jobber-type villain.
Jabroniville
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