The official Mutants & Masterminds boards
Clifford "Cliff" Haringay
Power Level: 8; Power Points Spent: 120/120
STR: +1 (12), DEX: +2 (14), CON: +1 (12), INT: +1 (12), WIS: +0 (10), CHA: +2 (14)
Tough: +1/+8, Fort: +2, Ref: +5, Will: +4
Skills: Acrobatics 8 (+10), Bluff 4 (+6), Diplomacy 8 (+10), Gather Information 5 (+7), Investigate 5 (+6), Knowledge (business) 6 (+7), Knowledge (current events) 6 (+7), Language 2 (+2), Notice 8 (+8), Perform (Magic) 8 (+10), Sense Motive 4 (+4), Sleight of Hand 8 (+10), Stealth 4 (+6)
Feats: Acrobatic Bluff, All-Out Attack, Attack Focus (ranged) 2, Attack Specialization (Unarmed Attack) 2, Benefit (Wealth), Connected, Defensive Attack, Defensive Roll, Dodge Focus 4, Elusive Target, Fascinate (Perform), Fighting Style: Boxing, Improved Block, Power Attack, Precise Shot, Skill Mastery (Diplomacy, Perform, Knowledge (Business), Slight of Hand ), Takedown Attack
Force Field 6 (+6 Toughness; Impervious [4 ranks only])
Leaping 4 (Jumping distance: x25; Acrobatics Check Required)
Mind Shield 4 (Impervious +4 to Will saves vs. Mental effects; Permanent)
Quickness 3 (Perform routine tasks at 10x speed; One Task (Skimming))
Skim (Flight 5) (Speed: 250 mph, 2200 ft./rnd; Low Ceiling 3, Forward Only, Power Loss (Requires Skating motion))
Slow Fall (Super-Movement 1) (slow fall; Power Loss (Requires flapping motion))
Telekenetic Array (Telekinesis 4) (Strength: 20, Carry: 133 / 266 / 400 / 800; Perception; Precise; Power Loss (Requires hand gesture))
. . Telekenitic Strike (Strike 6) (Alternate; DC 21; Penetrating; Accurate 2 (+4); Power Loss (Requires punching action))
. . Telekentic Blast (Blast 6) (Alternate; DC 21; Accurate 2 (+4); Power Loss (Requires a shooting action with hand))
. . Telekentic Strength (Super-Strength 7) (Alternate; +35 STR carry capacity, heavy load: 8.3 tons; +7 STR to some checks; Noticeable (Generates a red aura))
Winning Smile (Emotion Control 1) (DC 11; Aura, Continuous; Range 2 (touch), Limited to Emotion (Love); Slow Fade 3 (20 minutes))
Attack Bonus: +4 (Ranged: +6, Melee: +4, Grapple: +5)
Attacks: Telekenitic Strike (Strike 6), +8 (DC 21), Telekentic Blast (Blast 6), +10 (DC 21), Unarmed Attack, +8 (DC 16), Winning Smile (Emotion Control 1), +4 (DC Staged/Will 11)
Defense: +8 (Flat-footed: +2), Knockback: -6
Languages: Arabic, English, French
Totals: Abilities 14 + Skills 19 (76 ranks) + Feats 21 + Powers 42 + Combat 16 + Saves 8 + Drawbacks 0 = 120
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Horsenhero wrote:I like the basic outline. See if you can flesh him out a little. Remember, one or two feats or skills that will help with investigations would be good. they can be no-brainer things like a good Notice or esoteric things like Eidetic Memory. Since a great deal of the game is rp-ing and investigation, I would hate to have a player feel left out. So far though, I like him. I've always had sort of a fondness for the "tactile telekinetic" character.
I like Clifford. Very nice powerset. Thematic. Clearly written and concise. I'll be introducing Clifford, along with larry and CeeCee shortly (though not necessarily all at the same time).
Horsenhero wrote:Everyone, just wanted to say...feel free to post at will. Yes, if you look at my posting times, there are only about 3 hours a day that I get to be online, reading and posting furiously. Unfortunately, work keeps me away from any electronics from about 4:30am to 4pm (my time), but, I do try to catch up as soon as I'm home. I wish I could do better, but, until they find a way to integrate computers into ranchwork, it's the best I got.