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Woodclaw's 2E - Hercules, Iolaus, Xena, Gabrielle

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Re: Woodclaw's [Thunderbird, Sunfire, Shadowcat, Rogue]

Postby Woodclaw » Sun Jul 04, 2010 10:14 am

kenseido wrote:Just a typo apparently, but you listed Rogue's Enhanced Strength and Constitution at 12, when everything is calculated at rank 20.


Thanks it was a typo from the original power template. I fixed it.
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Re: Woodclaw's [Thunderbird, Sunfire, Shadowcat, Rogue]

Postby JoshuaDunlow » Sun Jul 04, 2010 10:25 am

As much as a love rogue, this is just one of Marvel's examples of making characters with concepts too big to fit in a RPG. Surprisingly enough, i think your build is pretty "spot on" for the character though.
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Re: Woodclaw's [Thunderbird, Sunfire, Shadowcat, Rogue]

Postby Woodclaw » Sun Jul 04, 2010 11:15 am

JoshuaDunlow wrote:As much as a love rogue, this is just one of Marvel's examples of making characters with concepts too big to fit in a RPG. Surprisingly enough, i think your build is pretty "spot on" for the character though.


Thanks for the compliments. I think that the big problem of Rogue is that her concept allows for a potential infinite flexibility, not only she can use the power of any teammate or opponent, but in certain occasions she can even merge multiple power sets (anybody remember Amalgam/Angel of Death) which gave her a swiss army knife level of flexibility.

Still the worst part was figuring out how skilled she should be, given that was never clear how much she retained of all the absobed minds.
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Re: Woodclaw's [Colossus, Thunderbird, Sunfire, Shadowcat]

Postby Jabroniville » Sun Jul 04, 2010 6:46 pm

Woodclaw wrote:
Jabroniville wrote:Gotta love the Kitty Pryde. Until Cyclone came around, she was my requisite "If only SHE was a real person, and had very low standards, so that *I* may date her" character :).


I hear you, Kitty was one of the first comic book crushes I had back in the days. Some people I know thinks that's funny because she is one of the few not oversexualized superheroines around (Stargirl, Cyclone, Kitty and Jubilee are the first that came to my mind).


What's funny is the first three there are among my favourite comic book heroines of all time :). I mean, my hyper-sexually-agitated pubsescent self certainly appreciated Psylocke and her power thong onesie. But as I got older, it kind of got embarassing, and made me almost ashamed. Regular girls I know stereotype comic books as being a "land of huge breasts", and it makes us all look ridiculous to have stuff like the Power Girl Boob Window while she preaches women's rights and being annoyed by guys looking at them.

So the Power Thongs & Boob Windows bug me- it's not like full suits of spandex are LESS sexy by any margin (Invisible Woman tends to look hotter in her full-suit than the 90s bikini she wore), and girls can be just as endearing in ridiculous baggy clothes (Cyclone), or just nice in standard tights (Stargirl, who isn't a sex symbol, more of a cute kid).

Nice Rogue build, too- she's unquestionably the worst pain in the ass in the entire Marvel Universe to fit into a PL 10 balanced region. Guys like Thor & Supes you can at least go cheap on the game-breaking AP/DAP structure and AP their Super-Strengt, Flight, Blasts & stuff off each other to save points- Rogue's LINKING most of that crap all together, AND she's a Flying Brick! Taliesin basically called her out completely as being one of those characters that best reflects the new 3rd Edition system of power structures- apparently she's MUCH easier in that form. I know when I tried to build her, I had to make up some Flaws and stuff ("Skin Contact Only") to even have a hope of making her balanced- most are better off not even trying, or else she loses SO MUCH. Hell, I even left out her "Drain" capability, mostly since I forgot about it, but it'd never fit anyways.

Of course, Rogue being "broken" from PC levels makes perfect sense when you think about it- even in the X-Books she's a Game-Breaker. In Claremont's 80s years, she basically ended dozens of fights all by herself, and beat Nimrod by stealing the powers of Colossus AND Nightcrawler combined and kicked the hell out of him! I think realization of that in the 90s led to the "bomber jacket" Rogue being much less powerful, and NEVER using her Power-Stealing tricks (seriously, in five years of collecting in that era I never once saw her use it), instead becoming a low-level Flying Brick. Then it got worse again when Claremont returned, and she suddenly started packing up the SMARTS and SKILLS to add to an already over-powered character.
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Re: Woodclaw's [Colossus, Thunderbird, Sunfire, Shadowcat]

Postby Woodclaw » Sun Jul 04, 2010 10:47 pm

Jabroniville wrote:
Woodclaw wrote:I hear you, Kitty was one of the first comic book crushes I had back in the days. Some people I know thinks that's funny because she is one of the few not oversexualized superheroines around (Stargirl, Cyclone, Kitty and Jubilee are the first that came to my mind).


What's funny is the first three there are among my favourite comic book heroines of all time :). I mean, my hyper-sexually-agitated pubsescent self certainly appreciated Psylocke and her power thong onesie. But as I got older, it kind of got embarassing, and made me almost ashamed. Regular girls I know stereotype comic books as being a "land of huge breasts", and it makes us all look ridiculous to have stuff like the Power Girl Boob Window while she preaches women's rights and being annoyed by guys looking at them.

So the Power Thongs & Boob Windows bug me- it's not like full suits of spandex are LESS sexy by any margin (Invisible Woman tends to look hotter in her full-suit than the 90s bikini she wore), and girls can be just as endearing in ridiculous baggy clothes (Cyclone), or just nice in standard tights (Stargirl, who isn't a sex symbol, more of a cute kid).


Generally I agree with you. I started to appreciate Power Girl only thanks to the recent work of Jimmy Palmiotti, Justin Gray and Amanda Conner, but aside from that the use of excessive fan-service bugs me out too.

Jabroniville wrote:Nice Rogue build, too- she's unquestionably the worst pain in the ass in the entire Marvel Universe to fit into a PL 10 balanced region. Guys like Thor & Supes you can at least go cheap on the game-breaking AP/DAP structure and AP their Super-Strengt, Flight, Blasts & stuff off each other to save points- Rogue's LINKING most of that crap all together, AND she's a Flying Brick! Taliesin basically called her out completely as being one of those characters that best reflects the new 3rd Edition system of power structures- apparently she's MUCH easier in that form. I know when I tried to build her, I had to make up some Flaws and stuff ("Skin Contact Only") to even have a hope of making her balanced- most are better off not even trying, or else she loses SO MUCH. Hell, I even left out her "Drain" capability, mostly since I forgot about it, but it'd never fit anyways.

Of course, Rogue being "broken" from PC levels makes perfect sense when you think about it- even in the X-Books she's a Game-Breaker. In Claremont's 80s years, she basically ended dozens of fights all by herself, and beat Nimrod by stealing the powers of Colossus AND Nightcrawler combined and kicked the hell out of him! I think realization of that in the 90s led to the "bomber jacket" Rogue being much less powerful, and NEVER using her Power-Stealing tricks (seriously, in five years of collecting in that era I never once saw her use it), instead becoming a low-level Flying Brick. Then it got worse again when Claremont returned, and she suddenly started packing up the SMARTS and SKILLS to add to an already over-powered character.


I remember all of those and , while I appreciated the idea of giving Rogue some skill of her own (she was portrayed as a complete power-dependent character for too long), Claremont went really overboard during his second X-Men run.

I also agree that during the bomber jacket era she was little more than a standard flying brick with an extra level of suckiness (being weaker and slower than other fellow X-Men) and of problems (death touch). I think that not many authors can handle such a game breaker easily.
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#224 Marvel Essentials: Jubilee

Postby Woodclaw » Sun Jul 04, 2010 11:10 pm

Minus 1 (or maybe 2, we'll see) to the end of my X NEVER, EVER MARKS THE SPOT builds.

Image
Before I became a mutant -- before I learned I was a mutant -- I never even knew there was a difference between human and mutant! I thought the idea of somebody hating somebody else for no good reason was stupid! Is this all ya can do, Bastion -- is this what the big fight is about? Humans "right" to punish -- to torture -- TO HATE?! Is that what you're fighting for?! If it is... ya can keep yer stinkin' "humanity"!

Jubilee
Jubilation Lee

Power Level: 8 (125pp)

Abilities: STR: 10 (+0), DEX: 16 (+3), CON: 12 (+1), INT: 12 (+1), WIS: 14 (+2), CHA: 14 (+2)

Skills: Acrobatics 4 (+7), Bluff 8 (+10), Climb 4 (+4), Computers 3 (+4), Diplomacy 4 (+6), Disable Device 7 (+8), Escape Artist 3 (+6), Gather Information 4 (+6), Knowledge (popular culture) 8 (+9), Knowledge (streetwise) 7 (+8), Language 1 (Chinese [mandarin]; Native: English [sort of]), Medicine 3 (+5), Perform (lightshow) 6 (+8), Sense Motive 5 (+7), Sleight of Hand 5 (+8), Stealth 5 (+8), Survival 3 (+5), Swim 4 (+4)

Feats: Accurate Attack, Attack Specialization 2 (Fireworks), Defensive Roll 2, Distract (Bluff), Dodge Focus 3, Equipment 2, Fascinate (Bluff), Improved Initiative 1, Leadership, Luck 1, Set-Up, Taunt, Teamwork 2, Untapped Potential

Challenges: Conversational Paralysis, Hide Tampering

Powers:

Immunity 1 (Own powers; 1pp)
Mind shield 4 (Extra: Duration 1 [continuous]; Flaw: Permanent; 4pp)
Plasmoid fireworks (Array 12; PF: Alternate power 4, Homing 2, Triggered 2; 32pp)
- Base power: Dazzle 8 (Visual; Extra: Area [burst, general])
- AP: Blast 8 (Extra: Autofire 1)
- AP: EMP burst (Nullify 8 [All electronics]; Extra: Area [explosion, targeted])
- AP: Light control (Environmental control 8 [Light (bright), 1000' radius]; PF: Selective)
- AP: Stun 8 (Extra: Range 1 [ranged])


Equipment: Oversized sunglasses (as Flash googles; 1pp), Military commlink (as Commlink plus Subtle 1 [scrambler]; 2ep), X-men uniform (Protection 3 [subtle 1] + Immunity 2 [heat & cold, Half-effect]; 5ep)

2ep in mission equipment

Combat: Attack +4 (+8 Fireworks); Damage +0 (Unarmed), or by power of choice; Defense +8 (+3 Flat-footed); Initiative +7

Saves: Toughness +6/+3 without costume (+3/+1 Flat-footed), Fortitude +4, Reflex +6, Will +5/+9 (Mind shield)

Abilities 18 + Skills 21 (84 ranks) + Feats 22 + Powers 37 + Combat 18 + Saves 9 + Drawbacks 0 = 125

Complications: Motormouth, Reputation (walking fashion crime), Responsibility (keep Logan on this side of sanity)


:arrow: Jubes is one of the big divider between the X-fans, I like her a lot when she was introduced as Logan's unlikely sidekick, the dynamic of having a motormouth teenager keeping the old canuck on this side of sanity was really funny. My interest started to decline when she became "just" the new team kid during the Gold/Blue strike force era and was completly destroyed with Generation X

:arrow: rather than going for the "potentially most powerful mutant in the world" (which was on the calling card of half of Gen X) this is a more old fashioned Jubes - more of a sidekick extraordinare than anything - she is a class A team player and generally smarted and more skilled than people gave her credit for

:arrow: she still packs quite a punch and some useful abilities, but usually she prefers to restrain herself and constantly use Accurate attack gving the impression of being weaker (more or less like Spiderman)

:arrow: since the Fireworks are mentally controlled she can decide how and when to detonate them
Last edited by Woodclaw on Tue Jul 06, 2010 4:33 am, edited 1 time in total.
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#225 Marvel Essentials: Gambit

Postby Woodclaw » Mon Jul 05, 2010 5:21 pm

Last of my X NEVER, EVER MARKS THE SPOT for a while, I'll post a generic X-Men template with some notes tomorrow and in a very near future I'll build the New Mutants and Rachel Summers (which will be more or less a modification of Jean), but for now let's make room for the Cajun.

Image
Hasn't been your night, eh, chère? Or maybe it has -- considering how often I am here to rescue you.

Gambit
Remy Etienne LeBeau

Power Level: 10 (162pp)

Abilities: STR: 16 (+3), DEX: 22 (+6), CON: 14 (+2), INT: 14 (+2), WIS: 16 (+3), CHA: 18 (+4)

Skills: Acrobatics 4 (+10), Bluff 6 (+10/+14 [attractive]), Climb 5 (+8), Diplomacy 4 (+8/+12 [attractive]), Disable Device 8 (+10), Drive 3 (+9), Escape Artist 4 (+10), Gamble 5 (+8), Gather Information 4 (+8), Knowledge (current events) 4 (+6), Knowledge (streetwise) 7 (+9), Language 1 (Cajun French; Native: English), Notice 5 (+8), Perform (card tricks) 6 (+10), Search 7 (+9), Sense Motive 6 (+9), Sleight of Hand 4 (+10), Stealth 4 (+10), Swim 5 (+8)

Feats: Attack Focus 4 (ranged), Attack Specialization 2 (Combat staff), Attractive 1, Contacts, Defensive Roll 2, Dodge Focus 4, Elusive Target, Equipment 3, Evasion 1, Fascinate (Bluff), Quick Draw 1, Skill Mastery 1 (Acrobatics, Bluff, Disable device, Escape artist), Taunt, Throwing Mastery 1

Challenges: Accelerated stealth 1, Durable lie 1

Savate-bojutsu mix (fighting style): Grappling Finesse, Improved Block 1, Improved Initiative 1, Improved Throw, Move-by Action, Power Attack, Sneak Attack 1, Takedown Attack 1, Uncanny dodge 1 (visual)

Powers:

Immunity 1 (Own powers; 1pp)
Mind shield 4 (Extra: Duration 1 [continuous]; Flaw: Permanent; 4pp)
Molecular acceleration (Array 10; PF: Alternate power 2; Drawbacks: Focus (maximum charge limited by object size; -3); 19pp)
- Base power: Small items volley (Blast 5; Extra: Autofire 2)
- AP: Large item grenade (Blast 6; PF: Progression 2 [decrease area]; Extra: Area [explosion, targeted])
- AP: Time bomb (Damage 8; PF: Progression 2 [decrease area], Subtle 1, Triggered 1 [timer]; Extra: Area [explosion, general])


Equipment: Small mundane items (usually metal spikes or playing cards), Masterwork lockpicks (1ep), Military commlink (as Commlink plus Subtle 1 [scrambler]; 2ep), Armored costume (Protection 3 [subtle 1] + Immunity 2 [heat & cold, Half-effect] + Hidden pouches; 6ep)

Combat staff (Array; Collapsible; 6pp)
- Close range (+2 blundgeon damage; crit 20; Split attack 1)
- Long range (+2 blundgeon damage; crit 20; Extended reach 1)


Combat: Attack +8 (+12 ranged or Combat staff); Damage +3 (Unarmed), or by power/weapon of choice; Defense +11 (+4 Flat-footed); Initiative +10

Saves: Toughness +7/+4 without costume (+5/+2 Flat-footed), Fortitude +6, Reflex +9, Will +6/+10 (Mind shield)

Abilities 40 + Skills 23 (92 ranks) + Feats 35 + Powers 24 + Combat 30 + Saves 10 + Drawbacks 0 = 162

Complications: Guilt (Morlocks' massacre), Love (Rogue), Reputation (Ladies' man), Responsibility (New Orleans Thieves' guild), Secret (too many)


:arrow: the handsome devil of the team - not to mention the regular suspect for anything even remotly dirty in the X-Books - Gambit combine major skills a good selection of combat abilities and a weak but quite efficient power. I never was much of Gambit fan, but I admit that he was quite funny to build and had definitly some potential

:arrow: like the rest of the build I tried to streamline Remy as much as possible, removing some crazy power stunt (mind control through the alteration on kinetic energy inside the brain :?: :?: Please...) and I decided not ot address the whole, being immortal thanks to Candra (I hate the whole X-ternals concept anyway)

:arrow: given his agility Gambit is of the few blaster that doesn't suffer of the 90s super-offensive syndrome, everything given and considered her is quite a weak blaster but he packs an incredible level of accuracy

:arrow: the amount of charge he can pack is limited by the object mass and size, as such the GM can decide to limit thee efficiency of his attacks

:arrow: Gambit packs a level of throwing mastery to justify his ability to throw almost any object (not so incidentally this feat applies to his mutant power attacks)

:arrow: the staff reflects my personal take on the weapon, it can be used to attack with both ends in close combat, or as a polearm to get extra reach
Last edited by Woodclaw on Mon Jul 05, 2010 10:40 pm, edited 2 times in total.
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Re: Woodclaw's [Sunfire, Shadowcat, Rogue, Jubilee, Gambit]

Postby Horsenhero » Mon Jul 05, 2010 6:00 pm

Nice Gambit build. You've done him in a way I find appealing, even though, he's an X-Man I never developed a "taste" for.

Nice Jubilee also. Again, never cared for her. Her first appearance, wearing that pseudo-Robin get up did it for me. She was immediately added to my list of "please kill them now" characters. Still, a nice presentation of her design.

I have a little comment on the "fan service women" thing...even though no one ever gripes about hercules running about like he does...or Namor for that matter...but I digress. Anyway, probably the best bit of dialogue ever written about that sort of thing came in the infamous "5 years later" Legion of Super-Heroes series. Young Andromeda (in her demure little cheerleader outfit) is speaking with older Andromeda (in her tube top, thong and waist jacket. YA- "Aren't you afraid people will stare at you dressed like that?" OA- "That's the point of dressing like this."

I've always felt that a fair amount of exhibitionism was required to be one of the spandex set, regardless of how much skin was covered (these costumes are skin tight...not much left to the imagination in ANY circumstance). It was nice for once to have a character address it honestly.
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Re: Woodclaw's [Sunfire, Shadowcat, Rogue, Jubilee, Gambit]

Postby JoshuaDunlow » Mon Jul 05, 2010 8:27 pm

Horsenhero wrote:
I've always felt that a fair amount of exhibitionism was required to be one of the spandex set, regardless of how much skin was covered (these costumes are skin tight...not much left to the imagination in ANY circumstance). It was nice for once to have a character address it honestly.


Agreed, i can't imagine a woman really wanting to wear something like that unless they were. And granted i haven't picked up a comic book in a long time, but i have visited a hasting store recently. And i see young women actually picking up comics and reading them more and more (which is something i've never seen very much of). So something must be going right that appeals to the young woman.

I remember back in the day, the idea of women wearing costumes like that was "Geektastic!". But now at a more humble age of 40 (soon to be 41 :shock: ), it doesn't appeal anymore. Most of the originals female characters i do, don't follow the standard "heroine" mold either. I think colorful, stylish clothing, makes a 'just as good costume idea' as the spandex does.
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Re: Woodclaw's [Sunfire, Shadowcat, Rogue, Jubilee, Gambit]

Postby Arkrite » Mon Jul 05, 2010 8:34 pm

You know, I've always loved Jubilee but I've never once seen anybody do a story with her that didn't make me cringe.

And yes, I liked the ugly yellow trenchcoat. I'm obviously sick ;~)
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Re: Woodclaw's [Sunfire, Shadowcat, Rogue, Jubilee, Gambit]

Postby Woodclaw » Mon Jul 05, 2010 11:08 pm

Horsenhero wrote:Nice Gambit build. You've done him in a way I find appealing, even though, he's an X-Man I never developed a "taste" for.

Nice Jubilee also. Again, never cared for her. Her first appearance, wearing that pseudo-Robin get up did it for me. She was immediately added to my list of "please kill them now" characters. Still, a nice presentation of her design.


Thanks, as I said Gambit was nver among my favorite characters, but he's a very iconic member of the X-Men probably because he was the last Pre-dprk age design and the overexposure given by the 90s X-Men cartoon.

JoshuaDunlow wrote:
Horsenhero wrote:I have a little comment on the "fan service women" thing...even though no one ever gripes about hercules running about like he does...or Namor for that matter...but I digress. Anyway, probably the best bit of dialogue ever written about that sort of thing came in the infamous "5 years later" Legion of Super-Heroes series. Young Andromeda (in her demure little cheerleader outfit) is speaking with older Andromeda (in her tube top, thong and waist jacket. YA- "Aren't you afraid people will stare at you dressed like that?" OA- "That's the point of dressing like this."

I've always felt that a fair amount of exhibitionism was required to be one of the spandex set, regardless of how much skin was covered (these costumes are skin tight...not much left to the imagination in ANY circumstance). It was nice for once to have a character address it honestly.


Agreed, i can't imagine a woman really wanting to wear something like that unless they were. And granted i haven't picked up a comic book in a long time, but i have visited a hasting store recently. And i see young women actually picking up comics and reading them more and more (which is something i've never seen very much of). So something must be going right that appeals to the young woman.

I remember back in the day, the idea of women wearing costumes like that was "Geektastic!". But now at a more humble age of 40 (soon to be 41 :shock: ), it doesn't appeal anymore. Most of the originals female characters i do, don't follow the standard "heroine" mold either. I think colorful, stylish clothing, makes a 'just as good costume idea' as the spandex does.


I have to agree too, I think that is usually called progressive reduction of testorone. The occasional fanservice panel is understandable and sometimes even appreciated, the problem is when a book is kept afloat only by the amount of fanservice in it.

Arkrite wrote:You know, I've always loved Jubilee but I've never once seen anybody do a story with her that didn't make me cringe.

And yes, I liked the ugly yellow trenchcoat. I'm obviously sick ;~)


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Re: Woodclaw's [Sunfire, Shadowcat, Rogue, Jubilee, Gambit]

Postby ScourgeXLVII » Mon Jul 05, 2010 11:58 pm

Woodclaw wrote:I have to agree too, I think that is usually called progressive reduction of testorone. The occasional fanservice panel is understandable and sometimes even appreciated, the problem is when a book is kept afloat only by the amount of fanservice in it.


Yeah. I think it is actually a shame that that was allowed to flourish for so long, as it kind-of plays into the negative stereotyping comics get in terms of token fanservice. Not to mention the complete alienation of a potential female demographic. I actually had to convince a female friend of mine that I was reading Power Girl for the good writing and art, and genuine lightheartedness, not the obvious fanservice.
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Re: Woodclaw's [Sunfire, Shadowcat, Rogue, Jubilee, Gambit]

Postby Woodclaw » Tue Jul 06, 2010 12:25 am

ScourgeXLVII wrote:
Woodclaw wrote:I have to agree too, I think that is usually called progressive reduction of testorone. The occasional fanservice panel is understandable and sometimes even appreciated, the problem is when a book is kept afloat only by the amount of fanservice in it.


Yeah. I think it is actually a shame that that was allowed to flourish for so long, as it kind-of plays into the negative stereotyping comics get in terms of token fanservice. Not to mention the complete alienation of a potential female demographic. I actually had to convince a female friend of mine that I was reading Power Girl for the good writing and art, and genuine lightheartedness, not the obvious fanservice.


Very much agreed. Still, in Power Girl case, the fanservice is so blatant and shameless that the authors practicly reversed it to a point making it a part of the stories.
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X-Men general rules and templates

Postby Woodclaw » Tue Jul 06, 2010 1:12 am

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To me my X-Men.

Traits

Partially thanks to the enhancing effects of the X-gene all the mutants usually display physical abilities slightly superior to human of similar height and build, especially Constitution (which usually is 2 point higher than human). Still there are cases of mutants with lower physical abilities usually due to lack of exercise or some innate weakness.


Skills

Over the years the X-men showed a quite varied portfolio of skills, still there are a couple of constants.
All members of the team received the Blackbird 101 flight course, giving them at least a couple of ranks of Pilot. Also many of them has at least 1 or 2 ranks ranks of medicine to admnister first aid medications on the field.
Those who had followed some kind of higher education course at the Institute usually have a good degree of education giving them ranks in Computers, various Knowledge skills (usually science or arts), Craft and/or Perform.


Feats

Over the years the X-Men has shown a great level of teamwork (originally meant to compensate to their lower power level respect to the Avengers) as such alll of the team members sport at least one rank of the Teamwork feat and many of them also has the Set-up feat.
They are also one of the few team that has multiple recognized leader figures, usually one strategist (Cyclops), one inspirational figure (Storm) and one platoon sergeant (Banshee). While the roles can overlap sometimes the usual feats/skills selection fo the roles is as following

  • Strategist: Assessment, Master plan, Knowledge (tactics)
  • Inspirational leader: Inspire, Leadership, Diplomacy
  • Platoon sergeant: Inspire, Rallying cry

Powers

Immunity
A large number of mutants his immune to its own powers (Immunity 1), this is obviously impossible for those mutants who has strictly physical powers (like Wolverine or Colossus). In many cases the immunity might extend to the powers of blood relatives and/or to foreign effects similar to powers. This last case is more common among the manipulator (like Storm) than those who can generate the effect out of nowhere (like Cyclops).

Mind shield
Due to the incidence of telepaths, the authors developed many strategies to justify why any plot, secret or embarasing memory isn't exposed after three panels.
Aside from the specific training from Prof X, almost all the energy controllers mutants seem to have a sort of natural Mind Shield (permanent) due to the increased amount of energy running through their synapses.
Animal like mutants instead seem to have a degree of protection thanks to their relying on their instincts rather than reasoning.

Regeneration
It was hinted several times that mutants heal faster than humans, I prefer to attribute this to their higher CON score (see above) than to a low level regeneration.


Technology and equipment

Image

HQ: Xavier Institute for Higher Learning

Size: Huge (building)
Toughness: +10

Features: Combat simulator (the Danger Room), Communications, Computer, Cover Facility (school), Fire prevention system, Garage, Gym, Hangar, Holding cells, Infirmary, Laboratory, Living space, Power system, Security system 2

Powers:
Cerebro (Telelocation 15 [same solar system]; PF: Alternate power 1; Drawbacks: Power loss [requires a trained telepath])
Boost 7 (Any power with the psionic descriptor, one at a time)

Total cost: 20ep


:arrow: located at 1407 Graymalkin Lane, Salem centre (New York), the institute - sometimes called X-Mansion - houses both a school complex and a underground paramilitary complex

:arrow: on occasional base Cerebro displayed a plot device level of adaptability exibiting new powers and effects, to simulate this the GM might allow a character using it to spend a HP to power stunt Cerebro's powers


Image

Vehicle: Lockheed SR-71 "Blackbird" (heavily modified)

Size: Gargantuan
Toughness: +15
Strength: 50
Defense: +6 (+10 vs electronicaly guided weapons)

Features: Collapsing, Communications, Computer, Ejector seats, Navigation system 2, Remote control

Powers:
Pressurized cabin (Immunity 6 [Environmental condition (all), Suffocation 1 (drowning)]; 6ep)
Jammers (Shield 4; Flaw: Limited [electronicaly guided weapons]; 2ep)
Sensors (Super-senses 9 [Distance sense, Time sense, Infravision, Radar (Radio, Accurate, Extended 2)]; 9ep)
Shi'ar cloacking (Concealment 2 [all radio senses]; 4ep)
Engines (Flight 8 [2500 mph]; Drawbacks: Forward only, Minimum speed; 14ep)

Totale cost: 51 ep


:arrow: donated by the S.H.I.E.L.D. after the original Strato-jet was destroyed by Count Nefaria, the SR-71 was heavily modified to accomodate a crew of 7-8 and to include several Shi'ar devices

:arrow: In spite of being a VTOL plane the Blackbird can't simply hover in mid-air

:arrow: while the last versions included some weapons, the old ones lacked them entirely relying on the occupants' powers for defense

:arrow: occasionaly it was upgraded with a Shi'ar fold drive for space missions, giving it the equivalent of a Space travel 1 effect


Military Commlink

Super senses 1 (Communication link; PF: Subtle 1 [military scrambler]; 2ep)

Total cost: 2ep


:arrow: since they usually rely on telepaths to coordinate the team on the field, the X-Men commlinks are not as advanced as those of toher teams - like Avenger's communicards - and closer to a standard piece of military gear. The only relevant element is that design is compact enough to fit inside the uniform collar or headpiece


Mini-cerebro

Super-senses 4 (Detect 2 [mutants life signs; Accurate]; 4ep)

Total cost: 4ep


:arrow: rarely used today, the Mini-cerebros are portable detectors capable of locating mutants life-signs (usually thanks to the anomalous neuro-electrical activity). Their range is limited and they aren't able to discern between different mutants, unless the energy signature was already encounters at least once


Image

X-Men field uniform

Protection 3 (PF: Subtle 1; 4ep)
Immunity 2 (Environmental condition 2 [heat and cold]; Flaw: Half-effect; 1ep)

Total cost: 5ep


:arrow: the standard field uniform is made up of a special blend of unstable molecules, bulletproof fibers and metal mesh (similar to Cap's chainmail), it provides a protection equivalent to a bulletproof vest but works against melee weapons, missiles and the most common forms of energy attacks. It's also thermal insulated and immune to the user powers

:arrow: the standard blend is non-magnetic (except for Polaris uniform) and is light enough to be hidden under - or disguised as - street clothes

:arrow: certain X-Men used a lighter version of the uniform (Protection 2) and/or included personal modifications (like Storm's hidden pouches)
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


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Re: #223 Marvel Essentials: Rogue

Postby Woodclaw » Tue Jul 06, 2010 7:42 am

Rogue gets a minor upgrade and tweaking ot bettter simulate her powers

Woodclaw wrote:Image
It's called stupidity, shugah... it's not supposed to make sense.

Rogue
Anna Marie

Power Level: 10 (180pp)

Abilities: STR: 14/34 (+2/+12), DEX: 14 (+2), CON: 14/34 (+2/+12), INT: 10 (+0), WIS: 14 (+2), CHA: 14 (+2)

Skills: Acrobatics 3 (+5), Bluff 4 (+6), Diplomacy 4 (+6), Gather Information 3 (+5), Intimidate 4 (+6), Knowledge (streetwise) 6 (+6), Knowledge (tactics) 5 (+5), Language 1 (French; Native: English), Medicine 2 (+4), Notice 4 (+6), Pilot 3 (+5), Search 4 (+4), Sense Motive 4 (+6), Stealth 4 (+6), Survival 3 (+5), Swim 2 (+14)

Feats: All-Out Attack, Attack Focus 2 (melee), Attack Specialization 1 (Unarmed), Beginner's luck, Distracting Looks 3, Dodge Focus 3, Equipment 2, Fast Overrun, Second Chance 1 (Mind control), Takedown Attack 1, Teamwork 1

Powers:

Power and memory absorption (Linked: Drain + Fatigue + Mimic; Flaw: Requires grapple, Uncontrolled; Drawbacks: Power loss [requires direct skin contact]; 37pp)
  • Linked: Drain 10 (All powers; PF: Slow fade 1 [1 minute]; Extra: Alternate save [Will])
  • Linked: Fatigue 10 (Drain 10; PF: Sedation; Extra: Alternate save [Will])
  • Linked: Mimic 10 (All traits; PF: Slow fade 1 [1 minute]; Extra: Extra subject 2 [5 at once], Total fade; Flaw: Fades, Resisted [Will], Side-effect [Stun], Split personality, Tainted)

Permanent power template (Ms Marvel) (Container 13 [passive]; 65pp)
- Carol's skills (Enhanced skills (Bluff +2, Computers +4, Knowledge [tactics] +3, Pilto +3, Sense motive +2, Stealth +2) + Enhanced feats 2 [Attractive 1, Second chance 1 (Mind controls)]; Drawbacks: Psyche break [force her personallities to cooperate, DC20])
- Enhanced constitution 20
- Enhanced strength 20
- Immunity 6 (Disease, Telepathy; Flaw: Half-effect)
- Impervious toughness 7
- Super-senses 1 (Danger sense [mental])
- Super-strength 5 (Heavy load: 45 tons; PF: Dynamic, Dynamic alternate power)

-- DAP: Flight 4 (100 mph; PF: Subtle 1)

Equipment: Military commlink (as Commlink plus Subtle 1 [scrambler]; 2ep), X-men uniform (Protection 3 [subtle 1] + Immunity 2 [heat & cold, Half-effect]; 5ep)

3ep in mission equipment

Combat: Attack +4 (+6 melee, +8 unarmed); Damage +12 (Unarmed), or by power; Defense +8 (+3 Flat-footed); Initiative +2

Saves: Toughness +12 (Impervious 7), Fortitude +14, Reflex +5, Will +6

Abilities 20 + Skills 14 (56 ranks) + Feats 17 + Powers 102 + Combat 18 + Saves 9 + Drawbacks 0 = 180

Complications: Accident (with powers like hers...), Guilt (past crimes), Obsession (getting rid/control over her powers), Split personality (various, but mainly Carol Danvers)


:idea: UPDATE: to simulate the permanent staying of Carol Danvers' memories into Rogue's mind, I added the ability to summon some of Carol's skills under certain circumstances. Also reduced her impervious toughness to make on par with Colossus
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


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