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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Re: Jab's Builds: Mega Man (Games 1-10! Dr. Wily), Wildcat

Postby Jabroniville » Wed Mar 24, 2010 1:07 pm

Image

Because Youtube and Myspace mean more about America than the guy who PUNCHED HITLER IN THE JAW.

CAPTAIN AMERICA (Steve Rogers)- Modern-Day Avengers
PL 12 (215)

ST 24 (+7) DEX 24 (+7) CON 24 (+7) INT 14 (+2) WIS 20 (+5) CHA 22 (+6)

Skills:
Acrobatics 7 (+14)
Bluff 1 (+7)
Climb 1 (+8)
Computers 2 (+4)
Craft (Artistic) 4 (+6)
Diplomacy 8 (+14)
Disable Device 4 (+6)
Drive 2 (+9)
Escape Artist 1 (+8)
Gather Information 2 (+8)
Intimidate 2 (+8)
Investigate 4 (+9)
Knowledge (Current Events) 4 (+6)
Knowledge (History) 6 (+8)
Knowledge (Tactics) 8 (+10)
Language (English, German, Others) 2
Medicine 1 (+6)
Notice 8 (+13)
Pilot 2 (+9)
Profession (Soldier) 4 (+6)
Search 2 (+7)
Sense Motive 7 (+12)
Stealth 4 (+11)
Survival 2 (+7)

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Assessment, Attack Focus (Melee) 5, Attack Specialization (Shield Toss) 2, Attractive, Beginner's Luck, Benefit (Reputation as Captain Friggin' America), Contacts (SHIELD), Cunning Fighter, Damaging Escape, Dedication (American Ideals), Defensive Attack, Defensive Roll, Diehard, Dodge Focus 2, Endurance 2, Equipment (Communications Gear, Costume +1), Improved Aim, Improved Block, Improved Critical (Shield) 2, Improved Disarm, Improved Grab, Improved Pin, Improved Trip, Inspire 2, Interpose, Jack-of-All-Trades, Last Stand, Leadership, Lionheart 3, Move-By Action, Power Attack, Precise Shot, Quick Draw, Rallying Cry, Reversal (Grapples), Redirect, Set-Up, Takedown Attack 2, Teamwork 2, Track, Ultimate Will Save, Ultimate Diplomacy Skill, Uncanny Dodge (Hearing), Veteran Fighter

Powers:
"Super Soldier Serum"
Immunity 4 (Disease, Poison, Aging, Suffocation) (Flaws: Limited to Half Effect) [2]
Speed 1 [1]
Regeneration 2 (Recovery +1, Disabled 1) [2]

"Captain America's Mighty Shield" Device 3 (easy to lose) (Feats: Indestructible, Benefit- Cap's Shield) [11]
"Shield Toss" Blast 2 (Feats: Mighty 7, Ricochet 2, Homing) (Drawbacks: Power Loss- If It Misses or Opponent Catches It -2) (12) -- (15)
AP: "Hit-Everybody Toss" Blast 2 (Feats: Mighty 7) (Extras: Targetted Area- Shapeable) (Flaws: Touch Range) (Drawbacks: Power Loss- If It Misses or Opponent Catches It -2) (9)
AP: "Shield Bash" Strike +2 (Feats: Mighty) (3)
AP: Shield 3 (3) Linked to Enhanced Feats: Evasion & Elusive Target (2) Linked to Immovable 6 (6)

Saves:
Toughness +7 (+8 Costume, +9 D.Roll), Fortitude +9, Reflex +9, Will +11

Combat:
Attack +10 (+14 Shield Toss, +15 Melee), Damage +7 (+9 Shield Bash, +7 Shield Toss), Defense +10 (+12 Dodge, +15 Shield), Initiative +7

Complications:
Responsibility (Leads the Avengers)
Responsibility (Loves Sharon Carter)
Responsibility (American Ideals)
Enemy (The Red Skull)
Responsibility (Legacy)
Guilt (Bucky's Death)
Guilt (America's Problems/Leaders)
Reputation (Stick in the Mud)

Abilities: 68 / Skills: 88--22 / Feats: 60 / Powers: 19 / Saves: 10 / Combat: 40 (215)

-What can I say about Cap? I'm CANADIAN, and he's one of my favourite Marvel characters ever. Guy's pure bad-ass, and in spite of being one of the poster boys for Dorky Comic Book Moralistic Superheroes, gets constant cred from even other tough guys. He's survived virtually every era of comics (except the 50s), and they still can't get rid of him. Though they started to write him like an exact rip-off of his Ultimate Cap version before he died, his book was still a top seller. There's just nobody who better represents the ideals of the Marvel Universe (Spider-Man better embodies the concepts- the "Everyman" nature of realistic heroes with problems, as opposed to DC's more "Symbolic" characters) or of what America SHOULD be. He's proud, noble and kind, but not afraid to kick some SERIOUS ass if required.

-Guys like Cap are what PL 11 and 12 were made for. There's NO WAY this guy could be a 'mere' PC build and be remotely accurate to what the comics show. As a solo hero, he needs a reasonable amount of Skillmonkey points. He's a Melee God, necessitating tons of attack Feats as well. His physical attributes are already noted as being the maximum a human could ever get, so there's that, PLUS the fact that he's no dummy (Int 14), is REALLY hard to fool (Wis 20), and has the charisma to lead the entire Marvel Universe into battle against even cosmic beings (Cha 20, but I could go even higher if not for fears of stat-dumping). Like a lot of others, I build the Super-Soldier Serum as having minor superhuman effects, making Cap slightly faster, stronger and able to recover better than a normal human, but not to crazy levels.

-He spends more points of FEATS than most people do on POWERS, and rightly so: Nobody is considered a better fighter than him until they go into the ranks of Shang-Chi and Iron Fist, both of whom are packing ridiculous +16 bonuses. Cap is +15 and able to modify nearly every single PL cap he has- making him hit at +20 accuracy if necessary, or +14 maximum damage if Power Attacking.

-Cap's Shield is always a bit of a toughie to stat up, as CAP is the one who's good with it, despite it boosting so many of his attributes, and he's concievably as good with any disc-like weapon. Taliesin for example has statted up a version that uses the Shield Toss as a base Power requiring a Shield Device to work, but I wanted to go a little simpler with the common Device, hand-waving any questions about it (it's not like Cap uses a trash can lid as easily, for example, or as often). The Shield, at heart, has a "Bash" power (+9 Damage, for when he wants to smack some dude in the face with it). Then a "Blocking" Power, giving him the Shield effect, plus two Feats that specialize in avoiding Area Attacks and attacks in-close (Cap has survived the Torch's NOVA FLAME just by hiding behind the thing- a literal impossibility, but the Shield is just THAT DAMN GOOD, I guess- he made his Reflex Save and took no damage :)). It helps him become Immovable at the same time.

-And finally we get to the "Blast" effect. It's only 2 ranks, but with a Mighty boost able to make it a +7 weapon in the right hands (like Cap's), so someone like The Wasp wouldn't be able to throw it as hard. It's Thrown 5 to allow for fifty-foot tosses. Then it gains the Shapeable Area effect, as Cap is able to bounce it off of several guys at once if necessary, no matter where they're standing in the room. At Touch Range, it's effectively a Blast dependent on the strength of the wielder. Then it gets Ricochet 2 for when he bounces it off of things and hits guys he can't see or the like, and Homing for when he 'misses' on purpose, beaning the target in the back of the head on the run-through on the following round. It has a Drawback that if you miss (or your opponent makes a special attack to 'grab' it), you lose it. I figure that's good for -2 pp.

-Finally, we come to the Shield's own Feats. You get Indestructible for obvious reasons (I think that if the Living Tribunal ever destroyed the entire universe, you'd get a white page with a little round shield at the centre of it), but the Benefit is it's own deal. Pretty much every time in comics somebody whips out Captain America's Shield, whether it's Cap himself, Bucky-Cap, The Red Skull, Norman Osborn, etc., everyone stops and goes "Woah" and immediately starts listening. I figure that's good enough for a Benefit Feat. Everyone knows your Big Man On Campus when you're toting THAT bastard around, that's for sure.
Last edited by Jabroniville on Thu Mar 25, 2010 11:32 am, edited 1 time in total.
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Re: Jab's Builds: Mega Man Done!, Wildcat, Captain America

Postby MorningKnight » Wed Mar 24, 2010 3:12 pm

Cap's lead both MARVEL AND DC's heroes in combat against universe destroying threats. He's that damned good.

I'd been thinking about trying Cap at PL10, but it just ain't gonna be the same.

I shudder at the carnage that Cap and Wildcat could do together as a team.

Also, I don't think you can shut the Shapable Area off. Extras don't get shut off, but heck, just AP the Shapable Toss off of the base Blast with all of the Ricochets and Homing. Maybe.
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Re: Jab's Builds: Mega Man Done!, Wildcat, Captain America

Postby Jabroniville » Thu Mar 25, 2010 11:34 am

Yeah, I guess sometimes Cap just goes for a 'basic' bash, which you couldn't do with Shapeable. Thankfully I had room for another AP in there. Fixed up some math at the same time (had too many points for the Shield) to make Cap a nice 215 points instead of 220.
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Re: Jab's Builds: Mega Man Done!, Wildcat, Captain America

Postby Jabroniville » Thu Mar 25, 2010 11:36 am

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WOLVERINE (James "Logan" Howlett)
Eras: Giant-Size X-Men to Modern-Day, all Cartoons, Films & Media
Nicknames: Wolvie, Patch, Weapon X
Hook-Ups: Rose (girl in Origin), Silver Fox, Mariko Yashida, Jean Grey (almost), Countless Background Characters
Finest Moment: Coming back from near-death at the hands of the Hellfire Club, and ensured a bad-ass reputation for years to come.
Role: The Bad-Ass, The Loner, The Animalistic One, The Berserker, The Icon
PL 11 (195)
ST 22 (+6) DEX 20 (+5) CON 22 (+6) INT 15 (+2) WIS 16 (+3) CHA 14 (+2)

Skills:
Acrobatics 3 (+8)
Bluff 5 (+7)
Climb 2 (+8)
Computers 2 (+4)
Disable Device 4 (+6)
Disguise 2 (+4)
Drive 2 (+7)
Escape Artist 4 (+9)
Gather Information 7 (+9)
Handle Animal 6 (+8)
Intimidate 10 (+12)
Investigate 3 (+6)
Knowledge (Current Events) 4 (+6)
Knowledge (History) 5 (+7)
Knowledge (Streetwise) 5 (+7)
Knowledge (Tactics) 4 (+6)
Knowledge (Theology & Philosophy) 2 (+4)
Language (English, Japanese, Russian, Others) 4
Medicine 2 (+5)
Notice 10 (+13)
Pilot 2 (+6)
Profession (Soldier/Mercenary) 6 (+8)
Search 5 (+8)
Sense Motive 8 (+11)
Stealth 4 (+9)
Survival 8 (+11)

Feats:
Accurate Attack, All-Out Attack, Ambidexterity, Animal Empathy, Assessment, Attack Focus (Melee) 3, Attack Specialization (Claws), Blind-Fight, Damaging Escape, Dodge Focus 4, Endurance, Equipment (X-Men Uniform- Communications), Fascinate (Intimidate), Fast Overrun, Follow-Up Strike, Improved Critical (Claws) 3, Improved Sunder, Jack-of-All-Trades, Lionheart 2, Power Attack, Rage, Startle, Takedown Attack 2, Taunt, Ultimate Will Save, Veteran Fighter, Well-Informed

Powers:
"Mutant Powers: Regenerative Healing Factor & Claws"
Regeneration 13 (Feats: Diehard, Regrowth) (Recovery +2, Injured 3, Staggered 3, Disabled 3, Bruised 2) [15]
Immunity 3 (Aging, Disease, Poison) [3]
Super-Senses 7 (Low-Light Vision, Tracking 2, Accurate, Extended & Acute Scent) [7]

"Adamantium-Laced Claws & Skeleton"
Protection 2 [2]
Strike +3 (Feats: Mighty, Improved Critical, Split Attack) (Extras: Penetrating 11) [17]

Saves:
Toughness +6 (+8 Skeleton), Fortitude +9, Reflex +6, Will +9

Combat:
Attack +8 (+11 Melee, +13 Claws), Damage +6 (+9 Claws), Defense +7 (+11 Dodge), Initiative +5

Drawbacks:
Vulnerable (Magnetic Attacks; Rare, Major) [-3]
Vulnerable (Electrical Attacks; Rare, Minor) [-1]

Complications:
Responsibility (Loves Rose, Jean & Redheads in General, plus Ethnic Chicks)
Enemy (Sabretooth)
Reputation (Grim Badass)
Responsibility (Whichever Jailbait He's Teaching Now)
Temper (Berserker Rages)

Abilities: 49 / Skills: 120--30 / Feats: 36 / Powers: 44 / Saves: 10 / Combat: 30 / Drawbacks: -4 (195)

-Hard to believe Wolverine started out as "The Scrappy" of the early Giant-Size era X-Men, being one of the least popular characters. Initially imagined as a smart-assed, egotistical teenager, people HATED him. It wasn't until a while later, under Claremont & John Byrne (who deserve a TON of credit here, creating the last TRUE icon of comics, and the only one of the 70s & early 80s), that he became pure, unadulterated bad-ass. He got meaner, nastier, and generally old & grumpy. He developed a Healing Factor (initially he was just a clawed guy, and even then it was thought his senses were his only real power- the claws were on his gloves, or so everyone just assumed), a smoking habit, and became the gruff older mentor to the younger members (especially Kitty Pryde), and a drinking buddy to Nightcrawler.

-Years later, Wolverine became the first X-Man to get his own solo series, a mainly-separate book (ie. it never involved the main X-storylines or characters, and never crossed over- it was mostly stand-alone stuff with him fighting 'n' killing). He developed a ninja/samurai-laden past and tons of girlfriends from around the world. He got so popular that TWO X-Books started using him, as WELL as the Avengers and tons of cross-overs, making him a ludicrous case of money-making in Marvel. I mean, I get that it's Joe Quesada's job to make money, and Wolvie = Money, but come on, EVERY BOOK? He's easily the most popular X-Man, the most popular Marvel character without a spider on his chest (no, not Ben Reilly!), and despite the overhype and overexposure, he's still one of their finest all-around characters, something that's easy to see whenever you read the GOOD X-Men books.

-As expected, Wolvie's a bugger to fit into PL 11 (165) balanced range. He's shown SO many Skills that he could easily get 100 ranks of them, tons of martial Combat Feats, his Claws are freakishly dangerous, and he regenerates. What I've got here is pared down as much as I feel comfortable doing. He can slice & dice with the best of them, having a powerful Strike that's Penetrating up to using Power Attack on it. He's got All-Out Attack, Rage, Startle & Power Attack, because he's practically the character who DEFINED all of those feats in the comics. He's also got the less-used Accurate Attack, because he's still really strong and can fight like an authentic Samurai when necessary. Generally a tough as nails scrapper.

-This variant of Wolverine is essentially my "Comics Accurate" version, as opposed to the PC versions I built earlier. The only things that are really changed is a boost in Charisma and a HELL of a lot more Skills & Feats. Essentially, his Scrapper nature and the fact that he's been alive for over a hundred years and had dozens of different jobs REALLY comes out. He's scary, smart, well-rounded, can spot people with his Senses or with Notice, cut through almost anything (especially with Power Attack), goes all-out and is overall a really terrifying Goonsweeper (Takedown Attack 2 plus Split Attack Claws is scary).
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Re: Jab's Builds: Mega Man, Wildcat, Captain America, Wolverine

Postby Arthur Eld » Thu Mar 25, 2010 11:41 am

Wolverine is a tricky character to write well, and it shows. But one thing I dislike is when people complain about his power-creep. The only thing that's really increased is his Healing Factor, and he was always supposed to be a dangerous guy even without it. I mean, his first appearance has him entering a scrap between the Wendigo and the Hulk, and he gives a pretty decent showing.

Nice build, Jab. I like a lot of the new Feats from W&W, but I feel they might slow down play-when a player has that many options, its a lot to keep track of.
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Re: Jab's Builds: Mega Man, Wildcat, Captain America, Wolverine

Postby Man Called True » Thu Mar 25, 2010 1:06 pm

Man, all that popularity and the guy was originally supposed to be a literal wolverine evolved by the High Evolutionary.

It'd be fun to stat up a theoretical "hyper-evolved wolverine" version, now that I think about it.
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Re: Jab's Builds: Mega Man, Wildcat, Captain America, Wolverine

Postby MorningKnight » Thu Mar 25, 2010 5:31 pm

Man Called True wrote:Man, all that popularity and the guy was originally supposed to be a literal wolverine evolved by the High Evolutionary.

It'd be fun to stat up a theoretical "hyper-evolved wolverine" version, now that I think about it.


I'd LOVE to see that take!
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Re: Jab's Builds: Mega Man, Wildcat, Captain America, Wolverine

Postby Thorpacolypse » Thu Mar 25, 2010 6:24 pm

Arthur Eld wrote:Wolverine is a tricky character to write well, and it shows. But one thing I dislike is when people complain about his power-creep. The only thing that's really increased is his Healing Factor, and he was always supposed to be a dangerous guy even without it. I mean, his first appearance has him entering a scrap between the Wendigo and the Hulk, and he gives a pretty decent showing.

Nice build, Jab. I like a lot of the new Feats from W&W, but I feel they might slow down play-when a player has that many options, its a lot to keep track of.


That is a nice Wolvie. I like the Cap as well. I need to take another run at mine, too.

Eld, I am beginning to agree with you. One my big issues with D&D 3.0 and 3.5 is that there were so many feats and such, it was nearly impossible to DM unless you spent like $500 or just said "OK, I guess you can do that" with all the crap you couldn't read about. Which, I suppose, was Wizards of the Coast's whole goal. As much as I love Warriors and Warlocks and Mecha and Manga and such, I find it's taking me a lot longer build characters, especially iconic ones, and it does make combat longer, too.

That being said, some of those feats are so cool, they are hard to pass up! :wink:
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Re: Jab's Builds: Mega Man, Wildcat, Captain America, Wolverine

Postby Jabroniville » Thu Mar 25, 2010 9:38 pm

My take with the Feats is to basically pick-and-choose which ones end up in your master list, and re-read the copied ones until you know which ones involve which rules. I use a template in my Word files for everything so I don't have to keep flipping through every book to find stuff (that's what led to my first 'burn out' of not doing any Builds).

Wizards and Warlocks had a ton of great combat feats, but they also 'weaken' Feat-based guys because now they're spending even MORE points in there than normal. So I decided to focus on only the 'good' handful and ignore alot of the silliness. For the Anime book, most of the Feats are goofy shonen stuff that is completely unecessary (Ninja Run? Really?), so I only copied Bishojou/shonen, Last Stand, and Withstand Damage (completing the "Modify your caps" Feats to include Toughness).

here's the template I past to every build (I type fast enough that I can simply type down which ones I'm using while looking at the master list):

Acrobatics, Bluff, Climb, Computers, Concentration, Craft (Art, Chem, Elec, Mech, Structure), Diplomacy, Disable Device, Disguise, Drive, Escape Artist, Gather Information, Handle Animal, Intimidate, Investigate, Knowledge (Arcane/Art/Behavior/Business/Civics/Current/Earth/History/ Life/Physical/Pop/Street/ Tactics/ Tech/Theology), Language, Medicine, Notice, Perform, Pilot, Profession, Ride, Search, Sense Motive, Sleight of Hand, Stealth, Survival, Swim

Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Animal Empathy, Artificer, Assessment, Attack Focus, Attack Spec, Attractive, Beginner's Luck, Benefit, Blind-Fight, Challenge, Chokehold, Connected, Contacts, Crushing Pin, Cunning Fighter (Attack instead of Bluff), Damaging Escape, Dedicated Dodge, Dedication, Def.Attack, Def.Roll, Def.Strike, Def.Throw, Diehard, Distract, Dodge Focus, Eidetic Memory, Elusive Target, Endurance, Env. Adaptation, Equipment, Evasion, Fascinate, Fast Overrun, Fav. Environment, Fav. Opponent, Fear.Presence, Follow-Up Strike, Grappling Block, Grappling Finesse, Hide in Plain Sight, Imp. Aim, Imp.Block, Imp.Critical, Imp.Defense, Imp.Disarm, Imp.Grab, Imp.Grapple, Imp.Initiative, Imp.Overrun, Imp.Pin, Imp.Sunder, Imp.Throw, Imp.Trip, Inspire, Instant Up, Interpose, Inventor, Jack-of-all-Trades, Last Stand, Leadership, Lionheart, Luck, Master Plan, Minions, Move-By Action, Power Attack, Precise Shot, Prone Fighting, Quick Change, Quick Draw, Rage, Rallying Cry, Ranged Pin, Reversal (Grapple), Redirect, Ritualist, Second Chance, Seize Initiative, Set-Up, Sidekick, Skill Mastery, Sneak Attack, Startle, Stunning Attack, Sweeping Strike, Takedown Attack, Taunt, Teamwork, Throwing Mastery, Tough, Track, Trance, Twin Weapon Fighting, Ultimate Effort, Unbalancing Strike, Uncanny Dodge, Veteran Fighter, Weapon Bind, Weapon Break, Well-Informed, Withstand Damage
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Re: Jab's Builds: Mega Man, Wildcat, Captain America, Wolverine

Postby Jabroniville » Thu Mar 25, 2010 9:40 pm

Image

CONSTABLE BENTON FRASER, Royal Canadian Mounted Police
Played by: Paul Gross
PL 6 (130)

ST 14 (+2) DEX 16 (+3) CON 16 (+3) INT 14 (+2) WIS 18 (+4) CHA 18 (+4)

Skills:
Acrobatics 2 (+5)
Climb 8 (+10)
Concentration 6 (+10)
Craft (Artistic) 4 (+6)
Diplomacy 2 (+6)
Disable Device 4 (+6)
Disguise 2 (+6)
Escape Artist 2 (+5)
Gather Information 2 (+6)
Handle Animal 6 (+10)
Investigate 6 (+10)
Knowledge (Behavioral Sciences) 4 (+6)
Knowledge (Current Events) 4 (+6)
Knowledge (History) 5 (+7)
Knowledge (Theology & Philosophy) 5 (+7)
Language (English, Inuit Languages, Chinese, French, Sign Language) 3
Medicine 2 (+6)
Notice 8 (+12)
Perform (Guitar) 4 (+8)
Perform (Singing) 4 (+8)
Profession (Mountie) 9 (+11)
Ride 5 (+8)
Search 6 (+10)
Sense Motive 5 (+9)
Stealth 2 (+5)
Survival 10 (+14)

Feats:
Accurate Attack, Attack Focus (Ranged) 2, Attractive, Beginner's Luck, Blind-FIght, Defensive Attack, Dodge Focus 2, Eidetic Memory, Endurance, Grappling Block, Improved Aim, Improved Grab, Jack-of-All-Trades, Lionheart, Luck, Power Attack, Set-Up, Sidekick 9 (Diefenbaker), Skill Mastery (Diplomacy, Profession, Search, Survival), Teamwork, Track, Ultimate Survival Skill

Saves:
Toughness +3, Fortitude +6, Reflex +6, Will +6

Combat:
Attack +6 (+8 Ranged), Damage +2, Defense +6 (+8 Dodge), Initiative +3

Complications:
Responsibility (The R.C.M.P.)
Responsibility (Ray Vecchio & Stanley Kowalski, Partners)
Responsibility (Diefenbaker, Dog)
Responsibility (Father's Memory... Plus His Ghost)
Obsession (Victoria Metcalf, Bankrobber)
Responsibility (Crush on Inspector Thatcher)

Abilities: 36 / Skills: 120--30 / Feats: 33 / Powers: 0 / Saves: 8 / Combat: 24 (130)

DIEFENBAKER
PL 5 (45), Sidekick Rank 9

ST 13 (+1) DEX 14 (+2) CON 16 (+3) INT 2 (-4) WIS 14 (+2) CHA 6 (-2)

Skills:
Climb 4 (+5)
Escape Artist 2 (+4)
Intimidate 6 (+4)
Notice 6 (+8)
Sense Motive 2 (+4)
Survival 4 (+6)

Feats:
Attack Focus (Melee) 4, Endurance, Improved Grab, Improved Trip, Set-Up, Teamwork

Powers:
Super-Senses 4 (Low-light Vision, Track, Scent) [4]
Speed 1 [1]
"Bite" Strike 1 (Feats: Mighty) [2]

Features 2: Lip-Reading (Can Understand People if Looking At Them) [2]

Saves:
Toughness +3, Fortitude +5, Reflex +5, Will +5

Combat:
Attack +4 (+8 Melee), Damage +1 (+2 Bite), Defense +7, Initiative +2

Drawbacks:
No Hands [-4]
Mute [-4]
Deaf [-4]

Abilities: 5 / Skills: 24--6 / Feats: 9 / Powers: 8 / Saves: 7 / Combat: 22 / Drawbacks: -12 (45)


-Just wanted to do a re-build of a character from one of my favourite shows ever. "Due South" is a fantastic Canadian production that depicts RCMP member Benton Fraser, who travels to Chicago in search of his father's killer, and for reasons too complex to go into right now, chooses to stay, acting as a liaison to the Canadian Consulate. He partners up with a hard-nosed, rude American cop named Ray Vecchio, and they engage in a ton of "mystery of the week" shenanigans, from Used-Car Lot trickery, to murder raps gone cold, do the Mob. It's a "Buddy Cop" show, using Fraser as an ultra-polite contrast to his bitter partner, as he never swears, takes his hat off around the ladies (who love him, naturally), and even treats criminals with a bizarre level of courtesy and familiarity. This of course drives them nuts.

-The show had so many unique aspects to it. It never took itself too seriously (one famous episode has Leslie Nielson as his dead father's old partner, a trainload of singing mounties, and a cavalry charge made up of mounties on ATVs), featured Fraser's father's Ghost following Benny around, commenting on the current case or just blabbing on about stuff, some recurring foes, etc. Brilliant writing, and a great mix of comraderie and anger between the two opposite-type leading men.

-Fraser is one heck of a costly PL 6 detective, and for good reason. In-show, he's basically as good as Batman. He's pretty much what Batman would be if he were an ultra-nice dork with a deaf, lip-reading Husky/Wolf Cross as a pet instead of a nubile young boy. He's smart, remembers EVERYTHING (he once correctly asserted a computer's password because he'd heard the sounds a woman made on the keyboard from afar and figured out which keys made those sounds), has absurd tracking abilities (he's found out where criminals were hiding by licking the dirt they left on the ground- though he once accidentally followed another dog's pee trail instead of Diefenbaker's-- and yes, he CORRECTLY GUESSED THE SPECIES of the dog upon recognizing his mistake), and is overall a super-Skillmonkey who can't be stopped.
Last edited by Jabroniville on Fri Mar 26, 2010 2:33 pm, edited 1 time in total.
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Re: Jab's Builds: Captain America, Wolverine, Benton Fraser

Postby MorningKnight » Fri Mar 26, 2010 10:19 am

I loved "Due South!"

It made me wish we'd had Mounties on the Chicago force.

(Not too improbable for a Mountie to be on station in the Wild Onion, after all, Lake Michigan is bordered, north and south, by Chicago and Canada.)

Oh, I noticed that Diefenbacker has Ultra Hearing, but is Deaf. Or perhaps the part of his ear that transmits "audible" sound is broken, but he can still sense ultra-high or ultra-low frequency sounds?
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Re: Jab's Builds: Captain America, Wolverine, Benton Fraser

Postby Jabroniville » Fri Mar 26, 2010 2:32 pm

I love Archie Comics. Always have, always will. Sure, their attempts at pop culture accuracy and latching onto the latest fad (often three years too late) are often hilarious and sad to watch, but there's always been something about this iconic group of teenagers that I love. Simple stories and recurring gags alongside some surprisingly deep characters (Jughead & Betty in particular have layer upon layer, easily outmatching many mainstream superhero book characters), Archie's kind of an idealized version of what growing up as a teenager is like (I seem to recall a lot less dating/antics and a lot more being angry/angsty/annoyed at everything in the world while pissing off my parents), but for nostalgia value? The Nostalgia Filter runs highly here.
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Re: Jab's Builds: Captain America, Wolverine, Benton Fraser

Postby Jabroniville » Fri Mar 26, 2010 2:33 pm

MorningKnight wrote:I loved "Due South!"

It made me wish we'd had Mounties on the Chicago force.

(Not too improbable for a Mountie to be on station in the Wild Onion, after all, Lake Michigan is bordered, north and south, by Chicago and Canada.)

Oh, I noticed that Diefenbacker has Ultra Hearing, but is Deaf. Or perhaps the part of his ear that transmits "audible" sound is broken, but he can still sense ultra-high or ultra-low frequency sounds?


Actually, that's just Template Fail, using my Wolf Build on top of stuff I added for ol' Dief. I modified his stats around to fit other things.
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Re: Jab's Builds: Captain America, Wolverine, Benton Fraser

Postby Jabroniville » Fri Mar 26, 2010 2:37 pm

Image
Image

And I always thought the Archie kids were so innocent.

ARCHIE ANDREWS
PL 2 (48)

ST 11 DEX 10 CON 12 (+1) INT 10 WIS 8 (-1) CHA 16 (+3)

Skills:
Bluff 3 (+6)
Diplomacy 3 (+6)
Disguise 2 (+5)
Drive 3 (+3)
Gather Information 2 (+5)
Investigate 5 (+4)
Knowledge (Pop Culture) 5 (+5)
Perform (Singing) 5 (+8)
Perform (Guitar) 5 (+8)
Profession (Retail Bitch) 1 (+1)
Sense Motive 2 (+5)
Survival 4 (+3)

Feats:
Attractive, Beginner's Luck, Dedication (Acts Involving Betty and/or Veronica), Evasion, Leadership, Quick Change, Rallying Cry, Teamwork, Ultimate Scheme (Crazy Plots Involving Betty and/or Veronica)

Powers:
"Clumsy" Blast 4 (Extras: Area-Burst) (Flaws: Limited to Valuable Objects, Touch Range, Uncontrolled) [2]

Saves:
Toughness +1, Fortitude +2, Reflex +2, Will +4

Combat:
Attack +3, Damage +0, Defense +3, Initiative +0

Complications:
Responsibility (Loves Veronica Lodge)
Responsibility (Loves Betty Cooper)
Obsession (Girl-Crazy)
Rivalry (Reggie Mantle)
Enemy (Mr. Lodge)
Responsibility (Hometown of Riverdale)
Responsibility (Riverdale High)
Responsibility (The Archies)
Reputation (Clumsy)

Abilities: 7 / Skills: 40--10 / Feats: 9 / Powers: 2 / Saves: 8 / Combat: 12 (48)

-How do you possibly start to describe someone like Archie Andrews? Fitting more of a 1950s stereotype of a teenager than a real angst-missile of one, Archie is nonetheless one of THE most iconic characters in all of comics. Actually, I would put him staunchly at Number Two or Three, behind only Superman & Spider-Man (maybe Batman). Sound crazy? Well, just look at the hype surrounding "Will You Marry Me?" Can you imagine any OTHER character drawing that kind of pop culture interest for a simple proposal? Hell, imagine if they KILLED Archie- they long since stopped giving a crap about comic book hero deaths post-Supes, but ARCHIE? He's actually one of the last few true icons left in the biz. In fact, despite his comics rarely selling anywhere near what Marvel & DC's do, I would imagine that more people are familiar with the tribulations in Riverdale than almost ANY superhero crap you could think of.

-Archie himself is, as I stated, pretty '50s in approach. Girl-crazy to the nines, he basically asks out any girl he spots, and rarely obsesses over one or two. Veronica Lodge pretty much has him by the balls on a consistent basis, leaving him to take poor Betty Cooper for granted, but either one can send him into Cartoon Character Libido Overdrive with a sexy outfit, and he rarely goes into much deep thought over his choices between the two of them (his weiner always sends him Ronnie's way, but Heterosexual Life Partner Jughead often sends him the 'right' way as well. More on Pop Culture's most epic Love Triangle in history when I get to the girls, but in Archie's case, his indecisiveness kind of makes him look like a tool these days- there's alot more "going steady" as the acceptable form of dating rather than "date everything you can see" in the 21st century. But old habits die hard for this sixty-five year old.

-Other aspects of Archie are very much "Everyman" qualities- he's a poor student at times, and very clumsy, but ultimately polite, sincere and a good person. Many authority figures (Mr. Lodge & Mr. Weatherbee, mainly) have it out for him on a daily basis thanks to his breaking things, coming in late, being a doofus, etc., but even they ultimately admit that he's a nice guy. Of course, thanks to weird writing, Archie's skills at sports or school vary depending on what kind of story the writers want to tell. Sometimes he's a fixture of the Basketball team. Other times, he's struggling so bad he's about to be cut until Betty coaches him. Stuff like that.

-Archie stats up rather oddly- being expensive but low-level. He's not a BAD fighter, especially for what is essentially a Bystander, because he's got a lot of history fighting Superspies and Robbers and stuff (not even remotely kidding- every time a cop or spy show hit big in the '60s, you'd see Archie solving crimes and mysteries). Physically he's pretty normal for a teenage male, and he's likeable (high Charisma) but not really good at avoiding obvious dunderheaded moves (setting two dates at the same time, f'rinstance), so his Wis is below average. He gets a large amount of Skills to reflect all the things he's done- Survival because he was a Camp Counsellor at Camp Whateveritisthisweek, Retail Bitch skills from whenever he worked at a movie theatre or grocery store (before being fired), and some investigative stuff for when spies come to town.

-I can't go any further without mentioning his Perform skills. The guy's the leader of the freakin' ARCHIES (apparently his ego is more intense than we thought- I wouldn't form a band with my closest friends and call it "The Jabs"), creating one of the world's finest songs with "Sugar Sugar" (don't laugh. seriously, shut up). That speaks for itself. His Feats require some explanation as well. Attractive is the ONLY thing that makes sense of how Veronica & Betty both want him- he's not so much handsome as irrepressively cute, making women love him in spite of themselves or that weird checkerboard thing on the side of his head. He's utterly Dedicated to his whacky romantic schemes, gaining two Feats for that (Ultimate Scheme?). He's one of the best team leaders/Student leaders in Riverdale, giving him a lot of Leadership-keyed Feats as well. Quick Change denotes all those times he's had to leap from date to date with Betty or Ronnie, changing in and out of various outfits along the way. Evasion shows his ways of getting out of trouble.

-Finally, he gains "Clumsy", a "Power" of sorts that reflects his ability to completely wipe out whatever he comes into contact with. He'll slip on a puddle, smashing a glass window. He'll knock something over, setting off a chain reaction that destroys Mr. Lodge's just-bought Picasso original. It's Uncontrolled, but works in a Burst all around him. Objects beware when Archie comes knocking.
Last edited by Jabroniville on Fri Mar 26, 2010 11:56 pm, edited 2 times in total.
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Re: Jab's Builds: Cap, Wolverine, Benton Fraser, Archie Andrews

Postby TroyXavier » Fri Mar 26, 2010 8:56 pm

So many good builds recently...from the various Mega Man builds, to Wildcat (a character I really enjoy) to good old Archie (whose digests are my therapy when I need cheering up) Great work.
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