Trystero_Yoyodyne wrote:Nice Smaug. Love the Bewilder effect - the whole "beguiling dragon tongue" thing.
Yeah, dragons are something you don't wanna mess around with. Not in Middle Earth.
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Trystero_Yoyodyne wrote:Nice Smaug. Love the Bewilder effect - the whole "beguiling dragon tongue" thing.



Example :
A scabbard that grants any blade it sheaths , the Improved Critical feat.
A family sword that gains a +2 bonus to hit when attacking orcs.
A ring that imbues the wearer with 1 rank of the Inspire feat.
A bear skin cloak, that provides the "Feature: Insulation" power.
A lute that provides a +2 bonus when attempting to play it.
A captains banner, that provides the "teamwork" feat when proudly displayed.
A mighty horn that mimics the fearsome presence feat against his enemies.



prodigyduck wrote:I really like those barrow wights. They are so creepy.

prodigyduck wrote:I really like those barrow wights. They are so creepy.





Woodclaw wrote:Nice spiders JD, but don't you think that their defensive PL is a little too low, I know that Bilbo was able to hurt many of them alone, but he was invisible at the time (not to mention smart enough to keep his distance).

JoshuaDunlow wrote:Woodclaw wrote:Nice spiders JD, but don't you think that their defensive PL is a little too low, I know that Bilbo was able to hurt many of them alone, but he was invisible at the time (not to mention smart enough to keep his distance).
As i said earlier , i am unhappy with their combat abilities. But until they can be test played to "Test" that, we will just have to see. Personally i don't see the spiders having a very high defense anyways, they really on stealth for surprise to get them by in combat. I might end up doing a heavy trade onf Defense, for Dodge focus.




JoshuaDunlow wrote:The Silyrii Elves.
Silyrii Elf Physiology 2 [Passive Container, Innate]
- Immunity 5 [sleep (half-effect), disease, cold, Vampirism (2)]
- Feature: Longevity [can live up to 1,000 years of age]
- Super-Movement 1 [sure-footed 1 (25% penalty reduction)]
- Super-Senses 1 [Magic Awareness]
Complications: Hated (Undead), Superiority Complex


MisterO wrote:JoshuaDunlow wrote:The Silyrii Elves.
Silyrii Elf Physiology 2 [Passive Container, Innate]
- Immunity 5 [sleep (half-effect), disease, cold, Vampirism (2)]
- Feature: Longevity [can live up to 1,000 years of age]
- Super-Movement 1 [sure-footed 1 (25% penalty reduction)]
- Super-Senses 1 [Magic Awareness]
Complications: Hated (Undead), Superiority Complex
An interesting elf variant. I have a question though; does Immunity to Vamparism mean they are immune to ANY form of vampiric power or just to a vampire's Drain effect? Or just the Vampiric Power Extra?

JoshuaDunlow wrote:MisterO wrote:JoshuaDunlow wrote:The Silyrii Elves.
Silyrii Elf Physiology 2 [Passive Container, Innate]
- Immunity 5 [sleep (half-effect), disease, cold, Vampirism (2)]
- Feature: Longevity [can live up to 1,000 years of age]
- Super-Movement 1 [sure-footed 1 (25% penalty reduction)]
- Super-Senses 1 [Magic Awareness]
Complications: Hated (Undead), Superiority Complex
An interesting elf variant. I have a question though; does Immunity to Vamparism mean they are immune to ANY form of vampiric power or just to a vampire's Drain effect? Or just the Vampiric Power Extra?
The Immunity to vampirism, is just a 2 point variation. This makes them immune to being turned into vampires, and the draining effect often attached to it. This will not effect the Vampiric Extra, that would require the 5 point variation. And 10 points to be immune to any vampiric power.


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