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dwellerofthedeep wrote:Nice river build. I'm glad you made her have to power-stunt to get a lot of her abilities, because for most of the show it seemed like that's the sort of stuff she pulled.


Artificial Intelligence: Merlin
Power Level: 5; Power Points Spent: 24/30
STR: +0 (-), DEX: +0 (10), CON: +0 (-), INT: +7 (25), WIS: -2 (6), CHA: -2 (6)
Tough: +10, Fort: +0, Ref: +0, Will: -2
Skills: Computers 5 (+12), Concentration 5 (+3), Knowledge (life sciences) 5 (+12), Knowledge (physical sciences) 5 (+12), Pilot 7 (+7), Search 4 (+11)
Feats: Attack Focus (ranged) 5, Eidetic Memory, Improved Initiative, Jack-of-All-Trades
Powers:
Avatar Projection (Illusion 5) (affects: three sense types - sight & sound, DC 15; Thematic 3 (one type - Avatar Projection (merlin)), Limited (Confines of the Ship))
Immunity 15 (interaction skills, mental effects; Limited (against non-technological means))
Immunity 2 (critical hits)
Protection 10 (+10 Toughness; Weak Point)
Attack Bonus: +0 (Ranged: +5, Melee: +0, Grapple: +0)
Attacks: Unarmed Attack, +0 (DC 15)
Defense: +0 (Flat-footed: +0), Knockback: -5
Initiative: +4
Languages: Native Language
Totals: Abilities -13 + Skills 8 (31 ranks) + Feats 8 + Powers 21 + Combat 0 + Saves 0 + Drawbacks 0 = 24
Merlin's Weakpoint is his access pannel, which is located at the power junction which ties the bridge to the main energy core. Attacking there bypasses all his protection, and which can technically take out all the ships functions at the same time.
Quarters of the Daedilus
Power Level: 5; Equipment Points Spent: 13
Toughness: +15
Features: Computer, Fire Prevention System, Hangar, Infirmary, Laboratory, Living Space, Power System
Size: Gargantuan
Totals: Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Features 7 + Powers 0 + Combat 4 + Saves 2 + Drawbacks 0 = 13






peteyrock wrote:I am officially super-impressed by the Daedilus ship. Well done on originality and execution! Bravo!


dwellerofthedeep wrote:Yeah, amazing job. Especially, congrats for making it such low PL without really skimping on the weapon damage. I find that to be so difficult when working on spaceships I generally don't even try to make it manageable.



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