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MisterO wrote:Great builds of the New Gods, Woodclaw! They really, really, really don't get much respect. A shame really.






Berior wrote:Am I the only one who think about the winged monkey from the wizard of oz when seeing a parademon ?


Berior wrote:Am I the only one who think about the winged monkey from the wizard of oz when seeing a parademon ?
Berior wrote:Otherwise nice builds of the 4th world characters
luketheduke86 wrote:Very nice New Gods build Woodclaw! You did an exceptional build on Mr. Miracle (my favorite) as well!


Woodclaw wrote:
Allow me to introduce myself, Herr Kapitan. My name is der Rote Schadel...
The Red Skull
Johann Schmidt
Power Level: 11 (213pp / 203pp minionless)
Abilities: STR: 24 (+7), DEX: 24 (+7), CON: 24 (+7), INT: 18 (+4), WIS: 16 (+3), CHA: 18 (+4)
Skills: Bluff 6 (+10), Computers 2 (+6), Craft (chemical) 10 (+14), Craft (electronic) 8 (+12), Diplomacy 4 (+8), Drive 1 (+8), Gather Information 4 (+8), Intimidate 10 (+14), Knowledge (business) 3 (+7), Knowledge (civics) 4 (+8), Knowledge (current events) 6 (+10), Knowledge (history) 6 (+10), Knowledge (streetwise) 3 (+7), Knowledge (tactics) 11 (+15), Knowledge (technology) 5 (+9), Language 4 (English, Russian, 2 at GM choice; Native: German), Medicine 5 (+8), Notice 3 (+6), Pilot 1 (+8), Search 2 (+6), Sense Motive 7 (+10), Stealth 3 (+10)
Feats: Benefit (Goverment contacts), Benefit 4 (Wealth), Dedication (hate), Endurance, Fascinate (Intimidate), Fearsome presence 6, Improved aim, Improved demoralize (can demoralize as Move Action without the usual -5 penality), Inventor, Leadership, Master plan, Minions 10 (special), Startle, Well-informed
Challenges: Durable lie 1, Forceful intimidation, Mass intimidation 4, Powerful intimidation 2
Swordfighting (fighting style): Accurate attack, Defensive attack, Dodge focus 4, Improved block 1, Improved disarm 1, Power attack, Sneak attack 1
Powers:
Super-Soldier Serum (Container 1; 5pp)
- Immunity 4 (Disease, Need for sleep, Poison, Starvation & thirst; Flaw: Half-effect)
- Leaping 1 (jumping distance x2)
- Regeneration 0 (PF: Persistent)
Undying hate (Regeneration 1 [Resurrection/1 week or more (not if he loss his hate before dying)]; PF: Diehard; Flaw: Uncontrolled reincarnation; 2pp)
Immunity 1 (Dust of death; 1pp)
Dust of death (Device 4 [Easy to lose]; PF: Disguised; 13pp)
Devices:
Dust of death (20pp of effects)
- Drain 9 (PF: Extended reach 2; Extra: Poison)
Equipment: Cell phone, PDA, Remote control, Undecover shirt (Protection 2, Subtle 1)
Weapons:
- Custom heavy pistol (+4 ballistic damage; crit 20; 40'; Laser sight, Suppressor)
- Swordcane (+2 piercing damage; Crit 18; Disguised)
HQ: Skull-house (Medium; TOU: +10; Features: Defense system, Garage, Holding cells, Infirmary, Isolated, Laboratory, Living space, Power system, Security system 2, Workshop; 14ep)
Combat: Attack +11; Damage +7 (Unarmed), or by weapon of choice; Defense +13 (+5 Flat-footed); Initiative +7
Saves: Toughness +9/+7 without armor, Fortitude +10, Reflex +9, Will +9
Drawbacks: Disability (No sense of smell [Common, Moderate]; -3pp)
Abilities 64 + Skills 27 (108 ranks) + Feats 50 + Powers 24 + Combat 40 + Saves 11 - Drawbacks 3 = 213
Complications: Enemy (Captain America and many others)
Woodclaw wrote:Having built Mockingbird, Natasha was almost a logical consequence.
[i]Spasibo, Baby.
Black Widow
Natalia "Natasha" Alianovna Romanova
Power Level: 10 (196pp)
Abilities: STR: 22 (+6), DEX: 22 (+6), CON: 22 (+6), INT: 16 (+3), WIS: 18 (+4), CHA: 16 (+3)
Skills: Acrobatics 8 (+14), Bluff 9 (+12/+16 [attractive]), Climb 4 (+10), Computers 7 (+10), Concentration 4 (+8), Craft (electronic) 4 (+7), Diplomacy 7 (+10/+14 [attractive]), Disable Device 6 (+9), Disguise 5 (+8), Drive 2 (+8), Escape Artist 4 (+10), Gather Information 7 (+10), Intimidate 7 (+10), Investigate 5 (+8), Knowledge (current events) 6 (+9), Knowledge (streetwise) 5 (+8), Knowledge (tactics) 6 (+9), Knowledge (technology) 5 (+8), Language 8 (Arabic, Chinese [mandarin], English, French, German, 3 at GM choice; Native: Russian), Medicine 1 (+5), Notice 4 (+8), Perform (dance) 5 (+8), Pilot 2 (+8), Profession (Spy) 10 (+14), Search 5 (+8), Sense Motive 6 (+10), Sleight of Hand 2 (+8), Stealth 6 (+12), Survival 3 (+7), Swim 3 (+9)
Feats: Ambidexterity, Assessment, Attractive 1, Benefit 2 (2 alternate identities), Benefit 1 (enigma), Benefit 1 (Security clearance), Connected, Distracting look, Equipment 8, Fascinate (Bluff), Master Plan, Quick Draw 1, Skill Mastery 1 (Acrobatics, Bluff, Profession [spy] Sense motive), Twin Weapon Strike, Ultimate seduction, Well-Informed
Challenges: Accelerated Acrobatics 1, Accelerated Stealth 1, Discrete Inquiry, Lip reading, Read Situation 1
Acrobatic mixed martial arts (fighting style): Acrobatic Bluff, Defensive Attack, Dodge Focus 4, Elusive Target, Improved Block 1, Improved Disarm 1, Improved Initiative 1, Instant Up, Move-by Action, Sneak Attack 1, Power Attack, Unbalancing Strike, Uncanny Dodge 1 (Visual), Weapon Bind,
Powers:
Red Room Treatment (Container 1 [passive]; 5pp)
- Immunity 4 (Disease, Need for sleep, Poison, Starvation & thirst]; Flaw: Half-effect)
- Leaping 1 (jumping distance x2)
- Longevity (Feature 1)
- Speed 1 (10 mph)
Equipment:
Costume (5ep)
- Enhanced feats 1 (Improved concealment)
- Kevlar lining (Protection 1 [Subtle 1])
- Micro-suction cups (Super-movement 1 [Wall-crawling 1])
Arsenal (array; 25ep)
- Widow's bite [lethal setting] (+5 electrical damage; crit 19; 60' [thrown])
- Widow's bite [stun setting] (Stun 6; 60' [thrown]; Sedation)
- Widow's line (Super-movement 1 [Swinging])
- Paired machine pistols (+3 ballistic damage; crit 20; 30'; Autofire 1, Laser sight)
- Custom sniper rifle (+5 ballistic damage; crit 19; 250'; Masterwork, Flash suppressor, Sound suppressor, Recoil buffer, Targeting scope)
- Plastic explosives (+8 explosive damage; Area [explosion, general], Triggered 2 [multiple detonators])
10 ep in mission specific equipment
Combat: Attack +12; Damage +6 (Unarmed), or by weapon of choice; Defense +13 (+5 Flat-footed); Initiative +10
Saves: Toughness +7/+6 without costume, Fortitude +8, Reflex +9, Will +8
Drawbacks: Disability (Sterile without a specific cocktail of immuno-suppressants [Uncommon, Minor]; -1pp)
Abilities 56 + Skills 39 (156 ranks) + Feats 46 + Powers 5 + Combat 42 + Saves 9 - Drawbacks 1 = 196
Complications: Debt (various, mainly to S.H.I.E.L.D.), Reputation (untrustworthy), Responsibility (Ivan Petrovitch), Secrets (many)



Beta club (Device 5 [easy to lose]; 15pp)
Traits:
Beta club (24pp of effects)
- Force blast (Damage 11; PF: Alternate power 2; Extra: Area [line, General])
-- AP: Strike 2 (PF: Improved critical 2, Improved sunder, Mighty, Knockback 4, Throw 3; Extra: Penetrating [9 ranks])
-- AP: Neural beam (Stun 7 [pain]; PF: Extra: Area [Cone, General])



HQ: Armaghetto's orphanage (Huge; TOU: +15; Features: Combat simulator, Communications, Computer, Death trap, Defense system, Holding cells, Living space, Security system 3; 15ep)




MisterO wrote:It truly sucks that we will probably never, ever get a Fourth World/New Gods movie.
The closest we got is "Masters of the Universe".![]()








Woodclaw wrote:MisterO wrote:Great builds of the New Gods, Woodclaw! They really, really, really don't get much respect. A shame really.
Thanks, I agree that some of the New Gods should have a little more comic time. Still, given the tragic look of their outfits, and some very lame monickers I think that overall it's a miracle that they survived so long.


Vehicle: Grumman XF5F "Skyrocket" (Huge; STR: 30; TOU: +10; Flight 5 [250 mph]; Features: Navigation system 1, Nitro booster; 36ep)
On-board weapons (array)
- Machine guns (+6 ballistic damage; crit 20; 120'; Autofire 1)
- plus one of the following options:
- Bombs [anti-infantry] (+6 explosive damage; Area [trail, general])
- Bombs [anti-structure] (+8 explosive damage; Area [explosion, general], Triggered [goes off 1 round after activation])





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