A J-Mart Favorite item is hitting the shelves.
The world is getting weirder. Darker every single day. Things are spinning around faster and faster, and threatening to go completely awry. Falcons and falconers. The center cannot hold. But in my corner of the country, I'm trying to nail things down. I don't want to live in a world where the strong rule and the weak cower. I'd rather make a place where things are a little quieter. Where trolls stay the hell under their bridges and where elves don't come swooping out to snatch children from their cradles. Where vampires respect the limits, and where the faeries mind their p's and q's. My name is Harry Blackstone Copperfield Dresden. Conjure by it at your own risk. When things get strange, when what goes bump in the night flicks on the lights, when no one else can help you, give me a call. I'm in the book.HARRY DRESDEN
PL: 10 (153 pp) –
OPL: 10;
DPL: 10
ABILITIES: STR: 14 (+2) DEX: 14 (+2) CON: 18 (+4) INT: 16 (+3) WIS: 14 (+2) CHA: 12 (+1)
SKILLS: Bluff 9 (+10) [
Taunt], Climb (+2), Concentration 10 (+12), Craft [Chemical] 5 (+8), Diplomacy 5 (+6), Disguise (+1), Escape Artist (+2), Gather Info 8 (+9), Handle Animal (+1), Intimidate 5 (+6), Investigate 6 (+9), Knowledge [Arcane Lore] 6 (+9) [
Artificer, Ritualist], Knowledge [Streetwise] 4 (+7), Notice 8 (+10), Profession [Private Investigator] 5 (+7), Search 5 (+8), Sense Motive 8 (+10), Sleight of Hand 5 (+7), Stealth 3 (+5), Survival (+2), Swim (+2)
FEATS: Artificer, Attack Focus (Melee) (2), Benefit (1) [
White Council Membership], Dedication, Dodge Focus (2), Equipment (7), Improved Initiative (1), Luck (1), Minions (7) [
Bob], Power Attack, Ritualist, Taunt
BLASTING ROD ENHANCED FEATS: Accurate Attack, Attack Specialization (2) [
Mystic Fire Blast], Improved Aim
WIZARD STAFF ENHANCED FEATS: Attack Specialization (2) [
Wind Trip]
POWERS:
Feature 1 (Longevity [1pp]) [1]
Super Senses 4 (Array; Magical Awareness [Acute, Extended [4pp]) [4]
Fuego! (Mystic Fire Blast 10, Array, Flaw: Check Required [Concentration], Power Drawback: Full Power [uncommon, minor; -1]; [9pp]) [10] - DC:25:tough
AP: Ventas Servitas! (Wind Trip 10, Extra: Knockback, Flaw: Check Required [Concentration], Power Drawback: Full Power [uncommon, minor; -1]; [1pp]) [10]
AP: Clairaudience 2 (Auditory, PF: Ultimate Effort [Ultimate Notice Check]; 1pp) [3]
AP: The Sight 4 (Super Senses 10 [True Sight], Flaw: Tiring, Check Required [Concentration], PF: Eidetic Memory [1pp]) [4]
AP: Telekinesis 5 (Extra: Perception Range, Flaw: Check Required [Concentration]; [1pp])
AP: Soulgaze 10 (Telepathy 10; Extra: Affects Others, Flaw: Sense Dependent [Eye Contact], Limited to subconscious thoughts, Uncontrolled [1pp]) [10] - DC:20:will
Mystical Devices 2 (Devices 2, Hard to Lose [10pp traits]; 8pp) [2]Force Ring 2 (Device, Hard to Lose, Flaw: Unreliable [5 uses before needing recharge]; [15pp traits]; 9pp) [2]Mystical Force Strike 7 (Extra: Auto-Fire, PF: Extended Reach [15pp]) [9] - DC:24:toughAP: Shield Bracelet 2 (Device 2, Hard to Lose [10pp traits]; 1pp) [2]Mystic Force Field 5 (Extra: Affects Others, Flaw: Ablative, PF: Progression x2 [5 others], Subtle; 8pp)
AP: Mystic Force Field 5 (Extra: Impervious [Limited to Physical Damage Only], PF: Progression [2 Others]; 1pp)
AP: Mystic Shield 5 (Extra: Affects Others, Flaw: Limited [Physical Damage Only], PF: Progression x2 [5 Others], Subtle [1pp])Blasting Rod 1 (Device, Easy to Lose [5pp traits]; 3pp) [1]Removes Full Power Drawback from Mystic Fire Blast (1pp), Enhanced Feats 4 (see Feats [4pp]) [1]Wizard Staff 2 (Device 2, Easy to Lose [10pp traits]; 3pp) [2]Removes Full Power Drawback from Mystic Trip (1pp)
Enhanced Feats 2 (see Feats [2pp]) [1]
Bludgeoning Strike 2 (PF: Mighty, Extended Reach, Improved Critical, Improved Block, Improved Disarm [7pp]) [2] - DC:19:toughSilver Pentacle 1 (Device 1, Hard to Lose [5pp traits]; 4pp) [1]Mind Shield 3 (3pp) [3]
Light Control 2 (Flaw: Check Required [Concentration]; 2pp) [2]EQUIPMENT:
(35ep)Enchanted Leather Duster (Protection 3, PF: Subtle [4ep]) [3]
Arsenal (13ep):Masterwork Heavy Pistol (Ballistic Blast 5; Masterwork [+1 hit]; 50 ft range, Small [11ep]) [5]
Silver Dagger (Piercing Strike 1, PF: Mighty, Improved Critical, Thrown; 10 ft range, Small [1ep]) [1] - DC:18:tough
Sword Cane (Slashing Strike 2, PF: Mighty, Improved Critical, Subtle; Medium [1ep]) [2] - DC:19:tough
Vehicle (8ep):The Blue Beetle (Mid Size Car, PF: Indestructible, Flaw: Unreliable)
Headquarters (9ep):Size - Diminutive, Toughness - 11, Magic Defense System, Laboratory, Living Space, Library, Magic Security System, Powers: Little Chicago, Summoning Circle [5ep]),
COMBAT: Base Attack +6, Melee +8, Ranged +6, Fire Blast +10, Wind Trip +10, Grapple +10 [Unarmed +2 (Bruise); Mystical Fire Blast +10 (Bruise/Lethal); Mystic Wind Trip +10 (Bruise); Force Ring Strike +7,
Auto-Fire (Bruise); Heavy Pistol +5 (Lethal/Bruise); Silver Dagger +3, 19-20 Critical (Lethal/Bruise); Sword Cane +4, 19-20 Critical (Lethal/Bruise); Wizard Staff +4, 19-20 Critical (Bruise)]; Defense 18 (13 flat-footed, 23 with Mystic Shield); Init +6; Knockback -3 (-6 with Force Field, -8 with Impervious Force Field)
SAVES: Toughness +7 (+7 flat-footed, +12 with Force Field, +5 Impervious with Impervious Force Field), Fortitude +6, Reflex +5, Will +11 (+14 against Mental Effects)
DRAWBACKS: Power Loss - Soulgaze on creatures of Nevernever and previous targets (uncommon, minor; -1), Power Loss - Boundaries (Warded places or when not invited into "home", Magic powers go to half ranks, doubles time of Ritualist and Artificer (uncommon, minor; -1)
Abilities 28 + Skills 23 (92 ranks) + Feats 32 + Powers 34 + Combat 24 + Saves 14 – Drawbacks -2 = 153 / 153Comments: Every time I go over my Harry Dresden build, I feel like I get it closer and closer to where I want it. And every time, it gets a little cheaper, which is why I keep reviewing old builds in the first place, to tighten them up and to try to get them to work as closely to their “real” counterparts as possible. In Harry's case, it's tricky because magic in his setting is not the all powerful thing that it is when Dr. Strange or Zatanna are letting spells fly. I'm still not thrilled with that aspect of the build, but it gets closer everytime. Maybe a Sorcery array? Hmmm...
Anyway, if you don't know Harry, shame on you. The Dresden Files books are AWESOME. Here's a link to Wikipedia since I am pooped tonight, but rest assured, I'll have more personal opinions about Harry and his world as the thread goes on.
http://en.wikipedia.org/wiki/Harry_dresdenIn my setting, Harry has not yet gotten to the point where he has become a Warden of the White Council and he and Thomas have just found out about their backgrounds. And Mouse is still a puppy, hence no Sidekick for him yet. My other PL11 build remains since it is more of "peak" Harry, at least so far.
But he does have Bob, so without further ado...
"Tequila?" I asked him, skeptically. "Are you sure on that one? I thought the base for a love potion was supposed to be champagne."
"Champagne, tequila, what's the difference, so long as it'll lower her inhibitions?" Bob said. "Uh. I'm thinking it's going to get us a, um, sleazier result." BOB
PL: 8 (99 pp) –
OPL: 8;
DPL: 0
ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: NA INT: 30 (+10) WIS: 12 (+1) CHA: 12 (+1)
SKILLS: Bluff (+1), Concentration (+1), Craft [Chemical] 13 (+23), Diplomacy (+1), Disguise (+1), Escape Artist (+1), Gather Info 11 (+12) [
Contacts, Well-Informed], Handle Animal (+1), Intimidate (+1), Knowledge [Arcane Lore] 13 (+23) [
Artificer], Knowledge [History] 10 (+20), Notice (+1), Search (+10), Sense Motive 9 (+10), Stealth (+1), Survival (+1)
FEATS: Artificer, Contacts, Eidetic Memory, Well-Informed
POWERS:
Immunity 30 (Fortitude Effects [30pp]) [30]
Insubstantial 4 (Extra: Continuous, Flaws: Permanent, No Effective Strength [16pp]) [4]
Flight 3 (50 mph [6pp]) [3]
Quickness 6 (Flaw: Limited [Mental only]; 3pp)
Possession 3 (Array, Flaw: Full Round Action [9pp]) [3]
AP: Telekinesis 4 (PF: Precise [1pp])
AP: Concealment 2 (Normal Vision [1pp]) COMBAT: Base Attack +0, Melee +0, Ranged +0, Grapple +0 [Unarmed +0 (Bruise)] Defense 10 (10 flat-footed); Init +1; Knockback 0
SAVES: Toughness +0 (+0 flat-footed) Fortitude NA, Reflex +1, Will +10
DRAWBACKS: Weakness – When outside of skull without permission, -1 Will per minute, can be fatal [uncommon, irresistible; -6], Vulnerable – Boundaries, Wards [uncommon, irresistible; -4]
Abilities 16 + Skills 14 (56 ranks) + Feats 4 + Powers 66 + Combat 0 + Saves 9 – Drawbacks -10 = 99 / 99Comments: Harry’s trusty font of all mystical knowledge, Bob The Skull. His sarcasm and massive amounts of arcane knowledge make him one the highlights of the Dresden Files series. Bob is a being of intellect, apparently the greatest font of arcane knowledge in the world, devoid of most morals, but not evil in any way. He just sees things in a more pure light, really.
Bob is bound to his skull and leaving it withoug Harry's permission can kill him. But Harry lets him out from time to time and he usually possesses Harry's cat, Mister, and uses him to get around town and get information. But it's his one liners and dirty, dirty mind that make him a fan favorite.