Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

The Yeti's Den (I'm BAAAAAAAAAAACK!)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Re: The Yeti's Den (I'm Back!)

Postby Thorpacolypse » Mon Jul 19, 2010 5:31 pm

Wicked Roy Jones Jr. build, Yeti. However, +3 Perform for rap? I heard a little of his stuff. That's being VERY generous. :lol:
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7167
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: The Yeti's Den (I'm Back!)

Postby AmericanYeti » Mon Jul 19, 2010 5:34 pm

Thanks, man. Yeah, I felt like i had to give him at least one rank and you might as well give two...but he's bad. He's not as bad as Ron Artest or Kobe, though, so you have to give him credit there.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
User avatar
AmericanYeti
Daredevil
Daredevil
 
Posts: 766
Joined: Fri Dec 07, 2007 10:36 pm
Location: Connecticut

Re: The Yeti's Den (I'm Back!)

Postby AmericanYeti » Thu Jul 22, 2010 5:54 pm

John Marston
Image
"I didn't get these scars fallin' down in church."
PL 7
Str 14 Dex 16 Con 18 Int 10 Wis 12 Cha 10
Skills: Climb+4 (+6), Craft (Gunsmith)+6 (+6), Disguise+4 (+4), Gather Information+8 (+8), Handle Animal+8 (+8), Intimidate+6 (+6), Knowledge (Streetwise)+8 (+8), Language 1 (Spanish [Poor], Base: English), Notice+6 (+7), Profession (Rancher)+6 (+7), Ride+9 (+12), Sense Motive+4 (+5), Survival+8 (+9)
Feats: Attack Focus (Ranged) 2, Attack Specialization (Heavy Pistol), Bullet Time, Deadeye, Equipment 3, Evasive Retreat, Improved Initiative, Lionheart, Power Attack, Quick Draw 2, Ranged Takedown, Seize Initiative, Track
Equipment: Leather Armor (Protection 2)
Arsenal (18 ep)
BP: Shotgun
AP: Mastercraft Repeater (Blast 5)
AP: Machine Pistol
AP: Heavy Pistol
AP: Knife
AP: Lasso (Snare 5, Flaws: Touch Range, Power Feats: Extended Reach 3)
Powers:
Dead Eye: Luck 4 (Flaws: Limited to Bullet Time) (2 pp)
Summon Horse 3 (6 pp)
Combat: Attack+6, Ranged+8, Repeater+9, Pistol+10, Damage+2, Shotgun+6, Repeater+5, Heavy Pistol+4, Machine Pistol+3, Knife+3, Lasso+5, Defense 18/14 while flatfooted, Initiative+3, Knockback-3
Saves: Toughness+6, Fort+8, Ref+5, Will+7
Disadvantages
Cannot Swim (-2 pp)
Complications
Accident (Everything Goes Wrong, Idiots Follow Him Everywhere)
Enemy (Dutch, Billy Williams, Javier Escuella)
Enemy (Those ****ing Pumas)
Honor (Yeah...I was a hero. You can take this away if you want)
Obsessed (Family)
Reputation (Criminal)
Rivalry (Edgar Ross)
Abilities 20 + Skills 22 + Feats 17 + Powers 8 + Combat 28 + Saves 12 - Disadvantages 2 = 105
Notes: John Marston, hero of the excellent game Red Dead Redemption, is a gunslinging badass. A redeemed (hence the name) criminal hunting after the members of his old gang, he's a great fighter and tracker...and that's about it. His skills outside of "the life" are pretty meager, which is a pretty major plot point. Like his Dead Eye, which lets him take down five or six guys down before they can pull their guns. Also, he's completely festooned with weaponry - dude's an arsenal, carrying five or six guns at a time. And unlike GTA, you can see every one on him. It's a cool effect. Also, I'm really proud of this build coming out to PL 7/105. I did it completely points-blind.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
User avatar
AmericanYeti
Daredevil
Daredevil
 
Posts: 766
Joined: Fri Dec 07, 2007 10:36 pm
Location: Connecticut

Re: The Yeti's Den (I'm Back!)

Postby Arthur Eld » Thu Jul 22, 2010 9:48 pm

One thing about your Marston build-to have any use in combat, Bullet Time needs at least 3 ranks (you get one extra standard action per 3). Considering that you can only get one extra attack by the Feat as written (although you can certain;y change that) it seems like a rather limited Feat to me.
User avatar
Arthur Eld
Cosmic Entity
Cosmic Entity
 
Posts: 13046
Joined: Mon Sep 17, 2007 11:45 am

Re: The Yeti's Den (I'm Back!)

Postby AmericanYeti » Fri Jul 23, 2010 3:43 pm

Yeah, it's absurdly limited. I would never take it at 3 ranks/attack, so I tuned it down to an even ratio. It's a **** feat, but it fits perfectly in context with Marston's "Dead Eye" ability in the game.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
User avatar
AmericanYeti
Daredevil
Daredevil
 
Posts: 766
Joined: Fri Dec 07, 2007 10:36 pm
Location: Connecticut

Re: The Yeti's Den (I'm Back!)

Postby AmericanYeti » Fri Jul 23, 2010 4:18 pm

I don't know how popular these fighter-builds are, but I really enjoy building realistic martial artists. It makes me really think on how to fit all the necessary feats in to replicate a given fighting style, which makes building costumed adventurers and super-heroic martial artists a cakewalk. So I think of these as building exercises as much as actual builds to be posted. And I like boxing/mma.

Lyoto Machida
Image
"I use discipline and focus as my greatest weapons; without them, I am nothing."
"I was thinking: I'm going to die, but I will never tap."
Nickname: The Dragon
Record/Career Highlight: 16-1 (5 KO’s/2 Submissions)/KTFO'd Rashad Evans
Division(s): Light Heavyweight
Style: Karate
PL 5
Str 14 Dex 18 Con 14 Int 14 Wis 12 Cha 10
Skills: Acrobatics+2 (+6), Bluff+4 (+4), Knowledge (Martial Arts)+6 (+8), Knowledge (Tactics)+6 (+8), Languages 5 (English [Fair], Japanese [Good], Base: Portuguese), Sense Motive+5 (+6), Sleight of Hand+4 (+8)
Feats: Assessment, Cunning Feint, Defensive Roll, Improved Initiative, Martial Artist, Master Plan
Fighting Styles:
Brazillian Jiu-Jitsu (Unarmed, 3 pp) Chokehold, Crushing Pin, Improved Pin, Prone Fighting
Machida-Style Karate (Unarmed, 5 pp) Counterattack, Defensive Attack 2, Defensive Streatk, Evasive Retreat, Improved Defense, Power Attack, Sneak Attack
Combat: Attack+6, Damage+2, Defense 17/13 while flatfooted, Initiative+8, Knockback-1
Saves: Toughness+3/+2 while flatfooted, Fort+5, Ref+8, Will+4
Abilities 18 + Skills 8 + Feats 14 + Combat 26 + Saves 10 = 76
Notes: When the UFC was created, people around the world thought that martial arts worked like they did in movies. Then Royce Gracie came around and kicked the everloving crap out of every Tae Kwan Do master they could put in front of him with Brazilian Jiu-Jitsu, a practical but slow, non-violent grappling style. People lost faith in the powers of (and I'm saying this with an exaggerated accent here) "Karate." Well Lyoto Machida's family-style of (accent) Karate works like it does in the movies. He's the most elusive fighter in the history of MMA and he does all sorts of stuff that should not work in real life. But they do. And the cool thing is, he speaks like a sensei that you would meet at any dojo, saying exactly the same sort of discipline, honor thing. He's like a real life Master Splinter. Until he got knocked out by Shogun, he was undefeated (although Shogun beat him the first time, too...), including wins over Rashad Evans, BJ Penn, Thiago Silva and a who's who in Pride.

Also, he knocked out Michael McDonald. Not THAT Michael McDonald, but that name is permanently spoiled for me. That's a plus.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
User avatar
AmericanYeti
Daredevil
Daredevil
 
Posts: 766
Joined: Fri Dec 07, 2007 10:36 pm
Location: Connecticut

Re: The Yeti's Den (Happy (Belated) Halloween!)

Postby AmericanYeti » Tue Jul 27, 2010 5:43 pm

AmericanYeti wrote:Jason Todd
Image
"The world's greatest detective, and you still haven't figured it out? Life's just a game, Batman..."
PL 10
Str 18 Dex 18 Con 18 Int 14 Wis 14 Cha 12
Skills: Acrobatics+8 (+12), Bluff+8 (+9), Disable Device+4 (+7), Drive+8 (+12), Gather Information+4 (+5), Intimidate+8 (+9), Investigate+10 (+13), Knowledge (Streetwise)+8 (+11), Knowledge (Tactics)+8 (+11), Notice+12 (+14), Sense Motive+6 (+8), Steath+10 (+14)
Feats: Acrobatic Bluff, Agonizing Strike, Ambidexterity, Attack Specialization (Handguns) 2, Benefit (Status [Crime Lord]), Challenges (Mass Intimidate, Vanish), Evasive Retreat, Equipment 4, Follow-up Strike, Master Plan, Martial Artist, Power Attack, Quick Draw, Rage, Takedown Attack, Up the Wall
Fighting Styles:
Muay Thai (Unarmed, 3 pp) All-out Attack, Attack Specialization (Unarmed), Improved Critical (Unarmed) 2, Power Attack, Sneak Attack
Western Boxing (Unarmed, 2 pp) Counterattack, Unarmed Flurry
Equipment: Undercover Vest (4 ep), Cell Phone (1 ep), 1 ep
Arsenal
Base Weapon: Light Pistols (Blast 6, Power Feats: Split Attack) (13 ep)
AP: Kris Knife (Strike 2, Power Feats: Improved Critical, Mighty, Thrown) (1 ep)
Utility Belt (25 ep worth of Equipment) (30 ep)
Combat: Attack+10, Muay Thai+12, Handguns+14, Damage+4, Kris Knife+6, Pistols+6, Pistol+4, Defense 23/16 while flatfooted, Initiative+4, Knockback-5
Saves: Toughness+7, Fort+6, Ref+9, Will+8
Complications:
Abilities 34 + Skills 26 + Feats 25 + Combat 46 + Saves 13 = 144
Notes: Just having watched the sadly mediocre Under the Red Hood from the DCAU, I decided to update Jason Todd. I did this mainly because the action scenes are absolutely phenomenal and I really wanted to update Jason after watching the furious martial arts. In the movie, when he puts away his guns, he uses a violent, acrobatic style of Muay Thai. Jason likes throwing high-flying kicks and powerful knees, trademarks of Thai boxing. If pressed in a situation where he can't move, he'll switch to Western Boxing. Other than that, he's very good with his guns and very slippery.



On to the movie itself. I thought it was pointlessly gritty. Everyone was violent to the point of comedy, but Black Mask took the cake there. He wasn't even a villain so much as just a piece of the setting, but he punctuated every sentence by punching out one of his underlings. I thought that him and Nightwing were the low-points. While Black Adam was corny in his bluster, Nightwing's actor tried too hard to be nonchalant. Every scene with him in it is guaranteed to have at least one moment where Batman leaves him behind and he quips about it. Every. Damn. Scene. Also, the characters had a tendency to speak in only threats, one-liners and grunts. There's a scene where Batman is intimidating a thug, the thug lies and Batman says something like lie to me again and slamming repeatedly headfirst into a wall will be the least painful activity of your evening. It's just corny, not at all like when he whispered quietly in Deadshot's ear in Justice League. And that really sums up the whole movie. Hammy and saturated with them trying constantly to be more "adult."
That being said, there were some things the movie did well. Like was said earlier, the action is magnificent. Beyond the tight choreograph, the movie is overall very well animated. Some semi-conspicuous CGI here and there, but mostly, it comes off without a hitch. Also, the Joker's performance was pretty good. He doesn't stack up against Heath Ledger or Mark Hamil, but that's hardly a fair comparison. But beyond that, I was sorely disappointed by Batman: Under the Red Hood. I'd rate it a 5.5/10.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
User avatar
AmericanYeti
Daredevil
Daredevil
 
Posts: 766
Joined: Fri Dec 07, 2007 10:36 pm
Location: Connecticut

Re: The Yeti's Den (To Humble a God..., Design Diary)

Postby AmericanYeti » Wed Jul 28, 2010 1:32 pm

AmericanYeti wrote:Batman
Image
Picture Credit: Pochrzas on deviantart (used without permission)
"There are seven working defenses from this position. Four of them kill. Two disarm with minimal contact. The other.... hurts."
PL 12
Str 20 Dex 20 Con 20 Int 22 Wis 20 Cha 10
Skills: Acrobatics+8 (+13), Bluff+6 (+6), Climb+8 (+13), Computers+6 (+12), Disguise+10 (+10), Drive+8 (+13), Escape Artist+8 (+13), Gather Information+12 (+12), Intimidate+17 (+17), Investigate+16 (+22), Knowledge (Behavioral Sciences)+8 (+14), Knowledge (Business)+6 (+12), Knowledge (Streetwise)+10 (+16), Knowledge (Tactics)+10 (+16), Language 15 (Japanese [fair], Hebrew [poor], Hindi [poor], Japanese [fair], Mandarin [fair], Russian [fair] Spanish [good], Thai [poor], Base: English [Complete]), Notice+14 (+19), Pilot+4 (+9), Search+8 (+14), Sense Motive+8 (+13), Stealth+14 (+19)
Feats: Assessment, Benefit (Wealthy), Combat Reflexes, Defensive Attack, Equipment 5, Evasive Retreat, Hide in Plain Sight, Luck, Martial Artist, Master Detective*, Mobility, Ranged Takedown, Quick Draw, Sneak Attack, Stunning Attack, Takedown Attack, Well-informed
*Like Hunter's Eye but with Investigate
Fighting Styles:
Aikido (Unarmed, 3 pp) Defensive Throw, Improved Pin, Improved Throw, Punishing Throw
Muay Thai (Unarmed, 5 pp) All-out Attack, Dirty Fighting 2, Improved Critical (Unarmed) 2, Improved Grab, Power Attack 2
Ninjitsu (Unarmed, 3 pp) Defensive Attack, Improved Disarm, Sneak Attack 2
Equipment
The Batcave (Large Size, Toughness+10, Features: Computer, Concealed, Garage, Hangar, Holding Cells, Laboratory, Library, Living Space, Pool, Security System) (13 ep)
The Batmobile (Sports Car with Alarm, Caltrops, Remote Control, Smokescreen) (13 ep)
The Batwing (Huge, Toughness+12, Flight 9 [Normal Speed: 5000 mph], Features: Remote Control) (24 ep)
Batsuit (GPS Receiver, Insulated, Protection 3, Super Senses [Commlink, Detect [Life] 3 [Accurate, Acute, Analytical], Infravision, Low-light Vision], Video Camera, Weapon Bind) (18 ep)
Cape (Extra Long Cape, Fearsome Presence, Flight 1 [Flaws: Gliding]) (4 ep)
Mastercraft Forensics Kit (2 ep)
Handcuffs (1 ep)
Mastercraft Tool kit (2 ep)
Utility Belt (24 ep)
o Batarangs: Boomerangs, Knives, Shuriken
o Blowgun (Paralyze 5, Extras: Alternate Save [Fortitude], Poison, Ranged)
o Bolo Gun (Snare 5, Blast 5 [Extras: Perception, Flaws: Limited [Snared Targets])
o Explosive Batarang (Blast 6, Extras: Explosion)
o Flash Bang Grenade (Audio/Visual Dazzle 5 [Extras: Burst)
o Line Gun (Flight 1 [Flaws: Limited to Scaling Walls]), Snare 8 [Power Feats: Tether], Super-movement [Swinging])
o Powered Knuckles (Strike 4, Power Feats: Mighty) linked to Stun 7
Combat: Attack+13, Damage+5, Powered Knuckles+9, Defense 24/17 while unarmed, Initiative+5, Knockback-4
Saves: Toughness+8/+5 without Armor, Fortitude+8, Ref+10, Will+10
Complications:
Enemies (Many, especially the Joker and Ra's Al Ghul)
Hatred (The Joker)
Honor (Will absolutely never kill)
Obsession (Fighting Crime)
Responsibility (Gotham City, Robin)
Superiority Complex (And how!)
Abilities 52 + Skills 48 + Feats 33 + Combat 54 + Saves 10 = 197
Notes: Well Batman is a beast. I don't think I'm telling anyone anything they didn't know, but just in case, it bears repeating. Batman is a beast. He's a superb martial artist (which is what I really focused on here, considering the rules I used), but probably beatable with good rolls. His style is all about dishing out a lot of damage quickly, dropping in and using some Ninjitsu and then either goonsweeping with Krav Maga or duking it out with Muay Thai. I took away Aikido because a. I needed more room for feats and b. it just didn't seem quite right for him. Another strong point is obviously his skills. He's good at pretty much everything, but notably good at Investigations (he can take 10 and get clues from 10 days ago), scaring people to death and being really, really sneaky. Probably my favorite part of this build is the batsuit. The Arkham Asylum game had the batsuit playing a pretty big role in his adventures, so I loaded him up with Super Senses, and, of course, Protection. I've playtested him a bit and it really feels like playing out a Batman comic.

EDIT: So, I finally decided that he needed to be PL 12 in terms of skills and feats. He's still a PL 11 combat-wise, though. Added Aikido back in to add some more versatility to his game.


EDIT 7/27/2010: Another update. Just revamping his feats now that I have a better idea of how to use the martial arts system. Tried to streamline his martial arts choices and I settled on Aikido for its throws and holds, Muay Thai for its striking and Ninjitsu for stealth. Really just eliminating Krav Maga, but I feel more organized like this.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
User avatar
AmericanYeti
Daredevil
Daredevil
 
Posts: 766
Joined: Fri Dec 07, 2007 10:36 pm
Location: Connecticut

Re: The Yeti's Den (I'm Back!)

Postby Thorpacolypse » Wed Jul 28, 2010 8:31 pm

That's a bummer that the Red Hood DVD isn't great. I'll still pick up because I am a Jason Todd apologist.

Nice updates. Considering how wicked Krav Maga was shown to be in Deadliest Warrior, I'd consider keeping that!
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7167
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: The Yeti's Den (I'm Back!)

Postby AmericanYeti » Thu Jul 29, 2010 5:27 am

Krav Maga is deadly, no doubt about it, but the number of times Batman or Jason grab someone and knee them straight in the gut means (to me at least) that they can be using nothing but Muay Thai. As for the Red Hood movie, it's still enjoyable because of the fantastic action scenes, it's just too corny and takes itself waaaaaay to seriously to be great.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
User avatar
AmericanYeti
Daredevil
Daredevil
 
Posts: 766
Joined: Fri Dec 07, 2007 10:36 pm
Location: Connecticut

Re: The Yeti's Den (I'm Back!)

Postby AmericanYeti » Thu Jul 29, 2010 6:58 pm

Alright, I did it. I caved. I bought the DC Adventures book and I think I'll really like the system when I get used to it. So for my first build (still working out the kinks, but I basically get it), I picked the only Marvel character who can match the entire DC universe for appearances: Wolverine!

Wolverine
Image
"If you really want someone to tangle with, why don't you try your luck with the Wolverine!"
PL 10
Str 4 Sta 7 Dex 2 Agl 4 Fgt 10 Int 1 Awe 5 Pre 0
Skills: Acrobatics+3 (+7), Athletics+8 (+12), Close Combat: Claws+3 (+13), Close Combat: Unarmed+3 (+13), Expertise: Streetwise+6 (+7), Expertise: Tactics+6 (+7), Insight+8 (+13), Intimidation+8 (+8), Investigation+8 (+9), Perception+10 (+15), Ranged Combat: Guns+6 (+8), Stealth+5 (+9), Treatment+2 (+3), Vehicles+6 (+8)
Advantages: Animal Empathy, Benefit: Cipher, Interpose, Languages 2, Martial Artist, Status: Avenger, Move-by Action, Startle, Takedown 2 Tracking
Fighting Styles:
Karate (Claws, Unarmed, 4 pp) All-out Attack 2, Improved Critical: Claws, Power Attack
Languages: Base: English; Japanese, Spanish, Unassigned x2
Powers:
Accelerated Healing Factor: (15 pp)
o Immunity: Aging, Disease, Poison
o Protection 3
o Regeneration 9
Animal-senses: (12 pp)
o Audio: Accurate, Extended
o Olfactory: Accurate, Acute, Analytical, Danger Sense, Extended, Tracking
o Vision: Extended, Low-light
Claws: (8 pp)
o Movement: Safe Fall (Limited: Must be Touching Surface)
o Strength-based Damage 3 (Fast Grab, Feature: Sheathed, Improved Critical, Quick-Draw)
Offense:
Claws+13/+7
Unarmed+13/+4
Guns+8/+x
Defenses:
Dodge+8, Parry+10, Will+8, Fortitude+12, Toughness+10
Motivation: Acceptance
Complications:
Disability: A series of sadistic experiments at the hands of Weapon X have left Wolverine a partial amnesiac, unable to remember much beyond his life with the organization.
Enemy: Sabretooth is Wolverine's most famous foe for a reason and their battles are legendary.
Honor: Wolverine lives his life by a strict code of honor, even if he fails to live up to most "conventional" standards of behavior.
Obsession: Wolverine is obsessed with finding out about his past.
Responsibility: Wolverine tends to attract young mutants to him and he sees it as his personal responsibility to ensure their safety.
Temper: To say that Wolverine has a violent temper is a wee-bit of an understatement.
Abilities 66 + Skills 41 + Feats 16 + Powers 35 + Defenses 12 = 170 pp
Notes: So I've joined the 3e crowd. I must say, I enjoy the system and it's a fairly easy transition from 2e. I just can't wait for more splat books to update the feats - advantages, rather - so I can do more in the way of martial arts. As for the Wolverine build, he was the only choice for my first 3e build when it came down to it. He's probably the most famous Marvel character, and with the third-most famous comic character overall. But that's not the only reason I picked him. He's fairly easy to build, without any tricky power sets and only one commonly used attack. It's hard to picture building him without Rage, but really, that was a feat that was purely fluff. I'd have to say that I'm pretty satisfied with my first foray into the new edition on the whole.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
User avatar
AmericanYeti
Daredevil
Daredevil
 
Posts: 766
Joined: Fri Dec 07, 2007 10:36 pm
Location: Connecticut

Re: The Yeti's Den (Commencing 3e!)

Postby Sand Fox » Fri Jul 30, 2010 5:31 pm

NOOOOO!
Now I’m the only one holding out! Why, oh, why!
Ahm, now that that’s over, there’s a more pressing matter at hand. Does this mean that you’re going to redo all of your builds before continuing the story, or will you just continue and then redo them for the next one?
Oh, and I got Under the Red Hood Yesterday. I must say, why I agree with you mostly, I’d still give it at least a 7.5 or an 8. It did live up to my expectations and really did stay true to Jason’s character. And the negotiations between Joker and Black Mask were pure win. Though, I do think Joker’s voice was a little off, but then again, I like his voice actor from Batman: the Animated Series.

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
User avatar
Sand Fox
Firebrand
Firebrand
 
Posts: 832
Joined: Sun Sep 23, 2007 3:14 pm

Re: The Yeti's Den (Commencing 3e!)

Postby Thorpacolypse » Fri Jul 30, 2010 9:39 pm

Sand Fox wrote:NOOOOO!
Now I’m the only one holding out! Why, oh, why!
Ahm, now that that’s over, there’s a more pressing matter at hand. Does this mean that you’re going to redo all of your builds before continuing the story, or will you just continue and then redo them for the next one?
Oh, and I got Under the Red Hood Yesterday. I must say, why I agree with you mostly, I’d still give it at least a 7.5 or an 8. It did live up to my expectations and really did stay true to Jason’s character. And the negotiations between Joker and Black Mask were pure win. Though, I do think Joker’s voice was a little off, but then again, I like his voice actor from Batman: the Animated Series.

Sincerely, Sand Fox


Come to the 3E side, Sand Fox...it is...your DES-tiny... :twisted:

Mark Hammill did the Joker's voice in Batman TAS and a thousand things since, including Arkham Asylum and the upcoming DC Universe Online (by the way, if you haven't seen the trailer, go to YouTube or the DC Universe Online site, it's AWESOME). I'm a bit bummed he's not in the Red Hood, which I plan on picking up tomorrow.

I dig your 3E Logan, Yeti. Hit the high points but kept the PP in check. Nice job.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7167
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: The Yeti's Den (Commencing 3e!)

Postby Sand Fox » Fri Jul 30, 2010 10:58 pm

Thorpacolypse wrote:Come to the 3E side, Sand Fox...it is...your DES-tiny... :twisted:

Mark Hammill did the Joker's voice in Batman TAS and a thousand things since, including Arkham Asylum and the upcoming DC Universe Online (by the way, if you haven't seen the trailer, go to YouTube or the DC Universe Online site, it's AWESOME). I'm a bit bummed he's not in the Red Hood, which I plan on picking up tomorrow.

I dig your 3E Logan, Yeti. Hit the high points but kept the PP in check. Nice job.


I can’t join you, Throp, for two reasons: One, I am satisfied with Second Edition rules, and see not point in changing over, and Two, my family is going through an economic crisis at the moment, and no one is gainfully employed at this time. So, it seems selfish and petty of me to spend money to switch over to a newer system when the old one works fine. Maybe in a few months…

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
User avatar
Sand Fox
Firebrand
Firebrand
 
Posts: 832
Joined: Sun Sep 23, 2007 3:14 pm

Re: The Yeti's Den (Commencing 3e!)

Postby Woodclaw » Sat Jul 31, 2010 12:08 am

Sand Fox wrote:NOOOOO!
Now I’m the only one holding out! Why, oh, why!


The only one? I think not, for the moment I'm stitching to the 2E myself, while I'm not 100% happy with it (no gaming system is perferct in itself) the 3E doesn't touch many of my issues with the system so for now I want use the new one.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2605
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: No registered users and 0 guests