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Woodclaw's 2E - Hercules, Iolaus, Xena, Gabrielle

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Re: Woodclaw's [Militia, Knight; Marvel: Hawkeye, Mockingbird]

Postby Woodclaw » Tue Apr 27, 2010 10:23 am

MorningKnight wrote:I'm glad Mockingbird is back. Great martial arts style for her too.


Thanks, but the more I look at her stats the more I think to rework the details, particulary the Feat selection looks a little too big for my tastes.
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#174 Marvel Essentials: Black Widow

Postby Woodclaw » Wed Apr 28, 2010 11:13 am

Having built Mockingbird, Natasha was almost a logical consequence.

Image
Spasibo, Baby.

Black Widow
Natalia "Natasha" Alianovna Romanova

Power Level: 10 (190pp)

Abilities: STR: 22 (+6), DEX: 22 (+6), CON: 22 (+6), INT: 16 (+3), WIS: 18 (+4), CHA: 16 (+3)

Skills: Acrobatics 6 (+12), Bluff 8 (+11/+15 [Attractive]), Computers 4 (+7), Craft (electronic) 3 (+6), Diplomacy 7 (+10/+14 [Attractive]), Disable Device 6 (+9), Disguise 5 (+8), Drive 1 (+7), Escape Artist 4 (+10), Gather Information 7 (+10), Intimidate 7 (+10), Investigate 4 (+7), Knowledge (current events) 6 (+9), Knowledge (streetwise) 5 (+8), Knowledge (tactics) 5 (+8), Knowledge (technology) 3 (+6), Language 7 (Chinese [Mandarin], English, French, German, 3 at GM choice; native: Russian), Medicine 1 (+5), Notice 4 (+8), Perform (dance) 5 (+8), Pilot 1 (+7), Profession (Spy) 6 (+10), Search 5 (+8), Sense Motive 6 (+10), Sleight of Hand 3 (+9), Stealth 6 (+12), Survival 3 (+7), Swim 1 (+7)

Feats: Ambidexterity, Assessment, Attractive 1, Beginner's Luck, Benefit 1 (enigma), Benefit 1 (Security clearance), Benefit 2 (Alternate identities), Connected, Contacts, Distracting Looks 2/4, Dodge Focus 3, Elusive Target, Equipment 8, Fascinate (Bluff), Improved Initiative 1, Master Plan, Monkey Climber, Move-by Action, Skill Mastery 1 (Acrobatics, Bluff, Profession [spy] Sense motive), Twin Weapon Strike, Ultimate Seduction, Uncanny Dodge (Visual), Well-Informed

Challenges: Accelerated Acrobatics 1, Accelerated Stealth 1, Discrete Inquiry, Lip reading, Read Situation 1

Acrobatic mixed martial arts (fighting style): Acrobatic Bluff, Defensive Attack, Elusive Target, Improved Block 1, Improved Disarm 1, Improved Initiative 1, Instant Up, Power Attack, Sneak Attack 1, Unbalancing Strike, Uncanny Dodge 1 (Visual), Weapon Bind,

Powers:

Red Room Treatment (Container 1 [passive]; 5pp)
- Immunity 4 (Disease, Need for sleep, Poison, Starvation & thirst]; Flaw: Half-effect)
- Leaping 1 (jumping distance x2)
- Longevity (Feature 1)
- Speed 1 (10 mph)


Equipment:

Costume (8ep)
- Enhanced feats 3 (Distracting Looks 2, Improved Concealment)
- Kevlar lining (Protection 2 [Subtle 1])
- Micro-suction cups (Super-movement 1 [Wall-crawling 1])


Arsenal (array; 23ep)
- Widow's bite [lethal setting] (+5 electrical damage; crit 19; 60' [5 Increments]; Full Power)
- Widow's bite [stun setting] (Stun 6; 60' [5 Increments]; Sedation, Full Power)
- Widow's line (Super-movement 1 [Swinging])
- Paired machine pistols (+3 ballistic damage; crit 20; 30'; Autofire 1, Laser sight, Full Power, Lethal Only)
- Custom sniper rifle (+5 ballistic damage; crit 19; 250'; Masterwork, Flash suppressor, Sound suppressor, Recoil buffer, Targeting scope, Full Power, Lethal Only)
- Plastic explosives (+8 explosive damage; Area [explosion, general], Triggered 2 [multiple detonators], Full Power, Lethal Only)


9ep in mission specific equipment

Combat: Attack +12; Damage +6 (Unarmed), or by weapon of choice; Defense +13 (+5 Flat-footed); Initiative +10

Saves: Toughness +8/+6 without costume, Fortitude +7, Reflex +9, Will +8

Drawbacks: Disability (Sterile without a specific cocktail of immuno-suppressants [Uncommon, Minor]; -1pp)

Abilities 56 + Skills 32 (128 ranks) + Feats 48 + Powers 5 + Combat 42 + Saves 8 - Drawbacks 1 = 190

Complications:
  • Debt (various, mainly to S.H.I.E.L.D.): over the decades Tasha has accumulated various debts with many members of the spy community, arguably the biggest are with Fury and S.H.I.E.L.D.
  • Reputation (untrustworthy): given that she is a notorious defector, spy and occasional double agent, fully thrsuting Tasha is a bit hard
  • Responsibility (Ivan Petrovitch, possibly others): Ivan Petrovich is a former KGB operative and the man who brought Tasha up, now he's quite old and she feel responsible for looking after him. Apparently Tasha feel similarly compelled to look out for other of her former comrades, either to help them or kill them when they go nuts
  • Secrets (many): with a past like hers I wander how can she sleep at night


:arrow: the Black Widow has enjoyed a raise in popularity during the last decade, which is quite natural given the increasing spies/conspiracies/underworld style that the Marvel used. Given that I think that Natasha has always suffered from fan underestimation (a.k.a. only popular characters can kick asses), I mean she has almost the same stuff of Cap in her veins, the same training as Nick Fury and has survived almost as long as he did, she had been the leader of the Avengers (during their worst decade I admit) and the S.H.I.E.L.D. I think that she is meant to kick asses

:arrow: the costume and the Widow's bite are equipment rather than devices, after all if you can make the Bat-suit a piece of equipment than why not these

:arrow: the Widow's bite mechanics are a little off, the basic Blast effect is bought twice allowing Tasha to use them as paired weapons, while the Stun effect and the Widow's line are alternate power of Blast. I also reduced their range since she rarely excute precision shooting with them

:idea: UPDATE: modified the Red Room treatment to make it more similar to the Super-soldier Serum
Last edited by Woodclaw on Tue Mar 22, 2011 3:10 am, edited 4 times in total.
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Re: Woodclaw's [Militia, Knight; Marvel: Hawkeye, Mockingbird]

Postby catsi563 » Fri Apr 30, 2010 12:16 pm

Woodclaw wrote:
MorningKnight wrote:I'm glad Mockingbird is back. Great martial arts style for her too.


Thanks, but the more I look at her stats the more I think to rework the details, particulary the Feat selection looks a little too big for my tastes.


Actually It may be too small. Shes missing taunt ((hence her codename)) and shes easilly the equal or better then Dinah the Black Canary in Marital arts with or without the staves. Ive got all the west coast avengers and the hawkeye mini series Mock and Hawk are a couple of my fave characters. Shes also a traiend shield and law enforcement agent and a scientist.

Mockingbirds probably one of the most all around skileld indiviudals and Feat monkeys in the marvel universe.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Woodclaw's [Militia, Knight; Marvel: Hawkeye, Mockingbird]

Postby Woodclaw » Fri Apr 30, 2010 12:34 pm

catsi563 wrote:
Thanks, but the more I look at her stats the more I think to rework the details, particulary the Feat selection looks a little too big for my tastes.


Actually It may be too small. Shes missing taunt ((hence her codename)) and shes easilly the equal or better then Dinah the Black Canary in Marital arts with or without the staves. Ive got all the west coast avengers and the hawkeye mini series Mock and Hawk are a couple of my fave characters. Shes also a traiend shield and law enforcement agent and a scientist.

Mockingbirds probably one of the most all around skileld indiviudals and Feat monkeys in the marvel universe.


You're probably right, for the moment I'll keep her as she is.
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Re: Woodclaw's [Marvel: Hawkeye, Mockingbird, Black Widow]

Postby MorningKnight » Fri Apr 30, 2010 12:42 pm

'Tasha. The reason God created black spandex, and when you absolutely, positively have to have every goon in the room kicked in the face... she's the only one you call.
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#175 DC Animated Universe: Zatanna

Postby Woodclaw » Mon May 03, 2010 10:52 am

Image
What do you care about some leggy dame in nylons? Or have I answered my own question?

Zatanna
Zatanna Zatara

Power Level: 10 (160pp)

Abilities: STR: 10 (+0), DEX: 16 (+3), CON: 12 (+1), INT: 16 (+3), WIS: 16 (+3), CHA: 16 (+3)

Skills: Acrobatics 3 (+6), Bluff 8 (+11/+15 [attractive]), Concentration 7 (+10), Craft (mechanical) 5 (+8), Diplomacy 3 (+6/+10 [attractive]), Disable Device 9 (+12), Disguise 2 (+5), Escape Artist 9 (+12), Handle Animal 5 (+8), Knowledge (arcane Lore) 7 (+10), Knowledge (popular culture) 5 (+8), Knowledge (theology & philsophy) 5 (+8), Language 2 (Backward speech, 1 at GM choice; Native: English), Notice 5 (+8), Perform (Stage magic) 10 (+13), Search 5 (+8), Sense Motive 7 (+10), Sleight of Hand 9 (+12), Stealth 6 (+9)

Feats: Artificer, Attractive 1, Benefit 1 (Prestidigitation [can feint using Perform (stage magic)]), Defensive Roll 3, Distract (Bluff), Dodge Focus 5, Equipment 2, Fascinate (Perform [stage magic]), Ritualist, Set-Up, Skill Mastery 1 (Bluff, Escape artist, Perform [stage magic], Sleight of Hand), Sneak Attack 1, Trance

Challenges: Conceal efforts, Hide tampering, Vanishing

Powers:

Mystic senses (Super-senses 5 [Acute (all mental senses), Detect magic 2 (mental), Magical awareness (mental)]; 5pp)
Magic (Array 12; PF: Accurate 3, Dynamic alternate power 8, Dynamic base power; 42pp)
- Dynamic base power: Counterspell (Nullify 10 [all powers with magic descriptor]; Drawbacks: Power loss [against divine magic; -1])
- DAP: Animate items (Snare 10; PF: Indirect 3; Drawbacks: Power loss [requires items of opportunity; -1])
- DAP: Blinding lights (Dazzle 8 [Visual]; Extra: Area [perception])
- DAP: Glamour (Illusion 7 [all senses]; PF: Progression 2 [Area]; Flaw: Phantasm)
- DAP: Levitation (Flight 3 [50 mph]; PF: Subtle 1)
- DAP: Magical ward (Linked powers: Force field 6 + Shield 2)
- DAP: Telekinsys (Move object 8 [Heavy load: 3 tons]; Extra: Damaging)
- DAP: Teleport 9 (20000 miles; Extra: Accurate; Flaw: Long-range only)
- DAP: Transmutation (Transform 6 [Anything to anything]; Flaw: Action 1 [full-round], Duration 1 [Concentration])


Magical style: Stage magic (Power reserve 5 [Magic, Mystic sense]; Drawback: Focus [Top hats, wands or other stage props; -1]; 9pp)

Equipment: Stage props (0ep), False bottom clothes (1ep)

Stage tricks (Array; 9ep)
- Firecrackers (Dazzle 3 [Visual]; 30' [thrown]; Area [Burst, general])
- Smoke pellets (Obscure 3 [Visual, 25']; 30' [thrown])


Combat: Attack +4 (+10 magic); Damage +0, or by power of choice; Defense +10/+8 without magical ward (+2 Flat-footed); Initiative +3

Saves: Toughness +10/+4 without magical ward (+7/+1 Flat-footed), Fortitude +5, Reflex +6, Will +9

Abilities 26 + Skills 28 (112 ranks) + Feats 23 + Powers 56 + Combat 14 + Saves 13 + Drawbacks 0 = 160

Complications: Fame (stage magician), Love (Batman)


:arrow: Zatanna is really a tough customer, the basic definition of her abilities is so open ended that makes the head spin, in short she is essentialy omnipotent as long she can speak. Given the general lower PL and her little screen time I decided to go for a more conventional dynamic array structure

:arrow: to help expanding her abilities and justifing her use of crystal balls, wands and top hats I gave her the possibility to expand her arsenal using them as focuses. More or less like the ringslinging style on Taliesin's Green Lanterns

:arrow: a more traditional version on Zee simply replace the Array with the following structure, it pack a little less punch, but a lot more flexibility

Magic (Variable power 7 [Multiple powers of magical descriptor]; PF: Variable descriptor 2 [any magical]; Drawbacks: Distracting)


:arrow: for those interested including Shadowcrest will costs 2 ranks of equipment

Image
HQ: Shadowcrest mansion (Large; TOU: +10; Features: Concealed 1, Dimensional portal, Library, Lving space, Personnel, Security system 2; 10ep)
Last edited by Woodclaw on Sun May 16, 2010 5:15 am, edited 1 time in total.
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Re: Woodclaw's [Marvel: Mockingbird, Black Widow; DCAU: Zatanna]

Postby MorningKnight » Mon May 03, 2010 9:54 pm

My favorite DC Gal!

And now with thigh high boots AND fishnets? :mrgreen:
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Re: Woodclaw's [Marvel: Mockingbird, Black Widow; DCAU: Zatanna]

Postby Woodclaw » Tue May 04, 2010 8:34 am

MorningKnight wrote:My favorite DC Gal!

And now with thigh high boots AND fishnets? :mrgreen:


I'm starting to see a sort of pattern in your last comments :mrgreen:
"Yes, it's a bloody flying alligator setting fire to my city!"

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#176 DC Animated Universe: Vixen

Postby Woodclaw » Tue May 04, 2010 8:36 am

Image
Vixen: I'm just surprised you didn't make your move before now.
Hawkgirl: I'm still trying to figure out the proper Earth's protocol for this situation. It's not that I can just assisinate you in your sleep or poison you water... I miss Thanagar.


Vixen
Mari Jiwe, legally changed to Mari Jiwe McCabe

Power Level: 10 (144pp)

Abilities: STR: 14 (+2), DEX: 14 (+2), CON: 14 (+2), INT: 12 (+1), WIS: 14 (+2), CHA: 16 (+3)

Skills: Acrobatics 6 (+8), Bluff 4 (+7/+11 [attractive]), Climb 5 (+7), Diplomacy 3 (+6/+10 [attractive]), Drive 2 (+4), Handle Animal 2 (+5), Intimidate 3 (+6), Knowledge (current events) 3 (+4), Knowledge (life sciences) 3 (+4), Knowledge (popular culture) 6 (+7), Language 2 (Swahili, 1 at GM choice; Native: English), Notice 5 (+7), Pilot 3 (+5), Profession (model) 7 (+9), Search 3 (+4), Sense Motive 7 (+9), Stealth 5 (+7), Survival 2 (+4), Swim 5 (+7)

Feats: Acrobatic Bluff, Attack Focus 2 (melee), Attractive 1, Benefit 1 (wealth), Elusive Target, Fascinate (Bluff), Improved Defense 1, Improved Initiative 1, Move-by Action, Power Attack

Challenges: Accelerated acrobatics 1, Quick change

Powers:

Claws (Strike 1; PF: Improved critical 1, Mighty; 3pp)
Tantu totem (Device 14 [hard to lose]; PF: Restricted 1 [Jiwe family]; 58pp)

Devices:

Tantu totem (70pp of effects)
- Animal mimicry 10 (PF: Subtle 1; Flaw: Duration 1 [sustained], Split personality [feral behaviour]; Drawbacks: Power loss [can't change configuration if she can't touch the amulet; -1])

Elephant (Power setting, 50pp)
- Enhanced Constitution 14
- Enhanced Strength 8
- Density 6 (Weight x5; PF: Buoyant; Extra: Duration 1 [continuous]; Flaw: Permanent)

-- Immovable 2 (Extra: Unstoppable)
-- Super-strength 2 (Heavy load: 5.5 tons)
- Impervious toughness 3
- Super-senses 3 (Extended 1 [normal hearing], Scent, Tremorsense)

Cheetah (Power setting, 38pp)
- Enhanced Dexterity 14
- Enhanced Strength 6
- Enhanced attack 2
- Enhanced claws (Increase claws damage to +2)
- Enhanced feats 9 (Accelerated stealth 1, Dodge focus 4, Defensive roll 2, Improved initiative 1, Uncanny dodge 1 [visual])
- Speed 4 (100 mph)
- Leaping 4 (jumping distance x25)


Combat: Attack +5 (+7 melee); Damage +2 (unarmed), +3 (claws), or by power of choice; Defense +8 (+2 Flat-footed); Initiative +6

Saves: Toughness +2, Fortitude +5, Reflex +6, Will +5

Drawbacks: Normal identity (without totem [free action to don]; -3pp)

Abilities 24 + Skills 19 (76 ranks) + Feats 18 + Powers 60 + Combat 16 + Saves 10 - Drawbacks 3 = 144

Complications: Fame (fashion model), Love (John Stewart), Rivalry (Hawkgirl)


:arrow: Vixen was quite easy to stat out, but like many shapeshifter/variable based builds her limits are very poorly defined, potentially she can operate as a powerhouse, a speedster, a scout etc. as long as there is at least one animal that fits her needs (I'm not going into the whole alien/fantasy animals thing, otherwise someone might argue why she didn't mimic a dragon or Krypto...)

:arrow: since Vixen doesn't shapeshift and the totem aura only last a couple of seconds, I think that her powers can be considered subtle. For the same reason when she mimic animals of greater size and mass (like elephants and rhinos) she get ranks of Density rather than simple Strength or Constitution

:arrow: there were also hints of some more powers/limitations, like a healing factor and the inability to mimic flying animals, but I prefered to ditch them in favour of a more streamlined build. Then there are the claws - while she was constantly portrayed with very long and sharp fingers and her fighting style was highly based on scratching - there was no mention of them on air, I left them more as a nod to her old comicbook counterpart and they are just marginally better than a brass knuckle

:arrow: the DCAU Vixen seem to draw the bulk of her powers from the totem, for a more comic book accurate version remove the Normal identity, replace the power selection with the following and increase the cost to 168pp

Powers:

Animal mimicry 10 (PF: Subtle 1; Flaw: Action 1 [move], Duration 1 [sustained], Split personality [feral behaviour]; 61pp)
Claws (Strike 1; PF: Improved critical 1, Mighty; 3pp)
Tantu totem (Device 4 [hard to lose]; PF: Restricted 1 [Jiwe family]; 17pp)

Devices:

Tantu totem (20pp of effects)
- Enhanced animal mimicry (removes the Action and Split personality flaw from the base power)
Last edited by Woodclaw on Wed May 05, 2010 3:50 am, edited 1 time in total.
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Re: Woodclaw's [Marvel: Mockingbird, Black Widow; DCAU: Zatanna]

Postby MorningKnight » Tue May 04, 2010 12:05 pm

Woodclaw wrote:
MorningKnight wrote:My favorite DC Gal!

And now with thigh high boots AND fishnets? :mrgreen:


I'm starting to see a sort of pattern in your last comments :mrgreen:


'Tasha and Zanna are childhood crushes of mine. I can't help being a leetle shallow about them.

PS: Vixen is awesome. I like people who can make Superman bleed.
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#177 DC Animated Universe: Shining Knight

Postby Woodclaw » Wed May 05, 2010 12:27 pm

Image
Shining Knight: Once at the word of my lord, King Arthur, I was ordered to lay waste to an entire village. I knew my king's heart could not be so unjust. So I spared them all.
General Eiling: Then you're a lousy soldier.
Shining Knight: There it is, the creeping moral decay of the past thousand years.


Shining Knight
Sir Justin

Power Level: 10 (146pp)

Abilities: STR: 18 (+4), DEX: 14 (+2), CON: 18 (+4), INT: 14 (+2), WIS: 16 (+3), CHA: 16 (+3)

Skills: Climb 3 (+7), Concentration 4 (+7), Diplomacy 6 (+9), Handle Animal 6 (+9), Intimidate 4 (+7), Knowledge (arcane Lore) 4 (+6), Knowledge (history) 6 (+8), Knowledge (tactics) 6 (+8), Knowledge (theology & philsophy) 5 (+7), Language 2 (English, Latin; Native: Brythonic), Medicine 2 (+5), Notice 4 (+7), Perform (oratory) 6 (+9), Ride 8 (+10), Search 3 (+5), Sense Motive 6 (+9), Stealth 3 (+5), Survival 3 (+6), Swim 3 (+7)

Feats: Accurate Attack, Animal Empathy, Assessment, Attack Focus 4 (melee), Benefit 1 (status: knight), Cunning Fighter, Dedication (knight of the Old Code), Defensive Attack, Diehard, Dodge Focus 1, Fearless, Improved Block 1, Improved Disarm 1, Improved Sunder, Inspire 3, Last stand, Minions 4 (Winged Victory), Power Attack, Takedown Attack 1, Weapon Break

Powers:

Enchanted sword (Device 3 [easy to lose]; PF: Indestructible; 10pp)
Merlin's armor (Device 3 [hard to lose]; PF: Indestructible; 13pp)

Devices:

Enchanted sword (15pp of effects)
- Strike 3 (PF: Adaptable, Improved critical 2, Mighty; Extra: Penetrating [8 ranks])

Merlin's armor (12pp of effects)
- Immunity 7 (Enviromental condition 2 [heat & cold], Fire damage; Flaw: Half-effect)
- Impervious Toughness 7
- Protection 4

Combat: Attack +7 (+11 Melee); Damage +4 (Unarmed), or by weapon of choice; Defense +10 (+5 Flat-footed); Initiative +2/+5

Saves: Toughness +8 (Impervious 7)/+4 without armor, Fortitude +7, Reflex +5, Will +9

Drawbacks: Normal identity (If unarmed [a minute or more to don]; -5pp)

Abilities 36 + Skills 21 (84 ranks) + Feats 27 + Powers 23 + Combat 32 + Saves 11 - Drawbacks 5 = 145

Complications: Honor (knight of the Old Code), Man out of his world, Reputation (stuck-up knight in shining armor)


:arrow: face it, despite being a kind of stuck-up and having a very outdated attitude, Shining Knight surely can kick ass with major style and, while he is no Captain America, he can really inspire people - hey, people like Batman grew up with tale of heroism from guys like sir Justin

:arrow: Sir Justin is actually PL 9 on defense and PL 9.5 on offensive, this was intentional to gave him room to use a shield and/or a more massive weapon (like a two handed axe), still he is a force to be reckoned with thanks to Penetrating and Impervious

:arrow: the armor's immunities are based on the comic book version of the character

:arrow: flight aside Winged Victory is a little better than the typical warhorse minion

Image

Winged Victory
Power Level: 6 (56pp)

Abilities: STR: 24 (+7), DEX: 14 (+2), CON: 20 (+5), INT: 2 (-4), WIS: 12 (+1), CHA: 6 (-2)

Skills: Intimidate 4 (+4), Notice 6 (+7), Sense motive 3 (+4), Survival 3 (+4)

Feats: Attack Focus (melee) 6, Dodge Focus 2, Endurance, Fast Overrun, Improved Critical (Unarmed Attack), Lionheart, Takedown attack 1, Tough 2

Power:

Flight 3 (PF: Alternate power 1; Drawbacks: Power loss [winged; -1]; 6pp)
- AP: Speed 3 (50mph; 3pp)
Growth 4 (Large; Extra: Duration 1 [continuous]; Flaw: Permanent; 12pp)
Super-senses 5 (Accurate [hearing], Low-light vision, Radius [Visual senses]; 5pp)

Combat: Attack -1 (+5 melee); Damage +7 (hoves); Defense +5 (+2 Flat-footed); Initiative +2

Saves: Toughness +7, Fortitude +7, Reflex +5, Will +4

Drawbacks: Disability (Mute; -4), Disality (No hands; -4)

Abilities 6 + Skills 4 (16 ranks) + Feats 15 + Powers 23 + Combat 8 + Saves 8 - Drawbacks 8 = 56
Last edited by Woodclaw on Thu Mar 24, 2011 2:58 am, edited 2 times in total.
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Re: Woodclaw's [DCAU: Zatanna, Vixen, Shining Knight]

Postby Arkrite » Wed May 05, 2010 4:24 pm

I didn't really get Shining Knight until the Patriot Act episode.

After that I was fully willing to stop watching Justice League and start watching the Vigilante Shining Knight show ;~)

And his epic speech was just perfect.

The build looks great, but it just seems like he's crying out for a rank of Lionheart. Otherwise I wouldn't change him one bit!
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Re: Woodclaw's [DCAU: Zatanna, Vixen, Shining Knight]

Postby ScourgeXLVII » Wed May 05, 2010 5:45 pm

I agree. I think it was a shame he didn't get that episode, or one to that effect, earlier in the show, because by that point he was little more than background filler in my mind, given the bare minimum of lines to keep him in the back of your mind. But that episode pushed him, in my mind, around the level of some of the bigger names in the league(like GL, Canary, Captain Atom, though not quite as high as the original 7). About Lionheart, I don't know, with a +9 bonus in will and sense motive, he isn't too likely to get scared off that easily, but I'd probably go for it too, if only to boost his chance at succeeding by just that much.
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Re: Woodclaw's [DCAU: Zatanna, Vixen, Shining Knight]

Postby Thorpacolypse » Wed May 05, 2010 6:44 pm

I do so LOVE that episode. That's a very nice build of The Shining Knight, Woodclaw. I think the entire JLU series is brilliant, and I have been a Marvel mark, outside of Superman and Batman. Not that I don't like DC and other comic brands, but the Marvel characters grabbed me more from day one of my childhood comic reading.

But JLU did such a great job of elevating their other characters while keeping the Big Three of the DCU in high status, I was constantly impressed. I mean, any show that can make Shining Knight and Vigilante that awesome is to forever be commended.
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Re: Woodclaw's [DCAU: Zatanna, Vixen, Shining Knight]

Postby Woodclaw » Thu May 06, 2010 12:13 am

Thorpacolypse wrote:I do so LOVE that episode. That's a very nice build of The Shining Knight, Woodclaw. I think the entire JLU series is brilliant, and I have been a Marvel mark, outside of Superman and Batman. Not that I don't like DC and other comic brands, but the Marvel characters grabbed me more from day one of my childhood comic reading.

But JLU did such a great job of elevating their other characters while keeping the Big Three of the DCU in high status, I was constantly impressed. I mean, any show that can make Shining Knight and Vigilante that awesome is to forever be commended.


Story of my life, I had been a hardcore Marvel reader for years, never too much into the more "iconic" style of the DC universe. Then two things happened, first the DCAU come along, second I read JLA/Avengers. And I agree any show capable of making so many characters lookig so cool has to saved for posterity.

Arkrite wrote:I didn't really get Shining Knight until the Patriot Act episode.

After that I was fully willing to stop watching Justice League and start watching the Vigilante Shining Knight show ;~)

And his epic speech was just perfect.

The build looks great, but it just seems like he's crying out for a rank of Lionheart. Otherwise I wouldn't change him one bit!


ScourgeXLVII wrote:I agree. I think it was a shame he didn't get that episode, or one to that effect, earlier in the show, because by that point he was little more than background filler in my mind, given the bare minimum of lines to keep him in the back of your mind. But that episode pushed him, in my mind, around the level of some of the bigger names in the league(like GL, Canary, Captain Atom, though not quite as high as the original 7). About Lionheart, I don't know, with a +9 bonus in will and sense motive, he isn't too likely to get scared off that easily, but I'd probably go for it too, if only to boost his chance at succeeding by just that much.


I don't want to comment about the whole background filler role, matter of fact there were so many characters that appeared in the BG and were never developed, not to mention those unusable for copyright/legal issues/Bat-embargo reasons.
About Lionheart, while it was probably appropriate I preferred to gave sir Justin a downright Fearless effect. But thanks anyway your comments make me notice that I missed giving him the Dedication feat.
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