Invictus wrote:daniel_ream wrote:The dirty little secret of M&M is that the power system is basically DC Heroes adapted for d20.
And where the heck were you when I first joined these boards and pointed that out, only to be told I was a complete fool?
I, too, felt the M&M system was "informed" by the DC Heroes system, though I was never really able to quantify it. I feel that MEGS was MUCH easier for some things, like determining exactly how far a hero could throw a tank (unlike a lot of you here, I kind of stink at math; having a chart to answer those questions was useful). That said, there's a level of granularity in D20 games that MEGS could not match. AP are great if you're a 900 or up based hero, but your low level heroes were all the same in MEGS. And normal humans even more so. In M&M, you can make each individual truly unique no matter the power level. I haven't played at very high power levels to know how well your Superman types work, though.