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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Re: Jab's Builds: Great Lakes Avengers (Flatman, Big Bertha)

Postby Kreuzritter » Sun Jul 04, 2010 4:48 pm

note: grasshopper holds the shortest record for team membership ever, having been on the GLA a whopping 3.5 seconds before he got shanked
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Re: Jab's Builds: Great Lakes Avengers (Flatman, Big Bertha)

Postby Jabroniville » Sun Jul 04, 2010 4:54 pm

Image

SQUIRREL GIRL (Doreen Green)
Created by: Will Murray & Steve Ditko
Role: Joke Character-turned-Omega Level Threat to Super-Villains
PL 10 (190)

ST 16 (+3) DEX 20 (+5) CON 16 (+3) INT 10 WIS 10 CHA 12 (+1)

Skills:
Acrobatics 2 (+5)
Bluff 3 (+4)
Disable Device 3 (+3)
Handle Animal 14 (+15)
Notice 4 (+4)
Pilot 4 (+9)
Search 3 (+3)
Sense Motive 3 (+3)
Stealth 4 (+7)

Feats:
Animal Empathy, Defensive Roll 3, Defensive Attack, Dodge Focus 2, Equipment (Squirrely-Gig Helicopter) 3, Improved Defense, Luck 15, Minion 2 (Monkey Joe or Tippy-Toe- Uses Rodent Stats but with normal Intelligence and Computer Skills), Power Attack, Set-Up, Teamwork 2, Ultimate Handle Animal

Powers:
"Mutant Powers: Squirrel-Themed Physiology"
Leaping 2 [2]
"Sharp Claws & Rodent Teeth" Strike +1 (Feats: Mighty) [2]
Super-Movement 2 (Wall-Crawling 2) [4]
"Tail" Additional Limbs 1 [1]
Super-Senses 2 (Low-Light Vision, Scent) [2]
Comprehend 2 (Speak to & Understand Animals) (Flaws: Limited to Squirrels -2) [1]

Probability Control 10 (Extras: Fortune, Jinx, Range) (Flaws: Fortune Limited to Squirrels -1/2) [65]
Luck Control 2 (Spend & Bestow HP on Others) (Flaws: Limited to Squirrels) [4]
Luck Control 2 (Negate HPs/Fiats & Force Re-Rolls) [6]

Saves:
Toughness +3 (+6 D.Roll), Fortitude +5, Reflex +6, Will +5

Combat:
Attack +8, Damage +3 (+4 Claws & Teeth), Defense +8 (+10 Dodge), Initiative +5

Complications:
Responsibility (The Great Lakes Team)
Responsibility (Squirrels)
Reputation (Most Powerful Super-Hero of All-Time)

Abilities: 24 / Skills: 40--10 / Feats: 29 / Powers: 87 / Saves: 8 / Combat: 32 (190)

-How do you define Squirrel Girl? Basically being Steve Ditko's last worthwhile creation in comics before he went into hiding AGAIN, she was a one-note joke character introduced in a goofy strip where she helped Iron Man defeat DOCTOR DOOM by using an army of Squirrels. After this (1992), she vanished for an eternity, basically being a trivia answer more than anything. Then Dan Slott re-used her for his "Great Lakes" series, and she ended up picking up even MORE insane victories over huge threats, from the minor (MODOK) to the major (Thanos, with The Watcher on hand to declare this the real one and not some clone or something- though Thanos later bragged that his clones can fool even The Watcher). Some writers (and fans) lose their feces over things like this, as it 'devalues' their favourites or something (me, I grew out of the "my favourite has to always win" mentality years ago- part of why my Builds are so under-powered compared to some, I guess), but nitpicking over something as obviously silly as SQUIRREL GIRL just seems bizarre to me.

-Of course, I'm not that huge a fan anyways. Characters like the Great Lakes Avengers & Squirrel Girl are funny for about a panel or two, and I can't imagine them lasting much longer in my mind. There's some good gags about the nature of comics, and the interpersonal stuff (like Deadpool's Chubby Chaser fetish over Bertha) is OK, but it's altogether not really much thing to read a "happy, whacky" comic book. I like the word gags or occasional jokes in stuff like "Secret Six" better. Or characters that are funny because they ACCIDENTALLY suck (Barrage of the Dark Riders... I love his "No Hands Having" ass).

-Squirrel Girl's a basic weakling build, with PL 8 defensiveness because she's hard to hit, but only PL 6 in melee, with a bunch of virtually useless powers (Comprehend Squirrels- not even Animal Control!). But there's some big things about her... Luck 15. Probably breaks caps, and no sane GM would EVER allow that ability, but you don't beat Thanos without whipping that sucker out there. Joke Characters are kind of hard to stat when they prove occasionally effective, but that goes a long ways. Then there's Luck Control... 2 ranks to screw others up, and 2 ranks to bestow HP upon Squirrels. THEN there's 10 ranks of PROBABILITY CONTROL, which allows her to basically get a minimum of +10 on every single roll, ever, and she can ALSO Jinx people and force Fortune upon her Squirrels. Squirrel Girl is a PL-breaking Beast of a build that cannot be stopped. Be afraid.
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby Jabroniville » Sun Jul 04, 2010 5:08 pm

Image

GRAVITY (Greg Willis)
Created by: Sean McKeever & Mike Norton
Role: Yet Another Attempt at Recapturing Spidey
PL 8 (120)

ST 13 (+1) DEX 18 (+4) CON 14 (+2) INT 14 (+2) WIS 14 (+2) CHA 14 (+2)

Skills:
Acrobatics 3 (+7)
Bluff 2 (+4)
Computers 3 (+5)
Concentration 4 (+6)
Knowledge (Physical Sciences) 4 (+6)
Knowledge (Pop Culture) 2 (+4)
Notice 3 (+5)

Feats:
Improved Critical (Gravity Punch), Improved Disarm, Power Attack, Teamwork, Withstand Damage

Powers:
Gravity Control 8 (16) -- [22]
Dynamic AP: "Gravity Punch" Strike 8 (8)
Dynamic AP: "Gravity Beam" Blast 7 (14)
Dynamic AP: Move Object 8 (16)

"Gravity Field" Force Field 7 (Extras: Impervious) [14]
Flight 5 [10]

Saves:
Toughness +2 (+9 Force Field), Fortitude +5, Reflex +6, Will +4

Combat:
Attack +8, Damage +1 (+7 Blast, +8 Gravity Control, Punch & Move Object), Defense +7, Initiative +4

Complications:
Responsibility (Girlfriend)

Abilities: 26 / Skills: 20--5 / Feats: 5 / Powers: 46 / Saves: 7 / Combat: 30 (120)

-Gravity's kind of one of those attempts at creating a new potential solo hero, basically copying Peter Parker ("everday kid with powers") every step of the way, but it never really took. He's got some fans, and he's guest-shotted a few times, but he's mostly a minor hero who looks a little too much like Invincible for his own good, and he doesn't show up too often. Still, not a bad power-set- it's quite unused in comics compared to almost any other "Control" power. He was a temporary leader of The Heavy-Hitters, an Initiative team, but got demoted to the Great Lakes Initiative by Norman Osborn, in a douchey move, even for him.

-So with the advice of my fellow ATTers, I have a balanced PL 8 Gravity. Mostly balanced evenly (with a bit more Toughness via a Force Field), and packing a few powers in a Dynamic Array, alongside a standard Force Field/Flight combo, he's pretty good, and a great starting point for a hero to eventually become something.
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby Horsenhero » Sun Jul 04, 2010 5:31 pm

And now...Gravity is one of the primary characers in Young Allies, Marvel's latest attempt at a teen-team book. First issue wasn't bad. Characters are decent...of course it's issue #1. Undoubtedly, the editorial staff will manage to somehow screw this book over, come their next "Mega Event".

Nice build on Gravity by the way Jab...y'know before I completely forget the purpose of this thread and all.
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby Jabroniville » Mon Jul 05, 2010 1:37 am

OK, with the Great Lakes team being finished, it's time for my next, and possibly last for the 2nd Edition (depends on when I finish, and when 3rd Edition comes out): The Avengers Initiative!

INITIATIVE HERO TEMPLATE
Created by: xxxxxxxx
Role: xxxxxxxxx
Team: xxxxxxx
PL xx (XXX)

ST 12 (+1) DEX 14 (+2) CON 14 (+2) INT 10 WIS 10 CHA 10

Skills:
Bluff 4 (+4)
Notice 2 (+2)
Profession (Soldier) 2 (+2)

Feats:
Dodge Focus 2

Powers:
xxxxxxxxxxxx

Saves:
Toughness +2, Fortitude +3, Reflex +3, Will +3

Combat:
Attack +5, Damage +1 (+xx Powers), Defense +4 (+6 Dodge), Initiative +2

Complications:
Responsibility (The Avengers Initiative)

Abilities: 10 / Skills: 8--2 / Feats: 2 / Powers: 0 / Saves: 5 / Combat: 18 (XXX)

-Here's your standard Initiative Trainee Template. They've gone through basic, got yelled at by Gauntlet or Taskmaster, saw a few horrific things that made them question the Initiative and the U.S. Government, and got booted out the door onto one of the potentially FIFTY State Initiative teams. At least, they did before the Skrull Invasion hit, Camp Hammond was destroyed, and Camp H.A.M.M.E.R. got shut down. So with the Initiative... It's a big handful of guys, so I may not hit the ENTIRE roster (it's 110-ish builds altogether, which is a long shot even for MY Build OCD), but I'll get to all the major characters and a few scrubs at least- this Template will make it a lot faster for the really scrub-tastic gang.

-This Template represents the crappy side-characters more than the named semi-pros. A bit of accuracy & defense to go with Basic Training, some Profession, Notice & Bluff to represent stuff going down on base and thorough training (nearly every trainee is a consummate liar, either through government threats or their own secrets), and moderately good Physical Ability scores.

For a full roster, here's the Master List of the Initiative (some of whom I've already built). Many can be spammed out rapidly (using the Template, plus Powers), and a few appear on multiple areas because they jumped around a lot:

The Point-Men (Hawai'i):
3-D Man (aka Triathlon)
Magnitude
Star Sign
Paydirt
Devil-Slayer
Stingray

The Battalion (Arkansas):
Tigra
Razorback

Hellcat (Alaska)

The Desert Stars (Arizona):
Two-Gun Kid
Komodo
Blacksmith
Johnny Cool
Supermax

The Order (California):
Anthem
Aralune
Calamity
Heavy
Supernaut
Veda
Mulholland

The Women Warriors (Delaware):
Diamondback
Asp
Black Mamba
Quicksand
Skein (aka Gypsy Moth)

The Command (Florida):
Jennifer Kale
Wundarr the Aquarian
Siege
The Conquistador

The Cavalry (Georgia):
Ultra Girl
Thor Girl
Crime-Buster
Stunt-Master
Red Nine

The Spaceknights (Illinois):

Force Works (Iowa):

Cybermancer

Action Pack (Kentucky):
Frog-Man
Vox
Prima Donna

Psionex (Maryland):
Asylum II
Coronary
Impulse II
Mathemanic
Pretty Persuasions

Freedom Force (Montana):
Challenger
Cloud 9
Equinox
Think Tank
Spinner

(Nebraska):
Captain Ultra
Gadget
Paragon

The Mavericks (New Mexico):
She-Hulk
She-Thing (aka Miss Marvel II)
Geiger
Annex
Jocasta

The Mighty Avengers (New York):
Iron Man
Miss Marvel
Ares
The Black Widow
The Wasp
Wonder Man
The Sentry

(North Carolina):
Butterball
Batwing
Ironclad
Vapor
Vector
X-Ray

(Ohio):
Howard the Duck

Force of Nature (Oregon):
Aqueduct
Sunstreak
Skybreaker/Aireo
Terraformer

The Liberteens (Pennsylvania):
The Revolutionary
Ms. America
Hope
Whiz-Kid
2-D
Blue Eagle
Iceberg

The Rangers (Texas):
The Phantom Rider
Red Wolf & Lobo
Shooting Star
Texas Twister
Firebird
The Armadillo
Living Lightning

The Called (Utah):

The Garrison (Vermont):

The Fin
Man-Eater

Earthforce (Washington):
Skyhawk

Great Lakes Initiative (Wisconsin):
Dinah Soar
Doorman
Mr. Immortal
Flatman
Big Bertha
Squirrel Girl
Deadpool
Gravity
Grasshopper

The Shadow Initiative:
The Constrictor
Cutthroat
Bengal
Mutant Zero/Typhoid Mary
The Taskmaster
The Scarlet Spiders
Trauma

Avengers Resistance:
Tigra
Gauntlet
Justice
Night Thrasher
Rage
Scarlet Spiders
Slapstick
Ultra Girl
Debrii
Komodo
Diamondback

Recruits:
Armory
MVP
Gorilla Girl
Dragon Lord
Proton
Ant-Man
Melee
Crusader
Stature
Rocket Racer
Dusk
Silverclaw
Arana

Camp HAMMER Recruits:
Scorcher
Living Laser
Razor-Fist
Penance/Speedball
The Griffin
Mandrill
Brothers Grimm
Vampiro
Man-Killer
Ringer II
Barracuda II
Riot III
Stronghold
Warbow
Blackwing II
Firearms
Slaughter Boy
Johnny Guitar
Dr. Sax
Badd Axe

The Heavy-Hitters (Nevada):
Gravity
Hardball
Outback (aka Boomerang)
Telemetry
Nonstop
Prodigy

Other:
Gargoyle
Henry Peter Gyrich
Baron von Blitzschlag
War Machine
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby kenseido » Mon Jul 05, 2010 5:38 am

Jabroniville wrote:OK, with the Great Lakes team being finished, it's time for my next, and possibly last for the 2nd Edition (depends on when I finish, and when 3rd Edition comes out): The Avengers Initiative!


I still have my hopes out for Thunderbolts, specifically Moonstone/Meteorite/Ms Marvell III.
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby Woodclaw » Mon Jul 05, 2010 6:19 am

kenseido wrote:
Jabroniville wrote:OK, with the Great Lakes team being finished, it's time for my next, and possibly last for the 2nd Edition (depends on when I finish, and when 3rd Edition comes out): The Avengers Initiative!


I still have my hopes out for Thunderbolts, specifically Moonstone/Meteorite/Ms Marvell III.


I second the idea, but I'm more interest to see Songbird and M.A.C.H. 1/2/3/4
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby Jabroniville » Mon Jul 05, 2010 1:58 pm

I COULD make them a 3rd Edition brand-new set. Or something. Or you could've told me of that request before I already had eight Initiative-builds already set up to post (I tend to work ahead, especially with scrubs) :). I could just finish the 'good' Initiative characters, and then work on the Thunderbolts, I suppose. I always did mean to get around to them.
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby Jabroniville » Tue Jul 06, 2010 1:55 am

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RAZORBACK (Buford T. Hollis)
Created by: Archie Goodwin, Bill Mantlo & Sal Buscema
Role: Fad-Based Superhero
Team: The Battalion (Arkansas)
PL 8 (116)

ST 24 (+7) DEX 12 (+1) CON 22 (+6) INT 10 WIS 12 (+1) CHA 12 (+1)

Skills:
Bluff 4 (+5)
Craft (Mechanical) 9 (+9)
Diplomacy 4 (+5)
Drive 7 (+8)
Gather Information 5 (+6)
Handle Animal 4 (+4)
Intimidate 6 (+7)
Knowledge (Current Events) 4 (+4)
Knowledge (Pop Culture) 4 (+4)
Notice 4 (+5)
Pilot 2 (+3)
Search 1 (+2)
Sense Motive 3 (+4)
Survival 3 (+4)

Feats:
Attack Focus (Melee) 2, Dodge Focus 2, Equipment 4 (Big Pig- Super-Loaded Semi Truck), Improved Grab, Improved Grapple, Improved Pin, Power Attack, Withstand Damage

Powers:
"Mutant Powers: Ability to Drive Anything"
Enhanced Skills 6 [6]
Drive 12 (+20 Total)
Pilot 12 (+15 Total)
Enhanced Feats 1: Combat Driver, Beginner's Luck & Jack-of-All-Trades (Flaws: Limited to Vehicles) [2]

"Electrified Mane" Device 4 (hard to lose) [16]
Electrical Aura 8 (Flaws: Concentration Duration, Distracting) (16)

Saves:
Toughness +6, Fortitude +6, Reflex +4, Will +4

Combat:
Attack +8, Damage +7 (+8 Mane), Defense +7 (+9 Dodge), Initiative +1

Complications:
Responsibility (Rules of the Road)

Abilities: 28 / Skills: 60--15 / Feats: 13 / Powers: 24 / Saves: 6 / Combat: 30 (116)

-Razorback's a pretty standard "What the hell were they thinking?" type of super-hero. Okay, with that costume, it's OBVIOUS they weren't being serious, but he's almost too silly for Spider-Man books, and he's the guy who fought The Walrus! He's kind of based around the C/B Radio/Trucker fad that his huge in the 1970s (which is only recognized today in old Archie strips- seriously, they learned a lesson about proper C/B use all the time back then- and the "Smokey & The Bandit" movies), being a big, strong trucker who has some silly mutant powers- basically a limited version of Forge's Build Anything power, limited to trucks and other vehicles. He's only showed up a handful of times, and got depowered after M-Day, but he's still a big galoot, and is presumably still a great driver and builder.

-Razorback is a weird guy to stat up, as he's actually rather effective for a PL 8, being EXTREMELY strong (a muscular 6'8", which I think is good enough for Cap-stats physically), packing an Aura (with a lower Duration- he has to push a button to keep it going, and he never used it as his main weapon), and being really tough as well. His Powers activate themselves as Enhanced Skills & Feats (with some Skill-based Feats Limited to Vehicles to allow him to operate or build complex high-tech engines despite being relatively unlearned), and technically break his PL caps, but I usually just ignore that anyways.
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby Woodclaw » Tue Jul 06, 2010 2:15 am

Back when I read his first appearence I thought that Razorback was incredibly fun, and today the opinion stand still. But I thought that his powers were based on being a skill monkey, not a low level mutant (which is kind of silly after M-day etc.)

By the way Jab I was thinking that you might want to consider using a little HR of mine which allows the Mecha specific feats (like Dogfighter) to work with other kind of vehicles.
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby Jabroniville » Tue Jul 06, 2010 2:49 am

Image

GAUNTLET (Joseph Green)
Created by: Dan Slott, Stephano Caselli & Eric Powell
Role: Big Bad Drill Instructor
Team: Drill Instructor, Head of Camp H.A.M.M.E.R., Avengers Resistance
PL 10 (150)

ST 18 (+4) DEX 16 (+3) CON 20 (+5) INT 14 (+2) WIS 16 (+3) CHA 18 (+4)

Skills:
Acrobatics 2 (+5)
Bluff 2 (+6)
Computers 2 (+4)
Drive 5 (+8)
Gather Information 2 (+6)
Intimidate 6 (+10)
Investigate 2 (+5)
Knowledge (Current Events) 4 (+6)
Knowledge (Tactics) 8 (+10)
Notice 5 (+8)
Pilot 3 (+6)
Profession (Soldier) 10 (+12)
Search 4 (+7)
Sense Motive 3 (+6)
Stealth 2 (+5)
Survival 4 (+7)

Feats:
Accurate Attack, All-Out Attack, Benefit (Rank), Dedication (Military Service), Diehard, Dodge Focus 4, Endurance, Equipment (Communications), Improved Critical 2 (Gauntlet Blast, Rifle), Improved Grab, Inspire, Leadership, Power Attack, Teamwork

Powers:
"Non-Removable Alien Gauntlet Weapon"
Blast 11 (Extras: Penetrating) (33) -- [36]
AP: Snare 10 (Feats: Reversible, Chokehold, Tether) (23)
AP: Move Object 8 (16)
"Block Attacks" Shield 2 [2]
Super-Senses 1 (Detect Alien Weapons, Ranged) (Limited to The Tactigon) [1]

Saves:
Toughness +5, Fortitude +6, Reflex +5, Will +6

Combat:
Attack +9, Damage +4 (+10 Gauntlet Attacks), Defense +6 (+10 Dodge, +12 Gauntlet Block), Initiative +3

Complications:
Responsibility (U.S. Military/Government)
Responsibility (Recruits/Trainees' Safety)

Abilities: 42 / Skills: 64--16 / Feats: 18 / Powers: 38 / Saves: 6 / Combat: 30 (150)

-Gauntlet is one of the nice bits of "The Initiative" series. He's your stereotypical Big Bad Drill Sergeant Nasty-Ass, and he's got the typical "deep-down a good guy" mentality where he doesn't want bad things to happen to the good soldiers he's trained), but I like him anyways. Part of it is his powers- he's got a high output of damage, but he's as vulnerable as all hell- basically a big tough human being underneath all that power. The fact that his power is JUST Blasting is nice- comic book writers nowadays can get all over the place in terms of weird specifics and complicated origins- this is just some alien weapon that fell from space and linked to a guy. He's just a Blaster on a U.S. Soldier, and he works for that.

-He started out as a Yes-Man, but has moved around to the Avengers Resistance after leaving Camp H.A.M.M.E.R. when "Dark Reign" was going down. I'm not much for most of Marvel's big arcs, but I've read all my roomate's trades of that era, and "Initiative" stood out as the best book dealing with this whole thing. I don't talk about a lot of modern comics on here, but I think Civil War was a good idea on paper translated into horrible storytelling and characterization in the actual books (I don't hold the "Mr. Fantastic once spoke out AGAINST Registration ten years ago" thing against the writers, but the whole group of Pro-Reg guys going full-bore evil and doing insane things?). Secret Invasion was also cool in ways, but the big death was WASP? And then Captain America finally returns, but in the most boring way humanly possible, without anybody being all in awe of him and stuff? Then Norman Osborn gets all this power in a GREAT example of character-based storytelling (his sh*t-eating grins and ass-kissing during press interviews was great), but then just decides to randomly go nuts and attack Asgard in the dumbest thing a villain has done to screw up his own plan in YEARS? I mean, the guy just had the keys to the kingdom handed to him, so now he decides to publically break the law, shove it in the President's face, and then go to a war he had very little chance of actually winning? Whu??

-So yeah :). Gauntlet's okay, and it looks like his story is about over, as there's not much else left for him, and he went back to fight with U.S. Soldiers in Afghanistan.

-Gauntlet luckily went right down as a PL 10 (150), with a focus on high-powered offense (he can modify his caps, but has a very good soldier-like Attack +9 at his base), and comparatively little defense. He's not helpless, but he's PL 8.5 that way, which fits his non-optimization in real life. He's got good all-around stats, and great Soldier-type skills (Something that'll go a bit down in cost once 3rd Edition comes out). Gauntlet can Blast, Grab, Move Stuff, or block incoming attacks, and also detect the Tactigon, a rival's weapon. Oh, and his "Weapon" isn't really a Device any more- the only way to remove it is to basically laser it off his arm. And really, any power with THAT Drawback would be every power every hero has had, ever ("Cut Out His Eyes" isn't an acceptable Power Loss/Flaw for Cyclops, for example).
Last edited by Jabroniville on Tue Jul 06, 2010 11:31 pm, edited 1 time in total.
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Re: Jab's Builds: GLA, Squirrel Girl, Razorback, Gauntlet

Postby Horsenhero » Tue Jul 06, 2010 8:41 am

Hmmm...I read very little of the Initiative, since most of Civil war had me avoiding the plot arc like the plague by that point, but, Gauntlet's a pretty nice build.

Thanks for Razorback Jab. Nice build. As sort of a redneck free-thinker, it's nice to see my kind represented with ANY type of super-hero. Plus, I really enjoyed his first appearance in Spectacular Spider-man, oh so long ago. I didn't know they made him a mutant however...but of course he is, isn't everybody?
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Re: Jab's Builds: GLA, Squirrel Girl, Razorback, Gauntlet

Postby Thorpacolypse » Tue Jul 06, 2010 4:48 pm

OK, let's back up...

Squirrel Girl not a PLX?!?!?!?!?!? WHAT?!?!?!?!? I'm...I'm...beside myself....

Keep eating the way you are and that will be the complete TRUTH!

Shut up, Randal and get back to the store! Anyway, all kidding aside, nice Doreen. I like the Luck Control to give her a fine chance against the big bads of the Marvel U.

I'm digging the Initiative run. That book got me from the first issue and it was the one book that maintained it's quality through the Civil War, Secret Invasion and Dark Reign. They did a fantastic job of elevating their D-listers to interesting and some of the C and B listers to characters that can carry a book. And the issue with Butterball and the Taskmaster/Constrictor ending is one of my favorite comics all time, bar none.

I do note that you kinda missed Gravity in your "already built links" list, although considering he's right above it, I guess that would be a bit of overkill. :wink:
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Re: Jab's Builds: GL Avengers (Bertha, Squirrel Girl, Gravity)

Postby JoshuaDunlow » Tue Jul 06, 2010 6:04 pm

Jabroniville wrote:GAUNTLET (Joseph Green)

Powers:
"Non-Removable Alien Gauntlet Weapon"
Blast 11 (Extras: Penetrating) (33) -- [36]
AP: Snare 10 (Feats: Reversible, Chokehold, Tether) (23)
AP: Move Object 8 (16)
AP: "Block Attacks" Shield 2 (2)


The use of Block Attacks, did you mean to put it at rank 2 only? If you did , wouldn't it just be better to put it outside of the array? Why would anyone wanna trade for that effect when everything else is more useful, especially if your not going to take advantage of your pool of points. With a 33 point pool, you could make one hell of a deflect power. At the same time i don't really know this character either. Just really a curiousity question.
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JoshuaDunlow
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Re: Jab's Builds: GLA, Squirrel Girl, Razorback, Gauntlet

Postby Jabroniville » Tue Jul 06, 2010 11:29 pm

Well, it's something he only did a couple of times by my recollection. He'd just kind of lift his arm up when he saw attacks coming and put the big gauntlet in the way, like Cap would with his Shield. It's not meant to be overly cost-effective or even that handy-- Gauntlet was HEAVILY flawed Defense-wise in the comics, so the build reflects that, in that he can only meet Defensive PL caps while not using his other, BETTER, powers. Basically, if he's outside of range, or there's guys in his way so he can't attack, he'll likely put the Shield up. Otherwise he'll just try to get out of the way.

Deflect makes more TACTICAL sense, but it doesn't really reflect what the comics show, I think. But now that I think about it, it's only 1 pp difference, so I'll leave it outside the Array, since he's not making his Defensive caps anyways. He could probably pull off a Blast THEN put the arm up, or something.
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