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Shadowchaser's 3E Builds- The Unknown Psionic!

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Shadowchaser's 3E Builds- The Unknown Psionic!

Postby Shadowchaser » Wed Jul 14, 2010 9:14 pm

Okay, folks, I'm going to start posting a few builds here. Mainly, I'm looking for feedback. My goal in building most of these is to capture the 'Feel' of the characters as I know them from Second Edition. Any help would be appreciated.

Podcast Randomly Generated Characters
The Unknown Psionic

Podcast Game Characters (DC "Encounters")
Pulsar
The Guardsman
The Visitor

Player Characters / Heroic NPCs from games I run/play in:
Viridian
Miracle Girl
Marathon
Dupli-Cat (Friend's Player Character, my 3E Conversion)

Legends of the Middle Kingdom (Ninja Fantasy Campaign)
Akiko (with Den Doku Han)

Fortune Hunters: Steampunk Fantasy Campaign
Thief-Taker
Karma
Maia Draegenhall
G'lain Olfhua

Torg 2011 (Home-brew Spin on the Torg Setting/Storyline)
Edeinos Hunter
Edeinos Flame Warrior

Alternate Character Builds
Supergirl concept build for a PL 10 game
PL 10 Luke Skywalker (Return of the Jedi)

Villainous NPCs
Master Magician Drake Unger!
Laughing-Boy
Curve Ball

Pinch Hitter (Playboy Baseball Hero, and Rival/Nemesis for Curve Ball) Courtesy of Cassius335
Last edited by Shadowchaser on Thu May 26, 2011 2:04 am, edited 26 times in total.
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Shadowchaser » Wed Jul 14, 2010 9:32 pm

Miracle Girl
PL10

Image
Abilities
Strength 12, Stamina 12, Agility 3, Dexterity 1, Fighting 8, Intellect 0, Awareness 3, Presence 0

Powers
Invulnerability: Impervious Toughness (5); Luck (only to re-roll Defense Rolls) x4; Enhanced Stamina 10;Immunity 10 (Life Support) • 37 points total

Super-Strength: Enhanced Strength 10; Enhanced Strength 4 (Lifting Only) • 24 points total

Super-Senses: Extended Vision 2 (-1 per 1,000'); Extended Hearing 2 (-1 per 1,000'); Vision Penetrates Concealment • 8 points total

Super-Speed: Improved Initiative (2), Flight 8(Aquatic) (500 MPH) • 19 points total

Ambassador's Tiara(Device): Feature- Quick Change 2(Any Clothes); Comprehend Languages- Understand, Be understood, Read all languages (easily removable) • 6 points total

Advantages: Power Attack, Attractive, Die-Hard, Takedown (2) • 5 points total

Skills
Persuasion 6 (+6), Treatment 2 (+2), Perception 1 (+4), Insight 1 (+4), Intimidation 4 (+4), Ranged Combat: Throwing 2 (+3)

Offense
Initiative +7
Fighting (Melee) +8, Damage 12

Defense
Dodge 3, Parry 8
Toughness 12, Fortitude 12, Will 8

Power Points
Abilities 38 + Powers 94 + Advantages 5 + Skills 8 + Defenses 5 = Total 150

Complications
Motivation: Upholding the Good. Kira believes in the greater good more than fighting crime or seeking adventure. She spends a good deal of time doing good deeds and trying to help better the lives of others.
Guilt: Kira is trying to redeem her people in the eyes of Earth after her uncle nearly conquered it.
Public Identity: Kira Vannade'el, Amabassador of the Ashla'en people.

Real Name: Kira Vannada'el

Design Notes:

Okay, so this is my very first 3E Build. Obviously, this is very much a player-centric build. When I'm building NPCs, I try to go with concept first, but this time I decided to try and come as close to what she could DO in 2E as possible. This led me to struggle a great deal with the Impervious change in 3E, as it has been greatly Nerfed. I'm not sure if my 'Luck' idea there works or not, but if it does it basically gives her 4 chances to re-roll Defense checks during the course of an adventure. Feedback is appreciated!

I'll try and link to a quick sketch of the character in a little bit.

:!: Edited to fix some mistakes, adjusted her flight a bit. Hope the math balances.
Last edited by Shadowchaser on Thu Jul 15, 2010 12:29 am, edited 3 times in total.
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Taliesin » Wed Jul 14, 2010 9:56 pm

Lots of fun, eh?

Flight 6 is 120 MPH. Rank 6 + 9 (1 hour) = 15 ranks = 120 miles

I'm not a big fan of flaws on Luck but that's just me.
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Shadowchaser » Wed Jul 14, 2010 10:10 pm

Taliesin wrote:Lots of fun, eh?

Flight 6 is 120 MPH. Rank 6 + 9 (1 hour) = 15 ranks = 120 miles

I'm not a big fan of flaws on Luck but that's just me.


D'oh, I don't know how I misread that one.

Man, Flight is way overpriced now. You have to spend a LOT more to get the same kind of speeds you used to.

The Luck thing is the only way I could think of to give her re-rolls on Defense checks. Since I can't build her as "not needing to roll at all" for what I used to have, it seemed like the next best thing. Her original 2E build could shrug off tank fire. This... well. It's kinda sorta close.

(edits the character to make adjustments) Hope the math works out now.
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Taliesin » Wed Jul 14, 2010 10:12 pm

Flight was probably a little too good in 2E, particularly the first rank or two compared to Super-Movement.

And Second Chance is still there to you the hazard specific reroll.
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Shadowchaser » Wed Jul 14, 2010 10:17 pm

Taliesin wrote:Flight was probably a little too good in 2E, particularly the first rank or two compared to Super-Movement.

And Second Chance is still there to you the hazard specific reroll.


Huh, but Second Chance costs a lot more. Hrmph. The GM in me and the Player in me are having an argument already. :P

Edit- Argument solved. The Second Chance would be great if she had partial immunity to one kind of hazard (like Fire Damage, as exemplified in the rules), but the Re-Roll from Luck can be used for ANY defense check. To balance it out, I can only use it once per rank of Luck, whereas Second Chance kicks in every time I face that hazard.

Basically, the Invulnerability is meant to represent her ability to shrug off damage or effects until she gets too tired to keep it up... hence the limited number of re-rolls. After that, she has to trust to Hero Points and the dice. Seem fair?
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Psistrike » Wed Jul 14, 2010 11:32 pm

Seems fair to me. Nice character and interesting concept. Although her Treatment skill should be +5 total, as it is based on Awareness, not Intellect
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Shadowchaser » Wed Jul 14, 2010 11:54 pm

Psistrike wrote:Seems fair to me. Nice character and interesting concept. Although her Treatment skill should be +5 total, as it is based on Awareness, not Intellect


Not according to my PDF:

TREATMENT
Intellect • Trained Only • Manipulation • Requires Tools


The skill is low just to reflect she's been taking CPR and First Aid class... one of her early rescues she pulled a baby out of a burning building. The baby had stopped breathing and she didn't know what to do, and a fireman at the scene managed to save the baby's life with CPR. Ah, hero points, gotta love scene editing. :)
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Psistrike » Thu Jul 15, 2010 2:14 am

Shadowchaser wrote:
Psistrike wrote:Seems fair to me. Nice character and interesting concept. Although her Treatment skill should be +5 total, as it is based on Awareness, not Intellect


Not according to my PDF:

TREATMENT
Intellect • Trained Only • Manipulation • Requires Tools

D'oh! I read the whole PDF and had it in my head Treatment was like Medicine and thus based on Awareness. So my mind blocked out the fact it is based on Intellect now. Although I guess it makes sense, especially with characters out there like Doctor House [High Intellect, Above Average Awareness imo].
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Jabroniville » Thu Jul 15, 2010 2:32 am

Oh, thank the heavens they changed that. It made ZERO sense that Medicine, one of the KEY jobs out there for "smart people" ie. Good Students, was a Wisdom/Awareness-based Skill.
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Re: Shadowchaser's 3E Builds- A New Beginning

Postby Shadowchaser » Wed Jul 21, 2010 5:32 am

Image

Marathon
PL10


Abilities
Strength 2, Stamina 6, Agility 10, Dexterity 2, Fighting 10, Intellect 0, Awareness 5, Presence 0

Powers
Motion Blur:
Concealment 4 [Concealment (All Visual Senses) Total Concealment], Enhanced Trait 1 [Hide in plain Sight]
Speed Adaptation:
Immunity 4 [Immunity (Heat, Cold, Pressure, Vaccuum)]
Super-Running:
Speed 12, Movement 3 [Water Walking, Wall-Crawling 2]
Hyper Speed:
Quickness 10, Speed 10 [Enhanced Ground Speed (adds to 12 for a total of 22)]
Damage 10 (Multi-Attack)
Damage 5 [5 Damage, Strength-based, Burst Area and Selective (includes Strength bonus of 2)]
Enhanced Strength 10 (Limited: Only to Disarm, Burst Area, Selective)
Insubstantial 4 (Phase Shift)

Equipment


Advantanges
Takedown 2, Improved Initiative 3, Move-by Action, Power Attack, Luck 2, Interpose, Agile Feint, Set-up, Evasion 2, Uncanny Dodge

Skills
Acrobatics 2 (+12), Athletics 4 (+6), Close Combat: Unarmed 2 (+12), Intimidation 4 (+4), Persuasion 4 (+4), Stealth 2 (+12)

Offense
Initiative +22
Unarmed Damage +12, Damage 2, Rapid Attack is at damage of 7
Lightning Jabs (Multi-Attack) +10, Damage 10, Can be spread between different targets
Disarm (area Effect Burst, Selective) +10, Damage 10, 10 Strength for Disarming baddies

Defense
Dodge 14, Parry 14
Toughess 6 (Def Roll 0), Fortitude 6, Will 5

Power Points
Abilities 70 + Powers 48 + Advantages 15 + Skills 9 + Defenses 8 = Total 150

Complications
Motive: Upholding the Good
Secret Identity: Andie Anderson, daughter of famous socialite Taylor Anderson
Quirk: Attention Deficit Disorder (Occasionally fails Awareness checks even if she rolled high)
Relationship: Andie is currently developing a Relationship with Karen Miller.
Enemy: Doctor David Slater, mad scientist and supervillain.

Design Notes
This is the first character I've made using Ski Anderson's wonderful Spreadsheet. It was totally a coincidence when I realized the character's last name matched Ski's last name. :)
:idea: I had to add some descriptive text (in parentheses) to effects under the Hyper-Speed array. The first Damage and Enhanced Strength effects didn't bring up their limitations or extras, so I needed to type the explanations for those. I hope in an upcoming version of the spreadsheet, Ski enables the custom name for the power component to be used, as well.

:arrow: New version of the artwork. Pencils by me, Colors and Inks by Dan Houser (ICONS).
Last edited by Shadowchaser on Thu Jul 22, 2010 10:00 pm, edited 1 time in total.
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Re: Shadowchaser's 3E Builds- Miracle Girl and Marathon

Postby Shadowchaser » Wed Jul 21, 2010 2:49 pm

Now, here's a Second Edition Build, and tonight I'll try having the 3rd Edition build of it up for comparison.
This is a Supervillain I created for a silver-agey game set in Freedom City's future.

Output from Hero Lab!

Bloc-Head

Power Level: 12; Power Points Spent: 174

STR: +14 (10/38), DEX: +5 (20), CON: +12 (10/34), INT: +4 (18), WIS: +8 (26), CHA: +4 (18)

Tough: +12, Fort: +12, Ref: +5, Will: +16, Stab: +4

Skills: Acrobatics 4 (+9), Concentration 16 (+24), Gather Information 4 (+8), Intimidate 8 (+14), Sense Motive 4 (+12)

Feats: All-Out Attack, Attack Focus (melee) 5, Blind-Fight, Dodge Focus 7, Endurance, Improved Grab, Improved Grapple, Improved Initiative, Power Attack, Prone Fighting, Well-Informed

Powers:
Enhanced Constitution 20 (+20 CON)
Enhanced Strength 20 (+20 STR)
Growth 4 (+8 STR, +4 CON, +1 size category; Growth Strike)
. . Shrinking 4 (Alternate; -1 size category, 3/4 movement speed; Normal Strength, Normal Toughness)
Super-Strength 8 (+40 STR carry capacity, heavy load: 1.2k tons; +8 STR to some checks)

Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +29/+37)

Attacks: Unarmed Attack, +10 (DC 29)

Defense: +12 (Flat-footed: +3), Size: Medium/Large, Knockback: -10

Initiative: +9

Languages: Native Language

Totals: Abilities 42 + Skills 9 (36 ranks) + Feats 21 + Powers 70 + Combat 24 + Saves 8 + Drawbacks 0 = 174

A master of psychic disciplines that let him control his body's mass, this Russian expatriot found his way out of the Motherland as an enforcer for the Russian Mob. He came to Freedom City to help the Mob expand there, and learned of many opportunities for a man with his particular 'Talents'. He maintains his tremendous size as a matter of intimidation and discipline.


Created With Hero Lab® - try it for free at http://www.wolflair.com!
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Re: Shadowchaser's 3E Builds- Miracle Girl and Marathon

Postby Shadowchaser » Wed Jul 21, 2010 10:39 pm

3E Version of Bloc-Head
Bloc-Head
PL12


Abilities
Strength 14, Stamina 14, Agility 5, Dexterity 5, Fighting 10, Intellect 4, Awareness 8, Presence 4

Powers
Growth:
Growth 4, Growth Strength: Enhanced Strength 4, Growth Stamina: Enhanced Stamina 4
Shrinking 4
(9 pp)

Equipment


Advantanges
All-out Attack, Great Endurance, Improved Grab, Improved Hold, Improved Initiative 1, Power Attack, Prone Fighting, Well-Informed

Skills
Athletics 2 (+16), Deception 4 (+8), Insight 6 (+14), Intimidation 8 (+12), Investigation 2 (+6), Perception 2 (+10), Persuasion 4 (+8), Stealth 2 (+7)

Offense
Initiative +9


Defense
Dodge 5, Parry 10
Toughness 10 (Def Roll 0), Fortitude 18, Will 8

Power Points
Abilities 112 + Powers 9 + Advantages 8 + Skills 15 + Defenses 0 = Total 144

Complications
Secret Identity (Unknown)
Motivation: Greed

Design Notes
This is a rough design for the moment. I had to build a spreadsheet to track the benefits of Growth, so it slowed down my progress a bit. I'll modify this build as I have more time to polish it, and I'll try and get a sketch made for it. -7/22/10
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Dupli-Cat

Postby Shadowchaser » Fri Aug 20, 2010 12:24 am

Duplicat (3E Beta Version) - PL 11

Strength 3, Stamina 4, Agility 12, Dexterity 6, Fighting 12, Intellect 0, Awareness 2, Presence 4

Advantages
Agile Feint, Attractive, Defensive Attack, Defensive Roll 4, Equipment 1, Evasion, Fearless, Grabbing Finesse, Improved Initiative, Instant Up, Power Attack, Set-up, Teamwork, Uncanny Dodge

Skills
Acrobatics 6 (+18), Athletics 2 (+5), Deception 2 (+6), Expertise (Dancing (AGI)) 2 (+2), Perception 2 (+4), Stealth 2 (+14)

Powers
Duplication Array (Psionic)
. . Cat-A-Pult: Leaping 8 (Leap 1800 feet at 250 miles/hour in 3 seconds)
. . Cat-astrophic blow: Damage 8 (DC 23; Multiattack, Penetrating 8, Affects Insubstantial 2 (full rank))
. . Cat-Girl Scouts
. . . . Multiple Searchers: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Task (Investigation Checks))
. . . . Scouts: Remote Sensing 6 (Affects: All Types; Simultaneous; Feedback, Noticeable (Visible Scouts))
. . Dupli-Cat Castling: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . For the Horde!!: Burst Area Move Object 8 (6 tons, DC 23; Burst Area (30 feet radius sphere), Selective, Damaging; Feedback)
Fur: Feature 1
Protection: Protection 2 (+2 Toughness; Impervious; Noticeable (Duplicates), Limited (Only while "Duplication Array" Is active))
Senses: Senses 5 (Accurate: Hearing, Danger Sense: *Hearing, Low-light Vision, Ultra-hearing)
Comprehend: Comprehend 2 (Languages - Speak All, Languages - Understand All)

Equipment
Commlink, Universal Translator [Comprehend: Comprehend 2, Languages - Speak All, Languages - Understand All]

Complications
Motivation: Thrills, Outcast (Voluntary)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 4, Toughness 10/6, Will 2

Power Points
Abilities 86 + Powers 43 + Advantages 17 + Skills 8 (16 ranks) + Defenses 0 = 154


Created With Hero Lab® - try it for free at http://www.wolflair.com!

Basic disclaimer- this is a work in progress, and I'd love some feedback on my solutions to the various "Duplication" tricks that the character can pull off. The only one I didn't include here in some form was the Duplication Healing, because this can easily be simulated using the Recover action.

:idea: I basically approached this character with the idea that I wanted to replicate everything she did in the 2E game. So I looked at all the important 'Scenes' and worked out ideas that would allow her to accomplish the same things, and found ways of doing them without the Summoning/Duplication power effect.

:idea: The Area Effect Move Object (selective, damaging) has the Feedback flaw to reflect that people can attack the psionic 'Duplicates' that are doing the actual moving. This represents a horde of catgirls that can work in tandem to move large objects, "dogpile" enemies for lots of damage, and so forth.

:idea: The Cat-Girl Scouts are able to search a large area at range, and the Quickness decreases the time it takes to perform the search check. Again, they can be targeted (Noticeable and Feedback) and the main character will take damage.

:idea: So the character isn't being slammed with damage all the time, I gave her some extra protection when she's duplicated. I was thinking of some flawed form of damage immunity, but that seemed more problematic than useful.
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Re: Shadowchaser's 3E Builds- Laughing-Boy

Postby Shadowchaser » Tue Aug 31, 2010 11:06 am

Time for another villain:
Image

Laughing Boy 3E - PL 10

Strength 8, Stamina 5, Agility 8, Dexterity 5, Fighting 5, Intellect 2, Awareness 6, Presence 6

Advantages
Agile Feint, Artificer, Close Attack 3, Daze (Intimidation), Fearless, Hide in Plain Sight, Ritualist, Startle, Weapon Bind, Weapon Break

Skills
Acrobatics 2 (+10), Athletics 2 (+10), Deception 9 (+15), Intimidation 6 (+16/+12), Occultist 6 (+12), Perception 2 (+8), Sleight of Hand 2 (+7), Stealth 4 (+12)

Powers
Sickles of Sadom (Removable)
. . Blood of the Damned: Enhanced Trait 2 (Traits: Intimidation +4 (+16), Advantages: Fearless)
. . Chains of Pain: Movement 1 (Swinging)
. . Sickles of Sadom: Strength-based Damage 4 (DC 27; Penetrating 5, Indirect (fixed point, directed away), Split (2 targets))
. . . . Ranged Attack with Sickle: Damage 9 (Alternate; DC 24; Penetrating, Indirect (fixed point, directed away))
. . Vampiric Strike: Healing 6 (Restoratative, Custom (Action (Free Action)); Limited (Self only), Limited (Only when the weapon does damage))
Suit of Rags (Removable)
. . Appear as Inanimates: Morph 3 (+20 Deception checks to disguise; Broad group, Advantages: Hide in Plain Sight)
. . Death's cloak: Immunity 7 (Disease, Emotion Effects, Poison)
. . Knight's Sheet: Protection 7 (+7 Toughness; Impervious)
. . Scrap of Acrobat: Enhanced Agility 5 (+5 AGL)
. . Shred of Ghost: Movement 1 (Permeate 1 (speed rank -2))
. . Thief's dart: Enhanced Dexterity 5 (+5 DEX)
. . Veil of sight: Senses 2 (Darkvision)
. . Warrior's cloak: Enhanced Strength 5 (+5 STR)

Complications
Identity, Motivation: Thrills

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 12, Will 10

Power Points
Abilities 60 + Powers 79 + Advantages 10 + Skills 17 (33 ranks) + Defenses 9 = 175


Created With Hero Lab® - try it for free at http://www.wolflair.com!

:idea: I'll post a little more about his Tactics and power later today, hopefully also adding a pencil drawing I made of LB at the same time. For now, suffice it to say that he strikes from the shadows, using his Morph power to change into inanimate objects and keep his targets/victims off-balance. He's a crazy, bloodthirsty bastard who went out of his way to create his Ragsuit and steal his weapons. I'll give more details later...
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