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Mr.O Presents an Incomplete Brawl!

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Re: Mr. O Presents the SWOE: Hikari Horaki - Manhunter from Nerv

Postby marcoasalazarm » Wed Jun 02, 2010 2:33 am

Yup, me like the stats.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Re: Mr. O Presents the SWOE: Hikari Horaki - Manhunter from Nerv

Postby MisterO » Wed Jun 02, 2010 10:38 am

Super Shinji
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Power Level 8

STR: +10 (9/30), DEX: -1 (8), CON: +0 (10), INT: +0 (10), WIS: +0 (10), CHA: -1 (8)

Saves: Toughness +10, Fortitude +3, Reflex +4, Will +6

Feats: Beginner's Luck, Luck, Rage

Powers:
Enhanced Strength 21
Immunity 9 (life support)
Protection 10 (Impervious; Power Loss [Impervious vs. magic])
Super-Strength 10 (Dynamic; heavy load: 819.2 tons)
. . Flight 10 (Dynamic; 10000 mph)
. . Quickness 10 (Dynamic; x2500)

Combat:
Attack Bonus: +6, Grapple +16/+26
Unarmed Attack +10
Defense +6 (Flat-footed +3), Knockback -10, Initiative -1

Drawbacks: Weakness (uncommon, major, Kryptonite, -1CON/round) -7

Totals: Abilities 7 + Skills 0 (0 ranks) + Feats 3 + Powers 74 + Combat 24 + Saves 14 - Drawbacks 7 = 115


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Re: Mr. O Presents the SWOE: Super Shinji

Postby MisterO » Wed Jun 02, 2010 11:50 am

Super Misato
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Power Level 11

STR: +12 (14/34), DEX: +4 (18), CON: +3 (16), INT: +3 (16), WIS: +1 (12), CHA: +4 (18)

Toughness +13, Fortitude +6, Reflex +8, Will +4

Skills: Acrobatics 4 (+8), Bluff 8 (+12), Computers 5 (+8), Diplomacy 8 (+12), Disable Device 5 (+8), Drive 8 (+12), Escape Artist 8 (+12), Gather Information 8 (+12), Intimidate 8 (+12), Investigate 3 (+6), Knowledge (current events) 3 (+6), Knowledge (popular culture) 3 (+6), Knowledge (streetwise) 7 (+10), Knowledge (tactics) 7 (+10), Notice 7 (+8), Profession (NERV Soldier) 7 (+8), Search 7 (+10), Sense Motive 6 (+7), Sleight of Hand 4 (+8), Stealth 8 (+12)

Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Assessment, Attack Focus (ranged) 2, Attractive 2, Beginner's Luck, Benefit (Security Clearance) 3, Chokehold, Connected, Contacts, Diehard, Distract (Bluff), Fascinate (Bluff), Fascinate (Diplomacy), Inspire 2, Leadership, Luck 2, Master Plan, Move-by Action, Redirect, Seize Initiative, Taunt

Powers:
Enhanced Strength 20
. . Blast 10 (perception; Distracting)
Protection 10 (Impervious)
Super-Strength 10 (Dynamic; heavy load: 1.4k tons)
. . Flight 10 (Dynamic; 10000 mph)
. . Quickness 10 (Dynamic; x2500)

Combat:
Attack +8, Grapple +20/+30
Blast 10, Unarmed Attack +12
Defense +8 (Flat-footed +4), Knockback -11, Initiative +4

Drawbacks: Weakness (uncommon, major, Kryptonite, -1CON/minute) -7

Totals: Abilities 34 + Skills 31 (124 ranks) + Feats 29 + Powers 66 + Combat 32 + Saves 10 - Drawbacks 7 = 195


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Re: Mr. O Presents the SWOE: Super Shinji, Super Misato

Postby MisterO » Wed Jun 02, 2010 12:04 pm

Kaworu Nagisa, Nightwing
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Power Level 10

STR: +2 (14), DEX: +4 (18), CON: +3 (16), INT: +0 (10), WIS: +3 (16), CHA: +1 (12)

Saves: Toughness +3/+8, Fortitude +6, Reflex +9, Will +9

Skills: Acrobatics 8 (+12), Climb 4 (+6), Computers 4 (+4), Diplomacy 4 (+5), Notice 4 (+7), Perform (singing) 4 (+5), Sense Motive 4 (+7), Stealth 4 (+8)

Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Focus (melee) 2, Attractive, Blind-Fight, Chokehold, Defensive Attack, Defensive Roll 2, Dodge Focus 2, Elusive Target, Equipment 3, Evasion, Hide in Plain Sight, Improved Block 2, Improved Defense, Improved Disarm, Improved Pin, Instant Up, Luck, Power Attack, Quick Draw, Sneak Attack, Startle, Stunning Attack, Takedown Attack, Two-Handed Attack, Uncanny Dodge (auditory)

Powers:
Immunity 80 Absolute Terror Field (lethal energy damage, lethal physical damage, nonlethal energy damage, nonlethal physical damage; Limited - Half Effect)
Super-Movement 2 (air walking [full speed])

Equipment: Armored Jumpsuit, Club, Club

Combat:
Attack +8, Melee +10, Grapple +12
Clubs +3, Unarmed Attack +2
Defense +12 (Flat-footed +5), Knockback -4, Initiative +4

Totals: Abilities 38 + Skills 9 (36 ranks) + Feats 34 + Powers 44 + Combat 36 + Saves 14 + Drawbacks 0 = 175


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Re: Mr. O Presents: Urania, Wolverine UD, Wonder Girl Rei UD

Postby Chad Spider » Thu Jun 03, 2010 12:38 am

marcoasalazarm wrote:Me like.

BTW, just a tiny favor (well, a pair of favors, and I'm sorry if I push it): Can I ask for a PL 12 version of her? And maybe a few more requests of characters based on my art?

They're for a RP I was planning to run over here.

I'll make up a way to compensate you later.



You know, I apologize if I'm intruding on the thread, but I can't help but be curious... what sort of game do you plan on running with Rei Ayanami as Wonder Woman? Would it be one where the player (or players) all knew a lot about the anime and about the comic book, and they just looked forward to seeing how you fused the two? Would you hand the pregenned character to someone unfamiliar with the show and run them through it to see how they reacted? I don't mean any offense, I just really can't think of a time I've seen someone try to run a game with this sort of premise before.
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Re: Mr. O Presents: Urania, Wolverine UD, Wonder Girl Rei UD

Postby marcoasalazarm » Thu Jun 03, 2010 5:40 am

Chad Spider wrote:
marcoasalazarm wrote:Me like.

BTW, just a tiny favor (well, a pair of favors, and I'm sorry if I push it): Can I ask for a PL 12 version of her? And maybe a few more requests of characters based on my art?

They're for a RP I was planning to run over here.

I'll make up a way to compensate you later.



You know, I apologize if I'm intruding on the thread, but I can't help but be curious... what sort of game do you plan on running with Rei Ayanami as Wonder Woman? Would it be one where the player (or players) all knew a lot about the anime and about the comic book, and they just looked forward to seeing how you fused the two? Would you hand the pregenned character to someone unfamiliar with the show and run them through it to see how they reacted? I don't mean any offense, I just really can't think of a time I've seen someone try to run a game with this sort of premise before.


(Before we go at it, go to fanfiction.net and look for a series called 'Superwomen of Eva'. Here's hoping you like it).

As for games, I hope to run a pretty crazy, action-packed one, if at all possible. There was a setting I had made that had the possibility of something this crazy appearing on it (and, heck, to have multiple versions of a single character running around):

http://www.enworld.org/forum/other-rpg- ... tting.html

I would like to have a player who knew about the canon character, but it would also be interesting to see what a player would do if just handed over the pre-gen and didn't know much.

And as for the 'no offense'... none taken. Been having people gawking at me since '02 (the forum says first post was on '05, but it got refit (and the data lost) around 2 or 3 times prior).
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Re: Mr.O Presents the SWOE: S!Shinji,S!Misato, Nagisa Nightwing

Postby MisterO » Thu Jun 03, 2010 7:31 am

Shinji the Sub-Mariner
Image
Power Level 12

STR: +9 (10/28/34*), DEX: +3 (16), CON: +7 (12/24), INT: +0 (10), WIS: +1 (12), CHA: +1 (12)

Saves: Toughness +7/+10, Fortitude +9/+12*, Reflex +9, Will +5/+8*

Skills: Acrobatics 8 (+11), Handle Animal 4 (+5), Intimidate 8 (+9), Notice 4 (+5), Survival 4 (+5), Swim 4 (+7)

Feats: All-Out Attack, Benefit (Prince of Atlantis) 2, Challenge (Improved Demoralize), Fascinate (Intimidate), Fast Overrun, Favored Environment (Underwater) 4, Lionheart, Power Attack, Rage 2 (+6 Strength, +3 Fortitude, +3 Will, and -2 Defense for 10 rounds), Startle

Powers:
Container, Passive 6 Atlantean Physique (Innate)
. . Density 6 (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Buoyant; Permanent)
. . Immunity 3 (cold, pressure, drowning)
. . Features 1 (Longevity)
. . Super-Senses 2 (darkvision)
. . Swimming 5 (50 mph)
Enhanced Constitution 12
Enhanced Strength 6
Flight 4 (100 mph)
Impervious Toughness 6
Super-Strength 6 (heavy load: 153.6 tons)

Combat:
Attack +10, Grapple: +19/+27
Unarmed Attack +9/+12
Defense +12/+10* (Flat-footed +6), Knockback -9/-11, Initiative +3

Drawbacks: Power Loss (common, minor, out of water) -2

Totals: Abilities 12 + Skills 8 (32 ranks) + Feats 16 + Powers 75 + Combat 44 + Saves 12 - Drawbacks 2 = 165

*When Raging

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Last edited by MisterO on Thu Jun 03, 2010 11:57 am, edited 1 time in total.
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Re:

Postby MisterO » Thu Jun 03, 2010 10:46 am

MisterO wrote:Captain Medusa

Power Level 10

STR: +3 (16), DEX: +4 (18), CON: +3 (16), INT: +4 (18), WIS: +2 (14), CHA: +0 (10)

Saves: Toughness +3/+6, Fortitude +6, Reflex +9, Will +5

Skills: Acrobatics 8 (+12), Bluff 6 (+6), Computers 6 (+10), Diplomacy 4 (+4), Escape Artist 4 (+8), Gather Information 8 (+8), Intimidate 4 (+4), Investigate 4 (+8), Knowledge (physical sciences) 8 (+12), Knowledge (technology) 6 (+10), Search 6 (+10), Sense Motive 4 (+6), Sleight of Hand 8 (+12), Stealth 8 (+12)

Feats: Acrobatic Bluff, Assessment, Attack Focus (melee) 4, Benefit (Wealthy), Contacts, Defensive Attack, Dodge Focus 2, Equipment 3, Improved Block, Improved Critical (Unarmed Attack), Improved Initiative, Improved Sunder, Improved Trip, Instant Up, Power Attack, Quick Change, Startle

Powers:
Super-Senses 1 (analytical touch)
Transmutation 10 (1000 lbs.; Distracting, Range (touch), Tiring)

Equipment: Gorgon Suit [Protection 3, Sensory Shield 2 (visual, +4 to saves vs. Dazzle attacks), Strike 4 (Mighty); Super-Senses 5 (infravision, low-light vision, radius visual, ultravision)]

Combat:
Attack +9, Melee +13, Grapple +16
Strike +7, Unarmed Attack +3, Transmutation 10
Defense +14 (Flat-footed +6), Knockback -3, Initiative +8

Totals: Abilities 32 + Skills 21 (84 ranks) + Feats 23 + Powers 21 + Combat 42 + Saves 11 + Drawbacks 0 = 150

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Background:
Raphael Chamot, a self-made man in the chemical industry, he made his first million when he was only twenty and was promoted to CEO by the time he was thirty. An incredible accomplishment for so young, but it didn't seem like much when one has just ingested 1800mg of sleeping pills. He felt empty inside and no luxury or achievement could banish this depression.

In his tortured dreams he saw great chains of molecules, stretching into infinity, their atoms spinning, vibrating with cosmic power. In his dream he touch one, he somehow recognized it as the molecular chain that formed the sleeping pills, and it changed under his hand. He awoke immediately the chemicals in his system having been changed into a harmless state.

The next day he began experimenting with his new found powers of transmutation, how every change had new and wondrous effects. That he could change the phase/state of any matter he touched, that he could 'feel' the chemicals within an object. And on that night he found the answer to the great, empty feeling in his heart. Now as Captain Medusa he uses his powers of transmutation to turn darkness into light.

Personality:
Raphael is a man with a strong sense of purpose to his life. He believes that he can be an example to people, that you can turn the darkness of your life into something better. He is an extremely private man and doesn't let others know his thoughts easily.

Description:
His purple and gray body suit is a nylon-kevlar blend with hardened ceramic plates over vital areas. Over his his head he wears a purple and gray helmet with stylized snakes with a fanged mouth guard. Hardened gauntlets and shin guards improve striking power.


Update: Another hero remade from my early days
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Re: Mr.O Presents the SWOE: Nagisa Nightwing, Shinji the Mariner

Postby MisterO » Thu Jun 03, 2010 10:55 am

Mister Atomic
Image
Power Level 10

STR: +12 (-/34), DEX: -1 (-/8), CON: +0 (10), INT: +10 (30), WIS: +3 (16), CHA: -1 (8)

Saves: Toughness +0/+12, Fortitude +4, Reflex +3, Will +6

Skills: Bluff 11 (+10), Computers 2 (+12), Craft (electronic) 10 (+20), Craft (mechanical) 10 (+20), Disable Device 4 (+14), Intimidate 11 (+10), Knowledge (life sciences) 8 (+18), Knowledge (physical sciences) 8 (+18), Knowledge (technology) 14 (+24), Medicine 7 (+10), Notice 8 (+11), Sense Motive 7 (+10)

Feats: Accurate Attack, All-Out Attack, Assessment, Benefit (Corporate Backing (Freedom, Inc. and Liberty Unlimited)) 4, Diehard, Eidetic Memory, Improved Aim, Improvised Tools, Inventor, Power Attack, Skill Mastery (Computers, Craft [electrical, mechanical], Disable Device, Knowledge [life sciences, physical sciences, technology], medicine), Speed of Thought

Challenges: Calculated Risk (Disable Device, Medicine) 2, Fast Work (Craft (mechanical)), Powerful Intimidation

Powers:
Cybernetic Body (Device 24) (Hard to lose, Only you can use)
. . Density 6 (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2 [heavy load: 6 tons]; Permanent)
. . Enhanced Dexterity 8 (Permanent)
. . Enhanced Strength 22 (Permanent)
. . Enhanced Trait 33 (Attack +8, Defense +8, Improved Aim)
. . Flight 5 (250 mph; Not in Liquid)
. . Immunity 10 (life support, starvation & thirst)
. . Protection 9 (Impervious)
. . Radiation Control 10 (Fades [recharges with nuclear materials])
. . Super-Senses 7 (communication link [radio], detect radiation [electronic, ranged], infravision, tracking [infravision, normal speed], ultravision)

Combat:
Attack +0/+8, Grapple +22
Radiation Control 10, Unarmed Attack +12
Defense +0/+8 (Flat-footed +4), Knockback -14, Initiative +10

Drawbacks: Disability (uncommon, major, disembodied brain) -3, Weakness (common, moderate, nuclear materials to maintain brain, -1CON/5min) -4

Totals: Abilities 4 + Skills 25 (100 ranks) + Feats 19 + Powers 98 + Combat 0 + Saves 11 - Drawbacks 7 = 150


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Notes:
Here's Mister Atomic, now at a reasonable PL10 size!
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Re: Mr.O Presents the SWOE: S!Shinji,S!Misato, Nagisa Nightwing

Postby HarperRedMage » Thu Jun 03, 2010 11:38 am

MisterO wrote:Shinji the Sub-Mariner
Image
Powers:
Container, Passive 6 Atlantean Physique (Innate)
. . Density 6 (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Permanent)
. . Immunity 3 (cold, pressure, drowning)
. . Features 1 (Longevity)
. . Super-Senses 2 (darkvision)
. . Swimming 6 (100 mph)
Enhanced Constitution 12
Enhanced Strength 6
Flight 4 (100 mph)
Impervious Toughness 6
Super-Strength 6 (heavy load: 153.6 tons)


only comment/nitpick here is that you forgot to toss in the Buoyant power feat for density.
Originally Posted by Daniel2112
Inside Burt Gummer is an Ork. The Ork is not trying to get out. It's damned happy to be there.
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Re: Mr.O Presents the SWOE: S!Shinji,S!Misato, Nagisa Nightwing

Postby MisterO » Thu Jun 03, 2010 11:48 am

HarperRedMage wrote:only comment/nitpick here is that you forgot to toss in the Buoyant power feat for density.


... :shock:

Crap you're right! Thanks!
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Re: Mr.O Presents the SWOE: Nagisa Nightwing, Shinji the Mariner

Postby HarperRedMage » Thu Jun 03, 2010 1:45 pm

happens to the best of us. heck I finally settled for looking it up because a) I couldn't rember how to properly spell 'buoyant' and b) cause I could rember if it was a pf or a extra.
Originally Posted by Daniel2112
Inside Burt Gummer is an Ork. The Ork is not trying to get out. It's damned happy to be there.
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Re: Mr.O Presents the SWOE: Nagisa Nightwing, Shinji the Mariner

Postby MisterO » Thu Jun 03, 2010 5:15 pm

Donar the Thunderer
Image
Power Level 10

STR: +12 (30/34), DEX: +2 (14), CON: +4 (18), INT: +2 (14), WIS: +0 (10), CHA: +0 (10)

Saves: Toughness +7, Fortitude +6, Reflex +3, Will +4

Skills: Craft (mechanical) 8 (+10), Intimidate 12 (+12), Knowledge (physical sciences) 12 (+14), Knowledge (technology) 12 (+14), Knowledge (theology & philosophy) 8 (+10)

Feats: All-Out Attack, Chokehold, Fearless, Fearsome Presence 4, Improved Grab, Improved Grapple, Improved Pin, Improved Sunder, Inventor, Power Attack

Powers:
Density 6 (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Permanent; Buoyant)
Immunity 5 (aging, cold, disease, heat, poison)
Impervious Toughness 4
Mjolnir (Device 7) (Easy to lose)
. . Corrosion 10 (DC 25; Thrown 2 (Range: 100 ft., incr 20 ft.))
. . . . Dazzle Hearing 10 (Trail Area (250 ft. trail - General), Explosion Area (100 ft. explosion - General))
Power Belt (Device 3) (Hard to lose)
. . Enhanced Strength 4 (+4 STR)
. . Super-Strength 5 (heavy load: 179.2 tons; Power Jumping (Jumping distance: x10000))

Combat:
Attack +8, Grapple +20/+27
Corrosion 10, Dazzle 10, Unarmed Attack +12
Defense +8 (Flat-footed +4), Knockback -9, Initiative +2

Totals: Abilities 24 + Skills 13 (52 ranks) + Feats 13 + Powers 61 + Combat 32 + Saves 7 + Drawbacks 0 = 150


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Notes: Ex-Nazi semi-hero leveled down to PL10
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Re: Mr.O Presents Cpt. Gorgon, Mr. Atomic (PL10), Donar (PL10)

Postby MisterO » Sat Jun 05, 2010 6:24 pm

Shinji the Devil Kid
Image
Power Level 9

STR: +3 (16), DEX: +4 (18), CON: +3 (16), INT: +0 (10), WIS: +0 (10), CHA: +0 (10)

Saves: Toughness +3, Fortitude +5, Reflex +10, Will +6

Skills: Acrobatics 8 (+12), Climb 8 (+11), Escape Artist 4 (+8), Intimidate 8 (+8), Notice 4 (+4), Search 4 (+4)

Feats: Acrobatic Bluff, All-Out Attack, Attack Focus (melee) 2, Dodge Focus 4, Elusive Target, Evasion 2, Fighting Style: Muay Thai, Improved Block, Improved Critical (Unarmed Attack) 2, Power Attack, Stunning Attack, Takedown Attack

Powers:
Explosion Area Damage 6 (60 ft. - General)
Regeneration 11 (recovery bonus 4 (+4 to recover), injured 4 (1/round), staggered 3 (1/minute); Regrowth)
Strike 2 Claws (Mighty)
Teleport 4 (400 ft. as move action, 1 mile as full action; Linked (Damage 6))

Combat:
Attack +10, Melee +12, Grapple +15
Explosion Area Damage 6, Claws +5, Unarmed Attack +3
Defense +14 (Flat-footed +5), Knockback -1, Initiative +4

Totals: Abilities 20 + Skills 9 (36 ranks) + Feats 17 + Powers 35 + Combat 40 + Saves 14 + Drawbacks 0 = 135


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Re: Mr.O Presents Cpt. Gorgon, Mr. Atomic (PL10), Donar (PL10)

Postby MisterO » Sat Jun 05, 2010 6:24 pm

Rally "Marvel" Vincent
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Power Level 12

STR: +10 (10/30), DEX: +2 (14), CON: +2 (14), INT: +0 (10), WIS: +2 (14), CHA: +1 (12)

Saves: Toughness +2, Fortitude +3, Reflex +8, Will +6

Skills: Bluff 8 (+9), Diplomacy 8 (+9), Gather Information 8 (+9), Intimidate 8 (+9), Investigate 4 (+4), Knowledge (streetwise) 4 (+4), Knowledge (technology) 8 (+8), Notice 8 (+10), Profession (Bounty Hunter) 4 (+6), Search 8 (+8), Sense Motive 8 (+10)

Feats: Accurate Attack, Attack Focus (ranged) 4, Equipment 4, Improved Aim, Improved Critical (Blast 10), Power Attack, Precise Shot 2, Sniper

Powers:
Absorption 12 Boost Constitution (energy)
. . Absorption 12 Healing (energy)
Blast 10
. . Enhanced Strength 20
Flight 5 (Dynamic; 250 mph)
. . Super-Strength 5 (heavy load: 25.6 tons)

Equipment: Arsenal (Light Pistol, Shotgun, Sniper Rifle), Medpatch [Healing 8, DC 18; Personal, Limited to Lethal Damage; Stabilize]

Combat:
Attack +10, Ranged +14, Grapple +20
Blast 10, Light Pistol +3, Shotgun +6, Sniper Rifle +5, Unarmed Attack +10
Defense +10 (Flat-footed +5), Knockback -1, Initiative +2

Drawbacks: Power Loss (All Powers) (common, minor, must absorb energy) -2

Totals: Abilities 14 + Skills 19 (76 ranks) + Feats 15 + Powers 83 + Combat 40 + Saves 11 - Drawbacks 2 = 180


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