As grand as the world of Magnor is, there are always patches of evil and darkness so thick. There is nothing that can remove them. One such place is the Well of Dark Souls. The Well of Dark Souls, is a pool of black Ichor that swirls within a chamber deep within the Nokhran mountains. It acts as a nexus of Fell energy that taps directly into the abyss. This well is a doorway which allows demons to enter the mortal realm. For many centuries others have tried to tap into its powers, and thus a dark forbidding castle was built just above its location. Which has always brought doom to those who attempted it, but with each growing age the castle grew and grew till it become quite literally “Hell on Earth”. A huge citadel of power from which the current Demon King, Malekhor sits. Commanding a legion of demonic servants.
The Well of Dark Souls, allows only a select few who know how, to access greater power of a Fell nature. This is simulated by those individuals taking a rank 3 passive container called a “Sanctum: Well of Dark Souls” which provides the following Effect.
- Boost 4 [Magical Array; Extra: Total Fade; Flaw: Limited (to the area surrounding the Well of Dark Souls]
The Well, grants access to specific powers as well. Which can be simulated as Enhanced Alternate Powers. Such powers include the following:
- ESP (Visual/Hearing; Medium (Shadows))
- Summon (demons; horde)
- Darkness Control
- Hellfire Control
- Emotion Control (Fear only)
- Confuse (a form of random insanity)
Corruption
(This game mechanic still needs work)
The Well of Dark Souls, can be used by others (not of a demonic nature) but not with out the effects of Corruption. Each attempt requires extra effort and a will save against a DC of 25. Extra Effort allows the use of the boosting effect as listed above, while the will save is necessary to see if one gains taint. Failure gives the player 1 point of corruption. Failing by 5, gives 2 points of corruption. And is forced to take a complication for the duration of one scene. Failing by 10, gives 3 points of corruption and the player is forced to take a complication, and gains a 1 pt drawback.
These Complications and drawbacks are almost always some negative aspect the individual would not like, a mental quirk , etc..
Corruption works as a negative modifier against further saving throws against it, and when the corruption exceeds a targets will save. He is forever lost to the cruel powers of the abyss. He becomes a villain under the control of the GM. Every 5 points of Corruption change the target, and they must exchange 5 power points from other areas in for Fell Powers and Traits as the GM see’s fit. The person afflicted by Corruption also gains a corresponding weakness/vulnerability against Holy powers and items, every full 5 points of corruption translates into a 1 pt weakness/vulnerability.




