TECHNO (aka The Fixer, Paul Norbert Ebersol)
Created by: Stan Lee & Jack Kirby
Role: The Genius
PL 9 (160)ST 14 (+2) DEX 14 (+2) CON 14 (+2) INT 24 (+7) WIS 14 (+2) CHA 10
Skills:
Bluff 8 (+8)
Computers 8 (+15)
Craft (Electronic) 10 (+17)
Craft (Mechanical) 10 (+17)
Disable Device 8 (+15)
Disguise 2 (+2)
Drive 2 (+4)
Knowledge (Life Sciences) 8 (+15)
Knowledge (Physical Sciences) 8 (+15)
Knowledge (Streetwise) 2 (+9)
Knowledge (Technology) 11 (+18)
Notice 3 (+5)
Pilot 4 (+6)
Feats:
Attack Focus (Ranged) 3, Dodge Focus 2, Equipment 4 (Lab, Gadgets), Inventor, Skill Mastery (Craft Elec & Mechanical, Know Life Sciences & Tech), Ultimate Craft Mechanical & Electronic, Ultimate Knowledge- Technology
Powers:
"Techno Armour" Device 5 (hard to lose) [20]
Protection 6 (6)
"Anti-Gravity Pads" Flight 6 (12)
Immunity 5 (Suffocation, Heat, Cold, Pressure) (5) -- (23 points)
"Tech-Pac" Gadgets 6 (hard to lose) [42]
(example powers)
"Guided Missiles" Blast 9 (Feats: Homing 4) (Extras: Explosion) (Drawbacks: Reduced Range) (30)
"Jamming Device" Nullify Electronics 10 (Extras: Area-Burst) (Flaws: Limited to Recording & Detection, Touch Range) (10)
"Grenades" Blast 7 (Extras: Explosion) (Drawbacks: Reduced Range) (20)
"Sonic Amplifier" Dazzle Hearing 8 (Extras: Area-Burst) (Flaws: Touch Range) (16)
"Brainwave Scanner" Telelocation 8 (8)
"Mind Control Pods" Mind Control 8 (Extras: Sustained) (Flaws: Attack Check Required) (16)
Saves:
Toughness +2 (+8 Techno Armour), Fortitude +4, Reflex +4, Will +4
Combat:
Attack +7 (+9 Ranged), Damage +2 (+7-9 Armour Equipment), Defense +7 (+9 Dodge), Initiative +2
Abilities: 30 / Skills: 84--21 / Feats: 13 / Powers: 62 / Saves: 6 / Combat: 28 (160)
TECHNO (aka The Fixer, Paul Norbert Ebersol)- ROBOTIC BODY
Created by: Stan Lee & Jack Kirby
Role: The Genius
PL 9 (169)ST 20 (+5) DEX 14 (+2) CON -- INT 24 (+7) WIS 13 (+1) CHA 10
Skills:
Bluff 8 (+8)
Computers 8 (+15)
Craft (Electronic) 10 (+17)
Craft (Mechanical) 10 (+17)
Disable Device 8 (+15)
Disguise 2 (+2)
Drive 2 (+4)
Knowledge (Life Sciences) 8 (+15)
Knowledge (Physical Sciences) 8 (+15)
Knowledge (Streetwise) 2 (+9)
Knowledge (Technology) 11 (+18)
Notice 3 (+4)
Pilot 4 (+6)
Feats:
Attack Focus (Ranged) 3, Dodge Focus 2, Equipment 4 (Lab, Gadgets), Inventor, Skill Mastery (Craft Elec & Mechanical, Know Life Sciences & Tech), Ultimate Craft Mechanical & Electronic, Ultimate Knowledge- Technology
Powers:
"Robotic Body"
Immunity 40 (Fortitude, Mental Effects) [40]
Protection 9 [9]
Shapeshifting 5 (Flaws: Limited to Machines) [35]
(example powers)
Machine Animation 8 (Extras: Horde) (24)
Datalink 8 (8)
"Jamming" Nullify Electronics 10 (Extras: Area-Burst) (Flaws: Limited to Recording & Detection, Touch Range) (10)
Energy Blast 9 (18)
"Grenades" Blast 7 (Extras: Explosion) (Drawbacks: Reduced Range) (20)
"Sonic Amplifier" Dazzle Hearing 8 (Extras: Area-Burst) (Flaws: Touch Range) (16)
"Brainwave Scanner" Telelocation 8 (8)
"Mind Control Pods" Mind Control 8 (Extras: Sustained) (Flaws: Attack Check Required) (16)
"Anti-Gravity Pads" Flight 6 (12)
Saves:
Toughness +9, Fortitude --, Reflex +4, Will +4
Combat:
Attack +7 (+9 Ranged), Damage +5 (+7-9 Armour Equipment), Defense +7 (+9 Dodge), Initiative +2
Drawbacks:
Vulnerable (Electrical Attacks, Moderate, Uncommon) [-2]
Vulnerable (Magnetic Attacks, Moderate, Uncommon) [-2]
Abilities: 21 / Skills: 84--21 / Feats: 13 / Powers: 84 / Saves: 6 / Combat: 28 / Drawbacks: -4 (169)
-The Fixer was a pretty generic Iron Man villain turned into one of those "guys who fights everybody", jobbing frequently with Mentallo as his partner, rarely used until the Thunderbolts came about. With that series, he was turned into a Gadgeteer genius, wearing a unique-looking suit of bulging armour that he used for his "Tech-Pac", which let him whip out various powers as the story demanded (basically he had Magic, but with technology and generally less powerful and ass-pully). He was killed quickly by Iron of the Elements of Doom, but transferred his consciousness to a new form, a mechanical body. Desperate to convince everyone (and himself, as Moonstone noted) that this was a great switch, he ended up turning to villainy again with Zemo leading him, and he's currently still kicking around, doing stuff related to the T-Bolts and Zemo, as a good second-in-command. I actually like the fact that he's a "Battlesuit with a difference", not just being Iron Man with a crappier outfit (see Dynamo, Crimson or Man, Titanium... hell, just look at Iron Man's Rogue's Gallery to see what I mean).
-Wow, Gadgets and Shapeshift are expensive powers. He's got low levels of either, maxing out at 25-30 pp for his stuff (the Guided Missiles being the most epic)- it'd be cheaper to just use the baseline powers he's got listed in Wikipedia or the SAGA Marvel RPG, but this better reflects how he used it, I think- a Variable Array of stuff he had on his armour. Each form has slightly different powers, with the Robotic one being obviously vastly more expensive thanks to all the Immunities that form offers (don't think you can Mind-Wipe or Mind Control a Robot, for example). This means that Fixer is a VERY over-costly PL 9, as he's no major battlefield operative, but very, very versatile, able to help out his team with just about any power in a pinch, but at mostly lower levels.