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JD's Sci-Fi: John Crichton update.

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Re: JD's Sci-Fi: B5 (Talia Winters, Vir Cotto, Lennier, Kosh)

Postby JoshuaDunlow » Tue Mar 23, 2010 9:08 am

What to do next.. hmm? Any requests ?
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Re: JD's Sci-Fi: B5 (Talia Winters, Vir Cotto, Lennier, Kosh)

Postby kenseido » Tue Mar 23, 2010 1:43 pm

Season 2? Sheriden and some Rangers? Shadows?
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Re: JD's Sci-Fi: B5 (Talia Winters, Vir Cotto, Lennier, Kosh)

Postby JoshuaDunlow » Tue Mar 23, 2010 4:53 pm

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"But if, as you say, the truth is fluid, that the truth is subjective, then maybe you can fight the system. As long as just one person refuses to be broken, refuses to bow down."
"But can you win?"
"Every time I say NO."
– Sheridan addressing his interrogator in 2261


John Sheridan (PL 6/88pp )
Race: Human, Profession: Commander of Babylon 5, Place of Birth: Kansas, Earth, Age: 44 (season 2), Eyes: Brown, Hair: Brown,

Abilities [29pp]: Strength 13 (+1), Dexterity 13 (+1), Constitution 14 (+2), Intelligence 16 (+3), Wisdom 17 (+3), Charisma 16 (+3)

Saves [9pp]: Toughness +2, Fortitude 3 (+5), Reflexes +3 (+4), Willpower 4 (+7)

Combat [18pp]: Base Attack +5 (+5 Melee, +6 in ranged, +6 grapple), Base Defense +5 (+2 flatfooted), Initiative +1, Knock back -1

Attack (dc): Unarmed +4 (dc 16), PPG +6 (dc 21)

Skills [13pp]: Bluff 3 (+6), Computers 3 (+6), Diplomacy 5 (+8), Gather Information 2 (+5), Knowledge: Civics 2 (+5), Knowledge: History 4 (+7), Knowledge: Secret Organizations 4 (+7), Knowledge: Tactics 6 (+9), Knowledge: Philosophy 2 (+5), Languages 1 [English, Drazi], Notice 5 (+8), Perform: Oratory 3 (+6), Pilot 6 (+7), Sense Motive 4 (+7)

Feats [19pp]: Attack Focus (Ranged) 1, Benefit 6 (EF Rank: Commander), Connected, Counter Interrogation Techniques, Doge Focus 1, Equipment 3, Improved Block, Inspire, Leadership, Luck 1, Well Informed, Zero G Training

Equipment [13ep]: PPG Pistol, Earth Force Uniform, Com link,

Complications: Reputation (star killer)

Builder’s Notes:
And here is the main Protagonist of the B5 series, John J Sheridan. He starts off as a green behind his ear bureacrat when he takes over B5 comman, until he becomes the president of the Interstellar Alliance. There's not much to say about this guy, he's handsome, charming, intelligent, very astute, and seems very good with solving problems in the nick of time.

Counter Interrogation Techniques: Sheridan is skilled in resisting Interrogations or Intimidations for that matter, gaining a +2 bonus to his saves against such things.
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Lost Sol: Captain Hazard, Astral Soldier

Postby JoshuaDunlow » Sat Mar 27, 2010 8:04 pm

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“We are the only thing standing between you, and some hostile alien forces.“

Astral Captain Nick Hazard (PL 8/162pp)
Name: Nicholas Hazard, Race: Terran, Profession: Astral Soldier, Birth Place: New Chicago, Sol II, Marital Status: Married, Family: Mary Pen Nichols (wife), Denise Nichols (daughter), Max Nichols (father), Clara Nichols (mother), Sarah Nicholas (Sister), Nathan Nichols (Uncle, father’s side), Bo Nichols (Grandfather, father’s side), Annie Nichols (aunt, father’s side), Age: 37, Height: 6’3”, Weight: 215 lbs, Eyes: Brown, Hair: Black

Abilities [36pp]: Strength 17 (+3), Dexterity 15 (+2), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 17 (+3), Charisma 15 (+2)

Saves [15pp]: Toughness +4/+9, Fortitude 5 (+9), Reflexes 5 (+7), Willpower 5 (+8)

Combat [28pp]: Attack Bonus +8 (+8 Melee, +9 ranged, +10 grapple), Defense Bonus +7 (+3 flat), Knock Back -2, Initiative +6

Attack (dc): Unarmed +8 (dc 18), Vibro Blade +8 (dc 21), Pulse Rifle +9 (dc 22, Autofire), Blaster Rifle (dc 22), Flash Bomb +9 (dc 18), Grenade +9 (dc 22)

Skills [25pp]: Athletics 9 (+12), Climb 6 (+9), Disable Device 8 (+10), Drive 8 (+10), Intimidation +10 (+12), Knowledge: Tactics 10 (+12), Knowledge: Technology 7 (+9), Notice 9 (+12), Pilot 8 (+10), Search 10 (+12), Survival 7 (+10), Swim 7 (+10)

Feats [22pp]: All out Attack, Attack Focus (Ranged) 1, Benefit 5 [TA Rank: Captain], Defensive Attack, Dodge Focus 1, Equipment 5, Improved Block, Improved Disarm, Improved Grab, Improved Initiative, Improved Pin, Improved Trip, Power Attack, Stunning Attack, Take down Attack,

Powers [1pp]:
Neural Mesh Psi Scrambler
Nicholas wears a cybernetic mesh device that is woven through his skull, just underneath his scalp. Giving him an edge against Psionic attacks.
Feature: +4 save vs. Mental Attack

Devices [35pp]:
Astral Armor Mk II [Device 7, hard to remove]
The Mark II Astral Armor is the next upgrade in the series, it has been designed for Land and Space missions, extending the purview of the Astral Soldiers. Which are considered the Elite in the Terran Alliance Forces.
- Protection 6 [Impervious 2]
- Super Strength 1
-- Alt: Speed 1 + Leaping 1
- Sensory Shield 3 [Visual] + Sensory Shield 3 [Hearing]
- Super Senses 4 [Radio, Night Vision, Extended Hearing, Extended Vision]
- Immunity 7 [Space Worthy]
- Features: Magnetic Lock Boots
- Flight 4 [Limited (Flight 2 in atmosphere)]

Equipment [25ep]:
Pulse Rifle [Blast 7 (Autofire 1)]
- Alt: Blaster Rifle 7 [Blast (energy)]
- Alt: Vibro Blade [Damage 3 (Mighty, Improved Critical 2, Penetrating, Penetrating Strength)]
- Alt: Flash Bomb [Dazzle 8 (Visual, Reduced Ranged -1 (Thrown)]
- Alt: Grenade [Blast 7 (Explosion, Reduced Range -1 (Thrown))]

Builder's Notes:
This character was to show case the Astral Soldier in all it's glory, and Captain Hazard represents the best that they have to offer. Astral Soldiers are the Elite of the Elite when it comes to the Military, and use the best technology to enhance their capabilities. I hope you enjoy this latest addition to the Lost Sol setting.
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Re: JD's Sci-Fi: B5 (Sheridan), Lost Sol: Astral Soldiers

Postby JoshuaDunlow » Sun Apr 11, 2010 4:37 pm

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I can kill you with my brain


River Tam (PL 8/124pp)
Concept: Psychotic Fugitive, and Occasional Accomplice, Place of Birth: The Planet Osiris, Family: Gabriel Tam (Father), Regan tam (Mother), Simon Tam (Brother), Age: 19

Abilities [42pp]: Strength 12 (+1), Dexterity 22 (+6), Constitution 16 (+3), Intelligence 18 (+4), Wisdom 26 (+8), Charisma 8 (-1)

Saves [6pp]: Toughness +7 [+4 flat], Fortitude 2 (+5), Reflexes 4 (+10), Willpower 0 (+8)

Combat [24pp]: Base Attack +8 [Grapple +9], Base Defense +8 [+2 flatfooted], Initiative +10, Knock Back -3

Attack (dc): Unarmed +8 (dc 16)

Skills [11pp]: Acrobatics 6 (+12), Bluff 4 (+12), Escape Artist 4 (+10), Gather Information 4 (+12), Languages 1 (Mandarin, English), Perform: Dancing 6 (+5), Notice 4 (+12), Pilot 2 (+8), Sense Motive 8 (+16), Stealth 4 (+10)

Feats [19pp]: Accurate Attack, All out Attack, Assessment, Benefit 2 [Gather Information and Bluff are based on Wisdom, due to enhanced intuitive abilities], Defensive Attack, Defensive Roll 3, Dodge Focus 4, Improved Block, Improved Disarm, Improved Trip, Power Attack, Precise Shot, Stunning Attack, Take down Attack, Taunt

Powers [25pp]:
Physical Training & Conditioning (9pp)
- Enhanced Feats (4): Beginner’s Luck, Jack of All Trades, Eidetic Memory, Improved Initiative =4pp
- Everyman 3 [3 Hero points limited to use with Beginner's Luck] = 2pp
- Quickness 2 [5x fast; Flaws: Mental Tasks Only] = 1pp
- Super Movement 1 [Sure Footed] = 2pp

Psychic Abilities (18pp)
- Immunity 2 [Taunt Skill] = 2pp
- Mind Reading 8 [Extra: Sensory Link; Flaws: Uncontrolled (limited to 4 ranks)] = 12pp
- Super Senses 4 [Precognition; Flaw: Uncontrolled] = 2pp
- Super Senses 1 [Danger Sense (mental); Enhanced Feat: Uncanny Dodge (Mental)] = 2 pp

Drawbacks [3pp]: Vulnerable (Emotion powers; Moderate Intensity (+50%); Frequency: Common)

Complications: Psychotic (Unable to control her emotions), Enemy "The Academy", Safe Word (a word will make her fall unconscious)

Builder's Notes:
Tam was one hell of a challenge that is for sure. She is near psychic as is, and she can power stunt any of the following if she wanted to: telepathy, and Mental Blast. Though her potential is unknown at this time, this makes my 3rd attempt at the character. These are her stats right before the Serenity Movie, and i hope i did them justice. They could apply during the movie, but not at the end. Her psychosis may have been tied to the repressed memories she was reliving. And she could be more stable now. Many of her powers are all based on her superior intelligence and her intuitive perception which seem almost super human in ability.
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Re: JD's Sci-Fi: River Tam

Postby dwellerofthedeep » Mon Apr 12, 2010 6:36 am

Nice river build. I'm glad you made her have to power-stunt to get a lot of her abilities, because for most of the show it seemed like that's the sort of stuff she pulled.
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Re: JD's Sci-Fi: River Tam

Postby JoshuaDunlow » Mon Apr 12, 2010 7:30 am

dwellerofthedeep wrote:Nice river build. I'm glad you made her have to power-stunt to get a lot of her abilities, because for most of the show it seemed like that's the sort of stuff she pulled.


Yeah, it wasn't too hard a choice considering the setting. Psychic abilities are more low keyed than anything. I just wanted to cover the absolute basic, and tried to come up with a unique way of dealing with her training and ability to know what to do in the most extreme situations. The agents , fully trained, are quite scary when you think about it. And she has just the basics, just an incredibly enhanced intuition.
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Lost Sol: The Daedilus

Postby JoshuaDunlow » Tue Apr 13, 2010 1:54 pm

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Deep Space Explorer TIPE-Daedilus
Power Level: 5; Equipment Points Spent: 112
STR: +35 (80)
Toughness: +15
Features: Hidden Compartments 1, Psychic Navigation Link, Navigation System 1, Remote Control
Powers:
Anti-Matter Engines (Space Travel 1) (Speed: 1x light speed)
Artificial Intelligence Computer (Enhanced Trait 2) (Feats: Minions 2, Fanatical)
Flicker Shield Generator (Shield 4) (+4 dodge bonus)
Fusion Engines Flight (Flight 19) (Speed: 12500000 mph, 1.1e+008 ft./rnd; Limited (To the atmosphere) [18 ranks only])
Light Laser Battery (Blast 10) (DC 25; Autofire (interval 2, max +5))
Probes (ESP 11) (affects: visual senses - super sense powers)
Super-Senses 14 (accurate (type): Visual, acute (type): Visual, analytical (type): Visual, communication link: The Network, detect: Spatial Anomalies (Gravity) 1, detect: Biometrics (life) 1, detect: Meteorology (Weather patterns) 1, detect: Techtonics (geothermal, plate movements) 1, detect: Energy 1)
Equipment: Quarters of the Daedilus
Attacks: Light Laser Battery (Blast 10), +0 (DC 25)
Defense: -4, Size: Colossal
Totals: Abilities 6 + Skills 0 (0 ranks) + Feats 3 + Features 4 + Powers 93 + Combat 4 + Saves 2 + Drawbacks 0 = 111
Artificial Intelligence: Merlin
Power Level: 5; Power Points Spent: 24/30
STR: +0 (-), DEX: +0 (10), CON: +0 (-), INT: +7 (25), WIS: -2 (6), CHA: -2 (6)
Tough: +10, Fort: +0, Ref: +0, Will: -2
Skills: Computers 5 (+12), Concentration 5 (+3), Knowledge (life sciences) 5 (+12), Knowledge (physical sciences) 5 (+12), Pilot 7 (+7), Search 4 (+11)
Feats: Attack Focus (ranged) 5, Eidetic Memory, Improved Initiative, Jack-of-All-Trades
Powers:
Avatar Projection (Illusion 5) (affects: three sense types - sight & sound, DC 15; Thematic 3 (one type - Avatar Projection (merlin)), Limited (Confines of the Ship))
Immunity 15 (interaction skills, mental effects; Limited (against non-technological means))
Immunity 2 (critical hits)
Protection 10 (+10 Toughness; Weak Point)
Attack Bonus: +0 (Ranged: +5, Melee: +0, Grapple: +0)
Attacks: Unarmed Attack, +0 (DC 15)
Defense: +0 (Flat-footed: +0), Knockback: -5
Initiative: +4
Languages: Native Language
Totals: Abilities -13 + Skills 8 (31 ranks) + Feats 8 + Powers 21 + Combat 0 + Saves 0 + Drawbacks 0 = 24

Merlin's Weakpoint is his access pannel, which is located at the power junction which ties the bridge to the main energy core. Attacking there bypasses all his protection, and which can technically take out all the ships functions at the same time.


Quarters of the Daedilus
Power Level: 5; Equipment Points Spent: 13
Toughness: +15
Features: Computer, Fire Prevention System, Hangar, Infirmary, Laboratory, Living Space, Power System
Size: Gargantuan
Totals: Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Features 7 + Powers 0 + Combat 4 + Saves 2 + Drawbacks 0 = 13



Builder's Notes
Welcome to the Daedilus, ran by the current series AI Prototype known as Merlin. The Daedilus is part of the TIPE (Teran Inter-planitary Expeditions), as a Deep Space Friegter which explores the outer Rim territories for new planets or alien life. It catelogs what it finds and transmits it back to Teran Command. This is the latest entry in my Lost-Sol Campaign setting, this vehicle would be a great jump off point for Exploration type adventurers. The vehicle itself is not designed for combat, but it is equiped with a Light Laser Battery. When the crew wants to explore a planet they use the probes (ESP, see above) to extend the ships normal sensory capabilities to the degree they need.

I think i am missing a few details still, but i'll figure it out. And i believe i need to encorporate a Psychic link with navigators, or drawback the space flight.
Last edited by JoshuaDunlow on Fri May 07, 2010 4:01 pm, edited 2 times in total.
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Re: JD's Sci-Fi: Lost Sol: The Daedilus

Postby JoshuaDunlow » Thu May 06, 2010 10:37 pm

Lost Sol: Story Time
Captain Stacks sat in the observation deck on Theta Station 5, relaxing as best he could on a wide blue sofa. Around him the observation deck was a circular chamber, which was in part apart of the rotation center of the station. This in turn provided the station its artificial gravity, unfortunately for Humans they had yet to develop the technology to do so. The soft hum of technology filled the room, and despite the stark dull black walls. It was broken up with intermittent technology here and there, except for the main part of the deck which he now inhabited.

The walls reinforced an open atmosphere of carbon glass panes, which brought the universe into view. The spiraling of the station allowed the backdrop of stars to swim from down to top, and in the exact center of the wall was a large screen which brightly displayed what ever network station people wished to view. The sound from the monitor filled the chamber just barely over the hum of the station, and the idle chat of people either walking to and fro from one destination to another. Or who sat near the Zusk. A liquid refreshment stand that served any number of non-alcoholic or alien beverages.

As one program ended the sound of the commercial temporarily echoed through out the chamber, with a rising chord of music and then a female voice chiming in right near the end. “Welcome to the Network, your eyes and ears to the galaxy. “ and soon the Monitor was segueing into the next program. Captain Stack let out a sigh and rose from his seat , stuffing his hands into the deep wide pockets of his dark blue coveralls. His dark grey shirt was just as loose, and his matching dark blue jacket was undone. But the tags on the left breast were unmistakable and the TIPE logo displayed itself proudly against a solar system icon in a black circular field.

TIPE, was the logo for the Terran Interplanetary Expedition branch of the forces. Mostly the research division of the Terran space Forces, which explored new territories. The lull’s between missions was the hardest part to deal with, but once you were on the mission the rest didn’t matter anymore. He’d be out on what ever mission was next, and he would be knee deep in it. And too busy to care about anything.

A pair of wire frame glasses framed his hazel eyes, yes even to this day he preferred to wear glasses. Even though there were procedures that could take care of his minor near sightedness, but this kept him real in a way. Connecting him to his science. Despite the beard which covered his face you could tell it had been several days since he had trimmed it, otherwise he might cut a dashing figure despite the fact he was in his early forties. Only the slight pepper appeared in his beard and the short unkempt hair that was brushed back away from his face as best as he could manage.

But even now Stacks couldn’t find any solace in the observation deck like he normally could, not tonight. And with a gentle shrug of his shoulders he pinched the arch of his nose and let a weary sigh escape his lips. Perhaps he should just try going back to bed , he thought as he lifted his left hand to look at his watch. It was midnight, and with a flicker of digits it had just passed to twelve o’ one.
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Re: JD's Sci-Fi: Lost Sol: The Daedilus

Postby JoshuaDunlow » Thu May 06, 2010 11:37 pm

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Monica Webber, Reader (PL 5/75pp)
Name: Monica Webber, Profession: Waitress, Birth Place: New Earth, Chicago, Age: 28, Height: 5'6", Weight: 135 lbs, Eyes: Green, Hair: Light Brown

STR: +0 (10), DEX: +1 (12), CON: +0 (10), INT: +2 (14), WIS: +4 (18), CHA: +2 (15)

Tough: +0, Fort: +0, Ref: +5, Will: +9

Skills: Bluff 8 (+10), Concentration 5 (+9), Knowledge (behavioural science) 5 (+7), Perform (dance) 5 (+7), Sense Motive 5 (+9)

Feats: Attack Focus (melee) 3, Attractive, Benefit (Alternate Identity), Defensive Attack, Dodge Focus 3, Evasion, Fascinate (Bluff), Fighting Style: Aikido, Grappling Finesse, Improved Grapple, Improved Pin, Improved Throw, Improved Trip, Low Profile 2, Uncanny Dodge (Hearing)

Powers:
Reader (Mind Reading 5) (DC 15; Sensory Link)
. . Cognisant Repression (Mind Control 5) (Alternate; DC 15; Conscious, Effortless; Range 2 (touch))
. . Mind Wipe (Transform (Mental) 3) (Alternate; affects: memories, DC 13; Duration (continuous))
. . Psi Scramble (Mental Blast 3) (Alternate; DC 18; Action (full))

Attack Bonus: +2 (Ranged: +2, Melee: +5, Grapple: +6)

Attacks: Cognisant Repression (Mind Control 5), +5 (DC Will 15), Mind Wipe (Transform (Mental) 3), +2 (DC Will 13), Psi Scramble (Mental Blast 3), +2 (DC Will 18), Reader (Mind Reading 5), +2 (DC Will 15), Unarmed Attack, +5 (DC 15)

Defense: +5 (Flat-footed: +1), Knockback: +0

Initiative: +1

Languages: Native Language

Totals: Abilities 19 + Skills 7 (28 ranks) + Feats 19 + Powers 13 + Combat 8 + Saves 9 + Drawbacks 0 = 75

Complications:
Wanted (by secret organization)
Secret (real identity)

Builder's Notes:
The Reader is a Telepath, with the ability to read minds. Those who have been trained enough can go much further, like Monica has been able to. She's an infiltrator , with the skills she posseses. She can go anywhere and do anything. Monica isn't even her real name, her identity is covered and a complete secret. However she can only Control the minds of others she can physically touch. Unfortunately for her her skill brought the attention to all the wrong people who wanted to use her skills for more Nefarious means. Monica used her skills to literally vanish and dissapear, erasing the memories of those around her to escape. Monica lives the simple life as a bar waitress/dancer on Theta Station 5, located in a remote part of the Galaxy. Doing what she can to make a life for her where she hopes no one is looking.
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Re: JD's Sci-Fi: Lost Sol: More to Enjoy

Postby peteyrock » Sat May 15, 2010 1:34 pm

I am officially super-impressed by the Daedilus ship. Well done on originality and execution! Bravo!
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Re: JD's Sci-Fi: Lost Sol: More to Enjoy

Postby JoshuaDunlow » Sat May 15, 2010 4:04 pm

peteyrock wrote:I am officially super-impressed by the Daedilus ship. Well done on originality and execution! Bravo!


Thank you very much good sir. :D
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Re: JD's Sci-Fi: Lost Sol: More to Enjoy

Postby dwellerofthedeep » Sun May 16, 2010 5:45 am

Yeah, amazing job. Especially, congrats for making it such low PL without really skimping on the weapon damage. I find that to be so difficult when working on spaceships I generally don't even try to make it manageable.
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Re: JD's Sci-Fi: Lost Sol: More to Enjoy

Postby JoshuaDunlow » Sun May 16, 2010 10:27 am

dwellerofthedeep wrote:Yeah, amazing job. Especially, congrats for making it such low PL without really skimping on the weapon damage. I find that to be so difficult when working on spaceships I generally don't even try to make it manageable.


Thanks, i was building it off of the captain of the ship in Hero lab, which i was aiming for PL 5, so i used that to guide the equipment build.
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Re: JD's Sci-Fi: Lost Sol: More to Enjoy

Postby JoshuaDunlow » Sun May 16, 2010 7:35 pm

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"Its better than a kick in the teeth"

Peace Officer Lou Welch (PL 4/51pp)
STR: +1 (12), DEX: +0 (10), CON: +1 (12), INT: +1 (12), WIS: +1 (12), CHA: +0 (10)

Tough: +1/+4, Fort: +3, Ref: +1, Will: +3

Skills: Athletics 4 (+5), Intimidate 4 (+4), Investigate 3 (+4), Knowledge (streetwise) 3 (+4), Notice 4 (+5), Search 4 (+5), Stealth 3 (+3)

Feats: All-Out Attack, Benefit (Status: Security Officer, Peace Officer) 3, Benefit (Zero G Training), Defensive Attack, Elusive Target, Equipment 4, Improved Block, Power Attack, Stunning Attack, Takedown Attack

Equipment: Commlink, PPG Gun [Blast 6, DC 19; Lethal], Riot Armor [Protection 4, +4 Toughness]

Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +5)

Attacks: PPG Gun, +4 (DC 21), Unarmed Attack, +4 (DC 16)

Defense: +4 (Flat-footed: +2), Knockback: -2

Initiative: +0

Languages: Native Language

Totals: Abilities 8 + Skills 7 (25 ranks) + Feats 15 + Powers 0 + Combat 16 + Saves 5 + Drawbacks 0 = 51

Builder's Notes:
I thought i would get back into doing B5 builds again, and i will be concentrating mostly on those which appeared during 2, and those i hadn't covered already. Security Officer Lou Welch is a character that appeared mostly in season 1 & 2, he was Garibaldi's best friend. And a capable officer who worked better with his fists, and was intensly loyal to his friends. There wasn't much info to go by, and from what i remember he was a bruiser but not an idiot. He can requisition better equipment like the PPG rifle, and the riot gear at a moments notice.
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