Not the most intimidating form for a Super-Villain to take, but at least he stands out in group photos...AMPHIBIUS
Roy Thomas & Neal AdamsFirst Appearance:
Uncanny X-Men #62 (Nov. 1969)Role:
Jobber Villain, Weird Looking OneGroup Affiliations:
The Savage Land MutatesPL 8 (120)
Acrobatics 5 (+10)
Athletics 3 (+6)
Expertise (Survival) 6 (+6)
Intimidation 4 (+3)
Perception 5 (+6)
Stealth 5 (+10)Advantages:
Defensive Roll, Defensive Throw, Equipment, Improved Defense, Improved Disarm, Improved Initiative, Move-By Action, Teamwork 2, TrackingPowers:
"Mutate Nature: Amphibian Physiology"
"Frog Legs" Leaping 4 
Extra Limbs 1 
Reach (to Unarmed Grapples) 3 
Immunity 1 (Drowning) 
Swimming 3 
Movement 1 (Environmental Adaptation- Swamps, Bogs, etc.) 
"Control Aquatic Life"
Mind Control 8 (Extras: Area- 60ft. Burst +2) (Flaws: Limited to Aquatic Animals -2) Equipment:
"Clawed Glove" Strength-Damage +2 (2)Offense:
Unarmed +10 (+3 Damage, DC 18)
Clawed Glove +10 (+5 Damage, DC 20)
Animal Control +8 Area (+8 Affliction, DC 18)
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +4 (+5 D.Roll), Fortitude +6, Will +3Complications:
Motivation (Leader's)- All the Mutates will readily follow the most dominant personality, and do whatever they say.
Prejudice (Obvious Freak)- There's no mistaking Amphibius for human, and most attempts at disguise would fail.
Power Loss- If Amphibius is weakened, or taken too far from the genetic transformer that changed him, he has been known to revert to human form.
Weakness (Heat)- As an Amphibian, Amphibius can be dehydrated easily, and is vulnerable to such attacks or environments.Total:
Abilities: 48 / Skills: 28--14 / Advantages: 10 / Powers: 38 / Defenses: 10 (120)
-Amphibius is a hallmark member of his team, usually seen as a constant, given his identifiable appearance. Of course, it's a pretty horrible appearance, as nobody is really that scared of frogs unless they're a little girl or something. So this stand-out Jobber is always there, crouched and ready to attack with his weaksauce powers, and generally one-punched out by the first hero who catches him. Not much of a personality beyond "easily led".
-Amphibius is a weakling, being about PL 7.5 offensively (and then only with his rarely-seen Clawed Glove), PL 8 defensively. He's an alright team player, pretty stealthy, and handy in his native environment, but anyone who catches him with an attack will probably K.O. him. He gets a pretty good Animal Control Power, allowing him to brings Sharks and Crocodiles into the equation (I like Control better than Summon for this kind of thing), but that's about it. Pretty much a total jobber with an amphibious nature.