
THE CIRCUS OF CRIME
Created by: Stan Lee & Steve Ditko
Role: Cavalcade of Jobbers-I loved seeing these guys, way back when I was a kid and read a re-print of the Spider-Man issue where he & Daredevil met up and defeated the entire Circus. It had several classic 60s Marvel touches, like the heroes meeting and fighting (at least the 'misunderstanding' was replaced with mind control) in a brawl without a solid winner, and tons of stupid, ugly-looking mooks going flying. They're reappeared a dozen times over the years, but after getting demoted to Mooks early on, they never regained any dignity- they just got their asses kicked by the dozen, never doing any major damage to a hero again. But they're just so MOOK-Y, that they demand to be statted. In fact, I'm shocked it's taken me this long to do it. And what better for Build #1800 than the Circus of Crime?
-The Circus members are in fairly good shape, and often quite Charismatic, but are still quite cheap, minor-level Mooks who have no chance against an experienced hero unless they fight en masse, which they always do. With The Ringmaster's Hypnosis, they usually end up with another ally (typically a hero like Spider-Man or Luke Cage or something) who does the most damage, while all the others dogpile and try to use their Teamwork feats. The entire crew is about PL 5-6, below every other Marvel character ever (even BOOMSLANG!), and 2 PL higher than most common Mooks- their best members are a step beyond a SWAT Team Officer, which seems about right.
FIRE-EATER (Tomas Ramirez)
PL 5 (56)ST 14 (+2) DEX 18 (+4) CON 16 (+3) INT 10 WIS 10 CHA 14 (+2)
Skills:
Acrobatics 2 (+6)
Bluff 4 (+6)
Intimdiate 4 (+6)
Knowledge (Pop Culture) 2 (+2)
Language (Spanish, English) 1
Notice 3 (+3)
Perform (Circus Acts) 4 (+6)
Feats:
Defensive Roll, Equipment 2, Power Attack, Teamwork
Equipment:
"Fire-Eating Tools"
Fire Strike 5 (Feats: Extended Reach 2) (7)
Powers:
Immunity (Fire Damage) (Flaws: Limited to Half) [3]
Saves:
Toughness +3 (+4 D.Roll), Fortitude +3, Reflex +4, Will +2
Combat:
Attack +5, Damage +2 (+5 Breathing Fire), Defense +5, Initiative +4
Abilities: 22 / Skills: 20--5 / Feats: 4 / Powers: 3 / Saves: 2 / Combat: 20 (56)
-He eats fire and shoots it out at guys. Very simple.
RAJAH (Kabir Mahadevu)
PL 3 (46)ST 12 (+1) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 12 (+1) CHA 14 (+2)
Skills:
Bluff 3 (+5)
Handle Animal 10 (+12)
Notice 2 (+3)
Perform (Circus Acts) 4 (+6)
Survival 1 (+2)
Feats:
Animal Empathy, Equipment (Elephant Trainer Stuff), Minion 6 (2 Elephants)
Saves:
Toughness +2, Fortitude +2, Reflex +2, Will +1
Combat:
Attack +4, Damage +1, Defense +4, Initiative +2
Abilities: 16 / Skills: 20--5 / Feats: 8 / Powers: 0 / Saves: 1 / Combat: 16 (46)
INDIAN ELEPHANT (x2)
PL 9 (70), Minion Rank 5, Sidekick Rank 14
ST 28 (+9) DEX 8 (-1) CON 20 (+5) INT 3 (-3) WIS 15 (+2) CHA 7 (-2)
Skills:
Intimidate 8 (+6, +10 Size)
Notice 8 (+10)
Perform (Circus Acts) 8 (+6)
Survival 4 (+6)
Feats:
Endurance, Fast Overrun, Improved Critical (Slam), Power Attack, Rage
Powers:
Speed 1 [1]
Protection 5 (Extras: Impervious 5) [10]
"Trunk" Additional Limb 1 [1]
Super-Senses 5 (Scent, Tremorsense- Half Effect) [3]
"Tusks" Strike 1 (Feats: Mighty) [1]
Growth 10 (Feats: Innate) (Flaws: Permanent) [21]
Saves:
Toughness +10, Fortitude +11, Reflex +1, Will +6
Combat:
Attack +9 (+6 Size), Damage +10 (+11 Tusks), Defense +4 (+1 Size), Initiative -1
Drawbacks:
No Hands [-4]
Mute [-4]
Poor Vision [-2]
Abilities: -9 / Skills: 28--7 / Feats: 6 / Powers: 38 / Saves: 13 / Combat: 26 / Drawbacks: -10 (70)
-Rajah controls a couple elephants to do damage for him, becoming one of the most lethal threats of the Circus.
LIVEWIRE (Rance Preston)
PL 6 (70)ST 14 (+2) DEX 16 (+3) CON 18 (+4) INT 10 WIS 10 CHA 16 (+3)
Skills:
Acrobatics 4 (+7)
Bluff 4 (+7)
Escape Artist 3 (+6)
Handle Animal 3 (+6)
Intimidate 2 (+5)
Knowledge (Pop Culture) 5 (+5)
Notice 4 (+4)
Perform (Rope Stunts) 7 (+10)
Profession (Rodeo Cowboy) 8 (+8)
Survival 4 (+4)
Feats:
Attack Specialization (Electrified Lariat), Equipment (Special Gear), Improved Disarm, Power Attack, Teamwork
Powers:
"Electrified Lariat" Device 4 (easy to lose) (Feats: Restricted to Those With Special Gear to Handle It) [13]
Both Powers Linked
Snare 6 (Flaws: Limited to One Target at a Time) (6)
Electrical Control 6 (12)
Saves:
Toughness +4, Fortitude +4, Reflex +3, Will +2
Combat:
Attack +4 (+6 Lariat), Damage +2 (+6 Lariat), Defense +5, Initiative +3
Abilities: 24 / Skills: 44--11 / Feats: 5 / Powers: 10 / Saves: 2 / Combat: 18 (70)
-A moderately-developed minor character for this crew, he uses an Electrified Lasso to tie people up.
TEENA THE FAT LADY (Mary Stensen)
PL 5 (56)ST 18 (+4) DEX 16 (+3) CON 16 (+3) INT 10 WIS 10 CHA 14 (+2)
Skills:
Acrobatics 4 (+7)
Bluff 4 (+6)
Intimidate 4 (+4)
Notice 4 (+4)
Perform (Circus Acts) 4 (+6)
Feats:
Fast Overrun, Improved Overrun, Power Attack, Tough 3
Powers:
"Extremely Fat" Immovable 1 [1]
Saves:
Toughness +6, Fortitude +3, Reflex +3, Will +2
Combat:
Attack +5, Damage +4, Defense +4, Initiative +3
Abilities: 24 / Skills: 16--4 / Feats: 6 / Powers: 1 / Saves: 2 / Combat: 18 (56)
-Hey, this is sorta like my Pink Pearl build. She's fat and tough, and unusually quick for her size.
THE GREAT GAMBONNOS (Ernesto & Luigi Gambonno) (x2)
PL 5 (60)ST 14 (+2) DEX 20 (+5) CON 16 (+3) INT 10 WIS 10 CHA 14 (+2)
Skills:
Acrobatics 6 (+11)
Bluff 1 (+3)
Language (Italian, English) 1
Notice 4 (+4)
Perform (Circus Acrobatics) 8 (+10)
Feats:
Favoured Environment (Airborne), Environmental Adaptation (Highwires/Trapeze/Airborne), Equipment 1 (Clubs +2), Fast Overrun, Improved Overrun, Power Attack, Set-Up, Teamwork, Ultimate Acrobatics Skill
Saves:
Toughness +3, Fortitude +3, Reflex +5, Will +2
Combat:
Attack +4 (+5 Airborne), Damage +2 (+4 Clubs), Defense +6 (+7 Airborne), Initiative +5
Abilities: 24 / Skills: 20--5 / Feats: 9 / Powers: 0 / Saves: 2 / Combat: 20 (60)
-A pair of Trapeze-Artist criminals. Good athleticism, but they're no match for guys like Daredevil & Spider-Man when THEY get on the ropes, too.
THE HUMAN CANNONBALL (Jack Pulver)
PL 6 (40)ST 14 (+2) DEX 16 (+3) CON 16 (+3) INT 9 (-1) WIS 9 (-1) CHA 10
Skills:
Acrobatics 6 (+9)
Bluff 4 (+4)
Notice 4 (+4)
Profession (Human Cannonball) 6 (+6)
Feats:
Environmental Adaptation (Being Shot Out of a Cannon), Equipment 2 (Cannon), Power Attack
Equipment:
Cannon (Blast 9, Flaws: Full-Round Action to Reload) (18)
Powers:
Immunity 5 (Falling Damage) (Flaws: Limited to Half) [3]
Saves:
Toughness +3, Fortitude +3, Reflex +3, Will +2
Combat:
Attack +3, Damage +2 (+9 Cannon), Defense +3, Initiative +5
Abilities: 14 / Skills: 20--5 / Feats: 4 / Powers: 3 / Saves: 2 / Combat: 12 (40)
-An idiotic guy who shoots himself out of a cannon. There could be a more complicated way to stat him firing himself, but it's basically an inaccurate +9 Blast, and most anyone can kick the tar out of him otherwise.
THE STRONGMAN (Bruce Olafson)
PL 6 (37)ST 22 (+6) DEX 12 (+1) CON 20 (+5) INT 8 (-1) WIS 10 CHA 10
Skills:
Intimidate 6 (+6)
Language (Swedish, English) 1
Perform (Circus Acts) 5 (+5)
Feats:
Attack Focus (Melee) 2, Improved Grab, Improved Pin, Equipment (500 lb. Weight), Power Attack
Equipment:
500 lb. Weight Set (Strike +1, Mighty, Restricted to ST 22 or higher) (3)
Saves:
Toughness +5, Fortitude +5, Reflex +1, Will +2
Combat:
Attack +3 (+5 Melee), Damage +6 (+7 Weights), Defense +3, Initiative +1
Abilities: 14 / Skills: 12--3 / Feats: 6 / Powers: 0 / Saves: 2 / Combat: 12 (37)
-Pretty much your standard Mook, plus a ton of raw strength. He can heft a 500 lb. weight at Spidey, but SURPRISE- the ol' Web-Head just grabbed it and launched it at another couple bad guys.
THE CLOWN (Eliot "Crafty" Franklin)
PL 6 (80)ST 14 (+2) DEX 18 (+4) CON 18 (+4) INT 12 (+1) WIS 14 (+2) CHA 14 (+2)
Skills:
Acrobatics 3 (+7)
Bluff 5 (+7)
Diplomacy 3 (+5)
Escape Artist 2 (+6)
Intimidate 2 (+4)
Knowledge (History) 2 (+3)
Knowledge (Pop Culture) 3 (+5)
Knowledge (Streetwise) 4 (+5)
Notice 4 (+6)
Perform 5 (Circus Acts) (+7)
Sense Motive 3 (+5)
Feats:
Accurate Attack, Dodge Focus 2, Distract (Bluff), Equipment 4 (Clown Gadgets), Improved Critical (Trick Cane), Power Attack, Teamwork
Equipment:
"Clown Gadgets"
"Gas Cane" (Sleep 5, Area-Cloud) (15) -- (18)
AP: "Magnum Pistol" (Blast 5) (10)
AP: Juggling Balls (Strike +1, Mighty 3, Thrown 4) (8)
AP: Trick Cane (Strike +2, Mighty, Extended Reach 2) (5)
Saves:
Toughness +4, Fortitude +4, Reflex +4, Will +4
Combat:
Attack +8, Damage +2 (+3-4 Weapons), Defense +6 (+8 Dodge), Initiative +4
Abilities: 30 / Skills: 36--9 / Feats: 11 / Powers: 0 / Saves: 2 / Combat: 28 (80)
-Eliot's actually been given some characterization after being a generic background Mook for years, but it didn't really matter. Even splitting off from the Ringmaster and forming his own Circus multiple times never gave him anything more than "Named Mook" status, and he still goes down easy.
THE RINGMASTER (Maynard Tiboldt)
PL 10 (90)ST 10 DEX 12 (+1) CON 12 (+1) INT 14 (+2) WIS 14 (+2) CHA 18 (+4)
Skills:
Bluff 5 (+9)
Drive 2 (+3)
Escape Artist 4 (+5)
Gather Information 2 (+6)
Knowledge (Streetwise) 5 (+7)
Knowledge (Pop Culture) 4 (+6)
Notice 4 (+6)
Perform (Circus Ringmaster) 6 (+10)
Feats:
Dodge Focus 2, Minions 6 (25 Thugs)
Powers:
"Ringmaster's Hat" Device 10 (easy to lose) [30]
Mind Control 10 (Extras: Sight-Based Perception Area, Conscious, Sustained) (50)
Saves:
Toughness +1, Fortitude +2, Reflex +2, Will +4
Combat:
Attack +4, Damage +0 (+10 Hypnosis), Defense +6 (+8 Dodge), Initiative +1
Abilities: 20 / Skills: 32--8 / Feats: 8 / Powers: 30 / Saves: 4 / Combat: 20 (90)
-Obviously the highest-PL and most expensive guy, he has the Mind Control w/ Perception Extra, plus the ability to keep the guys Conscious and doing stuff while under his thrall, and usually only a reversal (ie. taking the hat off and un-brainwashing the guy) will save the hero. It's high-level, but aside from that, The Ringmaster folds like a card table with the slightest touch.