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Yes, I totally "borrowed" - the term is "borrowed" - her from Stormwatch.




Sheet wrote:EXS-Zero Elite / PL8 / 120PP
[36+13(49)+18(67)+17(84)+37(121)+9(130)-2(128)]
[36]Attributes
STR 18(+4) DEX 18(+4) CON 18(+4) INT 14(+2) WIS 14(+2) CHA 14(+2)
[13]Saves
Toughness +7(4+3) , FORT +8(4+4), REF +8(4+4), WILL +7(2+5)
[18]Combat
Attack +6, Defense +9(3+6)(FF:+2)
[17]Skills[68sp] +4
Acrobatics 6(+10), Climb 8(+12), Diplomacy 6(+8), Investigate 4(+6), Knowledge(Tactics) 6(+8), Knowledge(Technology) 6(+8), Notice 6(+8), Sense Motive 6(+8), Stealth 8(+12), Survival 4(+6), Swim 8(+12)
[37]Feats +4
Acrobatic Bluff, All-Out Attack, Ambidexterity, Attack Focus:Melee 2, Attack Specialization:Assault Rifle, Attack Specialization:Commando Pistol, Benefit(Security Clearance), Deep Ties(Honor), Defensive Attack, Defensive Roll, Dodge Focus 6, Endurance, Equipment 8, Evasion, Improved Grapple, Jack-Of-All-Trades, Leadership, Master Plan, Power Attack, Set-Up, Sneak Attack, Teamwork 2, Uncanny Dodge(Audio)
[ 9]Powers
[ 5]Device 1 {D-Gauntlet; Hard to Lose;PF: Restricted(Access Code)}
[ 1]Immunity {Disease, Poison; Limited(Half Effect)(-1)}
[ 3]Super-Strength 1
ALT: Speed 1 {10mph}, Leaping 1 {x2 Jump Distance}
[-2]Drawbacks
[-2]Recurring Nightmares {DC 15}
Device 1 (5dp)
D-Gauntlet: Dimensional Pocket 1 {PF: Progression 2(500lbs)}, Super-Senses 2 {Radio, Time Sense}
Equipment 8 (38/40ep)
Arsenal (24ep):
(17ep) -Assault Rifle [Blast 5 {Autofire(+1);PF: AP(Blast 5)}, Laser Sight]
( 1ep) -Commando Pistol [Blast 5 {PF: AP(Strike 1 {Penetrating(+1);PF: Improved Critical, Mighty})}, Suppressor]
( 1ep) -Vibro-Sword [Strike 4 {Penetrating(+1);PF: Improved Critical, Mighty}]
( 1ep) -Throwing Knife [Strike 1 {PF: Accurate, Improved Range, Mighty, Thrown}]
( 1ep) -Stun Gun [Stun 7]
( 1ep) -Fragmentation Grenade [Blast 5 {Explosion(+1)}]
( 1ep) -Flash-Bang [Dazzle 4 {Visual; Area:Burst(+1)}]
( 1ep) -Smoke Grenade [Obscure 2 {Visual; Independent(+0)}]
Gear (14ep)
-Binoculars, Cell Phone, Commlink, Gas Mask, Flashlight, GPS Receiver, Handcuffs, Mini-Tracer, Multi-Tool, NV Goggles, Parabolic Mic, Rebreather, Tactical Vest (Protection 2)
Complications wrote:Family: Daniel's mother is around and worries constantly about him. She doesn't know what happened and he intends to keep it that way, though she obviously knows he is a soldier. She knows he's keeping something from her beyond the obvious stories of his days in the field, but she doesn't know exactly what it is and doesn't press him for it.(IOW, she doesn't know his identity as EXS-Zero Elite if she were captured to get that info, but she makes good bait anyways)
Aggressive Nature: Not so much like Temper as much as when there is an option for patience or taking a defensive position, he will opt to bring the fight to the enemy, his motto being "First to strike, first to win".
Honor: Typical soldier's honor, making him entirely a sucker for innocents being held hostage. He'll try to save them at all cost, and he won't disobey a direct order unless he has no choice or is prepared to break off entirely from the authority that issued the order. Loyalty and trust are two very important things to him.
Background wrote:Daniel Monsen was raised a soldier. His father was a soldier, his grandfather was a soldier, his great grandfather was a soldier, all died in the line of duty, protecting their country from those that would harm her. Daniel's mother of course was worried to lose her only son to the army after losing her husband, but there was no escaping what was so firmly ingrained in his blood.
Known for his fearsome aggression in combat, Daniel quickly picked up the moniker, D-Man, or Demon, however, despite this aggressive streak, Daniel was a brilliant field tactician, scoring him a squad captain rank and his squad, the 'Demon Elite', known for seemingly reckless but somehow flawlessly successful battlefield actions due to Daniel's tactical ability to use his mens' strengths to their best advantage.
However, as the saying goes, nothing good can last forever. During a mission, Daniel was outmaneuvered, resulting in the massacre of his squad, leaving him left for dead as a bloody mess. His unconscious and rapidly dieing body was found by a recon squad, who rushed him back to base camp and immediate medical attention.
His condition was terminal. He had taken too much damage, his body functions were shutting down from the strain of trying to keep his body alive. The only choice was to have him sign into the EX-Soldier program. The purpose of the program was to create physically and mentally superior soldier, SUPER soldiers, but the process was not near complete and was barely experimental at best, but it was the only chance he had.
Fading fast, he signed the waver with a blood-covered hand and he was rushed into the procedures. It was a close thing, but his newly strengthened body combined with military medical experts were able to keep Daniel alive as the first, yet still imperfect, super EX-Soldier, dubbed EXS-Zero 'Elite'.
Updates wrote:Additions to be marked in BOLD
Name changed from Monsten to Monsen due to Pres' typo. Liked Monsen better so stuck with it.
Added Vanguard Training
Reminder to self, still have 2ep unspent, and need to replace Radio Sense with a 1pp Super-Sense or other power


Have 1pp left to spend. Will try and get that taken care of quickly.


Real Name – Jack Turkocki
Codename – Arsenal (official suit’s name – Arsenal Combat Armor. Jack prefers to call it “The Big Stick”)
Identity – Classified information
Ethnicity - Caucasian
Age - 29
Height - 5’ 10’’(6’1’’ in suit)
Weight - 160 lbs (800 lbs in suit)
Eyes - Green
Hair – Dark
Powel Level 8
Abilities (6 pp):
STR: +0/+10 (10/30), DEX: +0 (10), CON: +0 (10)
INT: +3/+8 (16/+26), WIS: +0 (10), CHA: +0 (10)
Saving Throws (10 pp):
Toughness: +0/+10, Fortitude: +4, Reflex: +0, Will: +6
Skills (11 pp):
Computers 4(+12), Craft (Electronic) 8(+16), Craft (mechanical) 8(+16), Disable Device 6(+14), Knowledge (physical sciences) 4(+12), Knowledge (technology) 8(+16), Notice 6(+6)
Feats (5 pp):
Benefit (security clearance), Dodge Focus 2, Inventor, Skill Mastery (Craft (Electronic), Craft (mechanical), Disable Device, Knowledge (technology))
Powers (84 pp):
Arsenal Combat Armor v2.5 (Device 18, hard to lose; Restricted (those who know password)
Radiation Ray (Blast 10)
AP: Gatling Gun (Blast 6; Extra: Autofire; PF: Accurate 2)
AP: Flamethrower (Strike 6; Extra: Area(general, cone), Duration(concentration); PF: Incurable)
AP: “Terminator” Rocket (Blast 8; Extra: Area (general, explosion); Flaws: Unreliable (5 uses))
AP: Homing Missile (Blast 8; PF: Accurate, Homing 2, Improved Range)
AP: Enhanced Strength 20
Protection 10 (Impervious 7)
Flight 5
Super-Strength 3
Immunity 9 (life support)
Communication 5 (radio; PF: Subtle)
Integrated Combat Systems (Enhanced Feats 6: Accurate Attack, All-out Attack, Dodge Focus 2, Power Attack, Uncanny Dodge (auditory))
Super-Senses 1 (Radio)
Super-Senses 9 (Direction Sense, Distance Sense, Infravision, Radar (PF: Extended), Time Sense)
AP: Tactical Targeting Systems (Enhanced Attack 4)
Enhanced Intelligence 10
Mental Quickness 2 (x5)
Combat (8 pp):
Attack +2/+6 to +10(suit) Damage +0(unarmed)/+6 to +10(suit), Defense +6(+1 flatfooted), Initiative +0
Drawbacks (-4 pp):
Normal Identity (full round, 4 points)
Total cost: 6+10+11+5+84+8-4=120
Complications:
Responsibility and Debt (military) – Jack practically owes military his life. Not only is he a free man, he can work also on top secret projects and introduce his own inventions. In return, he is expected to blast Uncle Sam’s enemies into oblivion, and when he is outside of his suit, he has a job to maintain in Army’s R&D department.
Secrets – Because of Jack’s position, he knows a lot about newest technological developments in US military technology. He is also one of few people who have the right genetic code to launch the Arsenal Combat Armor. That makes him a potent target for foreign spies.
Terrible judge of character – Jack has many various talents. Being able to see true intentions of those around him is not one of them. As a result, he is rather gullible and easy to fool.
Vindictive – Jack isn’t a type of person who easily forgives. Quite to contrary, actually – he remembers almost everyone who has wronged him. It doesn’t mean that he will always try to get his revenge on everyone who did that, but if someone will particularly offend him, he will make dealing with this person a high priority. Of course, orders from military will override this goal.









New Drawback
Susceptible: Minor susceptibilities require the character to save against 50% of the save DC modifier. Moderate susceptibilities require the character to save against the full save DC modifier. Higher forced save DC modifiers should be handled with the Vulnerable Drawback as usual; there is no Major intensity for the Susceptible Drawback.
Guardian is susceptible to technological effects like Datalink and Machine Control (acting like Mind Control against him). He saves against them at their full save DC modifier. Possibly (at the GM's discretion) substituting Datalink rank or Knowledge [Technology] bonus for his Will save depending on the effect.




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