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AmericanYeti wrote:You're in for a treat. It's a great show...too bad the movie was just as horrible as the cartoon was great. Watch Book 1 (you'll get through it fast, let me tell you - we watched something like ten episodes last night and it flew by) and then go see "The Last Airbender." Or pirate it. Or whatever. Then think of me and my friend, secret nerd buddies, who waited for about four months to see the premier...I've never been so disappointed with a movie in my life.
AmericanYeti wrote:Katara (End of Book 1)
"I still believe that somehow the Avatar will return to save the world."
Str 10 Dex 16 Con 12 Int 10 Wis 14 Cha 16
Skills: Concentration+8 (+10), Diplomacy+8 (+11), Intimidate+6 (+9), Knowledge (Martial Arts)+8 (+8), Medicine+10 (+12), Profession (Nurse)+6 (+8), Sense Motive+6 (+8), Stealth+2 (+5), Survival+6 (+8)
Feats: Acrobatic Bluff, Assessment, Attack Focus (Waterbending) 2, Dedicated (Friends), Leadership, Martial Artist, Quick Draw, Trance
T'ai Chi (Unarmed, Waterbending, 6 pp) Break the Style 2, Defensive Attack 2, Defensive Throw, Improved Throw, Power Attack, Stunning Attack
Waterbending 8 (Multiple Powers of the Waterbending Descriptor) (48 pp)
Combat: Attack+6, Waterbending+8, Damage+0, Defense 18/14 while flatfooted, Initiative+1, Knockback-1
Saves: Toughness+1, Fort+5, Ref+7, Will+8
Abilities 18 + Skills 15 + Feats 15 + Powers 48 + Combat 28 + Saves 14 = 138
Notes: Of the Gaang, Katara grows by far the most in season 1. She goes from struggling to move any amount of water to a full-fledged Master. This girl is a waterbending prodigy. She duels Zuko several times in the seasonl finale, which is impressive in and of itself as immediately afterward, he goes and overpowers Zhao. She also has her share of utility, with good personal skills and healing. She's more dependent on bending than most of the other characters, though. She's definitely not Aang or Zuko's match in a fist-fight.
"This is bad! Very bad!"
Str 14 Dex 14 Con 14 Int 16 Wis 10 Cha 12
Skills: Acrobatics+6 (+8), Bluff+6 (+7, +11 with Attractive), Craft (Mechanical)+6 (+9), Diplomacy+4 (+5, +9 with Attractive), Intimidate+4 (+5), Knowledge (Tactics)+8 (+11), Knowledge (Technology)+6 (+9), Notice+6 (+6), Sense Motive+4 (+4), Survival+6 (+4)
Feats: Attractive, Equipment 2, Evasive Retreat, Inventor, Lionheart, Martial Artist, Master Plan, Quick Draw, Power Attack, Sneak Attack, Taunt, Uncanny Dodge (Hearing)
Boomerang (Blast 2, Power Feats: Mighty, Usable in Melee) (6 ep)
Leather Armor (Protection 2)
Combat: Attack+6, Damage+2, Boomerang+4, Defense 18/12 while flatfooted, Initiative+1
Saves: Toughness+4, Fort+4, Ref+4, Will+3
Abilities 22 + Skills 14 + Feats 13 + Combat 28 + Saves 10 = 87
Notes: Sokka's progression isn't as epic as Katara's, but he grows in his own way. He doesn't turn into an incredible swordsman - solid, not great - but he's very very clever. More of a combat engineer than a frontline solider, if you will. Expect him to knock off a couple of Fire Nation soldiers and come up with some clever plot or invention. Also, in the movie, he gets in a hilarious low blow. You have to watch for it, but when they're captured and the Gaang springs loose, he absolutely nails a Firebender in the pills from behind. Juvenile, I know, but you take what you can from a movie like that.
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