
THE PUNISHER * Power Level 9
“Consider it... punishment.”
Abilities
Strength 3, Stamina 2, Agility 2, Dexterity 4, Fighting 8, Intellect 3, Awareness 3, Presence 3
Powers
Dead Inside: Immunity 5 (interaction skills) * 5pts
Equipment
Armored Vehicle (alarm DC20, hidden compartments) * 10 points
Arsenal: Assault Rifle (laser sight), Fragmentation Grenades, Knife, Light Pistol (stun ammo), Shotgun, Sub machine gun, Smoke Grenades, Tear Gas * 23 points
Bulletproof Vest * 3 points
Hideout: Size - D (-2), Toughness - 10 (2), Features - concealed 2, garage, grounds (sewers), holding cells, security system DC20, workshop (5) * 7 points
Skills
Athletics 6 (+9), Close Combat: unarmed 4 (+12), Expertise: soldier 8 (+11), Intimidation 12 (+15), Investigation 8 (+11), Perception 6 (+9), Ranged Combat: guns 5 (+12), Stealth 10 (+12), Technology 5 (+8 ), Vehicles 4 (+8)
Advantages
Daze (intimidation), Defensive Roll 3, Equipment 9, Fearless, Improved Aim, Improved Grab, Improvised Tools, Power Attack, Precise Attack (ranged, concealment), Quick Draw, Ranged Attack 4, Skill Mastery (Expertise: military)
Offense: initiative +2, arsenal (assault rifle: ranged +13, Damage 5), (shotgun: ranged +13, Damage 5), (sub machinegun: ranged +13, Damage 4), (grenade: burst area, Damage 5), (tear gas: cloud area, Affliction 4), (pistol: ranged +13, Damage 3), knife (close +8, Damage 4), unarmed (close +12, Damage 3)
Defense: dodge 9 (7pts), parry 11 (3pts), will 10 (8pts), fort 8 (6pts), toughness 5/2 (+4 vs ballistic)
totals: abilities 56, skills 34, advantages 25, powers 5, defences 24 = 144pp
Complications:
flashbacks (Frank suffers traumatic flasbacks both from wartime and from the death of his family that will stun him)
enemies (The Punisher is either wanted dead or alive by pretty much everyone)
obsession (punishing the guilty)
ORIGIN STORY











