peteyrock wrote:Probably my favorite thing in the recent builds is "Prejudice: teenager." Fantastic!
Thanks, I think it's pretty natural, people usually don't seem to trust youngsters too much.
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peteyrock wrote:Probably my favorite thing in the recent builds is "Prejudice: teenager." Fantastic!









New Feature: Adaptable
Only melee weapons can select this option, the weapon can be used with one or two hands. If used with two hands the damage increase by +1 and it gives a +1 bonus to the block rolls.



New weapon feature: Mounted
A mounted weapon can only be used properly when you are horseback, if you attempt to use it when you are on foot you suffer a -4 penality to attack and must halve the total damage (including any possible Strength bonus). On the other hand when you use the weapon chargin from horseback you can use the mount strength bonus or your own, whichever is higher, to determine damage. The mount strength can exceed PL caps.
Warhorse
Power Level: 5 (45pp)
Abilities: STR: 24 (+7), DEX: 14 (+2), CON: 18 (+4), INT: 2 (-4), WIS: 12 (+1), CHA: 6 (-2)
Skills: Intimidate 4 (+4), Notice 6 (+7), Sense motive 3 (+4), Survival 3 (+4)
Feats: Attack focus 4 (Melee), Endurance 1, Fast overrun, Improved critical 1 (hoves), Lionheart 1
Power:
Growth 4 (Large; Extra: Duration 1 [continuous]; Flaw: Permanent; 12pp)
Protection 3 (3pp)
Speed 3 (50mph; 3pp)
Super-senses 5 (Accurate [hearing], Low-light vision, Radius [Visual senses]; 5pp)
Combat: Attack -1 (+3 melee); Damage +7 (hoves); Defense +3 (+2 Flat-footed); Initiative +2
Saves: Toughness +7, Fortitude +6, Reflex +4, Will +3
Drawbacks: Disability (Mute; -4), Disality (No hands; -4)
Abilities 4 + Skills 4 (16 ranks) + Feats 8 + Powers 23 + Combat 8 + Saves 6 – Drawbacks -8 = Total 45




Woodclaw wrote:
Training? Seeing my crops burnt to cinder was all the 'training' I needed!

JoshuaDunlow wrote:Ah nice to see some Fantasy work !Woodclaw wrote:
Training? Seeing my crops burnt to cinder was all the 'training' I needed!
First off love the picture
You should so give this guy Power house
JoshuaDunlow wrote:Love that home town advantage. Might have to steal that.
I see you had a simular idea with your adaptable feat, i had fiddled with such a feat myself when i was working on my fantasy document.
JoshuaDunlow wrote:As for the knight, there's not much i can say here.
The Lance to me, seems so much more than +3. But then again you came up with a rule that could help modify the problem. But there are some lances in my mind, that could do up to +4 damage depending on its construction. Most tourney lances are probably a +2 and made from wood. The steel lances, with have a sharp point are definetly +4 damage in my mind.
Im glad you added the Mace, because that and the Flail has always been a favorite knightly weapon. That and the flail was just a great weapon all the way around.



MorningKnight wrote:I love the "Earth's Mightiest Marksman" array, and the fact that Clint's "regular" arrows have Mighty on the Blast, just like a normal bow.
MorningKnight wrote:Top it off with a great pic, and lots of small touches, and again, Hawkeye is one of my faves.







JoshuaDunlow wrote:Now, THAT, is one heck of a build!



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